SC4Evermore Forums
SC4D Collaborative Region Projects => Three Rivers Region => Topic started by: dedgren on December 20, 2006, 07:57:49 PM
Three Rivers Region is a 1,600 sq mile/4,096 sq kilometer landscape of the mind- join us as we develop and detail its 256 quads.
The Table of Contents is now located in its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?board=193.0). Enjoy your visit to 3RR!
David
It is an honor to be the first to welcome 3RR!!!
That is a really really nice shot Dedgren!
Lots of detailing work.
May I ask what water mod you are using?
Phil
I'll be anxiously awaiting the return of 3RR!
Welcome to SC4devotion , David
Glad you are here. Just another new neighborhood. &apls
---Gaston
Oh, dear. Gaston's discovered the scrolling text...
re: Gaston's scrolling: what's wrong with a new toy?
re: TRR: I'll be waiting to see what you've been working to show us and good to hear of the positive verdict for you. Again, keep me in mind for the development project (and away from CBD districts... not enough experience to make anything decent yet) rural/costal areas would be nice. Take it easy, and see you around.
well, well
welcome to sc4Devotion David, really nice shot up there :D
Welcome to sc4devotion, david (dedgren)! It's nice to see 3RR here, too.
Great shot!
&drumm1
*watches this space in anticipation
&smrt
Hi David, welcome and nice to see you starting 3RR here :thumbsup:
If you need any technical help with your project, just let me know ;)
Oh, and the preview looks very promising ;D
welcome my friend
Hey David,
Looks like the link's working, all right then count on me to follow your progress here!
Happy Holidays my friend! :wings:
John
David,
Glad to see thie here. I love the map you made and am using it myself. You're aq true inspiration.
Good, I've found you. I felt like the little boy who went off to school one morning and came home and found that everyone had moved. :'(
Bring it on, I'm reeeeady!
Keith
David,
Great to see 3RR up and running here! I'm looking forward to seeing what you can do with this impressive region. Judging from what you have already done at ST, we are all in for quite a treat!
Oh goody. This is going to be great having 3RR here.
Kettle is on. Black or white?
A warm welcome to SC4D
:satisfied:
You rock David! Thanks for coming here too. &dance
I Never really followed 3RR at ST, i look in once in while and found the tutorials very useful but never really followed every post. However Now it is here at SC4D it will make things easier for me. ST always took a long time to load, and due to the large amounts of comments you always got, it often took a while before i actually found the pictures. Here though, with a fresh topic, and lesspages for me to wade through i will be able to follow all the developments.
Looking forward to more :party:
(&dance <just had to include that)
Look at this!! If I could post one image and get a page of responses..... that is truly amazing. I'm with some of the other folk here in that I never could follow 3RR at ST due to various issues (not only that, but I only started checking CJ's out after 3RR was on like page 25 or 30 (patient as I am, I wasn't going to read through that much).
It has a pretty rabid following, seeing the amount of replies you've already generated. Can't wait to check it out here, now. Great!!
Plus, you get an elephant: &dance
Wow! A bunch of great comments already, and I haven't even gotten really started.
That's actually a project for over the weekend (Christmas? Wuzzat?). Actually, we'll be celebrating the holiday in Texas mid-next week after we travel down there to spend time with our oldest adopted son, who's in the hospital there. So it's a regular lawyer weekend...
QuoteQ: What's the great thing about being a lawyer on Friday night?
A: Only two more work days 'til Monday.
Here's a bit more 3RR eye candy to help tide you over.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F2047%2F06122101oq6.jpg&hash=d2478813f768f2d7e18f20aa96598fcba5b00864)
I'm still working on the ploppable to "game" water transitions- the rapids do a pretty good job, though.
Oh, and I can't resist...we're at 16 inches/~42 cm on the ground and still falling.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F1430%2Fsnowstorm03qn7.jpg&hash=76bb4d238911af4ffaf875857738f722b6179331)
Eat your heart out, Silvio (
Rayden) my friend. No, really- may everyone (everyone who wants one, anyway) have a white Christmas.
Later.
Yeah, ditto what mjig_dudy said. I'm looking forward to seeing 3RR here so maybe I'll actually have time to go through it.
Well David,
Back here in the mid-west... no snow!!!!! ;D Sorry I know everyone wants a white christmas, but I HATE :angrymore: driving in that stuff. And I have to work right up till christmas eve. And my GF is outta town visiting her Mom in Fla. so being snowed in would be the pits. BTW is that a toyota land cruiser (old model) in the pic on ST :o? I love those. It was always my favorite vehicle.
---Gaston
sorry couldn't resist a few smileys and some moving text too
Great picture! &apls Nice river! &apls
I look forward to being able to follow this CJ :D I have tried to read through it @ ST but i havent had the time ;)
Hello David,
That river looks great! Is it just me, or have you decided to use a different terrain mod? Doesn't look like it's quite as green as the Columbus mod. Is this the new Italia mod?
Hope you are enjoying the snow! We have had a little here in Denver as well.
I continue to fiddle around with topo mapping of the quads.
Here's a mountainous quad from the northeast quadrant of the region.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F7320%2Ftest01rctu4.jpg&hash=a9fba82836b91e50ed224a52acb9c275c700cf74)
Here's what it looks like from directly overhead.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F9695%2Ftestresultgameuu4.png&hash=c62740b09ad7c4c3e4921df0a873659a4aec4660)
And here's a topographic map (contour lines only) of the same thing.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg348.imageshack.us%2Fimg348%2F24%2Ftest01result800to400ei5.png&hash=c8b6118d4fc60668332d16ea87c51b52c2a8a1ec)
This isn't perfected yet by any means. But it's coming along.
Later.
dedgren, this is just amazing. The eye-candy screenshots are a work of art.
I'm going to have to keep a close eye on 3RR. :thumbsup:
Great new work, dedgren!
QuoteWow! A bunch of great comments already, and I haven't even gotten really started.
That's actually a project for over the weekend (Christmas? Wuzzat?). Actually, we'll be celebrating the holiday in Texas mid-next week after we travel down there to spend time with our oldest adopted son, who's in the hospital there. So it's a regular lawyer weekend...
Well so much for your White Christmas :P (Lessee... snow/family... snow/family...
FAMILY!!!Thanks for the link fr ST!
Have a Merry Christmas or time off or.. ;D
Hi, David,
I hate moving! ::) I have had a rule through out my life--never move for a man unless you are absolutely certain he is trustworthy.
Plops down on top of moving box.
Now where did I put my writing supplies? Oh, yes, here they are, I never pack them too deep!
Looks around.
Hey, nice digs, David and Jeronij. I love what you've done with the place!
Nice topos, and ploppable to game water transition. The rapids work very well for that purpose. I am so jealous of your snow. A huge storm missed us by about 100 miles--such is Christmas in the Banana Belt. It is less complicated, I suppose. Sorry about the trouble at ST; it is a great site, tho. Maybe they will find a few Simoleans in their stocking to help.
Moves hurriedly out of the way as the dancing pink eleplant goes by.
Watch the china! Well, back to the unpacking, see you!
--Liv
The topographic map looks great. Are you going to be doing that for all 256 quads? Seems like a rather daunting task...but then again, if anyone is up to such as task, it would be you. I'll still be around here waiting for more. Happy Holidays!
Quote from: dedgren on December 21, 2006, 03:00:52 PMNo, really- may everyone (everyone who wants one, anyway) have a white Christmas.
I most certainly won't. Just a few more hours 'till my plane takes off for sunny Islas Canarias now. Just me, my wife, and 20.000 drunk german tourists. ;D
Great to see work has started on your huge region
This is looking magnificent Dedgren :thumbsup: Looking forward to more ;)
n.b. Just ignore this for now- I'm working on the back story for 3RR, and will be doing it as a work in progress here over the next few days. Happy Christmas Eve! Maybe a 3RR present under the 'puterized tree tomorrow. DEThree Rivers Region ("3RR") is a 1,600 square mile/4,096 square kilometer area of land located on the North American continent at about 49 degrees north latitude and 95 degrees west longitude. It lies on the northwest shore of the highest of the great lakes of the region (820 feet/250 meters above sea level), which drains the three large rivers of the region out through Lake Superior and on to the Atlantic Ocean. The area is a square 40 miles/64 kilometers on a side and is self-governing under the Treaty of 1839. 3RR enjoys close relations with both Canada and the United States, but strictly observes its national motto:
Vos mens vestri res quod nos mos mens nostrum res.
which loosely translates as, "You mind your business and we'll mind ours."
The administrative center of 3RR is the city of Pineshore, which has a total population of about 1,200,000 inhabitants. Pineshore is situated at the mouths of the Grand and Wind Rivers. Suburban areas surrounding the city have a combined population of about another 500,000 people. Small cities, towns and villages spread across the rest of the region bring the area's total population to about two million.
The area was first explored by French and English trappers and traders in the early 1800s. The abundance of fur bearing animals in the area such as beaver and fox led to the establishment of a trading post on High Island by 1820. There were aboriginals, mostly Chippewa and Assiniboine, that frequented the area that ultimately became 3RR, but no permanent aboriginal settlements are known to have existed.
By the 1830s, farmers had begun to move into the area attracted by its fertile prairies, ease of shipping, and, due to the configuration of the mountains to the north, west and south, relatively mild winters and long growing season for being so far north. The week-long "War of Hickam's Knee," which arose over the rumor that the U.S. and Canadian governments were colluding in imposing a tax on local smörgåsbord get-togethers resulted in independence under the aforementioned Treaty of 1839 when each of those nations, on the mistaken notion that 3RR was on the other side of the national border, ceded all claims to the region without a shot being fired. By the time this error was recognized, 3RR's residents had taken the ball and run with it, establishing a regional government that stands today as a model of efficiency and just administration unique in the world.
Railroads quickly connected the region to the growing cities of the U.S. midwest and Canadian plains. The advent of the automobile increased these links, and truck and rail transport now surpass, but not by much, shipments of goods and commodities through 3RR's port city of Nelson. Three Rivers Region International Airport has become a major hub for several airlines, and its airfreight capacity now rivals cities like Memphis.
The area has come to be a significant producer of crops such as corn, wheat, sorghum, milo and soybeans. Regional development plans have been put into place to strictly limit the conversion of farmland to non-agricultural uses- this and a favorable taxation scheme insures that the rural character of the region outside of Pineshore and its suburbs remains strong and vibrant. A strong high-tech industrial sector based on agricultural feedstocks for products such as plastics and alternative fuels has developed and presents new opportunities to grow 3RR's economy in the first decades of the 21st century.
Not to be overlooked is 3RR's industrial potential generally. The discovery of the world's largest deposits of upsidasium shortly after the Second World War left the region, until the crash in demand for the mineral in the late 1960s, a major extractive resource producer. Mining is still active in 3RR producing coal, iron ore and a range of other minerals, and substantial industrial capacity remains to process the production from these operations. The region also has a strong manufacturing sector, producing everything from heavy equipment all the way to the most advanced integrated circuits and other electronics.
Three Rivers Region has a "continental" climate, with snowy winters and warm, sunny summers with moderate precipitation. The following bar chart shows the year's average daily temperatures.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F605%2F06122301fn7.png&hash=4eaab83cdc4f3ccee7ed2bf965229f80e5286d31)
(conversion: 10ºF = -12 ºC, 20ºF = -6 ºC, 30ºF = -1 ºC, 40ºF = 4ºC, 50ºF = 10ºC, 60ºF = -16ºC, 70ºF = 21ºC)
The growing season in 3RR is 120-130 days long. The region is in USDA Growing Zone 4a.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F526%2F06122401lw3.jpg&hash=c3772ff40f4b23c1152c3b7b95d4d0c727b64ddd)
looking great!
Merry Christmas to you, too!
Great intro
Nice attention to detail and great national Motto!
Since I'm in the mood for miscellaneous posts today, here's one of the maps I'm working on that will become a part of the last one.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg82.imageshack.us%2Fimg82%2F9760%2F3rr162waternames800ve9.png&hash=4fe5633ec8a2cbae53b9f5e6f6e4bb04dbaa41e7)
That's a little hard on the eyes, so here's a full size (2048px by 2048px, about 370kb) version [linkie] (http://img413.imageshack.us/img413/8229/3rr162waternames2048fx2.png).
Enjoy.
Later.
Hi David D:
I'm glad to see you hear. I've been back to STEX many times to look at your tutorials. I hate to see you remove them. Will you bring them here? I sure hope so.
I still would like to know how you handle your dependencies using you method of plugin organization. I've decided to adopt it and try it out. Seems like a lot better method than what I was using. Let me know you you tie the two together since the BAT file is in 100 and the prop/texture files are in 001.
I wish you and you family a very Merry Christmas.
Take a break and have a happy holiday.
Keith
The background story and the new map are remarkable! Your mapmaking skills never cease to amaze me. Hopefully I'll get a chance to check back here during the day tomorrow for more, but if not, have a Merry Christmas!!!
Very cool maps Dedgren, and a very nice background story. The country's motto is my favorite :thumbsup:
Great map and names!
Haven't gotten as far as I wanted, so the collaboration announcement is off for the next little bit. I want to have it right when I do it- you know how that is.
There's a few pics, though, in the 3RR Christmas stocking. As you know, the forestation of 3RR- a massive job, is continuing on. I probably have about 3/4 of the quads at least started, and many are far along.
For those of you familiar with the "Snow" cheat, you know that if you run it, you get seasonal snow at lower elevations. What many don't know is that the cheat is automatically run when you play the game on December 25th. So, here's a few shots of the Christmas day snowfall in Three Rivers Region.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F5884%2F06122505ak3.jpg&hash=ce3f87e51bbbd649c3acf8864ae27962887dadd1)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F4859%2F06122504yk7.jpg&hash=93d75ea69def7eb04ccbe98a2b6a6525c1bc7bf4)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F8135%2F06122503pm5.jpg&hash=759587e1d87f14839c9a3b8b09650eb932a8cb15)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F4655%2F06122502wb1.jpg&hash=567779891239d4e92a84cb022765adf936308378)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F1392%2F06122501kj6.jpg&hash=39c9886e50b78fefc6977b7b7906de6967c2c82f)
I can still see the "jaggies" that you get at the base of the snowpack in various places. The trees, however, do a pretty good job of hiding them or blending them in.
Anyway, Merry Christmas from the Great White North. Lots more to come at 3RR over the next few days.
David
Hi David:
You might want to have less trees at the very tops of the mountains. Maybe even no trees at the very tops.
Would it be more realistic considering heavy snow at the top of the mountains would bury a lot of the trees? The trees look the same all the way up the snow to the top. Looks like someone shook the pepper shaker over them.
Just a suggestion from an old eye. &Thk/(
Keith
Yo, back again.
Hi, Keith (
keithsed) You noted in your last comment
QuoteYou might want to have less trees at the very tops of the mountains. Maybe even no trees at the very tops.
There will be a 3RR treeline at some elevation. I need to get the whole region forested to figure out what looks best. Note the the snow pics I showed today were at much lower elevations than any snow mod would put it. That's the game "cheat" snow in the dead of winter- as far down as it gets.
You also said
QuoteWould it be more realistic considering heavy snow at the top of the mountains would bury a lot of the trees? The trees look the same all the way up the snow to the top. Looks like someone shook the pepper shaker over them.
A couple of points there. I live in snow country, and am surrounded by mountains. Our treeline is pretty low up here- a couple of 1,000 feet, because of how far north we are. That said, it is sort of funny how, from a distance, no matter where on the mountains you look, the trees seem to grow above the snow up until you get to the treeline. It's too dark outside now, so I'll have to take some RL pics over the next little bit and explore this.
Here's a game pic, though, that I think looks pretty good (for saltshaker snow, heh!)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F6431%2F06122506av4.jpg&hash=ce8a63f68d91bfc5db1e0cb1318ce6a3b246d088)
All that said, it's certainly not a function of the game engine to model snow depth. I will experiment with using smaller trees (which would be the case in RL in any event) at higher elevations to see what that looks like.
Anyway, great comment. Your "old eye" seems to be in pretty good shape. I owe you some answers to a few other questions you've raised- I'll be taking the 'puter with me to Texas tomorrow night for a week of 3RR From the Road- count on me getting to them.
I'm still playing
Johnny Appleseed [linkie] (http://en.wikipedia.org/wiki/Johnny_Appleseed)...
Here's the latest
Region Census shot.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F9504%2F0612251024ao2.jpg&hash=b32a4ffe099c6a93343fe582f6615dd4341237ee)
A
full-size pic is here [linkie] (http://img405.imageshack.us/img405/3250/061225fullaj8.jpg). It's about 3000 by 1500 pixels and weighs in at about 313kb. Note that I've taken out the "snow mod" as I work on these recent quads. which are mainly in the northwest quadrant. This creates a contrast between the mountains at the top left and top right of the region you might find interesting.
Here's a few close-ups.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F6955%2F06122501ln8.jpg&hash=5b817646aa35b4f738f9422edfaad364a922f63b)
What I'm placing now are the lodgepole pines at the lowest elevations of hills. The pines I use along lakeshores and riverbanks (shore pine and subalpine fir) have yet to go in.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F7817%2F06122502ir9.jpg&hash=47f381cf5b89c91be0f5bd7daeec79a37a900c22)
I love this valley...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F2789%2F06122503xj8.jpg&hash=4a2898ad934580aa9908f18d7cd8b8f315113d59)
These lakeside areas will be fun to develop, as well.
Christmas is winding down- I'm working on dinner by making quick trips to the kitchen between keystrokes. Hope everyone had a great day!
Later.
Excellent progress so far. The trees are filling in nicely. One question I have though, hopefully this won't make you work too hard (with christmas being over and you already being on the road), but as I recall, any trading of regions results in a loss of trees. If we are going to take a few quads for development, would we be doing the actual development (and if so how should/would we replicate the trees) and if not, what would be the best way to present development plans to work well for you? Hope your Christmas was enjoyable and (relatively) relaxing.
That's pretty clever how the snow automatically comes up on Christmas Day! Anyway, the new pictures look great. Have a good time in Texas and I'll be back to see more of your progress.
This is amazing :o Im looking forward to more :o
Looks very great, dedgren!
Quote from: dedgren on December 21, 2006, 03:00:52 PM...Oh, and I can't resist...we're at 16 inches/~42 cm on the ground and still falling.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F1430%2Fsnowstorm03qn7.jpg&hash=76bb4d238911af4ffaf875857738f722b6179331)
Eat your heart out, Silvio (Rayden) my friend. No, really- may everyone (everyone who wants one, anyway) have a white Christmas.
Later.
:angrymore: I really hate you David :angrymore: $%Grinno$%, specially because I'm almost sure I will not get that snow quality (thick) this time at Andorra (from 12th till 21st Jan 07). No off-piste for this time :'( :bomb:
Merry Xmas and A Happy New Year my dear friend. :)
This is looking great, David. One question, when you sculpted the smaller rivers/streams, did you use the valley tool in SC4TF or did you set a predetermined depth for the riverbed and then sculpt the banks independantly or have you done something else that I have not thought of? I'm pretty happy with the way my rivers look, but would like to know what you did.
Hope you enjoy the weather down south after all that snow!
Have a great trip and a happy new year!
These are great maps and great mountain areas David.
Nice work. It will be nice to get in on these diaries from the start. The reasons have been stated by others, I'm sure you know them. As big as 3RR is I guess I'll be looking in for some time to come.
Thanks for the site guys!
Nice to see you here David!
3RR is looking great.
Nik-Nik
Lovely and relaxing images here david, your terraforming skills are excellent! Thanks for sharing:thumbsup:
awesome work you have done my friend
Wow thought I lost my favorite CJ.
Here once more lurking in the background to learn from the master.. &apls
No, my dear friend...I, like you, am but a humble grasshopper...
...but we are together in the presence of The True Master, here at SC4D.
Glad to see you around- new stuff up tomorrow as I post from the road in Odessa, Texas.
Later.
Well, here I am bumping my own thread...
...
...[crickets chirping]...
...
...okay, so shoot me.
Anyway, I got sidetracked today into more 3RR topo.
I wound up figuring a few things out (converting black to brown lines, believe it or not, was the hardest) as I did the entire eastern section of the Northern Range.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F9450%2Fquadsnrangeeastint1024va6.png&hash=d06da102004e0f027b745c68386d49e5fba93332)
That's reduced in 16m colors from this [linkie] four color original (http://img132.imageshack.us/img132/8581/quadsnrangeeastintfulllw9.png), which is about half again as big.
Am I driving folks nuts with this stuff? I think it's incredible. I plan to do 3RRGS topos someday in detail that rival the USGS real thing [linkie] (http://en.wikipedia.org/wiki/Topographic_map).
More tomorrow, as I try to get collaboration back on track.
Later.
That'd be difficult to do, obviously, David. :P Nice eye-candy pics you've posted, too.
At least I've found 3RR here at SC4D. :P
It's wet here, in the middle of summer, and well, I'm liking it.
I had a look at the full size region shot you posted, and I'm amazed that you have the time to work with something so big. The topographic maps are cool... I'd like to see more of those (if you have more to post).
The region is looking really good, and now that you've started to plant trees, it's looking even better! :thumbsup:
You're not driving me nuts with this stuff, I think it's fantastic, too! For me, it's your attention to detail that makes not only your maps, but all your work so great for me. Hope all is well in Texas and I'll looking for to more!
Very great topographic map! Well done work!
Hey Dedgren,
Things are still looking good!! The forrestation of 3RR is seemingly coming along well and your topographical projects are definitely fascinating. You are taking things way beyond what I ever could have dreamed was possible. Keep it up!!
Very kool stuff, David. I love topo maps. I guess it is because I can visualize what a place looks like when I look at one. Thanks for sharing it.
Have a Happy New Year
---Gaston
The topo maps are interesting, and very detailed. Knowing you, it doesn't seem like it'll take too long for you to surpass the USGS (don't tell them I said that) and maybe even offer a new adaptation of it. Who knows, maybe you could combine it with region census and automate the entire process (but then I have no idea regarding programing like that... probably tough if nothing else). At any rate, hope Christmas went well, and Happy New Year.
Very nice topo maps David!!! Have a happy new year
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg371.imageshack.us%2Fimg371%2F6461%2F06123101yn2.jpg&hash=4cae3075fe110e486c337719c4d87d80888a5b32)
Thanks, SC4D for the great support these past few weeks. Big things to come in just a bit.
Check out, if you would, my plea for some lot tweaking help over at this thread [linkie] (http://sc4devotion.com/forums/index.php?topic=141.msg4459#msg4459). See you around next year!
David
Happy New Year !!!!
David,
I have no clue as to how to fix that problem. Heck I can't even get my roads to look like dirt. lol I hope someone posts the answer here so I can see it. BTW, Ooooooh, sweet tree lots. Those are really kool.
---Gaston
Happy New Year, sir!
Hey Dedgren, Your region is coming along very well!! Love the way it looks with the trees and all very beautiful!!! Can't wait to see more awesome work!!
Happy New Year!!
your work is awesome
happy new year my friend i hope its a lucky one for you
Happy new year 2007 to you, too!
Happy New Year David, I can see you got rid of the snow and went to some warmer region. Today, I have at where I live, the warmest temperature seen for years on the 1st of January, 21º C, and we are talking about the northern hemisphere. ;)
Out with the old...
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In with the new!
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Not to be ungrateful...
...because I'm very, very grateful- thank you, oh ye Gods of NAM!
...but this has been a long time coming.
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n.b.: Still hoping someone might post the answer over at my plea for some lot tweaking help over at this thread [linkie] (http://sc4devotion.com/forums/index.php?topic=141.msg4459#msg4459).
Later.
Now wait just a darn sec.... I have the new NAM (January 07), where the heck is that rail curve?
Oh man, when I find that.... &idea ;D
Edit Nevermind, found it. ;D
Oh, BTW, I posted a reply to your lot and street troubles. I hope it helps a little.
#?¿?¿?$ New NAM???????? What new NAM? WHere new NAM??? I can't find a new NAM any where. David you gotta hook me up my friend.
There is new NAM about to be released officially. But some people already have it. I already have one version, the German one, but I haven't tried it yet. Still waiting for the official release and some instructions in English.
The detail in the track seems a little rough on the new curve, but the curve is still a big improvement.
Thanks for the preview!
Okay, so let's have a little change of seasons...
...just a tease, anyway.
Spring
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Summer
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Fall
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Winter
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And, again. Jeez, I love stands of aspen.
Spring
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Summer
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Fall
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Winter
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256 quads of this? Hey, one of my homebrew lots is 24x24.
I'm still perfecting tree mix and density- just wanted to let you in on what's ahead.
Flying back to Alaska from Texas tomorrow. Probably won't post again until Thursday...
...my arms will be too tired!
Heh. Later.
That is realy cool. :thumbsup:
Nice season-changes! (Why is there no snow in the winter-season?)
Hey, I'm finally here and all I can say is WOW!! I really like those trees and your region is looking really good, David.
I'll be following this cj, you know that I liked the old 3RR, and here at SC4 Devotion, I'll visit it more.
Great work
Cristian
I go away for a week or so, and there is already 5 pages on this one!! The main reason I never kept up to the ST one was because it was so long....
I am now caught up. Don't leave me behind!
Very nice, I love the seasonal trees. But theres seems like theres just too much yellow during the fall. Maybe if you added some more red or orange?
The seasonal changes look great, and I ope you've solved you sidewalk conundrum. However, I do agree with the point made by your_address_here about all the yellow in the autumn. Is there a way to add different colors or is that the standard autumn setting?
David,
Hope your trip went well. That is one long flight I'll bet.
3RR is looking great. You have inspired me to try some new trees I have never used before. And word on the "strasse" is that the English version of the new NAM will be available soon. Right now it is just the German version that I can find.
:party:
Some folks just posted:
QuoteVery nice, I love the seasonal trees. But theres seems like theres just too much yellow during the fall. Maybe if you added some more red or orange? AND The seasonal changes look great, and I ope you've solved you sidewalk conundrum. However, I do agree with the point made by your_address_here about all the yellow in the autumn. Is there a way to add different colors or is that the standard autumn setting?
Thundercrack and
Your_Address_Here,
I think that is the look David is looking for. He rarely does anything without a very specific purpose, LOL And he is using Aspens, which are notoriuosly golden yellow in the fall. Just a guess on my part. This is just my humble opinion, afterall.
---Gaston
Hi, everyone-
Back in Alaska- it's 1:00 a.m. local time (GMT-9) and snowing to beat the band. I have responses on my laptops to some of the recent questions and will post those and answer new ones as well during the day tomorrow.
Off to bed.
David
Welcome back home David ;)
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Haha Davd. i am also back online again.
Good morning, it's now 4.43 in Alaska, so you're not up yet (geez 10 hours difference with the Netherlands)
Great continuation of 3RR. I love the change of seasons pics.
New NAM stuff looks promessing and I am dying to get my hands on that new stuff. The RR track is great and much more realistic. Reminds me of playing with my Marklin (http://www.marklin.com/) train set.
Great stuff.
Nik-Nik
Quote from: Gaston on January 02, 2007, 07:02:16 PM
And he is using Aspens, which are notoriuosly golden yellow in the fall. Just a guess on my part. This is just my humble opinion, afterall.
---Gaston
Ah, I see. I guess I'm just used to seeing more red, what with all our maples here in Canada. Especially in southern Ontario, which is an explosion of red, yellow and orange.
personally i am now 100% sold on the new God Mode Tree Controllers from Cycledogg (italia, desert, olympic) are all very beautiful and detailed, also the plant a variety but on the appropriate slopes so that you can go crazy planting trees from tile to tile but the mix will look normall in region view, this really helps to eliminate the "tree grid" that can appear when randomly planting trees from tile to tile.
it will be interesting to see what you do with such a large region.
Welcome back David,
Wow it is almost 6:30 am there in Alaska if my calculations are right. And you aren't up and posting messages yet. LOL Hope you had a great visit down in Texas. The weather had to be a heck of a lot different down there than in Alaska.
your_adress_here posted today:
QuoteAh, I see. I guess I'm just used to seeing more red, what with all our maples here in Canada. Especially in southern Ontario, which is an explosion of red, yellow and orange.
Yep, I know what you mean. As a young kid we spent alot of time in northern New England and the falls there where really spectacular as well. Lots of yellows, reds and oranges. We even spent a bit of time there in Canada just north of Maine. (I have some distant relatives there. My paternal grand-father was French Canadian, eh.) But that was a long time ago.
---Gaston
wow awsome cj david i love the region shots i wish you good luck in the 3RR.
Before I do the short post I planned, let me give you a sense of what we've returned to from the windswept plains of west Texas.
We drove the Explorer home from the airport last night. The berm at the end of the driveway left by the plow should have warned me.
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'Cruiser's buried for the duration, I guess.
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I'll have to deal with the car, though.
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Murphy survived the storm.
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Yard won't need to be mowed for a while...
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As noted, they have plowed our road.
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Other than that, though, things are just still and calm.
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More snow's on the way, I'd say.
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A few from the porch...
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Waiting for me is my trusty friend...
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...which I'll use to dig out the snow-blower later.
_______________________
Okay, okay...here's some 3RR content.
I spent a while this morning tweaking my "aspen" lots. I was not satisfied with uniformity of the orange trees in the larger lots and wanted to break up some of the squarish lot outlines Alek (Aleking) noted.
Anyway, here's where the "dedgren" files under the "999" (load last) subfolder of "plugins" currently stands.
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A shot of some of those files as they come up in the Lot Editor.
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Here's what one of the 8x8 aspen lots look like in LE.
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Here's 24x24 (I had no idea...) mixed forest.
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A final LE shot- here's an 8x1 row of roadside cottonwoods.
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It only takes a few minutes to set these up once you've created some. I'm by no means finished- I plan to put in some "ground clutter" (stumps, maybe some spring and summer shrubs, a few (very few, as they get overused easily) rocks and boulders in finalizing these lots up. If there's any interest, I'd be happy to do a tutorial.
Here's a summer shot with the re-jiggered aspens. If you compare them with the previous post of pics of this area, you'll see what I mean about breaking up the regularity.
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Fall.
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As noted, I will respond to the comments about fall colors- I'm working on an expanded post about 3RR trees generally- it'll be along in a bit.
Winter.
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Yeah...I've got a thing for bare trees.
I've got Kiln House, too [linkie] (http://en.wikipedia.org/wiki/Kiln_House).
Another summer shot. I'm using Peg's MTP street mod [linkie] (http://www.simtropolis.com/stex/index.cfm?id=14620) until I figure out something better.
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Same place, fall.
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This is still experimental stuff- far from final. Hang in there...it'll be worth it.
Later.
Looks like Peg's mod is working well for you. You must have edited the tree lots so they wouldn't produce sidewalks... you'll have to let me know what lot properties you changed to get that.
3RR is looking good! Those massive lots have a great look to them. :)
(That's some serious snow, BTW)
Oh now, I only just found SC4D 3RR Just then... Oh well, I've read through it all.
Looks great! I like it all very much!
Nice work with all the lot-editor stuff too, I could never be bothered...
Hello David (Dedgren), I finally followed your 3RR over from ST and have caught up! I must tell you, I love your photos of the snow! Very beautiful (to look at - wouldn't want to live in it!), but does your poor dog stay outside when you're gone? Can't wait to see what you do with 3RR!
Vicki
Couldn't sleep...
...#&@^! jet lag...
...and I'm not focused enough to post the promised responses, so, to buy some time, here's a bit of
3RR EYE CANDY
These are from Quad 32, which has much higher elevations than Quad 64, where we have been the last few posts. The bridge is for show- grats, jeroni, on getting your great new bridges into the new NAM. They may be the best things there. More on that...
...where have we heard that before?
...later.
#1
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#2
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#3
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#4
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#5
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#6
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_________________________
I'll reassure you, vicki (Fred_Ginger), that Murph probably sleeps better than we do out in the "Dog Palace." The whole thing is roofed, the pen portion is 8'/2.3m square and has two 250w IR (heat table) lights, a large heated mat and a thick layer of cedar shavings on the floor. We bring him in most winter nights, but sometimes it's under protest- he really likes it out there...
...and, hey, where else can random barking at 1:45 a.m. have such an effect?
_________________________
Finally, a first 3RR milestone here at its new SC4D home.
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Now, we all know my great aunt in Hoboken visits 20 or so times each day because she loves me, but that leaves lots of room for you folks here at SC4D. Thanks so much to each of you for continuing to check 3RR out, and thanks again jeroni for making this such a high-quality, low-hassle operation.
I'll be pulling things together over the next few days, and we'll really get going.
Later.
very nice snow picture David!! I'm asking myself how a city can survive with that much snow.. here in Milano (Italy) as soon as snows (5-10cm.) it's chaos!!!!
But... From the pictures it doesn't seem you live in city, there mest bè a lot of peace and silence where you live :)
Edit: WOW 100th post noted just now, thanks for the plaza David!!! :)
WELCOME to page 6!!! ;D
Great pictures and nice trees in fall!
Looks like 3RR 2.0 is coming along nicely. Keep up the good work David!
hi my friend how are you,amazing things you are doing,excellent work and pics
I just thought, before I went to bed, it might be nice to recognize the 100th comment [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg4803#msg4803) here since 3RR arrived at SC4D.
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Grazie tanto per tutti, mio amico!
Thanks to all for your great comments!
David
Good morning and Happy New Year, David! It's been a few days since I've had an opportunity to stop by 3RR and am thrilled with your progress! Here in Colorado we have many, many aspen groves, and what you are doing with the aspens in 3RR looks fantastic! I know several have commented that there is too much yellow in some of your pics of the seasonal trees, but I think they look great. Although various shades of reds and oranges are common in many landscapes, when you are talking aspens, golden yellow is the order of the day. However, I do have a suggestion. In my experience, aspens appear more in groves and do not always blanket an area (admittedly my experience is rather limited as I am not all that well traveled as it seems you are!). Have you considered breaking up the aspens with conifers? I think this would provide a more natural look. Regardless, I like what you have done.
New Jeroni bridges in the new NAM?!? Can't wait until this is available!
Glad you made it safely home! Yes, it is a lot of snow, but beautiful at the same time! If you ask me, Murphy looks kinda PO'd about something, but since I don't know him, maybe that is the way he always looks, lol! That dog house sounds pretty nice, so I can't imagine he would have anything to complain about. Probably just lonely.
Congrats &apls on 1,000 views and 100 comments!
I envy you and all your snow!!!
Oh, and 3RR looks nice. :D
Great work with eye candy, David, and the snow from the cheat modd. But I don't know where or how I can download the cheat mod. &mmm
And it looks very cold in Alaska. Here the slowest temperature was the past week, at -5ºC, but it didn't snow because there aren't clouds since a month in this part of Spain, David.
And I'm impressed that Murphy survived the snow fall.
This is 3RR, as always, a good place to discover things...
Cristian
David, Great updates as always. I live in Wisconsin and can't stand when we get a little snow.
I have a question for you on your Map. In the SE Corner near the peninsula you have a river running North then heading East. When you go to work in the Quads with that river do you lower the river. Because all I am getting is a low beach and not much water.
Wow! I love all the colours in the seasonal pics! It makes it so realistic, great job!
David, that is not fair, the snow cheat is supposed to be used in game not in RL $%Grinno$% :P :D
A Field Guide to the Trees of Three Rivers Region
Coniferous Trees
Balsam fir (Abies balsamea var ponderosaii)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F1355%2Fbalsamfir01bz9.png&hash=1d030e22ffa9f9407cd97f736b5bbaa6153caf41) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F8789%2Fbalsamfir02xl4.png&hash=256617f5998ca4cacfd12444224f3a17e142adb8)
Balsam fir is a medium size fir; height 40' to 60' with continuous straight tapering trunk from root to top; diameter 9" to 20" or more; spreading branches form a handsome, symmetrical, slender pyramid. Older taller trees lose lower limbs and have branches only from the top half of the tree up. Its bark is smooth, grayish, and prominently marked by blisters filled with resin or balsam pitch. Its needles are flat; length 1/2" to 1" with rounded point; medium green and lustrous above and silvery-white beneath; arranged on twigs growing in two ranks; The twigs and needles are resinous and fragrant. Balsam fir bears cones upright on branches, purple, oblong; length 2" to 4"; become ripe in the autumn of the first year; cone scale wider than long; seeds have very wide wings, and when ripe, fall together with scales of cone, leaving hard central axis standing upright on twig like a spike.
This tree is found in the lower upland pine forests of Three Rivers Region; usually associated with stands of aspen; thrives in cool, damp, places; very shade-tolerant.
Black spruce (Picea mariana)
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Black spruce is a tree commonly found on or near lakeshores and river and stream banks. It has a straight trunk up to 12" in diameter with some-what drooping branches; mature tree usually reaches a height of 20' to 30', although under favorable conditions, it can attain a height of 70' to 80'; often associated with balsam fir. In cold swamps the growth is practically stagnant and trees 2" in diameter have been found to be 127 years old. The bark is grayish- to reddish-brown and scaly. The needles are bluish-green, short, pointed, four-sided; length 1/2"; found scattered thinly over branches. It bears cones that are oval shaped, length 1/2" to 1 1/2"; young cones purple, mature cones dark brown, remaining on trees indefinitely; open in the fall to liberate seeds; seeds small, dark brown, and winged, mature in one season.
Black spruce is found near water throughout the region except for the area immediately adjacent to Hotham Inlet, where jack pine, locally called shore pine, replaces it. The tree is shade-tolerant; common marsh or bog species.
Jack (Shore) pine (Pinus banksiana var Hothamii)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg108.imageshack.us%2Fimg108%2F3987%2Fshorepine01jk1.png&hash=ab8dc9d0fda9e1cca977ab14f415c138e42ceac8) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F5104%2Fshorepine02px7.png&hash=3b901fa148a7b5d1a034bd4143889f6867b7b858)
Jack, locally called shore, pine has a straight trunk; height 25' to 60'; diameter 8" to 20"; top or crown of spreading branches and scant or open foliage. Small dead branches often remain on trees for many years. Its bark is dull red-brown; irregularly divided into small scales. Its needles are 3/4" to 1 1/2" long, stubby, flat, grayish-green; two in a bundle and slightly twisted; remain on branchlets for about three years. Cones are about 1 1/2" long, often strongly curved, brown when ripe, turning gray later, sometimes remaining on branches unopened and containing good seeds for many years; small winged, triangular seeds can be carried far in strong winds. Many trees have ripe cones when seven years old.
Jack pine is found in abundance in along the shores of Hotham Inlet, on Pratt and High Islands, Iron Hook Cape and along the banks of the lower Wind and Grand Rivers. It occurs generally in pure stands on the poor sandy soil of lake and river shores, and will sometimes spring up and occupy inshore lands following fire until replaced by other local trees. The tree is hardy and thrives on soil too poor for other cone-bearing trees; very shade-intolerant.
Red pine (Pinus resinosa var fictitiaii)
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Red pine is a large to giant upland pine with a height 80' to 100', sometimes 140', diameter 50" to 80"; straight trunk; branches on mature trees start far up the tree and form an open, pointed, picturesque head that towers above the other trees in the area. It is locally mistermed eastern redwood. The bark becomes divided into large reddish-brown plates as it matures, which gives tree its characteristic appearance and its name, red pine. Needles occur in clusters of two; dark green; 4" to 6"; breaks cleanly when bent. Cones are about 2" long, light brown fading to gray; thin, slightly concave. Cone scales are without spines or prickles and are free from resin; cones ripen about the middle of September of their second season, but stay on branchlets until following spring or summer; seeds small, length about 1/8", dark or mottled brown, winged, and widely scattered by the wind.
Red pine is found along the bluffs and on mountainsides and hillsides of the Northern and Southern Ranges. It is commonly found growing with or near the northern white pine common to the area. It has excellent disease and insect resistance and the wood is commercially very valuable. The tree thrives on sandy loam or dry, rocky ridges, and is shade-intolerant.
White spruce (Picea glauca var montainaii)
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White spruce is a squat, stout conifer usually 30' to 50', occasionally 60', with a diameter of 20" that grows in the highest mountain and hill areas of Three Rivers Region. The tree has a straight trunk; stubby, stout branches form broad conical head. The bark of this tree is dark gray or gray-brown and scaly. The term "white spruce" comes from the tree commonly being seen covered with snow in winter. The needles are four-sided, crowded along branchlets; length 1/3" to 3/4"; pale bluish when young, dark bluish-green to bluish-black when mature; sharply pointed; has a slightly disagreeable odor when crushed. The tree bears a slender cone, length about 2"; cone scales round and soft at ends; cone thin and flexible when mature; narrow-winged seeds mature in one season; cones drop during winter after opening and shedding seeds.
The tree grows extensively in the higher mountain and hill areas of Three Rivers Region up to tree-line. It thrives on dry and rocky soils associated with these areas; intermediate in shade tolerance.
Northern white pine (Pinus strobus var northeii)
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Northern white pine is a large tree 50' to 80'; up to 40" in diameter; straight trunk and regular pyramidal shape with soft gray-green foliage; often like red pine clear of branches for many feet when growing in the forest; on young trees, branches extend horizontally in whorls (circle arrangements), marking successive years of upward growth. The bark is thin, smooth, and greenish-gray on young trees, but thick, deeply furrowed, and grayish-brown on older trees. Needles are 2 1/2" to 5" long; bluish-green on upper surface, whitish beneath; occurs in bundles of five; soft, flexible. Cones are 4" to 8" long, cylindrical with thin and usually very gummy scales, each containing two small winged seeds; cones mature at end of second season.
Northern white pine is important in upland areas throughout the region and is commonly found with growing with red pine; thrives on fertile, well-drained soil; intermediate in shade tolerance. The wood from the tree is commercially valuable, but it is increasingly difficult to find the formerly abundant large trees that were the basis for the Three Rivers Region paper products industry in the mid 1900s. White pine blister rust, white pine weevil, and deer browsing are problems that take a heavy toll on the tree's survival.
Based on copyrighted work done by Minnesota Department of Natural Resources. 2007. The Minnesota Department of Natural Resources Web Site (online). Accessed 2007-1-4 at http://www.dnr.state.mn.us/sitetools/copyright.html
________________________
n.b.: tkirch- I'm on your question and I'll get back to you later in the day.
Sweet work there dedgren &apls....one of those rare moments when sleeplessness pays off :thumbsup:
Whoa, it's amazing to see just how much detail you put into making your forests. That was an interesting read, and an educational one at that! :D
???
Wow David,
I've got a degree in Wildlife Management and I didn't learn that much in all the botany and related subject I had to take. LOL Are you sure about the latin names?
QuoteRed pine (Pinus resinosa var fictitiaii)
LINKIE (http://www.cnr.vt.edu/dendro/dendrology/syllabus/presinosa.htm) Okay I should have known better than to question the master. LOL I'm still not so sure about the variety of red pine. But I'll give you that one. ::)
---Gaston
Like your_adress_here said, very educational. I like it ;) Impressive work :thumbsup:
LP
Every time you update, I learn something, usually about SC4, but this time, it's about the trees! Like many have pointed out, it's very educational, but I also applaud your creativity for even thinking of an update like that. From where did you find all this information, or are you a dendrologist by night?
tkirch indicated here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg4860#msg4860) that he had a problem with a too shallow river on one of the 3RR maps he imported from off the STEX.
QuoteIn the SE Corner near the peninsula you have a river running North then heading East. When you go to work in the Quads with that river do you lower the river. Because all I am getting is a low beach and not much water.
I looked at the quad in question- that's the Des Plaines River, btw.
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Mine seems just fine. I note that I never change the default "game" water level, as doing so has always had weird consequences. The Des Plaines is very shallow, though. Probably, I created the river after a long day's terraforming and was simply too tired to dig any deeper...
Actually, I think the trouble you are having is just an artifact of the process of turning the region into an .SC4TF map, uploading it to the STEX, then you DLing it and processing it at your end. Some water musta leaked out along the way. Or, more likely, the process doesn't allow perfect reading of the elevation of subaqueous bottoms (I've always loved that term) when you create the region in SC4TF or the Mapper at your end.
Whatever...
Anyway, how do we fix it?
Since you are in Canada, you'll have to start by applying to the agency that is the counterpart of the USEPA for a dredging permit...let's try that again, shall we?Open the region in question and get into the
"God Mode" cheat [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread&STARTPAGE=9#God_Mode_Cheat).
Select the "Plains" terraforming tool.
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Reduce the size of the tooltip to its smallest diameter by pressing the [ Shift ] and [ 1 ] keys at the same time. Position the tooltip in a place in the streambed of appropriate depth near the area you are making deeper. Click-drag the tooltip along the streambed.
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Repeat as necessary.
Once you've achieved the desired depth, you'll probably find that the stream is wider and more "regular" than you want it to be. Using the same reduced-size tooltip, position it on a stream bank where you want to narrow or otherwise add "noise" to the edges of the stream. Click-drag toward the stream in short "brushing" motions.
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Repeat as necessary.
That's how I do it, anyway. PM me if I can be of further help with this.
David
David,
Once again you have taken something complicated and made it so easy for everyone to understand. In one post we now know how to make a tool, that I have never found particularly useful, very useful. You are still in my opinion, The Terraforming Guru!
---Gaston
Another brilliant lesson from the master! Gaston is correct--you are the Terraforming Guru!
I love all the mini tutorials and lessons :thumbsup: I'm learning so much :P
The info you have provided for the trees of 3RR is simply superb!
Quote from: Gaston on January 05, 2007, 03:50:49 PM
You are still in my opinion, The Terraforming Guru!
I am in complete agreement! Thanks for sharing your terraforming techniques!
David,
Thank you, your tutorials are amazing. This whole journal is amazing.
Todd
Here's the remainder of
A Field Guide to the Trees of Three Rivers Region
Deciduous Trees
American elm (Ulmus americana)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F3177%2Felm01xt9.png&hash=2e1f4a8d1c287ea10114b4c61797a5d54f09714f) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F7852%2Felm02db6.png&hash=d87f4aab8eb8937454c1e49289a31e3395c98770)
American elms are large trees, height usually 50' to 70' with a diameter of 24" to 48", although they can reach a height of 100' with a diameter of up to 48"; wide spreading branches that droop at the ends; crown is vase-shaped. The bark is dark, ashy gray; divided into irregular, flat-topped, thick ridges; generally firm, although on older trees it tends to come off in flakes; outer bark layers alternating white and reddish-brown in cross section. Leaves are simple, alternate on stem, length 4" to 6"; rather thick, somewhat one-sided, dark green, doubly toothed on margin, generally rough above, smooth below; veins very pronounced, running in parallel lines from mid-rib to edge of leaf; turns yellow in autumn. The fruit, which is in the form of a seed, is a winged samara, light green, oval, and waferlike in appearance; seed portion in center surrounded entirely by the wing; outer end of each wing deeply notched; seeds hang in clusters, ripen in spring, and are widely scattered by the wind.
American elm is hardy throughout Three Rivers Region; more abundant on rich bottom lands; moderately shade-tolerant, fast-growing. Very susceptible to Dutch Elm disease, although this condition has not had the terrible effect on the region's elms that it has had elsewhere in North America.
Cottonwood (Populus deltoides var. occidentalis)
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Cottonwoods are large trees, 50' to 80' tall, diameter 36" to over 48"; developing first a narrow, conical crown that with maturity becomes broad and open supported by a massive trunk. The bark is light gray on young trees and dark gray and rough on older trees. Leaves are simple, alternate on stem, 3" to 5" long, nearly as wide; broadly ovate or triangular, pointed, square at base, finely toothed or wavy on edges; covered with soft white hairs on underside; slender stems from 2" to 3" long are flattened; winter buds covered with chestnut-brown, resinous scales; turns yellow to yellowish-orange in autumn. The tree's fruit, in the form of a seed, is two to four, valved, thin capsules borne on short stock in drooping "catkins"; seeds, when set free in late May or June, are minute, pale, brownish-white, enclosed in a cluster of white cottony hairs that carry them for long distances. There are two kinds of flowers borne separately on different trees; female trees throw cotton.
Cottonwood is found throughout Three Rivers Region, often in conjunction with aspen. The tree often forms extensive groves; will grow on dry locations but makes most rapid progress on moist sites; shade-intolerant, very fast-growing. The region's farmers frequently planted these trees in the late 1800s and early 1900s along roads and lanes and between fields as windrows.
Northern red oak (Quercus borealis)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F8157%2Fredoak01ll4.png&hash=75b82977098c20d0e51103b67a26be7485fdf74d) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F9615%2Fredoak02xj3.png&hash=e4e82f3a01737f7b1a837ce405af57f048ca3a85)
Northern red oak is a medium to large tree 50' to 65' in height with diameters at maturity ranging from 18" to 24"; tall and straight with clear trunk and narrow crown The bark on young stems is smooth, dark gray to dark brown; on older trees, thick and brown broken by shallow fissures into regular, flat, smooth-surfaced vertical plates. Leaves are simple, alternate on stem, length 5" to 9"; divided into seven to nine lobes, each extending halfway to the midrib; each lobe somewhat coarsely toothed, bristle-tipped, firm; dull green above, paler below, often turning a brilliant red in fall. Buds thick and pointed at top. The tree's fruit is in the form of a large, bitter acorn, maturing the second year; length 3/4" to nearly 2"; blunt-topped, flat at base with base enclosed in a very shallow, dark brown cup. Acorns are an important winter food source for the region's squirrels, deer, wild turkeys, and several songbirds.
Northern red oak grows throughout Three Rivers Region, but is most common and of best quality in the rich soil of bottom land along the lower Grand and Wind Rivers, and along the Fox River; moderately shade-tolerant, fast-growing. Very susceptible to oak wilt fungus.
Aspen (Populus tremuloides var goldenis northeii)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F6201%2Faspen01bm2.png&hash=65a551e214fc40d9d0120b8623f5290f04190842) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F4995%2Faspen02ck4.png&hash=2ffcffb26e67b8610f795dc35fa32b46ab0b1148)
Aspen takes the form of a small to medium size tree; taller ones may reach height of 65' and diameter of 12" to 20", but usually somewhat smaller at 30' to 50'; open, rounded crown; young branchlets are reddish-brown and shiny, becoming gray and roughened after first year. The bark is thin, white to gray-green, almost smooth with black areas around base of limbs; becomes grayish and warty or deeply furrowed. Leaves are simple, alternate on stem; small, broadly oval, short-pointed at end and finely toothed along margin; green and shiny above, dull green below; usually ranges in size from 1" to 2" but often 4" or more in length as well as in width on vigorous young shoots. Leafstalks are flattened at right angles to leaves, causing leaves to quake or tremble in a very slight breeze. The leaves turn brilliant gold or yellow in the the fall of the year. The tree fruits in late spring (May or June) before full expansion of leaves; consists of cottony mass (catkin) containing tiny round light brown seeds that usually germinate in a few hours after they release from the tree.
Found in the upland areas of Three Rivers Region; one of the first species to appear after cutting or fire; it will colonize cutover land, but is quickly replaces by cottonwoods, maple and oaks; grows well on sandy, gravelly soils but thrives better on good soil; shade-intolerant, fast-growing.
Red maple (Acer rubrum)
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Red maple is a medium-sized shade tree, height 40' to 65' with diameters of 10" to 24"; broad, round crown; moderately long, clear trunk. The bark is smooth, light gray on young stems, dark gray and rough on old limbs and trunk; old bark divided by shallow, flaky ridges at surface, making tree look shaggy. Leaves are simple, opposite on stem, length 2" to 4"; has three- to five-pointed saw-toothed lobes separated by sharp angular openings; upper surface is light green when mature; lower surface is whitish and partly covered with pale down; first of the maples to turn brilliant shades of red, orange, and yellow in autumn. Winter buds are small, red, and somewhat rounded. Fruit, in the form of seed, appear as u-shaped pairs of winged seeds (samaras), 1/2" to 1" in length, on long, drooping stems; red, reddish-brown, or yellow; ripens in late spring or early summer.
Red maple is distributed throughout the areas of lower elevation of Three Rivers Region. The tree is shade-tolerant, moderately fast-growing.
Sugar maple (Acer saccharum)
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Sugar maples are 60' or more in height with a diameter of up to 24" or more. The tree has a symmetrically rounded crown. The bark on young trees is light gray to brown and somewhat smooth; on older trees gray to almost black with irregular plates or scales. Twigs are smooth and reddish-brown with sharp-pointed winter buds. Leaves are simple, opposite on stem, length 3" to 5"; three- to five-pointed, smooth-edged lobes; division between lobes rounded; dark green on upper surface, lighter green below; in autumn turns to brilliant shades of dark red, scarlet, orange, or yellow. The fruit, in the form of seeds, consists of two slightly connected wings (samaras), each containing one seed; length about 1"; easily carried by the wind.
Sugar maple grows in cool, rich locations generally not far from the lakes, rivers and streams of the region; very shade-tolerant, slow-growing. It provides the basis for the increasingly significant quantity of "boutique" maple syrup products that have become emblematic of the region.
White oak (Quercus alba)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F5786%2Fwhiteoak01ws4.png&hash=4cd8477d92619f50c54d5292e6bbae8f0676eda7) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F7196%2Fwhiteoak02oh0.png&hash=d7af2fcc1dca2bce088e578c6c435d9d9a92108d)
White oaks are large trees 60' to 80' in height with a diameter of 24" to 36", although they can grow larger. The tree is tall and narrow-crowned in the forest; short in the open, crowned by a broad, rounded top with limbs spreading irregularly; well-grown specimens are strikingly beautiful. The bark is pale gray with scaly ridges and shallow fissures. Leaves are simple, alternate on stem, length 5" to 9" and about half as broad; crowded toward ends of twigs, deeply divided into five to nine fingerlike lobes; young leaf yellow or red while unfolding, later becoming light green above and much paler below; turns red or brown in autumn; sometimes remains on tree most of the winter. The tree fruits in the form of light brown acorns maturing the first year, length 3/4" to 1", about one-fourth of it is enclosed in a bowl-shaped cap. These acorns are a valuable fall food source for many wildlife species.
In Three Rivers Region, white oaks are at the northern extent of their range in North America, so they do not form the dense stands found only a few hundred miles to the south in the midwestern United States. The tree grows on heavy, well-drained acid soil; slow-growing; difficult to transplant after passing seedling state. White oak is a fine permanent tree that should be planted wherever there is available space and the soil is suitable.
Based on copyrighted work done by Minnesota Department of Natural Resources. 2007. The Minnesota Department of Natural Resources Web Site (online). Accessed 2007-1-4 at http://www.dnr.state.mn.us/sitetools/copyright.html
I very much enjoyed the tree tutorial David.
Using in-game shots of the various varieties in really neat.
I'd say I like the White Oak and Sugar Maples best, even thought I'm normally more fond of evergreens.
Very useful tutorial on terraforming river beds too!
Phil
Very nice field guide you have done there :thumbsup:
Hi David, this is being very pleasant to read and look at. These last trees posts are very vell done, very elegant and very interesting :thumbsup:
Awesome work Dedgren! I'm loving the tree guide :P
School was never this much fun! &apls
I learn something new everyday just following 3RR. &apls
The amouont of information you gift us with is amazing. Super clear instructions on how to use tools not explained much, to background info on the trees we use in game, to topography lessons, the list is endless.
Thank you. (is not enough!!!)
n.b. The growing back story for 3RR, which continues to be a work in progress. Old text is in black, new in blue. There are several new pics. Additional changes, mostly the material expanding on poutine along with the picture of that dish, were made on 01-08-07. DELocation and Physical SettingThree Rivers Region ("3RR") is a 1,600 square mile/4,096 square kilometer area of land located on the North American continent at about 49 degrees north latitude and 95 degrees west longitude. Its area forms a square 40 miles/64 kilometers on a side.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F9738%2F3rr162latlon1024ml3.png&hash=08aaf9c3acd2e4eab8c208fe159469b5f80a79ec)
The Grand Meridian is the map line formed by 95 degrees west longitude as it passes through Three Rivers Region. This principal meridian was not in fact named after the Grand River that empties into Hotham Inlet at Pineshore; this is a local misnomer (albeit an understandable one given local pride). The meridian was named after Simon deBeauville Grand, a French-English trapper and freebooter of little repute who frequented parts several hundred miles to the south of the region until his untimely death at age 37 during a gas-passing contest with the soldiers of F Troop at Camp Heckawi during the winter of 1846. The Grand Meridian is unremarkable, passing through no other place of any comparable importance to the region along its entire distance between the North and South Poles.
Three Rivers Region lies on the northwest shore of the highest of the great lakes of the region (surface elevation 820 feet/250 meters above sea level), which drains the three large rivers of the region out through Lake Superior and on to the Atlantic Ocean. The final phase of the St. Lawrence Seaway project, completed in the 1970s, makes the region the home to North America's most inland containerized port, and the one most convenient to the agricultural and mineral lands of great plains Canada and the northern United States east of the Rockies. 3RR's port facilities are among the most advanced in the world.
The region shares with Canada along its northern boundary the Northern Range, an east-west lying mountainous area about 75 miles/120 kilometers in length and 20 miles/32 kilometers wide at its greatest north-south axis. To the south and west, the region shares with the United States the Southern Range. These mountains, which occupy a roughly diamond-shaped area 30 miles/48 kilometers from north to south and east to west, host the southeasternmost glaciers on the North American continent. Like the Mesabi Range to the east, the Southern Range is heavily mineralized, and was mined significantly for iron and other ores in the late 1800s and early 1900s.
Sovereignty and GovernanceThree Rivers Region is self-governing under the Treaty of 1839 with Canada and the United States. The region enjoys close relations with both countries, but strictly observes its national motto:
Vos mens vestri res quod nos mos mens nostrum res.
which loosely translates as, "You mind your business and we'll mind ours."
Diplomatic relations are maintained with most of the democratic nations of the world, but 3RR has no embassies in other countries. It welcome other nations, however, to maintain diplomats in the region. 3RR's foreign policy, to the extent it has one, is modeled on that of the Duchy of Grand Fenwick. The governmental and administrative center of 3RR is the city of Pineshore.
PopulationThe only urban place in Three Rivers Region of any appreciable size is the city of Pineshore, which has a total population of about 1,200,000 inhabitants. Pineshore is situated in the south-center of the region at the mouths of the Grand and Wind Rivers.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F3338%2F3rr162pineshore800bv8.png&hash=e57812b8f7ba696142558060bef1b6ee87a921b3)
Suburban areas surrounding the city have a combined population of about another 500,000 people. Small cities, towns and villages spread across the rest of the region bring the area's total population to about two million. The region's population growth is essentally flat, with deaths and a small outmigration roughly equalling births since the 1980s. Life expectancy is substantially longer than the North American average at 89 years for women and 86.5 years for men.
Early HistoryThe Three Rivers Region area was first explored by French and English trappers and traders in the early 1800s. The abundance of fur bearing animals in the area such as beaver and fox led to the establishment of a trading post on High Island by 1820. There were aboriginals, mostly Chippewa and Assiniboine, that frequented the area that ultimately became 3RR, but no permanent aboriginal settlements are known to have existed.
Pineshore was founded in 1823 as a fur trading encampment originally named De Pere. The original name was not, as many believe, in honor of the French trader and explorer; rather it was the first thing said on resurfacing ("Deep here!") by the faithful Native American guide of the Rochamboullet party after stepping out of his canoe into what he thought were shallow waters near shore in preparation for setting up camp for the night. The name De Pere was abandoned in favor of Pineshore some 30 years later in the fit of completely irrational anti-French xenophobia that swept North America's upper Midwestern regions at that time.
By the 1830s, farmers had begun to move into the area attracted by its fertile prairies, ease of shipping, and, due to the configuration of the mountains to the north, west and south, relatively mild winters and long growing season for being so far north. Situated, as noted, at the mouths of the Grand and Wind Rivers, Pineshore quickly grew into a local transportation hub the like of which was not again reached west of Duluth until at least Moose Jaw. The old saying, now sadly forgotten, that "You can't get to Kenora without changing canoes in Pineshore" originated during this period.
The week-long "War of Hickam's Knee," which arose over the rumor that the U.S. and Canadian governments were colluding in imposing a tax on local all-you-can-eat smörgåsbord-style dining establishments resulted in independence under the aforementioned Treaty of 1839 when each of those nations, on the mistaken notion that 3RR was on the other side of the national border, ceded all claims to the region without a shot being fired. By the time this error was recognized, 3RR's residents had taken the ball and run with it, establishing a regional government that stands today as a model of efficiency and just administration unique in the world.
By 1900, the population of Pineshore had grown to almost 60,000 inhabitants, about 80% of the 1,600 square mile region's population. The regional government had a total budget that year of 214,000 simoleans (the simolean, for obscure reasons to complicated to explain here, was formerly pegged until the advent of the Euro to the Portuguese escudo; it is now a free-floating currency on its own and currently trades at about par with the Canadian dollar), most of which was raised through library fines and moorage charges. The Regional Council ("RC"), consisting then as now of 23 members, met monthly in spare warehouse space (if for no other reason, to play the national game: five card stud poker- jokers and one-eyed jacks wild) at the foot of Second Avenue on the Grand River in Pineshore. These premises, now fallen into substantial disrepair, are the object of competing efforts to have them designated historic and to have them torn down as part of a waterfront freeway project. The government has moved on, of course, to the new administrative complex constructed in West Pineshore in the 1960s.
TransportationRailroads reached Three Rivers Region in the 1850s, bringing a new era of economic growth along with a whole host of communicable diseases theretofore unknown to the region. Rails quickly connected the region to the growing cities of the U.S. midwest and Canadian plains. It is locally contended that poutine, an incomprehensible mixture of fried potatoes, gravy and cheese curds,
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1276%2Fpoutinenc4.jpg&hash=6247222c5f9037e3e99c7146406ee9787d282402)
was invented in Pineshore in 1863 as a way of efficiently feeding hungry railroad crews and reducing the growing surplus of locally produced agricultural products. Poutine was honored by being designated as the region's official convenience food in 1993 and is a main dish at all governmental functions where food is served. The advent of the automobile increased Three Rivers Region's links with the heartland of North America, and truck and rail transport now surpass, but not by much, shipments of goods and commodities through 3RR's port city of Nelson. Three Rivers Region International Airport has become a major hub for several airlines, and its airfreight capacity now rivals cities like Memphis, Tennessee.
Agriculture and IndustryThe area has come to be a significant producer of crops such as corn, wheat, sorghum, milo and soybeans. Regional development plans have been put into place to strictly limit the conversion of farmland to non-agricultural uses- this and a favorable taxation scheme insures that the rural character of the region outside of Pineshore and its suburbs remains strong and vibrant. A strong high-tech industrial sector based on agricultural feedstocks for products such as plastics and alternative fuels has developed and presents new opportunities to grow 3RR's economy in the first decades of the 21st century.
Not to be overlooked is 3RR's industrial potential generally. The discovery of the world's largest deposits of upsidasium shortly after the Second World War left the region, until the crash in demand for the mineral in the late 1960s, a major extractive resource producer. Mining is still active in 3RR producing coal, iron ore and a range of other minerals, and substantial industrial capacity remains to process the production from these operations. The region also has a strong manufacturing sector, producing everything from heavy equipment all the way to the most advanced integrated circuits and other electronics.
ClimateThree Rivers Region has a "continental" climate, with snowy winters and warm, sunny summers with moderate precipitation. The following bar chart shows the year's average daily temperatures.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F605%2F06122301fn7.png&hash=4eaab83cdc4f3ccee7ed2bf965229f80e5286d31)
(conversion: 10ºF = -12 ºC, 20ºF = -6 ºC, 30ºF = -1 ºC, 40ºF = 4ºC, 50ºF = 10ºC, 60ºF = -16ºC, 70ºF = 21ºC)
The growing season in 3RR is 120-130 days long. The region is in USDA Growing Zone 4a.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F526%2F06122401lw3.jpg&hash=c3772ff40f4b23c1152c3b7b95d4d0c727b64ddd)
David,
I realize that you are still developing the story for 3RR, but I just had to comment anyway. What you have done so far is supremely entertaining! :D I'm fascinated with your creativity and humor! Can't wait for more!
I like the ever-growing backstory that you are working on, it's very factual and educational, yet also very compelling. I see that Mr. Grand is a freebooter, a word which can be linked to the term "filibuster" through the Dutch vrijbuiter, at least according to West Wing episode entitled "The Stackhouse Filibuster."
And speaking of Mr. Grand, who won the contest between him and F Troop--Corporal Agarn or Sergeant O'Rourke? Anyway...very interesting stuff, looking forward to seeing more.
David,
What a great continuation of 3RR. I love the history and especcially the smorgasbrot-uprising is a nice and humerous touch as well as the addition of local sayings such as: "You can't get to Kenora without changing canoes in Pineshore". &apls
I guess the hi-tech industry might find also another solution to the upsidasium problem once again bringing in the wealth of this mineral. :thumbsup:
Nik-Nik
PS. go to bed it's about 1 AM in Alaska!
I'll be moving on from the recent focus on trees and updates may come a bit more slowly as a result. I thought, though, that you might like the following.
Early spring.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F3449%2F07010801yu6.jpg&hash=537078eec974b903089181590c6af8d2698f2f82)
Early fall.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F9887%2F07010802hy0.jpg&hash=df0c884c7ceba5fdcda3ec450bf44f8a72e42910)
Winter before the first snow.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F5498%2F07010803zk9.jpg&hash=9c9efed85b90267fcaa08c0fa62273e044e5986f)
It's a shame cycledogg's great terrain textures don't turn with the seasons, but that's picking at nits.
Don't miss the updated 3RR back story here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5238#msg5238).
QuoteIt's a shame cycledogg's great terrain textures don't turn with the seasons, but that's picking at nits.
Ahhh. I have to admit, this made me smile a little. Must be an early Monday morning thing ;)
Nice little update. Leave's me wanting more (which is sorta the point).
Phil
Wow! So much posting this weekend (and still time for a PM). Your two part update on the trees was excellent...very well thought out. The back story is equally entertaining. Poor Simon deBeauville Grand - what a way to go!! I'm looking forward to what comes next in 3RR!
-Stephen
Very nice work Dedgren :thumbsup: Very enteraining history and information :thumbsup:
Nice update, I've always liked it when theres a good history behind the region. Although, I hope you do know that it was us Québequois who invented poutine. ;)
Nice information and using of trees!
Sorry for my recent absence (computer problems and whatnot), but I have been keeping an eye on this in my free time and I have tp say that everything (trees of the region, region history, etc) is absolutly amazing. You've added another layer of realism and, at the same time, made it easier for those who will be helping develop the region to keep it aligned with your vision. Keep it up.
Hi, David,
Nice background with the tree descriptions and history of 3RR. Too bad about the smorgasbord tax--did the war start with the rebels, disguised as Chippewa Indians, sneaking into the all-you-can-eat establishments, seizing the vats of steaming food, and dumping the contents into the Hotham Inlet Harbor? Maybe that was when they first came up with the recipe for poutine? Oh, maybe I'm confused with some other history...
And each country thought the territory belonged to the other? Too bad that can't happen in the Middle East...
Well, it all "came out" well and humorously for those of us who follow the 3RR saga. Here's to poor deBeauville Grand, taken young by pride of flatulence, a lesson best accepted by us all.
--Liv
When I hate Poutine today, I thought of 3RR in my mind ! $%Grinno$%
Nice landscapes !
I posted this over at ST earlier today in response to a question asked in the thread, but thought it might be of interest here as well.
__________________________
On the 8th of this month, my friend
Grneyes78 asked
QuoteDavid, somewhere in the beginning of this CJ you mention setting the simoleans to a couple of billion. How do you that?
Well...
...you have questions...
...we have answers!First off, let me note one more time my position on
cheating adjusting game parameters.
I think it's unfortunate that, with respect to
Sim City,
Maxis/EA ever promoted the notion that the ability to modify certain game settings was "cheating" in the first place. Why do I say this? Well, after all, those folks were the ones who used the term- check it out in the little booklet you got when you bought the game. The way I see it, in order to accomplish the act of "cheating," someone or something needs to get cheated. In
SC4- who or what?
The game is non-competitive (oh sure, there's scenario play, but who has ever bothered with that?). It's not, like...
...the one with the most simoleans...WINS!I think, by definition, you probably can't cheat any third person in any non-competitive enterprise. So that leaves two questions- first, are you cheating something when you enter a cheat code? This necessarily raises the issue of laws and/or rules. I think it goes without saying that there is probably no way, unless illegal copying of the software is involved, that you can play
Sim City that is against the law. So that leaves rules. Has anyone ever seen any hard and fast rules applying to how
SC4 is played?
? ? ?
I didn't think so.
So, if there's no rules, you can't possibly break them, whether by cheating or in some other manner.
The second question is: Are you cheating yourself when you use a
SC4 "cheat?" Well, who do you think is best positioned to answer that question? I can only speak for myself, but I play
SC4 to recreate. That in and of itself doesn't answer the question, because I recognize other things as "cheating" while engaged in such. Cheating at solitaire, for example, by turning over a card when I'm not otherwise entitled. Doing so (often enough) will let you "win" when you otherwise wouldn't. But that one's easy. There are widely agreed upon rules for how solitaire and its variations are played. Cheating offends those rules, so we're back to question one in that situation.
Let's take a different example- building a house of cards. I would consider gluing the cards together in order to create a taller or more elaborate house to be cheating. I would never do that. Now, I think it could be agreed that there are no rules, formal or otherwise, that are generally agreed upon for building hoses of cards. It's not (to my knowledge, anyway) a competitive sport. It is probably the epitome of completely trivial personal recreation. Yet I feel strongly that the use of glue would be cheating. The relevant question at this point is, why?
After giving that some thought, I can say for sure that the answer to why is because I feel that gluing the cards together would remove all enjoyment from the enterprise. The outcome would be foreordained. With strong enough glue (and, I suppose, cards) you could build a card house that you could reside in, at least until it rained steadily for a few hours. There's no challenge, no sense of accomplishment.
My sense of challenge and accomplishment when I play
SC4 doesn't come from fending off ruination because I'm out of simoleans, or from seeing how many simoleans I have at the end of the session. I feel good about playing the game when I create something that I think is nifty, or nice to look at, or that gives other folks some degree of enjoyment. I'll set the game up in any way I would want, to include starting out with a billion or so simoleans gained through the "cheat" codes, to the extent that doing so best allows me to accomplish these things.
So, now let me answer the question on the table.
I used to use
Daeley's budget adjustment banks [linkie] (http://http://www.simtropolis.com/stex/index.cfm?id=3576) to get additional funds. They're pretty cool, but since I've become aware of the "Moolah"
cheat game parameter adjustment code, I just cut right to the chase and use it.
So let's look at an example. Here, 3RR Quad 122's treasury only has a piddly 64,000 or so simoleans on hand.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F7683%2F07011001qa6.jpg&hash=155d6570c507be3ab026aa2a3dc26c2aeb7e3e18)
But we want to do big things...
...expensive big things...So, we'll bring up the
cheat game adjustment parameter input box by pressing the
[ Ctrl ] and
[ X ] keys at the same time. When the box appears, we type the code
Moolah followed by a space and the amount of additional funding we desire, in this case fifty million simoleans.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg388.imageshack.us%2Fimg388%2F4936%2F07011002kp7.jpg&hash=291ab2ce94c381c8b19c89d05d2982b31dfa8387)
After pressing
[ Enter ], we see the following.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F2996%2F07011003pv6.jpg&hash=9261243a7078b33c246a82ae239c60bac0b19b44)
Oh, man! Already spent 172 simoleans. And that's a heck of a transaction fee, the 63,933 simoleans I had originally have disappeared! Kind of like the ATM at the corner
7-Eleven [linkie] (http://en.wikipedia.org/wiki/7-Eleven).
What the code does is adjust whatever you have in the treasury to the amount you enter, and the game continues from there.
Now, if you are interested in other game adjustment parameters, I commend your attention to
this thread [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=83080), where
Game Code God Buggi has made available to us the
Extra Cheats DLL [linkie] (http://www.epicedit.com/SC4ExtraCheats.zip). The thread explains all.
Later.
&apls Amazing work. I love the region you located 3RR in, suites it well. Now I know your a very busy person but as a member of the SCJU (http://s12.invisionfree.com/The_SCJU/index.php?act=site) I'm extending an invite, I Know its not for everyone though.
Game parameter adjustment code? &apls
Thanks for that, I never consider it "cheating" when I use the "Cousin Vinnie" ordinance and now I know what to call it! :thumbsup:
I prefer the park that autosets the budget to 1 mill. It goes "katching!" which is a bonus. ;D
I've made so many "text-heavy" posts over the last little bit that I though everyone might just be up for a little bit of pure
Shameless Eye Candy
I've been using Baronet Island, a mile and one half long by quarter-mile wide island in the lower Grand River
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F3826%2F07011001ib8.png&hash=66414013d4341701ccae1baf84af7f8cb8eceb76)
as a testbed for sharpening my tree placement skills over the past few days. Here's some pics of the results.
Boot'n her up...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F1596%2F07011002fo7.jpg&hash=e2d93d81730604a014e50cc136daada7e5ffc835)
A level 2 view.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F9700%2F07011003oa6.jpg&hash=81c3702cb1deab949e6b57c7d1dfacfb5fc1ce4e)
The south end of the island.
Summer.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F6131%2F07011004dm3.jpg&hash=f41308d958ecf52660c372dd0744a56b63d1940d)
Early fall.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F2225%2F07011005ve0.jpg&hash=3d7592a052201a9f9cb8f9c0c6a98d8bfbe47011)
High fall.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F2352%2F07011006oh7.jpg&hash=d3cae011964872fadc58f1c75c2328555dc1ce1a)
Winter.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F3996%2F07011007ml3.jpg&hash=d11c72f3d93eeac78861a2982bbf2096443aa4cf)
Mid island.
Spring.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F7038%2F07011008iy2.jpg&hash=d459cf0ccc0fbf13c32f7c1756d56637c93d585a)
Summer.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F7510%2F07011009qd2.jpg&hash=e02e112013506ece2ccb0fc27f25b2c51f3e97e5)
Early fall 01.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F7732%2F07011010qe9.jpg&hash=cc448ca5c3760cfb45d6a86d72c5d39d7f8ef902)
Early Fall 02.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F5623%2F07011011va3.jpg&hash=6dee40cb4885443bc8e262149dca561ec07a4c4d)
High fall 01.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg465.imageshack.us%2Fimg465%2F3619%2F07011012oa8.jpg&hash=49d2988cd15506762524827554520e4f710eee26)
High fall 02.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F6820%2F07011013yu2.jpg&hash=df9e183f7bc4236ab1266bee47b1fe50cf259fd0)
Late fall.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F1195%2F07011014av1.jpg&hash=e84a88187fade070a47ac041045c2b16bf4a2b59)
Winter.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F5308%2F07011015ca4.jpg&hash=5fece50b1f6779be4a367638ba5e563895443490)
North end - fall.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F8770%2F07011016bc5.jpg&hash=53403e221690e647f81f20ea68f41a4a74befa95)
Closer in.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F2862%2F07011017yp6.jpg&hash=df057fba63ce1120e116a0aac04cfec492fbeb9a)
Up the road a bit.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F8786%2F07011018hq0.jpg&hash=637eb813ecb511379799775c144d9c2d664c5559)
Road junction.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F5452%2F07011019xk4.jpg&hash=51faa9af4755fd72cb3d08c2482b0dc13809a1bc)
Bridge abutment.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F7843%2F07011020xt1.jpg&hash=fe527833b3dffb783e6d1602a3f0873ed77c685b)
Back to the south end - winter.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F4310%2F07011021es2.jpg&hash=05d570a4b7ef38fd931ce14eb73ac956803de95a)
I think I'm getting better at this, no?
Later.
Well, I didn't think you were "bad" at it to begin with! Baronet Island looks fantastic, especially in the early fall with the yellow and the red trees coming through. I'm also a fan of the seemingly random shot of the bridge abutment, too! I'm happy to see some of the transportation network getting started.
I also happen to agree wholeheartedly with your position on "cheating" in SC4. It's all a matter of your goals. If your goal is to play the game and see how well you can do without using outside methods to acquire funds, then using a money cheat would be considered cheating. Even then, I'm reminded of what Jesse "The Body" Ventura used to say...
"Win if you can, lose if you must, but always cheat!"
Anyway, great update, and I'll be looking forward to more...
Very nice treed areas. Natural looking. ;)
I never got to follow 3RR at ST.
Might start that beast one day.
More Eye Candy!!
:)
.
Excellent randomization of the trees. Was this accomplished through your lots (if so, great job) or did you place them individually? I particularly like the varying densities across the island. Too often my forests end up being a more or less uniform density. Congratulations on setting the game a step farther ahead.
I'm guessing those are the lots. It looks awesome, and it was an especially smart move to make them interact with the roads in that way (Are they farm lots? It would be really neat to know how you did that since my custom lots always turn up with pink sidewalks).
I'm with thundercrack83. You were good to begin with. These trees look real good to me.
I really nice series of shots. Strangely, I like the winter shots best. Maybe it just reminds me of home.
That bridge abutment is very smooth. You avoided that shart incline right before the bridge edge very well.
An interesting and realistic layout of road running off of the main street (or the other way around, I always get streets and roads confused). The layout is exactly how I would imagine an island like that would have. Do you plan a little development along the spurs?
Phil
Very great pictures! And nice season-changes!
Great work, Dacid. The river and trees views are amazing.
So, with the last link you gave us, we can use the cheat modd?
If yes, thanks a lot! I needed this one!
Great work as always, David!
Cristian
Hey David,
Well, I wasn't planning on using seasonal trees in a new region I'm building but you've certainly peaked my curiosity! The eye candy looks great from spring to winter. I especially like the groves of trees running along beside many of your roads...very picturesque. Keep up the good work!
-Stephen
The seasonal trees are a beautiful enhancement to an already beautiful landscape! :thumbsup:
I only consider it cheating if I feel guilty about something I have done in SC4. Strangely, I have never felt guilty! ;)
As I get ready to commence the collaboration phase of 3RR, which will let you participate in the development of the region, I am working on cleaning up a few loose ends. The first of these has to do with the place-name maps I developed and posted over at ST for each quadrant of the region. That was done in four different posts across several pages. I now put them here in the same place for the first time. You can click on any of the map images for a larger view of that quadrant.
3RR-NW [linkie]
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F638%2F3rrnw800vp3.jpg&hash=19fe4c970de1a8dcb3332832c044f563cf415fe6) (http://img348.imageshack.us/img348/6348/3rrnwplacenames2400nx4.jpg)
3RR-SW [linkie]
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F5762%2F3rrsw800hn4.jpg&hash=b97d220792edb8efc63e5679289db4b34f4aaa2a) (http://img394.imageshack.us/img394/497/3rrswmap2400vw5.jpg)
3RR-SE [linkie]
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F1139%2F3rrse800jf6.jpg&hash=7ed36a0e6aba18fbacc5ce52709aabd5af06c612) (http://img179.imageshack.us/img179/6710/3rrse061202placemapfullbi9.jpg)
3RR-NE [linkie]
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F5572%2F3rrne800dz7.jpg&hash=58d0699d6c9fb0e141f4784a76b6a663094a05de) (http://img80.imageshack.us/img80/4565/3rrne06120placemap2400fbs3.jpg)
Please note that I plan to redo the NE map to map it consistent with the others- it's on my list of to-dos. Again, click on any map image to see the easy-to-read version, which will open in a new window.
More later today.
wonderful regionoverviews!
I love 3RR! By far my favorite map to play on. My main (and only city, so far) is on quadrant 170. ;D
Heck of a project. Still looking good. That's a lot of research you've done. I enjoyed the classes.
Hi David:
I'd love to get my hands on your plugin file. Do you want to sell it to me. Ha..Ha..Ha.. ;)
GREAT work. I've learned so much from you here and over at STEX.
Thanks again.
Keith
Oh, I just can't h'ep myse'f...
More Shameless Eye Candy!
I was going to do a post on land division in 3RR, loaded up a quad to use for some pics, built a road across a stream, and...and...
...well, here's the rest of the story.
#1
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F1859%2F07011201on4.jpg&hash=859631367f5f282fbd8c619c844aa9849ad9192e)
#2
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimg160%2F9664%2F07011202lt5.jpg&hash=f0284e221b2f2f6f8dc4e3bd78fcc72a059edf57)
#3
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F1549%2F07011203yq2.jpg&hash=f36c5bc2a9724f91d39ad8d85b99bd4cbf96b1bf)
#4
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F4848%2F07011204dg2.jpg&hash=ce49a9fd9c617f49a71ee6eaf20b617a39bf4d66)
#5
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F2082%2F07011205nq3.jpg&hash=5b9a77c8b1c49e2cc122ae458df39429618bc3cc)
#6
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F5776%2F07011206sa5.jpg&hash=8bc67bab6b5cdf2effec58ca868fc4153562148b)
#7
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F998%2F07011207ld8.jpg&hash=30990df0aa52cc453b66c0fe0e20efcb5638755c)
#8
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F3654%2F07011208dn3.jpg&hash=febadd5c4c41539755db693ced6150d53714ff48)
#9
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F9536%2F07011209mo6.jpg&hash=951c8a33d35e030c79ca997e76b1432e516b947d)
#10
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4915%2F07011210ll8.jpg&hash=800a16988393c9c308e0ae26e4d2d49b56d9bfb6)
I'll get back on track tomorrow.
G'night- have a great weekend!
The ploppable water to game water transition is fantastic. I didn't even catch it at first glance! I'll be waiting for the land division update!
Hello there, David
I agree with thundercrack, the transition looks very good. Maybe it's because the stream is narrow, however, still nice work on it.
That area looks great in every season of year. I like the subalpine trees near water and rocks.
Keep it up!
I wish 3RR were real... &cry2
Very great shameless Eye Candy!
You have really nailed the plop-real transition. After the land use post, would it be too bold to ask for a tutorial on how you do it so well (the blending, etc)? I've tried it a couple of times myself, but unless I have a fair amount of water to work with, it is tough to get it to look right. The trees are looking pretty good too.
I love this CJ :D Very lovely work David :thumbsup:
On Rural Land Division: Sections, Townships, Acres and Farms - Part One
This is the first installment of a three part post about the layout of the rural landscape in Three Rivers Region. I believe that the few minutes spent perusing this information will serve anyone who would like to collaborate in the development of quads in these areas well.
The rural landscape of 3RR is deeply rooted in my experience as a person who spent his boyhood years in the United States midwest. My maternal grandparents, Dewey and Ethel Steffen, owned a farm located in southern Indiana, and I spent at least several weeks there every summer. I have fond recollections of the old balloon-frame farmhouse, built in the 1880s, with its attic, porch swing and earthen cellar. My grandparents tore it down in the late 1960s and, because of their advancing years, built a quite handsome single-story house out of cut sandstone. As I've noted elsewhere, I watched Neil Armstrong land on the moon [linkie] (http://en.wikipedia.org/wiki/Moon_landing) from there on a Sylvania black-and-white TV [linkie] (http://en.wikipedia.org/wiki/Black-and-white). I saw a lightning bolt from a sudden summer storm hit a nearby railroad track about fifty feet from where I was standing and stared in amazement at blue plasma sparks flying along the tops of the rails at an incomprehensible speed setting small fires in the adjacent weeds.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F9160%2Flightningfs5.jpg&hash=65973b52af87cebbee4fff2f9275c6da41176403)
My grandparents died in the 70s while I was serving in the U.S. Army in Germany. Sadly, "The Farm," as everyone in my family called it, passed into the hands of others some years ago after my elderly uncle and his wife moved back to the city. I haven't been there in over 30 years, but I can remember being there as a child like it was yesterday.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F6324%2Ffarm01kb3.jpg&hash=a62a1031cd17290e84444d2e35257e278a6f0b38)
Today, I can go there any time I want on Google EarthTM [linkie] (http://earth.google.com/). The two corn cribs are still there along with the grassy area out front of them where my brother Tom and I used to play "two-player" baseball. There's a new silo, but my grandfather's orchard can still be seen between the house and US 231, the paved road on the left. One of those trees used to produce the biggest, reddest cherries in the world, which practically made themselves into wonderful pies. I can't tell if the purple martin [linkie] (http://en.wikipedia.org/wiki/Purple_Martin) house is still out in the orchard (I vividly remember having to help my grandfather take the huge thing down and clean it every spring before they returned from the Amazon, or wherever they flew south to over the winter) but if the people who own the place now are any good at all, it will be.
Like the rest of Indiana, and adjacent western Ohio, Illinois, Michigan and distant Minnesota, the area where The Farm was located was laid out in "sections" of a square mile.
n.b.: I'll note here that, in these posts, I'll depart from my usual manner of presenting land measurement information in both miles-yards-feet and kilometers-meters. That is because I am referring to units of measurement here that are historical facts in and of themselves. Here, for my many 3RR friends who do not use a measurement system based on King Henry I's lowermost appendages [linkie] (http://en.wikipedia.org/wiki/Foot_(unit_of_length)), is a handy web calculator for converting those length measurements into something more comprehensible [linkie] (http://online.unitconverterpro.com/common-conversion/convert-alpha/length.html). This one does area [linkie] (http://online.unitconverterpro.com/unit-conversion/convert-alpha/area.html).
The Farm is in the circle in the pic below designated as "1." Circles "2" and "3" show places where the square mile grid is easily visible.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F2224%2Ffarm03co0.jpg&hash=978dcd76101465f43bf5f7051b3782ebdbddc472)
The largish river to the right of The Farm flowing from north to south is the West Fork of the White River [linkie] (http://en.wikipedia.org/wiki/White_River_(Indiana)). You can see that the terrain to the east of the river is very hilly and wooded. It was not easy to, and thus not extensively farmed. Despite this, and the corresponding absence of a uniform road grid in this area, the sections, as will be seen, are still present.
The concept of a "section" of land was developed under the Land Ordinance of 1785 [linkie] (http://en.wikipedia.org/wiki/Land_Ordinance_of_1785), a law adopted by the United States to provide for the surveying, division and ultimate disposal to the general public of the vast lands of the Northwest Territory, an area consisting of the present-day states of Ohio, Indiana, Illinois, Michigan, Wisconsin and part of Minnesota [linkie] (http://en.wikipedia.org/wiki/Northwest_Territory).
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F9426%2Fnorthwestterritorysh5.jpg&hash=dfb8d3d7c7b7afa71046cc19e9ef06a3dc021ab3)
Three Rivers Region lies at the westernmost extent of these lands, and the one-square mile section was adopted there as well.
Sections are organized into "survey townships" [linkie] (http://en.wikipedia.org/wiki/Survey_township) under the Public Land Survey System [linkie] (http://en.wikipedia.org/wiki/Public_Land_Survey_System) adopted in the United States pursuant to the Land Ordinance of 1785. These townships are formed from squares of 25 sections (five on a side) or, as is far more often the case, 36 sections (six on a side). Here is a diagram of a notional 36 section township.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F350%2Ftownshipdiagrameh3.png&hash=fe060d47719c55439e7a63162b157a42f447ab07)
This form of township should not be confused with the "civil township" [linkie] (http://en.wikipedia.org/wiki/Civil_township), a unit of local government subordinate to counties [linkie] (http://en.wikipedia.org/wiki/County_(United_States)) in some of the United States. Rather, it is just a consistent grouping of sections that provides for uniform numbering and for specific sections (for example, section 16 for public schools) to be dedicated for public purposes. The sections of a given township were usually surveyed all at the same time. The map boundaries between sections were required by the federal government to be deemed "section-line easements." These easements, usually 50 feet wide, were used for public roads, and resulted in the one-mile square pattern of road development that characterizes the U.S. midwest and plains states, and the great plains provinces of Canada, which were laid out in mile-square sections under a similar scheme, the Dominion Land Survey [linkie] (http://en.wikipedia.org/wiki/Dominion_Land_Survey).
Here's a pic from northern Illinois just west of where I grew up that clearly shows this one-mile grid.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F4572%2Ffarm04hf6.jpg&hash=9a38238b81d7deb164f3c187a68915aa4807a521)
The rural areas of Three Rivers Region suitable for agriculture are laid out in this same grid pattern and consequently land development has occurred there pretty much as it did in the nearby states and provinces. In 3RR, however, the first post-independence government, in 1842, rejected the idea of the 36 section township and instead adopted the 25 section township as more consistent with the region's small size (40 miles by 40 miles). Thus, Three Rivers Region is divided into 64 survey townships five miles on a side, as shown here.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F8053%2F3rr162townships800ll7.png&hash=75a3a44c80fd25817eaec48b23ca5b2b37b93df2)
Each of these townships has a unique name, usually taken from a major physical feature found within it. The townships, at five miles on a side, each further contain four quadrants, called quads, two and one-half miles on a side. This, of course, corresponds with the "large city" found in SC4. The Three Rivers Region Geological Service ("3RRGS") bases its mapping on the quads, which are named by taking the name of the underlying township (e.g.: "Low Light") and appending the two-letter directional abbreviation (i.e.: NW=northwest, SW=southwest, NE=northeast, and SE=southeast) corresponding to the location of the quadrant in the township. Thus, the northeast quad in Low Light township is named "Low Light - NE."
As an aside, the region, based on its size, is not divided into counties. The units of local government within 3RR are the city, town and village. These are each described in a future post. The region also has recognized "unincorporated places," which are usually small rural urbanized areas. These places usually have a post office and their own unique postal code [linkie] (http://en.wikipedia.org/wiki/Postal_code).
This post is continued in Part Two, which is found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5983#msg5983), and Part Three, which is found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg6059#msg6059).
EDITS: Fact correction, typos, add links to Parts Two and Three.
You know what david ?
That lightning bolt photo will make a great map !
Anyway good job on 3RR, especially on trees !
I watch it closely even if I do not comment that much ( sorry for that )
David,
I just loved the "Shameless Eye Candy"! You really do a fantastic job with both natural and plop-water streams. So many others over-do the rocks and stuff along the banks, but what you do seems so natural. Great info about your plans for the rural landscape of 3RR. I was raised in North Dakota and if you were to run a steam-roller over any hills on that sat-map it would resemble the Red River Valley. ;)
Very interesting update. I like the history of how development occured in the midwest. I also didn't realize the three river map was based on a real place.
Giligone, hi!Quote
I also didn't realize the three river map was based on a real place.
Heh. I must be doing a good job. 3RR is in fact a landscape of the mind, but it refers to real places, much as does Lake Wobegon [linkie] (http://en.wikipedia.org/wiki/Lake_Wobegon).
Wherever it is, I'm glad you found your way there.
DavidEdit: Font troubles.
Quote from: dedgren on January 14, 2007, 11:03:04 AM
Giligone, hi!
Heh. I must be doing a good job. 3RR is in fact a landscape of the mind, but it refers to real places, much as does Lake Wobegon [linkie] (http://en.wikipedia.org/wiki/Lake_Wobegon).
Wherever it is, I'm glad you found your way there.
David
Ahah! Thats slightly embarassing. I guess I read into it a bit too much, in any regards its looks very good.
Hehe, as David develops 3RR and it's history, it makes more and more like a middle earth.
And that is a compliment, to those who don't know "Lord of the Rings".
Unbelievable (well, actually quite believable) detail.
I found your township work very interesting.
So if I understand you correctly, each township is a total of 4 large city tiles?
And each quad is 2.5 miles (4 kilometers) square, so are you still going with mile grids, for the farms areas, etc?
Really nice work, as always
Phil
Well, dedgren, one reason I came to SC4Devotion was to see your CJ. I guess it would be helpful to know that I'm cityhawk from ST; my cityhawk account got screwed up here, so I made a new one. Anyway, I just love the landscaping and tree placement that is happening in this CJ, and the shots with the bridge over the stream and various other ones with lone country roads and railroads look awesome! I have to admit that I don't read your rather wordy posts, with the exception of the history part, but I do quite enjoy the eye candy!
I'm looking forward to more!
n.b.: It's pretty clear, based on the current average rate, that we'll hit 2,000 page views here at SC4D early tomorrow, the 15th. I'd like to thank in advance all of the 3RR Regulars- which is anyone who've ever stopped by at least once- for continuing to be such a great bunch of folks to write for. It only gets better from here.
Update: (01-15-07 9:00 a.m. AST GMT-9) Well, it was 2,005 and counting the first time I checked the 'puter this morning after getting out of bed (today's a federal, state and, most important, court holiday). Thanks again to all you great folks out there!
On Rural Land Division: Sections, Townships, Acres and Farms - Part Two
This is the second part of a three part post about the layout of the rural landscape in Three Rivers Region. As I noted in Part One, I believe that the few minutes spent perusing this information will serve anyone who would like to collaborate in the development of 3RR quads.
It is hoped that you will have read Part One, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5850#msg5850), before continuing on. There's information there that this post builds on- don't say I didn't tell you. Part Three, which completes the post, is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg6059#msg6059).
Just before we stopped last time, we looked at the map of 3RR survey townships. Here it is again.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F8053%2F3rr162townships800ll7.png&hash=75a3a44c80fd25817eaec48b23ca5b2b37b93df2)
To review, each of the named townships is five miles/eight kilometers wide, and consists of 25 one-square mile sections. The Three Rivers Region Geological Service ("3RRGS"), which produces topographic and other mapping products for the region, produces four quadrangle maps ("quads") per township. Each quad is two and one-half miles/four kilometers a side, and corresponds to a large (256 gridsquare by 256 gridsquare) "city" size in SC4.
Let's look at a notional quad superimposed on that area of northern Illinois farm country that we saw in Part One.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F5923%2Ffarm05lz6.jpg&hash=832f788661754d6b70611e71a53f3923bbf1a18b)
All those farms sort of swallow it up, don't they? And that segues us gracefully into the next part of this post...how big should 3RR's farms be to bear some reasonable relationship to RL farms in similar areas. To start, we'll return to The Farm in southern Indiana. Here it is outlined in white.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F6828%2Ffarm02ly4.jpg&hash=5de7ee5b65ae52e414e381bdd4ee3e75780e054a)
You'll have to take my word on the exact dimensions, but I remember well the 133 acre figure, because most of the other kids in the area who's parents owned farms had farms of 160 acres or more. I suffered, at 10, from a massive case of "acreage envy," because my family's farm was smaller than everyone else's. Let's first examine the nature of an acre, then we'll return to the reasons for my less-than-golden youth.
An acre [linkie] (http://en.wikipedia.org/wiki/Acre) is a unit of land area measurement currently used in the United States and formerly in Canada, the United Kingdom and several other countries prior to the widespread adoption of the metric system, which replaced it with the hectare [linkie] (http://en.wikipedia.org/wiki/Hectare), which is one-square hectometer (no, U.S. readers, I am not making this up!). A hectare is 10,000 square meters- a square 100 meters on a side.
Back to acres. An acre was originally established, according to some sources, as the amount of land a man and an ox could plow in one day. Whatever the basis, the unit is oddly precise-sounding at 43,560 square feet. That's a square area...uhhh...208.71 feet on a side. That's walking behind that ox for like- eight miles or so.
...something tells me I would not have cut it as a non-mechanized farmer...
Let's look at an acre in a familiar context.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F738%2Facresqftjd4.jpg&hash=55f9d7ef5560af09792806fb0409a6764345fb35)
One acre, which has a square footage seemingly more random than a lotto drawing [linkie] (http://en.wikipedia.org/wiki/Lottery), equals exactly 16 SC4 gridsquares, and a square four gridsquares on a side?
...tell me another one, big boy!
No, really. It does. Here's another pic.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5697%2Facrefeetbyfeetgo7.jpg&hash=3f413ad0a2208a7ed24fbd01e2272d16ee4e39ac)
Comprehension slowly dawning? Remember all that time I spent droning on and on about scale last fall? One thing that was a given, because the information comes from Maxis, is that a single gridsquare is 16 meters by 16 meters (scaled, of course). Well, convert 208.71 feet into meters...
...keys tapping...
...63.614808 meters, right. Now, divide that by four. A little more that 15.9 meters, right? Now, trust me on this- a tenth of a meter is a little less than four inches/10 centimeters. That's, if you're an adult man, about the size of your index finger, or maybe a little longer. That is how close 16 "game" gridsquares come to equalling an acre. The length of a finger. Spooky, just spooky.
So now that we know how big an acre is, how large are the farms that the acres make up? You've been told The Farm was 133 acres, and that nearby farms were larger. I mentioned 160 acres, and that in fact was the average U.S. farm acreage in the 1930s and a size that had remained stable for many years before that, according to statistics maintained by the U.S. Department of Agriculture [linkie] (http://www.ers.usda.gov/publications/EIB12/EIB12c.pdf?). Sadly, average acreage has ballooned to over 400 acres, a consequence of agribusiness [linkie] (http://en.wikipedia.org/wiki/Corporate_farming) supplanting the family farm [linkie] (http://en.wikipedia.org/wiki/Family_farm).
The reason 160 acres became such a common farm size in the United States was the passage of homestead laws commencing in the 1840s [linkie] (http://en.wikipedia.org/wiki/Homestead_Act). These laws gave persons who cleared, built a house and then lived on designated public lands for a set length of time title to a quarter-section, which (you knew this already, didn't you?) is 160 acres. Usable agricultural land in the areas subject to homesteading in the U.S. were largely taken up by 1900, but the land boundaries established as a result have largely endured in rural areas over the subsequent century. The Farm was a homesteaded tract, but predecessors in ownership, for whatever reason, allowed the southermost 26.66 acres to pass from their hands. If you look once again at the pic, you can see that The Farm would have taken up a perfect quarter-section if it had extended to the section-line road leading off to the left just above the scale. You can also see patterns in the tillage of the farm to the east (right) indicating a likely boundary at the section-line.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F8117%2Ffarm06za5.jpg&hash=4d56e93c85c4d0b3963b0d5c37d31b643d779a71)
So, while the patterns established by history are not necessarily shackles, looking at them can tell us a lot about why things are the way they are.
In Three Rivers Region, a Homestead Law was passed in 1852. It granted a quarter-section, 160 acres, to anyone who would mark the corners, cultivate at least 40 acres, built a "permanent" home and live on the land for five years. The region's government actively surveyed and built a network of dirt roads on a one-mile grid in the areas released for homesteading, so the layout of boundaries is remarkably accurate...
...of course, having God press the [ G ] key every so often was a big help....
We'll complete taking a look at rural agricultural land division in Part Three of this post, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg6059#msg6059).
EDITS: Fact correction, typos, add links to part Three.
First, let me say that the land division update was astounding. Who would have thought I would be compelled to read about farm acreage? And, on top of that, doing English-metric conversions? But it was all really interesting! I never realized that farms were laid out in those grids like that. Anyway, great update and have fun watching the movie!
Hmmm, I calculated an acre to be only 7 squares... intruiging...
Great update! Fantastic names! lot of great information!
Great stuff mate this 3RR is a unbelievable read man i am enjoying it the more times i seem to read it #?¿?¿?$ %confuso :)
catch ya
Hey David,
This is looking really good. I would say I'm surprised that I'm entertained by this but let's face it - I'm rather nerdy and detailed historical information like this interests me. However, you make a very interesting presentation. I had no idea the way in which townships were broken up in the farmland of the midwest. As usual, I am thoroughly amazed at your attention to detail. It's useful to know the size of an acre in SC4 terms. I hope that you (and the others who work on 3RR) are able to convey this scale and distribution in a satisfying way.
And lastly - US 231 runs through my old stomping grounds in Western Kentucky on the Ohio (Owensboro, KY). It's nice to make connections - your old family farm is just a couple of hours away! Fortunately, I won't hold the fact that it is in Indiana against you ;) !!
Looking forward to the rest of the update!!
-Stephen
On Rural Land Division: Sections, Townships, Acres and Farms - Part Three
This is the third and final part of a three part post about the layout of the rural landscape in Three Rivers Region. As I noted in Part One, I believe that the few minutes spent perusing this information will serve anyone who would like to collaborate in the development of 3RR quads.
It is hoped that you will have read Part One, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5850#msg5850) and Part Two, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5983#msg5983), before continuing on. There's information in those previous posts that will help you in understanding what is presented here- at least that was my plan all along.
At the conclusion of Part Two, we saw that, in 1852, Three Rivers Region enacted a Homestead Law, which set in motion the division of the region's rural areas suitable for agricultural development into a one-mile square grid pattern bounded by roads on the section-lines, which created a landscape looking notionally like this.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F7313%2Fsectiongd9.jpg&hash=2715552eaf0e7c19944c953788337be44ab38d27)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F9083%2Fmilebymileio0.jpg&hash=c3ee48170485ae2dc2f0d7825476921484e93d41)
The sections bounded by those roads were then homesteaded into four quarter-section 160 acre tracts one-half mile on a side.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F8751%2Fhalfmilebyhalfmilemh6.jpg&hash=eef63dfeed8d13c54c6f88cbab9996ff5be80831)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F1606%2Fhomesteadfarm01dj5.jpg&hash=5ef6815e586945b847494c733041ae248c09024c)
The choicest farmlands in Three Rivers Region were all homesteaded by about 1880, and the last homestead claim was filed in the upper Cold River Valley in 1899 by one Phineas Frickenstadt, who was but 4'11"/1.5 m in his stocking feet and had 10 beautiful daughters, one of whom...
...but that's another story....
The 1852 Homestead Law was officially rescinded in 1902, having provided in just 50 years for the settlement and development for agricultural purposes of almost 640,000 acres/259,000 hectares of land. Strict laws governing the conduct of corporate farming, along with a tax code that favors keeping farms in family hands, have kept agriculture in 3RR from going the way that it has in the United States and, to a lesser extent, Canada. Today, the farming community of the region is thriving and vibrant and, except for an unfortunately high rate of first-cousin intermarriage, largely free of the ills and woes that afflict its counterparts to the north and south.
The median acreage of a Three Rivers Region farm is 160 acres. The average farm size is a bit smaller, at 149 acres. As land descends through generations of 3RR farmers, there has been some division of family farms through inheritance into smaller tracts with 40 acres being about the smallest tract passed down. The Family Farm Preservation provisions of the tax code passed in 3RR in the 1950s with its favorable treatment of family farm trusts largely brought an end to the fragmentation of the region's farmscape. Over half of the region's farms are now held in these trusts.
For those who looked carefully at the pic of northern Illinois and noticed that, while the one-mile square grid and quarter-section tract boundary subgrid dominated the layout of the land, there still appeared to be many further divisions in the form of different colors and textures visible from the air, let's take another look.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F1930%2Ffieldsoa6.jpg&hash=8b4b089d45970d225f4e0aca905a5cad2fece4b7)
Here, our one-square mile section has been outlined in white. The four quarter sections are numbered one through four and are divided by dashed lines. Tract 1 and tract 4 appear to be further divided in half, as noted by additional dashed lines.
It is only possible to guess from an aerial photograph taken at an unknown moment in time how the patterns of tillage and growth on fields on it relate to specific land division. It would appear, though, that each of tracts 3 and 4, and probably 1, have a farm residence located on it, as seen in the small circles. There is also a structure in tract 2, though its distance from the road and absence of any driveway to it would hint at either an abandoned dwelling or an outbuilding, such as a barn. Remember that this picture was taken at a point following about 50 or so years following the beginning of the decline of the family farm in the United States. My guess is that tracts 1 and 4 are divided in half based on crop rotation practices, which frequently let some land lie fallow while other land is cultivated. Or, there may be seasonal crops involved, such as the planting of winter wheat or clover, which is then plowed under as an emendation to the soil. I would futher guess, though, that examination of the land rcords in this area would show that tracts 1 and 4, despite appearing to be divided into 80 acre subtracts, are still part of the same farm. That guess holds true for the same reasons for what appear to be subtracts in the surrounding area.
We'll wrap up by noting that one mile/1.6 kilometers in 3RR will be represented by 101 gridsquares. The math is as follows:
16 meters=52.5 feet
52.5 feet x 101 = 5,302.5 feet
5,280 feet = one mile
5,302.5 feet (as far as I'm concerned, anyway) also = one mile
Remember that this will be inclusive of boundary gridsquares and adjacent roads which, after all, are just on an easement.
Thanks for taking the time in bearing with me through this lengthy post.
um, gosh, more than I ever wanted to know, ::) it's just that you make it so damn darn interesting :thumbsup:
The whole land division discussion in terms of the farms has me wondering: How are you going to handle scale and land division when it comes to the urban setting (buildings, parks, etc.)? Or, did I just spoil a future tutorial? If so, I apologize.
David posted:
QuoteOur friend Gaston discovers the scrolling text 12-20-06
:D And did you think I might have forgotten it. :D
I think not. LOL
Fantastic stuff in the past few posts David. I am entranced by it. My math skills suck. How many grid squares would make up a mile. (linear) I tried to do the math and failed miserably. This is really comming along great. The backround story is truely mesmerizing. I wish I had a high speed connection so when you get ready to have colaborators, I could be one. Looking forward to more very soon.
---Gaston
Thank you David for answering my grid square to mile conversion question. This has been a very kool update indeed. I always feel like I got my money's worth out of this journal.
But, you didn't pay anything for it. Yes I know that but you didn't have to say anything about it.
But these people desrve to know that you are cheap. These people don't care about how cheap I am. And besides How'd you get over here anyway. I thought I left you over at that other site. Why don't you go back over there and leave me alone.
Oh no! I like it here. Over here I can do this. :thumbsup: Weeeeeeeeeee!!!!!!!!!! :thumbsup:
[/color][/i][/size]
Man Sorry about that. Thanks for posting more great stuff, David. We really appreciate it.
OK Here I am!
I'll try to discipline myself and make my Tuesday mornings my "reserved time" for SC4 Devotion visits...
Will I be able to pull it out on a long term basis! Stay tuned to find out!!! ;)
Allright, I'll go back to my last post, and bring myself up to date and then post again.
So in the meantime I can say that for what I've seen so far, you're still a stickler for details and stats! (With all due respect, of course! ;) )
OK I'm off to read those pages now....
See you later!
-John
EDITED
I just read on page 7 and I quote: "It is locally contended that poutine, an incomprehensible mixture of fried potatoes, gravy and cheese curds, was invented in Pineshore in 1863 as a way of efficiently feeding hungry railroad crews" END OF QUOTE
I respectfully disagree!
Archeological digs in the Drummondville (http://en.wikipedia.org/wiki/Drummondville) area, brought to light fossilized cheese curds as well as petrified fried potatoes, the gravy as long by been transformed into petroleum...
So I think that we should discuss on this so called invention... ;)
later...
EDITED AGAIN
And here's further proof about the Poutine (http://en.wikipedia.org/wiki/Poutine) origin...
Hehehe....
Nice update!
I've now put up the Table of Contents for the first ten pages of 3RR. It, among other features, has hotlinks to and a brief description of each of my posts, notes that date the post was made, and lists the members who have commented on each page. The linkie is in my sig, or you can go there by clicking here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg3025#msg3025).
I've also completed my three part post about rural land division in 3RR. It starts here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5850#msg5850).
Thanks, as always, for stopping by.
David
**hearing noises of someone chewing on cheese curds...**
**gulping sound**
Ok, just finished reading the last update, lot's of info to absorb! Very informative though and the humor makes it more palatable, if not, it would have been dry as heck!
Waiting to see (and read) more about the background of 3RR, have you a date in mind at which you want to start the actual development?
Had a morning long reunion today, and they hit us with still more work.... At least the overtime will help me pay for my recent debauchery (no! no! not as in "den of iniquity") of expenses on guitar gear! And on the bright side, we should be returning to a more regular workload by springtime! So we'll be able to enjoy the summer! Ahhhh....
In the meantime, I'm all ears (or more precisely eyes), and I'll try to learn as much as I can from your agricultural tutorials.
See you
P.S. Now about that poutine topic....
@ Darmok: I tried to tell him, but I don't think he wants to listen! ;) :P
What an absolutly believable backstory (aside from the recently raised question of Poutine...which incidentally, I am amazed to see how much has been written/wiki'ed on the subject); I can only hope that the results of the collaboration are up to the standards set forth herein.
OKAY WAIT ONE MINUTE
Are you telling me that poutine is for real. LOL I can feel my arteries hardening as we speak. My god is that a food or a Canadian Biological weapon. LMAO If you could convince anyone that it was good for them, you could use it to perform genecide. I really thought this was something made up after too much Eskimo Ice Cream.link (http://www.ankn.uaf.edu/NPE/CulturalAtlases/VirtualMuseum/Writings/Native%20Food/098D22F2-9971-4588-9A87-680B4FE88955.html) That is some scary stuff.
Hmmm, it actually sounds pretty tasty. I wonder if it is on my diet.
ummmmmm... I'm guessing NOT! LMAO
---Gaston
err poutine wow, er 3RR even bigger wow the detail and effort you are going to is astounding you are doing the entire community a massive service...
David, I didn't read your three-part series because I don't really have time to, but I did look at the pictures, and I wanted to comment on one thing: The largest city tile is not 1 mile x 1 mile; if each square is 16m x 16m, and the large tile is 256 tiles x 256 tiles, then the largest city tile is roughly 2.55 miles x 2.55 miles. You might have explained a different system that you're using for yourself in that three-part series, but if you didn't, then the correct numbers are aforementioned if you want to use them. Nevermind, but I'm still looking forward to more!
Heh, this looks like a 3RR party of some sort...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F5296%2F07011601wb1.jpg&hash=b8e67d8f55774f622582be6622dbba49b920a5bd)
Let me know next time- I'll put up decorations.
...the 200th post, btw, is right around the corner...
David
Darn... I'm late again for the party. :( :D
Hey David, Very nice updates.
I actually find the math quite interesting and may try to adapt some of your methodology to TT, if you don't mind.
If I'm not mistaken, a large city tile is 4km x 4km, or 4000m x 4000m.
Given that mile roads are 1 mile apart or approx 1620m apart; that means there would only be about 2 or 3 mile roads running vertically and the same running horizontally in a large city tile. I wonder if that will have the appearence of being a little too spread out, although technically correct.
Not sure about it, just wondering if you have any thoughts on the possible sparseness of roads.
Phil
Hey!
Where is my invitation? :angrymore: I brushed my teeth this morning and I even used deodorant, since it was Tuesday.
Ok . . . Next time I'll comb my hair. ?=mad)=
Tee..Hee.. ;)
Love Ya David.
Keith
I've never seen such a technical CJ, and its a good thing! You definitely bring a new perspective to SimCity, you can say you bring it to life! Keep up the good work.
QuoteIf I'm not mistaken, a large city tile is 4km x 4km, or 4000m x 4000m.
Yes, that was another question that I've been meaning to ask for a long time now. What are the dimensions of the large city tiles? Is it 4 km x 4 km? Because, I think I saw somewhere where it was 3 km x 3 km, but I'm probably wrong.
David,
The level of detail and the amount of technical data you provide is amazing!
.....snooze....snore....grumblh.......
Huh, what......
...did anyone say PARTY!
Waking up in a bewildered manner. PARTY.... Toga ! Toga! (http://en.wikipedia.org/wiki/Animal_House)
Anyway, great updates David. I love the background story and the RL & SC4 mix. Very entertaining indeed. Keep up the good work David. I will be here watching and reading.
Your ol'friend,
Nik-Nik
Reading through your whole CJ has left me out of words, thus &apls
The Table of Contents is now located in its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?topic=2802.0). Enjoy your visit to 3RR!
David
So, busy day yesterday. By my estimation, 3RR received about 150 page views, which equals its best days over at Simtropolis, a site with over 160,000 members. You folks definitely put the "devotion" into SC4D- thanks ever so much.
...who'da thunk rural land development could be such a compelling subject?
Speaking of milestones, we reached one at 11:21 (AST GMT-9) last night, when my friend Justin Dustin (thundercrack83) made the 200th post here!
...drum roll, please...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F8755%2Fthunderbayvf4.png&hash=e27a44b5a972577b8a8a0307390aeeade4c59e43)
Justin Dustin, you've now joined the growing ranks of folks who are "on the map," so to speak. I'm especially looking forward to your comments, along with everyone else's, as we move this region forward into being fully-developed.
Let me cherry-pick the last couple of comments by way of answering a few questions-
Justin Dustin asked, in his post on 1-16:
QuoteWhat are the dimensions of the large city tiles? Is it 4 km x 4 km? Because, I think I saw somewhere where it was 3 km x 3 km, but I'm probably wrong.
Last fall, when 3RR was immersed in posts about scale, I created the following chart. This is the answer, folks, at least as far as I am concerned. You can see some slight rounding, but hey...I'll let you in on a secret-
...we're playing a game, not doing a land survey.
SIZE | | m/km | f/mi |
AREA | | | |
Grid Square | | 16m | 50ft |
Small City | | 1km | .66mi |
Medium City | | 2km | 1.25mi |
Quad (Large City) | | 4km | 2.5mi |
Yesterday Phil (pvarcoe - Terraforming Teton (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=143.0)) asked:QuoteGiven that mile roads are 1 mile apart or approx 1620m apart; that means there would only be about 2 or 3 mile roads running vertically and the same running horizontally in a large city tile. I wonder if that will have the appearence of being a little too spread out, although technically correct?
We'll be getting to pics that will let you folks reach a conclusion in a bit. The short answer is, as far as I'm concerned, no- not at all. Here's a Quad screenie of what Phil is describing.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F7811%2F07011701wa6.jpg&hash=67ae17e4c59d8a895b19bb9a11112e6e12fc9c65)
Ignore the grey outline of the quad except for on the right, which is in fact a road (well, technically, as far as the game is concerned, it's a street, as I have placed no roads in this quad). There are three east-west roads (north is up) one mile apart and three north-south roads. The quads to the north and south and east and west, if they are similarly rural-agricultural, will have two roads on each axis.
This ignores, however, placement of many other things. Later arriving, higher volume roads, for one. Towns and cities. Rail lines. Power poles. Dumps.
...yeah, in 3RR they're still called dumps- none of them foo-foo "landfills" for us true sons and daughters of the Great White North!
So, you'll see, and you can decide.
Craig (craiggles)...heh! I know exactly how you feel- been there, done that. Thanks for hanging.
I've got to go to work. I'll go back to the most recent comment to close, though.
This morning, kwakelaar said:QuoteReading through your whole CJ has left me out of words
...probably 'cos I used all of them!
Have a great day, folks. Thanks for being 3RR Regulars!
David
another great informative post however how are you going to deal with offset nature of the chunks outside your grid at the edges of this tile and ensure the grid is maintained over a larger area...
EDIT- oh and another thing how do you get region census to work with such a large region, my region is similiar in size, if not slighty bigger than our and my census just crashes every time.... i wondered if you have experienced anything similiar...
If I recall correctly, the railroad made its way west by generous government land grants (lay 1 mile of track and get 10 sq. miles of land on either side check it out (http://en.wikipedia.org/wiki/Pacific_Railway_Act)). Given this, I was wondering if there would be any effect cause by railroads through the region (getting ahead a bit perhaps, but what can I say, I like trains)? I am assuming based of my research (yeah... research...right) that since it was public use land, it was still available under the homesteading act, but I would be curious to know your take on it since this act was signed 10 years after the homestead act.
Quote from: threestooges on January 17, 2007, 10:31:58 AM
If I recall correctly, the railroad made its way west by generous government land grants (lay 1 mile of track and get 10 sq. miles of land on either side check it out (http://en.wikipedia.org/wiki/Pacific_Railway_Act)). Given this, I was wondering if there would be any effect cause by railroads through the region (getting ahead a bit perhaps, but what can I say, I like trains)? I am assuming based of my research (yeah... research...right) that since it was public use land, it was still available under the homesteading act, but I would be curious to know your take on it since this act was signed 10 years after the homestead act.
That David deffinately raises an interesting question. Doesn't it? Hmmmmmmm.
---Gaston
Thunder Bay! And I didn't even realize that I was the 200th reply! Thank you very much, this is such an honor. And, thank you for answering my question about the scale of the tiles.
Also, I should point out that my name is "Dustin," not "Justin." Very common mistake, but at least you didn't call me "Joanne" like my grandmother did once...
Very nice, David. And you've pretty much given us food for thought regarding Maxis's selection of the 16m x 16m tile format.
QuoteIf I'm not mistaken, a large city tile is 4km x 4km, or 4000m x 4000m.
Nope. They're 4096m x 4096m. Simple reason: if it was 4000m x 4000m, there'd be a few tiles left over. 6 tiles, to be exact. And if this was done with 2000m x 2000m - 3 tiles. 1000x1000m - 1.5 tiles. Doesn't
quite work, does it?
However, if it was 4096 x 4096 - there'd be 256 tiles. 2048 x 2048 - 128 tiles. 1024 x 1024 - 64 tiles. This actually brings me to greyscale mapping, which I won't go into detail here, as it's not necessary.
Also, the 16x16m tile is easiest to work with from a coding perspective, because it is a base 2 number (2^4 to be exact), and base-2 is known as binary. Binary-wise, it's basically (in 8 digits) 00010000.
Unfortunately, this means David's chart is slightly off... The modifications I have made are in bold.
Quote from: dedgren on January 17, 2007, 09:27:23 AM
SIZE | | m/km | f/mi |
AREA | | | |
Grid Square | | 16m | 0.01 mile (50ft?) |
Small City | | 1.024km | .64mi |
Medium City | | 2.048km | 1.28mi |
Quad (Large City) | | 4.096km | 2.56mi |
From that, we can ascertain that (since 1.6km = 1mi, 0.625mi = 1km) that all these numbers are base-2. ;) So, looking at that table, we can see exactly why Maxis used 16x16: because it can easily be used in either kilometres or miles. 5000ft to one mile, and 16m = 0.01mi/50ft, correct?
And from this, 1 acre is equal to four tiles (which is what you said)... or 64m. By this we can see that one acre has 0.04mi to a side.
I hope I haven't stuffed up your calculations. :P
But hey, I do love how you try to apply real life measurement to your SC4 region - and believe it or not, it's somewhat easier than people make it to be (considering how Maxis's measurements fit in so well with both km and mi).
Quote
This ignores, however, placement of many other things. Later arriving, higher volume roads, for one. Towns and cities. Rail lines. Power poles. Dumps.
Didn't the planning authorities throw out the mile-by-mile concept before highways, avenues, etc, arrived (1905, as you said before)? I dunno, maybe you could disregard that concept in this case?
OhmaGod, Justin Dustin...
...checking, checking...yeah, got it right...'hem...
...I am so unbelievably sorry. I have corrected the erroneous info on the offending post and fired...
...hey, wait a minute, you can't do that...
...those responsible.
Obviously Thunder Bay will have to play some huge role in 3RR's subsequent history. I owe you one, man!
David
p.s.: Shadow, I see you lurking- I'll deal with your impertinent post...Quote...Darth Vader: "I've been waiting for you Obi-Wan. We meet again at last. The circle is now complete - When I left you, I was but a learner. Now, I am the master"...
...tomorrow (after I think up a proper response to your completely correct, but inconvenient, calculations). DE
QuoteOhmaGod, Justin Dustin...
...checking, checking...yeah, got it right...'hem...
...I am so unbelievably sorry. I have corrected the erroneous info on the offending post and fired...
...hey, wait a minute, you can't do that...
...those responsible.
Obviously Thunder Bay will have to play some huge role in 3RR's subsequent history. I owe you one, man!
David
Not to worry. Like I said, it happens all the time...
In my excitement over Thunder Bay, I didn't get a chance to comment on your latest post, particularly about whether or not the roads would look too spread out, despite being technically correct, as asked by
pvarcoe. In my opinion, I think in the city view like you've shown, it may look "wrong" to some because all the 1 mile x 1 mile grids aren't aligning perfectly within the city tile. However, if I'm following what's going to happen correctly, in the region view, that won't be a problem because the grids cut off will be continued and the grid would turn out much more uniform. But then again, I may be completely wrong.
Anyway...I'll be looking forward to your next update.
Graet updates David!!!
Your precision and devotion in your calculations remembers me the middle ages Monks with their books :D
Keep up the good work!!!!!
G'day David how's things man. Well i had to jump in and now say im a little :-\ after reading Shadows comment i got lost and thought bugger it give or take 100 metres who cares :D ;D
Great stuff cant wait for Thunder bay
catch ya
Heheh, David, you don't have to use these measurements. :P Just keep on using those ones you made, if it's easier for you. I just put it out there. I'm not making you use these measurements and everything. :P
I just felt like replying to that little comment, lol.
And if I've confused people with that comment, don't worry too much. I can be like that sometimes. :P
Now that we have the scale right (or almost right to 4,096 x 4,096 m) and we all agree that Size matters (http://en.wikipedia.org/wiki/Size_Matters), I am just wondering how the actual scale of the buildings fit in this whole picture. Maybe the buildings should then also increase by a certain factor?
I am just afraid that you create huge maps with tiny villages in the game, or am I paranoid /&HiPP/% (I still think this smiley looks like Ozzy).
Nik-Nik
Hello Again. I posted this a few days ago.Quoten.b.: It's pretty clear, based on the current average rate, that we'll hit 2,000 page views here at SC4D early tomorrow, the 15th. I'd like to thank in advance all of the 3RR Regulars- which is anyone who've ever stopped by at least once- for continuing to be such a great bunch of folks to write for. It only gets better from here.
Update: (01-15-07 9:00 a.m. AST GMT-9) Well, it was 2,005 and counting the first time I checked the 'puter this morning after getting out of bed (today's a federal, state and, most important, court holiday). Thanks again to all you great folks out there!
Well, we're three days and about 400 page views past that now. I noted yesterday that I thought there had been 150 views during the preceding day, and that this rate equalled that achieved during 3RR's best days over at ST. You folks just don't know how gratifying I find your willingness to stop by here. It's like I get to play SC4 with one hundred of my closest friends almost every day.
I'll repeat here, in short form, my plea to all those who lurk [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&STARTPAGE=22#889290)
at 3RR. You are absolutely welcome to do so, if that be your style. But consider the following, which I repeat, with an appropriate change, from my previous post on the subject
- I'm sure some of you are visitors to SC4 Devotion and thus can't post, as only members can. Now, I just can't even guess why anyone would pass up the ability to formally join this great community at the bargain price of zip (nada, zilch, etc.). You'd be warmly welcomed, treated like guests, fussed over, all that stuff. If this post encourages even one of you to join us in our shared SC4 experience, I'll be really pleased. If you do that and then post and let me know that on 3RR, I'll be really, really jazzed about it.
- If you are a member and are just lurking; hey, step out into the light. At least this once. Let me know who you are so that I can add you to that select group of folks who have unburdened their thoughts at some point here at 3RR. You aren't signing up for anything- I won't ask that you post again and again (post, POST until you GET IT RIGHT! Yes, you, with the guilty look. Heh!). The one thing I would ask that you is take just a minute, if you would, and let me know what I could do to make 3RR whatever best maintains your interest.
Again, lurk if you will. Just remember, though, that it was only with the support and encouragement in the comments that were made that 3RR grew from this
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4108%2F3rroldgc2.jpg&hash=36308b05d907d1107c017472bd5a9a49a55def90)
into this
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F848%2F3rrnewhb4.jpg&hash=cc37c9b441d271342aecdb57b87faa8b78fe9e04)
and that we were able to come up with things like this
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F2706%2Fsilvertopoyv7.jpg&hash=c6f5401299f2f7c1aedc214ec1b56b39124e0c79)
and this.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F6667%2Fprattislanduf8.png&hash=278afeb6d5792f6e37cebf334ccdb174e5d7bee7)
I'd hope that you would all comment, as well, in the other great Mayor's Diaries that have been started here at SC4D. As of today, they are
AntigOne (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=217.0), by Badsim
Avolon (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=222.0), by petercintn
Elephant Bay (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=108.0), by tkirch
Finishing Peraires (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=31.0), by jeronij
Gotham City: The Regular Edition (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=201.0), by derek_pearce
Levante (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=203.0), by nedalezz
Grand Canyon (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=78.0), by jeronij
Metasmurf's showcase (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=84.0), by metasmurf
Rise of Kooriopolis - UN of Gondwanaland (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=208.0), by KooriSim123
Socialist State of Rodina (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=196.0), by sepsis
Terraforming Teton (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=143.0), by pvarcoe
In fact, even if you don't comment here at 3RR, you should take the time to comment in any or all of the above. They are each well worth the time spent in a visit, and every one of the authors both needs and appreciates your feedback and constructive criticism.
As a final note, speaking of comments- I'll be responding to the great ones that accumulated overnight (in Alaska, anyway) later in the day today.
Take care.
David
EDIT: Grammar and flow, errors, that sort of stuff.
David, although I'm more a lurker than a poster, I thought I'd give yours a go. You've some interesting concepts developing. Nice work! In reference to building size and therefore lot size, Maxis wasn't too far off (imho), in their choice of 1x2 for, low density, single family. At least in my part of the woods, lots have a 50 foot (15.24m) minimum width at the building line, with an 80 foot (24.38m) minimum length and a 15 foot minimum setback. In a typical, ant hill, subdivision, this would be almost exact, i.e., minimal front and rear yards, pack em in as tight as possible. If you factor in a 1500 sq. ft. house, with attached garage, measuring 50 x 50 feet, the house would fit believably on two tiles and be near accurate in "real world" scale. Below is an example of the typical ranch house I'm referring to. It measures 50 x 50 feet (including the garage); 20 feet to the ridge line and a pitch of 7:12. This type of house can be seen in, almost, every region of the U.S.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2Ftypical_ranchhouse.jpg&hash=6c6561cacc48d373abace924352a947334b21c6c)
David,
I learn so much when I read your posts, and I hope you knopw how much you encourage us in our SimCity efforts. I only wish I could draw the maps you do. Your map with the yellow background, how you do that I have no clue.
The depth you have gone into on the division has made for interesting reading. We can get a clear picture of where you come from as we read Three Rivers.
David - Yes I lurk a lot in your place! I do love it and learn a lot from your additional information. :thumbsup:
David, you ask all of us lurkers to post, that's difficult to do sometimes (aside from you using all the words again!), because sometimes your depth of information just leaves me, for one, stunned! &Thk/( and while I'm as perfectly capable of inanities as the next person, I feel your hard work deserves at the very least a thoughtful response. So, while I might not post in every update, be sure that I'm out here lurking (and being awed by your beautiful region and all the information!) :thumbsup:
Wow, it's only when you put the smaller picture of 3RR next to the 3RR 162 version that I fully realized the evolution of the region. If someone were to tell me that they were taking a smaller region and making it on not only a large scale, but the largest possible scale, I would have predicted the quality to suffer. But not you! It's 162 times better!
Whoa... It's amazing how much better the new 3RR is! I can't wait to see what you'll teach us next! :D
Okay David,
This is me not lurking. LOL
And it is a pleasure to post comments in what is (IMHO) the greatest
CJ oops MD ever created. And I will still wander around the others because they are fantastic as well. You know me by now, I love this place!!!
---Gaston
David, I have commented over at ST but never here. Showing 3RR is it was and what it is now is awesome! The area is gorgeous!! So lush and green and with all the beautiful water. I so want to live there! You are truly a master at terraforming. &apls
Haha, a rush of posts. Great work! Really awesome. I meant to post earlier... but I was at work. Seeing that progression from the original to now is really cool. I didn't know there were previous versions of 3RR. Looking forward to the next update!!
Hi David:
I saw Pratt Island again and it brought back memories of how it looked over at STEX. Sooo I trotted %BUd% over there on page 15 and looked at it again. Still looks GREAT! Especially the transparent rocks in the water.
Your the greatest :thumbsup:
Keith
Some old mapping & contour lines :)
sweet as always
Wow. I guess I need to explain myself here. I had intended to do a post this evening about points raised by several of you in the last little bit, and couldn't believe when I sat down at the 'puter after dinner the number of new posts since this morning. I need to take it all in, so instead of posting I spent my time this evening visiting the other great MDs here and just sort of sitting back and enjoying all the fine work on display there. I left some comments...
...kind of hard to post about lurkers here and then go and lurk elsewhere...
...and took the time to look at some other corners of this great site I haven't checked out yet. I thus will plan a mega-post for tomorrow evening. Thanks so much for everything that's been said here today. I promise to do it justice tomorrow night.
Later.
David
Lurking is one of my favourite hobbies, but I'm trying to quit. ::)
to lurk or not to lurk. That's the question.
Sometimes RL just leaves me too little time to respond. Sometimes I have nothing special to respond, than just wow what great.
Anyway, nice to see that old region view, compared with the new one. Wow impressive.
Why do you get different colours (UK english you know) at some of the squares in the regionview?
Nik-Nik
Thanks, David, for welcoming me to these forums. I was quite surprised when I logged in this morning, and saw that I had a private message from you. In the 16 months I've been a member at Simtropolis, I only received one private message from anyone, and within two days of signing up here I have one from one of the "Heavyweights" of CJ/MD!
Unfortunately, I am not caught up 100% in 3RR. I still need to read quite a bit, but I have been making use of your ploppable water techniques. I just wanted to take time to drop by and say hi!
Rheal
As I have been absorbing this great diary, I also was wondering at the beginning if this was a 'real' place. I can now say it's as real as any 'based on a true story' movie I have seen. I hope to see 3RR spring into life soon. I'm really enjoying this, David.
Quote from: emilin on January 19, 2007, 12:50:24 AM
Lurking is one of my favourite hobbies, but I'm trying to quit. ::)
Admitting you have a problem is the first step! :D
Looking forward to the big huge update!
Hey David,
Things have absolutely blown up here at 3RR over the past couple days. It looks like there was an entirely new page of posts in roughly one day! Well sir...it is a tribute to the great thing going on here. I really enjoyed the rest of the Rural Land Division post - great work. Your before and after post of the region itself certainly took me back to the beginning as well (3 months ago for me - oh, so long ago!). I remember saving the contoured grayscale images and trying to put them together in Photoshop to have my own 3RR. Thank goodness the discussion of scale came along and then the subsequent region posts onto the STEX. Though I'm not actually playing in them, they are part of a region building project that is rather unique - more about that in a few months perhaps.
Anyhow, as usual, keep it comin'!
-Stephen
P.S. - Good luck transferring the older data from ST to wherever you're taking it. That sounds daunting!
Awesome update! Im in complete agreement with the lurkers comment &apls.
As usual, your updates leave most of us awe-struck and anxiously awaiting the next one. This one was no different. Great job.
Hi David ,
I must admit that I didn't read eveything ....google translation is absolutely awful ...but the higher presentation quality of your work don't leave any doubt ... and oppositely to your statement on my own thread , I can't wait to see more of your talent . ;D
Wonderful region (my map really sucks ) & scenes so far ... :thumbsup:
Cedric.
Alright, here I go...
I have been logged in for a grand total of 14 minutes here at this website and this is the first comment I make. I have followed 3RR since it first started over at ST and have lurked through it until today. I was looking through this site's forums and I found 3RR so I read it all the way up until your post about lurking and I decided to register here at SC4Devotion and try to break my habit even if that means posting the "good job looking forward to your next update" post. So with that out of the way, I want to tell you how much I enjoy reading 3RR and its tutorials and technical secrets. I have learned a lot and hope to learn more. Keep it up, David, your doing an amazing job.
-Adam
A RL event sort of has me on the run the last 24 hours or so...I'm on track to get that promised post up later today, though.
In the meantime, I'll leave one of my winter friends to keep you company.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6135%2Falaskanchickadee0fr.jpg&hash=848c9ed3af048273cd26f1138dfb7621d82cc56d)
We have 50 or 60 of these in the lilacs and trees around the porch some mornings.
Later.
David
Nice photo! What kinda camera do you have?
Hello David,
I am truly amazed at the realism and beauty of what you have created so far. Have you thought of creating some "National Parks" to preserve some of the natural areas of Three Rivers before they are developed.
I love simcity and astounded by what creative people can do with it.
Keep up the great work...
Steve
The best thing about 3RR is the cleverness used while posting. Some CJ/MD entries have more personal replies, but we must understand that they don't generate the traffic that this one does.
There is a wide variety of posting styles, here, not just update/reply. I've now learned a thing or two (even more so) about the scaling of SC4 with regards to tiles, and city sizes, etc. I can get a better picture in my mind as to how something should look now, especially after reading the wide array of information posted.
I generally lurk here... I can't bring myself to generalize comments in my posts (such as: "Great job.") over and over again. Nevertheless, simply know that I am in fact, a fan of this. I don't see it ending anytime soon, and I see that you are personally responsible for adding quite a few members to this site.
Incredible!
*steps out of the shadows*
I've just finished reading your... thesis on rural division. Very, very interesting. Makes a whole lot more sense in this context than it ever did when we studied it in US History. (This may be due to Mr. Wonneberger not being the most in-tune teacher...)
Lots of useful info there. (Finally, I know how big an acre is!)
Can't wait for more.
*slinks away*
-ACE
Hi David-
I finally made it over here to SC4D . . . nice site! Glad to see 3RR alive and kicking over here, and I'm still continually amazed by it. The amount of detail you're going into is great. Being somewhat of a realism freak, I can definitely appreciate it. ;)
Looking forward to seeing where you go with 3RR here.
-Tarkus
lurk mode off
Wow, my brain is stuffed full of math and acres and trees - note to self: read 3RR on a daily basis otherwise you'll go into information overload. Oodles and oodles of good great stuff here! My "fantastic work, David" pales in comparison to your regulars' comments but please know it's always a treat to read the updates. -later.
lurk mode on
Well, I managed to injure my eye. Really stupid way of doing it, too. Taking out my right contact Friday night, I did the usual "poke, rub and pinch" routine. Let's just say, without going into detail, that it went horribly wrong. I thought I'd just irritated my eye pretty bad until mid-day Saturday, when the feeling that someone had stuck a sharp stick in it just wouldn't go away.
About a day and a half later, the miracle of modern medicine has me pretty much restored to normal, although I spent most of the last 24 hours or so in enforced darkness. I've worn contacts for 25 years or so...
...first time I've ever done that.
______________________
So, instead of the planned continued discussion that's been so rudely interrupted, let me just post, without a whole lot of explanation, some pics I've taken as I've fine-tuned the mix of seasonal trees on the large "convenience" lots I've created for ease of plopping. I'll hold the post I had been writing responding to the many great recent comments in abeyance a bit longer. The pics that follow raise several issues I intend to deal with at greater length in future posts- I'll note them briefly as we go whizzing by.
Without further delay-
#1
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A little town- population 500 or so. Nothing special- all Maxis buildings as I have put nothing other than BSC, BLS and CSX farm stuff, a bunch of tree stuff, the NAM and a few mods and specialty items into the plugins folder yet. I really dislike the small lot, low-density "game" commercial buildings and lots. The farm at the SW corner is on a 5x6 or so zone, and grows beans. The rest of the field is uroncha's ploppable SG seasonal pole bean 1x1 lots. The field to the NW corner is also made up from one of uroncha's ploppable lots, this time SG seasonal wheat. More about farm fields- much more- in a few posts.
#2
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Early fall. Compare the fields with the previous pic- only the calendar would tell you that it's harvest time.
#3
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Just about high fall. What was SimGoober (don't get me wrong, I worship the ground he walks on) thinking of when he did that pole bean lot? I mean, what's so seasonal about random parts of the field turning reddish-brown? All the pole vines I ever grew turned brilliant yellow and then lost their leaves by late summer. I know this isn't SimLegumeFarming, but I think this needs another look. The wheat, on the other hand...well, heh- it must be winter wheat.
#4
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Everything's turned, now. Once you've seen a full quad of seasonal trees properly placed, it's mighty hard to go back.
#5
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Early "game" November. Pole beans are completely mutated turned. Most of the yellow-leaved trees are bare. That wheat's hangin', though.
#6
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December before the first snow. Leaves are all down (except for some tree from some other planet that Maxis plants on its lots).
That really must be winter wheat!
And look at those pole beans- why, we're going to have a bumper second crop round about February or so.
#7
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Yup. End of February, lookin' good for beans. Lookin' real good right behind the water tank- must be over the septic system or something...
#8
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F3326%2F070121095uc.jpg&hash=c100b5d18c64ef71a99103eec1d7609756d69563)
Shifting gears a bit- there's nothing like the fresh, clean aroma (i.e.: none) of a dump in mid-winter. Darn seagulls spoiled my pic by eatin' all the garbage.
No, c'mon- tell the truth.
Okay, okay. Actually it was the two waste-to-energy plants I plopped just off the pic to the east when things got way out of hand at "cheetah" speed while I wasn't looking. Man, there was SimTrash everywhere for a bit. Took care of it right quick, those plants did. Emptied the dump, though, too.
Ever wonder why Maxis didn't take the 37 seconds needed to create a decent "empty landfill" texture?
Cycledogg must buy his grass/groundcover from the same Feed & Seed SimGoober gets that wheat.
#9
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Spring at the dump. Those seagulls must know something we don't.
#10
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Summer.
Don't they ever land?
#11
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I've been amping up the red and orange fall colors, but still am beholden to a strong yellow-leaves component. That's north-central U.S/Canada fall, in my book.
#12
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F1116%2F070121138ta.jpg&hash=19a1adba24d1b20a68a05968e7507c28cfecb844)
Down to Wildcat Creek. I'm working on some other "super-detail" ploppable stuff, and didn't spend any time doing this, but I'm pretty happy with the way this sort of scene comes out with a little effort.
#13
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Further downstream. I'm wondering about the ability to submerge animated props...
I've taken to sticking "dead" (leafless) trees in here and there. I like the look, and it's one more item of "superdetailing" furniture in the tool kit.
Now that's mixing a metaphor!
#14
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A cold fall day along the Wildcat.
#15
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I'd redo the pile of plop rocks here at the lower left- otherwise this is fine.
#16
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Yep, those have to go.
#17
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So, back to the fields from a little further out. Late spring, and that wheat's still going strong. Those are SG corn fields next to the wheat and at the top of the pic- all uroncha ploppable. A field of "zoned" hay is off to the left. Like I said, I plan to unload my thoughts about fields in an upcoming post. I presume you can tell I'm not real jazzed about what I feel I have to work with.
Oh, the high-tension towers (at least that's what we called them in the midwest- elsewhere they may be termed power pylons or the like). Those are fukuda's. I like them much better than the "game's" towers.
I have never seen a red-and-white pattern high-tension tower, anywhere. Not even after those spoiled enchiladas I ate once.
fukuda, though, if you're reading this...
First, hi! Great job on those bridges- they are to die for. Plan on seeing them somewhere in 3RR, prominently placed. That said:
1. High-tension towers are generally not found on a concrete slab. I haven't run them through the LE yet, but if that's just a texture and could be made invisible...you could certainly lose the slabs and just plop them letting whatever is underneath show through. Nobody will miss this unecessary detail.
2. If a gridsquare = 16 meters/50 feet and, at viewing level "3" on my computer is displayed about 32 pixels across, this means that the finest possible detail at that level, i.e.: something that can be represented by one pixel, is one-half a meter, or about 20 inches across. I have it on good information that the wires on high-tension towers, depending on the voltage carried, are 2-1/2 to 5 cm/one to two inches in diameter. They are, for all intents and purposes, invisible in this game at any view level. And, they are not black, being metal that is, well...
...metal-colored.
I'd love to see the towers and not the wires. I know you'd have to think up some way to visually indicate connection, or perhaps we could just finesse that and say any tower within 10 gridsquares of another is wired to same.
More on electric towers and poles later.
#18
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Coming on high summer and that wheat's starting to look like one of those humungous bar codes they use now. Ditto the pole bean field toward the bottom of the pic. Wha were the otherwise brilliant folks who modeled this stuff thinking this would simulate?
#19
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...but here it comes roaring back! And look at them pole beans! Break out the grist mill and salt pork, my darling- it's bread and beans for dinner tonight!
#20
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Now that's what I call efficient farming. It doesn't look like they harvested that corn so much as graded it dead level.
#21
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December, again, and...
...looky that, Elmer! I had no I-deer corn would grow so nice at 3 below...
So, I have to leave you there. I have a major brief-writing day tomorrow, so I need my beauty sleep...
...lot of good that'll do...
Anyway, enjoy!
Later.
PLEASE READ THIS!!
It only takes a few minutes to set these up once you've created some. I'm by no means finished- I plan to put in some "ground clutter" (stumps, maybe some spring and summer shrubs, a few (very few, as they get overused easily) rocks and boulders in finalizing these lots up. If there's any interest, I'd be happy to do a tutorial.Personally, I would LOVE to learn how to make my own lots of trees...is there any chance you could do a tutorial on how to make these trees? Also, where do you get these customizable trees?
Kalanc69 &hlp "$Deal"$
[move][move]
[/b]/move][/move]
First, let me extend my condolences about your eye problems. As a contact lens wearer myself, I know it can be rather painful when something goes wrong. When you said that you had to spend 24 hours in darkness, it reminded me of that episode of M*A*S*H when Hawkeye was blinded and had to wear patches on his eyes...
Anyway, onto the latest update!
I really like the pictures where you show the seasonal differences in the trees. Personally, my favorite is still the fall shots (#11 in particular), when all the different colors come out. As a Pennsylvanian, it reminds me of...well, Pennsylvania.
QuoteDown to Wildcat Creek. I'm working on some other "super-detail" ploppable stuff, and didn't spend any time doing this, but I'm pretty happy with the way this sort of scene comes out with a little effort.
If that's little effort, I can only imagine what actual effort is going to look like!
Take care, and I hope your eye is doing better.
Very nice work, David. Seagulls, of course, are known for hanging around... maybe there's just some invisible trash hanging around there?
As for the power lines, unfortunately, the concrete bases cannot be removed - the model is controlled by the .exe itself, and well, Maxis really did drop the ball on this one. It'd just look weird if the base was set to invisible, because you'd have the structure hovering in mid air.
I agree, it'd have looked a lot better without that concrete base. You can always try PSPing it out, though.
Wonderful development! Great town and farms! Fantastic river!
I love how you use Cycledogg Trees. It's very nice.
Hi David,
And yes I am stalking following your MD, just like I did over at ST. Just not one to post the "great job", "nice work"......etc every other time I come to read the updates. I just lurk around and soak in all the information you put out there.
Though I guess I should comment on how well this is looking and how far it has come from the beginning. I do enjoy reading all the humor information, I have learned tons. I am sure I have tons more to learn. I do appreciate all the time you put into this.
I would like to say that your seasonal trees have come along way from the first set you did, looks great, very evenly spread out now. I will continue to follow along and step out of lurking every once in a while.
Thanks for a great MD. $%Grinno$%
"$Deal"$ " it says here your gonna get more trixies this year....
Hi David, I use to wear contacts so can empathize with your problem (at least you didn't scratch your eye putting makeup on like I did once! :'( ), I've since had Laser surgery and all I can say is "I wish I'd done it sooner!'
Anyway on to TRR, sitting here in the Sacramento Valley of norther California we don't get all the seasonal changes that happen further north, but we do get the foliage changes (although not on the same scale) so I really appreciate your use of the seasonal trees. Your little creeks make me want to take up painting again. (*make note to myself, look for paint supplies one day soon*) ::) I'm sorry, I just had to laugh at your 'complaint' about the farms, you're trying so hard to make TRR as life like as possible when something as silly as pole beans trip you up! ???
Afternoon / Morning David,
I can understand what you mean about the farm fields. I have to say I wish they were better . At the same time I am truely impressed with the effort that the folks that made them have put in to them. It is very difficult for me to have any kind of complaint about any lot when I have no clue how to even start creating something like that. ??? I will continue to be thankful for all the great stuff people are willing to spend time making. That of course doesn't stop me from asking questions or making suggestions. ;) Thanks for posting some great pics.
---Gaston
Hi David-
Wow that's quite the update . . . and the amount of detail about the farm fields. I had kind of wondered about those harvesting cycles myself, but I concur with Gaston, too, that it was at least nice for someone to create some better looking ones. Heck, the Maxis ones don't even harvest at all.
Of course, I am in the modding end of things as well, and from what I can tell, there's probably some way to change the time cycle on those, likely in the Reader. I'm actually planning undertaking an experiment in the near future with some of the Transit Modding that I'm doing, which will probably involve messing around with those time cycle things, so I may know some more on that end soon. And if the experiment is successful, there may be a rather nifty addition to the RHW mod as well. ;)
Looking forward to more 3RR as always.
Sorry to hear about your eye as well--hope everything is going well on that end.
-Tarkus
Man, I always love reading your updates, you always present the information you gathered in a funny, non-boring way. I really liked the joke about the striped poles and the spoiled enchiladas :D.
Anyway, great update and I have a question for you. Do you plop those seasonal trees one by one or do they have some kinda brush that you use?
David,
auch! You've been surprised by the infamous red-eye monster. Guess you looked more or less like this?
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Ftn3-2.deviantart.com%2Ffs10%2F300W%2Fi%2F2006%2F113%2Fe%2F3%2FBig_Red_Eye_by_Zzap.jpg&hash=efab79ddf1cf11a36098d68f64ca7ca7f30b880b)
Sorry, couldn't resist. Anyway, this is one of the reasons that I do no longer wear those lenses.
Interesting update again David. Did you know that besides great farm stuff SG made also Goober_gen industry lots (of course you do). Is there a connection between the mysterious winter wheat, the pole beans and the genetic modifications at Goober_Gen???? ;D
Love those seagulls. After watching "Finding Nemo" my view on seagulls will never be the same again. I guess after sheep they must be the stupidest animals around, well they were in the previous mentioned movie.
Sorry about that, but having 3 young children means you realy, REALY get to know Pixar's movies.
I love that stream you made. That curve just after the bridge looks so very natural. WOW!
Finally about Fukuda's Power lines. I live in the Netherlands and we regularily have rivers running out of their....what's that word....course? Well, when too much water goes through the river the water level rises (there has to be an english word for that). In the fine mazed system of power lines there are always some poles near a river. So we build these on big concrete slabs sometimes 3 or 4 meters high. Others are just on big slabs or on 4 slabs of concrete.
Some other great power lines are:
SFBT Rural Power Lines By Spocky (http://www.simtropolis.com/stex/index.cfm?id=13897)
and
HV Transmission LineSubstation (http://www.simtropolis.com/stex/index.cfm?id=14679) by Jestarr.
The later one is brilliant in fields:
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F3691%2Felmastinfield27sp.jpg&hash=7b7e1a8560962ea2e70f4a24184e2417ec5650d4) (http://imageshack.us)
Unfortunatelly it does not distribute power like Fukuda's does. It's mere eye Candy.
Have fun.
Nik-Nik
Hi David,
This is one of the most realistic setup you've made so far...!
The small pumping station not to far from the stream...
The only thing I like less is the dump near the river BUT... unfortunately I've seen such thing in RL!!! so... good points for realism but personally I would have liked it in a secluded place far from the water.
The power lines....
I don't mind the concrete slabs, in my "enduro" days (trail bikes) one of our favorite ride was to follow the power line through the forested area, and each pylon was placed on a concrete slab... so to me it looks OK, I agree though that they could have made it a little bit less obvious...
Just love the ambiance of this small community!
See you!
John
Hey David,
That last group of pictures looks great! I like the fields, trees, and creek of course but was equally impressed with the layout of you rural little town. I've done a some research of my own over at GoogleMaps to see exactly what a small midwest farm town might look like streetwise and you have nailed it!
Looking forward to the next update! Hope your eye is on the mend....
-Stephen
Welcome to page 14!!
Hi David.
Excellent update and I hope your eye issues are behind you.
Super detailing on your stream. I realize you mention it didn't take a ton of time to create it, but...
Most of us would (will) spend a gastly amount of time to approach anything like what you've done.
I concur with your comments about fields. The fields here in Manitoba don't quite look the same as these either, but you make do what what you have. Never the less, I love the assortment of fields that are available to us.
I have a question about the shots of your village. Unless it is just the zoom level you are at in your shots, do your streets (or roads or whatever those grey transportation things are, I always get them mixed up), not have any sidewalks, especially in the actual village? Is there something going on here you want to tell us about. Or is my memory on how these should look really going? In my defense I have been stricky terraforming for a couple of months ;)
Really nice update,
you do a great job of mixing up the technical updates and the eye candy.
Phil
So I'm going to ease my way in to the "we respond to you" post I've been talking about for the last five days or so.
...procrastinate, procrastinate- we've heard it all before...
I'm at home on the second and last day of the "vacation" my doctor recommended by way of letting my eye...
...LOL, Nik-nik [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg7252#msg7252)...
...heal and rest a bit, so naturally I gravitated to the 'puter and started futzing with those farm fields that have me so frazzled. Let me note here the posts by both Gaston and Tarkus made yesterday, the 22nd, before I go on.
First, Gaston saidQuoteI can understand what you mean about the farm fields. I have to say I wish they were better. At the same time I am truely impressed with the effort that the folks that made them have put in to them. It is very difficult for me to have any kind of complaint about any lot when I have no clue how to even start creating something like that. ??? I will continue to be thankful for all the great stuff people are willing to spend time making. That of course doesn't stop me from asking questions or making suggestions.
Then, Tarkus followed withQuoteI had kind of wondered about those harvesting cycles myself, but I concur with Gaston, too, that it was at least nice for someone to create some better looking ones. Heck, the Maxis ones don't even harvest at all.
As usual, others said what I wish I had. I am so grateful to the amazing folks who have created the world of custom content out there. They've almost singlehandedly kept this great game we play fresh and alive long after any reasonable expectation that it would still be taking up space on anyone's hard drive. There's nothing else like SC4's continued popularity in today's computer game world, where the product life of a new "big thing" game is measured in months, and a year or so at best. Remember Myst [linkie] (http://en.wikipedia.org/wiki/Myst)? I thought it would remain fascinating forever the first six months I played it. Pretty soon afterwards, though, the puzzles had all been solved and the paths to the final goal (and wasn't that exciting...zzzzzzzz) all traveled, and nothing about Myst was new anymore. SC4 is different, and only the world's smallest thanks for that (for the Lot Editor and BAT- heaven knows if the company had any idea what it was unleashing some corporate greedhead at EA would have nixed their release big time, I'm sure) is due the company that has by and large walked away from the most dedicated and creative fanbase in the gaming world today. SimGoober, among others whose farm fields I was kvetching about, should be receiving annual stock options from EA, along with a surprising large number of others. Instead, they're just as ignored and unrecognized as all the rest of us.
One thing that marks the Da Vincis and Michealangelos of the custom content world, though, is their willingness to listen to constructive feedback about the things they create. I once exchanged emails for a month over some details in a commercial BAT with a LEX/STEX/PLEX God who shall remain nameless (but forever in my thoughts) who must have spent hours re-doing something simply because some guy nic'd "dedgren" who he'd never met before and wasn't ever likely to run into in the future "used to work at one of those and the such-and-so out front just wasn't that way." We have, I truly believe, great custom content as a more or less direct result...
...on beyond that the people creating it are just so darn talented...
...of the fact that the folks who use it are so discerning. So, all you folks who've never uploaded to the LEX, STEX or PLEX, and who, like me, couldn't BAT to save their life...
..."Can't BAT for Poop" is going on my gravestone...
...hold your head high if you've ever expressed your honest opinion about something great that could be made even greater. You are doing every person in this community a service.
Well, that's a whole bunch of text- we're almost to the pics, folks. I promise.
So anyway, I sat down today armed only with some ideas and a "trial and error" forged knowledge of the Lot Editor and Reader and decided to try my hand at making some farm fields more to my liking.
Another diversion, though. I'll sum it up by saying that bananas do not grow in 3RR. Neither does tobacco or sugar cane. Oh sure, I could invent some wacky story about how, before his tragic death "hoist on his own petard" [linkie] (http://www.straightdope.com/classics/a1_295b.html) Simon deBeauville Grand [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5238#msg5238) discovered, like Aragorn finding the seedling of the White Tree [linkie] (http://en.wikipedia.org/wiki/White_Tree_of_Gondor), a "Zone 3-hardy" banana plant sprout or some-such, but that would just be cheating, now, wouldn't it?
So, out of the plethora of farm and farm field types that are available, here's the short...
...very short, heh!
...list of crops that will grow in 3RR country.
corn
soybeans
wheat
I'd include sorghum and clover, but nobody's done a field for those crops. Hey, it's the northern midwest of North America- not a day at the beach growing season-wise. At least it's not like here in Alaska, where we have two seasons- winter and July.
This post is continued here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg7429#msg7429). See you on the flip side.
Great post! I agree. Lol, what more can I say?
So, here come the pics. As I said, I thought I would see what I could do with some farm lots. So I made a few.
#1
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#2
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In sum, I made four varieties of "bare ground" plop lots using just available plowed ground and dirt textures. The lots are 1x1 (a gridsquare) and 4x4 (an acre). Then I made two types of "crop" lots using one of the aforesaid textures and SG's plop seasonal "corn" and "wheat" props. As you have noticed, I take the time to create a custom icon for them (so I can find them in the increasingly crowded "Parks" menu- I have that (the creation process) down to a science. The crop lots are also 1x1 and 4x4. Ignore the 6x6 one- it was an early experiment and I just forgot to remove it.
#3
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Here's a wide-angle lookie at fields that I have made entirely out of these lots, except for leaving any farm buildings and immediate surroundings that had grown.
#4
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Here's, from bottom to top, a cornfield, then a harvested wheatfield, then one of the "plowed fields" lots. The corn and wheat all changes at the same time, and the fields are all bare from mid-November through mid-January. Not perfect, but better.
Note the windrow of oaks, broken by a few larger trees, along the road. These really add to the ambience when you see them in the game.
The roadlike area at the end of the cornfield is the plowed but unsown area where the tractor and equipment turns around. More on this later.
#5
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Into the following summer. The wheat's grown here. I'm giving the appearance of the wheat a C+. I don't like the gridlike appearance but, short of changing the BAT, which I can't do, that's about it.
#6
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An effort at making a natural woodside edge to a field. Bare plowed ground in spring.
#7
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Grown wheat in the summer. The "griddy" look of the wheat is not a good fit with the irregular edge.
#8
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Wheat's harvested by fall. I like that.
#9
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Winter, watching for that first snow.
#10
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The corn is another thing altogether. I think it really worked well, especially in the close-ups. You see here the dirt areas, which need to have the textures worked on to add some tracks and "fuzz up" the edges. I plan to do this (in another life, probably). For now, they'll do.
#11
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Same pic in the fall. The small field behind the house is one of the "texture" fields. It has a fresh-plowed" look.
#12
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Winter, and the harvest is all in.
#13
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Here's a fall pic of the corner of that irregular field we looked at earlier. I like this one, and think that wheat would be okay if I could eliminate the banding that runs parallel to the road. The field across the road is corn.
#14
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A simple pic showing an intersection and surrounding fields. Up close, there's a little bit of artifacting in the cornfields, but I do like them a lot better now. I may spend some time in a future post on my thoughts as to how to fix this.
Ignore the rocks along the asphalt road- I'm playing with ways to deal with detailing the easement- that may be the subject of a future set of texture lots, as well. That road needs shoulders- I have to figure out why they're missing. I'm using Peg's MTP road and street mod- more on that later, too.
I'd rather have no crosswalks in the game at all as opposed to crosswalks everywhere, including here where they clearly don't belong.
#15
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The seasons change, and so do the fields.
#16
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A close-up of the corner. The ends of the furrows will really work once they are retextured and the edges against the grass broken up. This latter could also be done with a small "grass" colored ploppable- I'm going to look around and see if I can find something now existing to use.
#17
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A close-up (level 4 view) of the end of a cornfield. The plop rocks (I have no idea how they got there) remind me of Frodo's Bilbo's stone trolls [linkie] (http://en.wikipedia.org/wiki/The_Hobbit) from whom (after they were turned to stone, of course) he obtained Sting [linkie] (http://en.wikipedia.org/wiki/Sting_(Middle-earth)).
UPDATE: (1-24-07) Thanks Stephen (exodus101) for catching my mistaken identification of hobbit. I should be ashamed...
I plan, as noted, to lose the razor-sharp edges of the plowed but unsown area at the end of the corn rows.
#18
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Here's a view from a different angle of that farm we saw a bit ago. The lilacs are great! This is about as good as it gets, even if the corn is too close up on the water tank. I can fix that.
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Yup, it doesn't get much better than this. Give the LOTter/BATter here 10 bonus points for making the lilac seasonal.
#20
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The "main drag" [linkie] (http://www.thefreedictionary.com/main+drags). Got to do something about those shoulders. I really don't miss the sidewalks out here in the country, though.
I'll close this longer than I expected post out with a piece of pure eye candy. Wildcat Rapids.
#21
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...just a short walk from town...
Still more to come. Lots more.
Later.
From what I can see, you have truly put some massive effort into this (that poke to the eye may have done something...kidding btw). I think though, in regard to the oddly shaped field, that a buffer of dirt (for the tractor(s) to turn around) would help and, insofar as I have been able to do so, add som extra dirt and blend it in with the trees. There will still be a grid-iness to it, but to some extent (from the little I know about farming equipment) that sort of pattern would be caused by a mechanical planter. If they intended to keep a barren patch at the end then the likely would not waste seed there and would turn the planter off before making the turn (thus causing a sudden stop). Pic 10 of your last update just seems to sell the overll effect so well (even if the corn is close to the water tank (it needs to drink too... and hey...bring the tank to a boil, dip the ears in and have a picnic fresh of the stalk...sorry, it's late).
Additionally, to NikNik: I was reading over your post. In terms of english words for rivers rising:
swell: (verb: to swell): a calm rise in water level. Similar to a flood but without the extreme flows of water. ex: the river swelled//The river is swollen.
flood: (noun/adj/verb: to flood): it it usually used when a large amount of water overflows the banks (usually associated with a storm as far as I can tell). ex: The flood destroyed many structures in town.
Those are the only ones I can think of. I hope that helps in some way.
Just one comment, I can't imagine plopping all thoses fields :(
Great works, I like you show us the seasonnal variety
Well, pictures 10 and 11 are some of the best farm shots that I've ever seen anywhere. The wheat looks absolutely incredible, and again, the seasonality that you show gives another dimension that makes everything look and feel very realistic.
On another note, I should also take this time to point out that I am really running out of creative and original ways to applaud your work. Soon I'm going to have to break out a thesaurus for some new superlatives! In other words, great job! Keep up the good work! Other positive feedback clichés!
Wow, huge update! I love the work on the farms; I especially like the "freshly plowed" pic. When I saw the first couple of pics, I thought "The farms look too griddy", but after viewing the rest of the update, I am truely impressed. You definitely have a skill, lovely work.
Quote from: threestooges on January 23, 2007, 11:47:56 PM
Additionally, to NikNik: I was reading over your post. In terms of english words for rivers rising:
swell: (verb: to swell): a calm rise in water level. Similar to a flood but without the extreme flows of water. ex: the river swelled//The river is swollen.
flood: (noun/adj/verb: to flood): it it usually used when a large amount of water overflows the banks (usually associated with a storm as far as I can tell). ex: The flood destroyed many structures in town.
Those are the only ones I can think of. I hope that helps in some way.
Thank you Threestooges. To swell beyond the river banks is what I was looking for.
Great update David. You have put a lot of work in getting the right touch. I personnaly like the dirt area berween the corn fields. It's like waiting for some Hollywood producer to shoot a scene in. Pic 10 indeed looks perfect!
Nik-Nik
Hi , David ,
You're a boring perfectionist , you know $%Grinno$% , I like that so much ! ;D
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Maybe I know a trick to solve that ... Have to test something .
See you later .
David, I forgot to suggest you Darmok Transit Enabled Rural Trail Set (http://www.simtropolis.com/stex/index.cfm?id=16301). I'm sure you'll get the best out of it
I can't even begin to imagine trying to plop all those farm fields. I found it easier to identify some custom farm-growables I really liked and simply change the field lots they are allowed to grow, but I guess that's just me.
The rural areas are just fantastic. Shame that part of PEGs MTP road mod isn't showing for you... I'm sure that once you figure out what the trouble is, the area you just showed us will look even better.
Absolutely fantastic. :thumbsup:
Wonderful SC4-Pictures! Fantastic farms!
looking at your pics and looking at mine it is hard to believe it is the same game.
great farms, i love the ploppable fields, i may have to use them if you upload them...
can we see a region shot
Hey David,
Great post as usual! I'm definitely interested in the idea of ploppable farmland despite the effort it may take to lay it down. I'd love to try them out. Maybe you could put them on the LEX once you feel they are adequately complete. Since I haven't done much in the SC4 farming world I'm wondering if these farm lots are actually functional or are they just pretty to look at?
One last note:
QuoteThe plop rocks (I have no idea how they got there) remind me of Frodo's stone trolls from whom (after they were turned to stone, of course) he obtained Sting.
Great reference but Frodo would probably point out that
Bilbo was the one who encountered the trolls, kept them up until they turned to stone, and then obtained Sting. I realize however, that your eye injury may have caused you to confuse or interchange names...which is totally understandable. ;)
Thanks for the excellent post. I look forward to the next one!
-Stephen
Hoo boy. A huge new bunch of posts, and I'm on the way out the door on a very snowy Wednesday (about 6"/15 cm more yesterday, a total foot/.3 m since the weekend) to work. I'll take a careful look tonight.
I did see though, that Stephen (exodus101) had pointed out
QuoteGreat reference but Frodo would probably point out that Bilbo was the one who encountered the trolls, kept them up until they turned to stone, and then obtained Sting.
Certainly agree with that. Frodo is the self-effacing type, and would never take credit for the work of another.
...come to think of it, it was Gandalf [linkie] (http://en.wikipedia.org/wiki/Gandalf) who actually caused the trolls to turn to stone...
I do have to take exception to the following-
QuoteI realize however, that your eye injury may have caused you to confuse or interchange names...which is totally understandable.
Nope. Early onset senility, pure and simple. I can almost repeat those stories by heart- I can't believe I got that wrong.
...grumble, grumble...now where'd I put my teeth?
Anyway, Stephen, you join the hallowed ranks of 3RR Fact Checkers, and will be suitably honored at the next awards ceremony.
___________________
Something amusing. I planned to put it up yesterday, but ran out of post.
A few days ago, I posted 3RR "then and now" pics [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg6541#msg6541). As those of you who have followed the whole meandering story since March 12, 2006 starting over at Simtropolis will recall...
...but didn't- got you there [ mad cackle ]...
...Three Rivers Region actually started as a four large quad (of course, I didn't call them that back then) region, and was then expanded not once, but twice. I thought I hadn't kept any region level pics of the first time around, but found one while setting up a new hard drive the other day. So, here's the proper pic chronology.
Phase 1 - March-May, 2006
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F5626%2F3rrfromspace0dr.jpg&hash=b6821d78a61c761a077b0e1526e93d77026335d3)
Phase 2 - May-October, 2006
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4108%2F3rroldgc2.jpg&hash=36308b05d907d1107c017472bd5a9a49a55def90)
Phase 3 - October, 2006-current
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F993%2F3rrnowandthen0op.jpg&hash=66f500561e83529519d0231f7b36cfdde0716da6)
On this last map, I've noted the comparative size of the respective areas covered by the earlier two iterations. I think it's safe to say I've sharpened my SC4 skills a bit over the past 10 months or so.
Anyway, gotta go.
Later.
I like what I see, both farms and forest are turning out very different to what Maxis gave us.
About the MTP from Pegasus, he has used a transparent texture instead of the road-with-sidewalk texture for this kind of zoning (no zoning). Normally if you just make an overlay texture with only the road, one of the standard wealth textures from Maxis will show. You can change the settings for this mod in the Ilive Reader, and also the crossings can be changed in the Reader. You will need another texture for that though.
You must have a very heavy computer to be able to handle that region, it has become huge.
Still lurking in here David, reading everything and trying to adsorb whatever I can, but, still haven't found the right words to describe what I've seen in here. $%#Ninj2
David, as always, beautiful scenery. Those farms look great. Is the stream all ploppable water? I like how gently sloped the banks are, very realistic.
David,
You know somedays I don't know why I like you so much. j/k You are truely talented. Let's see... You don't like the way the farm fields look. Sooooo... You just pop open a program you said you weren't familiar with, and (wait for it) Redesign them so they are more to your liking. This is truely some amazing stuff.
---Gaston
glad your eye is feeling a bit better.
That is a massive region! I've been follow Three River's back at ST, and when you moved over here, I followed you here. Those farms are amazing looking and really reminds you of real life. &apls
I have to agree, I love the farms and everything else that you have done with three rivers. I have a question for you though dedgren..Could you post some pictures of your industrial areas because I am learning how to create my cities and I am having some trouble making my areas look realistic! Thanks...
Kalanc69
I clearly have some catching up to do here. It's hard to keep up with a journal like 3RR when you keep those updates coming in such a fast pace. It just takes a few days of unexpected extra duties at work to miss so much.
Anyway, great job! Amazing levels of detail. &apls
And some input:
Why not use Trolcas dirt road mod (preferably in jeronij's extended version with diagonals)? I think that concrete roads are rather unrealistic in farm fields alltogether. In jrj's version there are also some nice road transitions that will make the intersections look smoother.
Most of the farms you've plopped look stunning, but some show a disturbing repetetiv pattern from afar. I normally wouldn't have pointed this out, since I think it might be an unsolvable problem, but since you being you... I thought it might be something you could actually work around.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F5050%2Fvegotmail9mm.jpg&hash=89d4d4f60f75505c82059f7c840b125a4abe9624) | Well, I'm going to pick back up here one of the more popular features of 3RR back from the old days when we were over at ST. "We've got Mail..." (WGM) is where I will try, over the course of a few days, to work my way as far back through your comments as possible and do things like answer questions, explore topics and issues you've raised, and just generally try to keep 3RR a conversation about SC4 rather than a lecture.
In the last months of 3RR at ST (I'm going to start using 3RR-ST from this point, you've been warned that, as a former member of the military, I can get acronym-happy at times) I took to starting WGM posts with what I called "Notes and Asides," which is a heading I've stolen from the real Rolling Stone magazine [linkie] (http://en.wikipedia.org/wiki/Rolling_Stone) (that being the one that was published from the 60s into the mid 70s or so- not the pale and watered-down imitation of later years) to denote general info and points I wanted to make not related to any particular comments. That will be my practice here at SC4D as well as I move from the more-or-less freeform period that we've been in to a far more organized and structured...
...yeah, right- in whose lifetime?
... format that I would intend to complement and enhance the presentation of 3RR as a truly collaboratively developed region. |
I will be developing uniform titles for particular types of posts (like WGM) and "look-and-feel" presentation attributes that I hope you will find to your liking. If not, please never hesitate to let me know in a comment or PM.
So, without further ado...
Notes and Asides
Anonymous readers have asked, "Why linkies?"
As I have answered before, "Why not?"
I throw in links to things that strike my fancy as I write, sometimes to a specific website, but most often to a Wikipedia [linkie] (http://www.wikipedia.org/) (...well, there you go...) article that seems on point. Love Wikipedia or hate it, and some do, it's one-stop-shopping for web info on just about anything, and its information is available in just about every member's home language. That last, by the way, is important to me in placing links as well. I know that English is the "default" language here, but that it is not the first language of many members. Expanding from that, I also know that I have developed a set of life experiences and frames of reference that have been by-and-large formed by a lifetime spent in the United States. I don't have any idea whether, for example, Rocky and Bullwinkle [linkie] (http://en.wikipedia.org/wiki/The_Rocky_and_Bullwinkle_Show)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F9440%2Frockyandbullwinklefz8.gif&hash=2a42993e578ab83c269b806b822c8ffeeb934a35)
have ever been sighted in Portugal, so I'll put in a linkie when I refer to "moose and squirrel" or upsidasium. Hopefully, this helps folks understand what I'm thinkin' about here who don't necessarily share common "mental furniture" with me.
* * *
For some reason, folks continue to ask, "Who are you?"
The short answer to that question is here [linkie] (http://sc4devotion.com/forums/index.php?topic=83.msg2576#msg2576). I suppose there's a longer answer, but why don't we let that just come out as we go along. As for what's in the post you just read if you followed the linkie, I will tell you that every bit of the information you see there is true, or at least as true as that stuff they're saying about wouanagaine [linkie] (http://sc4devotion.com/forums/index.php?topic=238.0).
With respect to the "Introduce yourself to the SC4 Devotion community" thread [linkie] (http://sc4devotion.com/forums/index.php?topic=83.0) that the above info about me is posted on, I'd encourage everyone who hasn't done so to unburden yourself of a little personal info there. It's great to have some sense of who your neighbors are. The thread's also a good place just to stop back by every so often and read about all the new members who've posted there since you did. We're up to over 500 folks here, and I, for one, would hope to consider each of you a friend with whom I share a common interest in a great game.
* * *
While I'm in generic question answering mode I'll hit a few others...
"Hey, you're a lawyer- can I get some free legal advice?" Well, in my considered opinion free legal advice is worth exactly what you pay for it. All kidding aside, I'm here not because I'm a lawyer but instead because I love to play SC4 and to be in the company of other folks who do as well. That said, if you have a burning question about some aspect of the law that you just cannot restrain yourself from asking me- shoot it to me in a PM. I'll tell you up front that the likely advice you will get is, "You should talk with a lawyer about that," which is a gentle hint that the best person to provide you with some assistance is the guy or gal down the street (or, if you're living in some paradise like Micronesia [linkie] (http://en.wikipedia.org/wiki/Micronesia), down the beach) who has a handle on the law locally.
That said, to the extent you have something to say about the laws of a particular SC4 region, I'm happy to throw in my 2 cents worth there any time.
***
"Why are you calling me by my first name?- I hardly even know you." Well, that one's easy. Aside from the fact that I think friends, by definition, probably ought to be on a first name basis, I have found that nics such as, let's say, "NebuchadnezzarsKid463xy19" are somewhat, shall we say, cumbersome and stilted to use in any reasonably normal sounding informal discourse, especially in PMs. LikeQuoteHey, NebuchadnezzarsKid463xy19, great use of Andreas Roth's cow patty plop [linkie] (http://www.simtropolis.com/stex/index.cfm?id=16210)! Can't wait to see more of The Farms of Manuria.
I'd rather just have it be Jim or Jane or Jorge or Johanna...well, you get the picture. That said, if you don't want your first name or another short nickname used by me in addressing you- let me know. I'll stop (and won't give you a hard time about it). One's name, at the end of the day, may be all that is left- it's an important possession and you have every right to set expectations about how others use it. Me- I'm David, and you should feel free to call me that anytime...
and, oh, NebuchadnezzarsKid463xy19, if you're out there and since I don't know your first name, can I call you Neb for short?
* * *
I have many more Notes and Asides to post, but let me move on now to some responses.
* * *
Emil (emilin - Developing Islas Gemas (http://sc4devotion.com/forums/index.php?topic=261.0)) asked on 1/24QuoteWhy not use Trolcas dirt road mod (preferably in jeronij's extended version with diagonals)? I think that concrete roads are rather unrealistic in farm fields alltogether. In jrj's version there are also some nice road transitions that will make the intersections look smoother.
Agree completely as to the better appearance. The problem is that their use result's in sidewalks in rural areas, which is not acceptable as far as I'm concerned. I started a thread about that issue here [linkie] (http://sc4devotion.com/forums/index.php?topic=141.0) and plan to post some updated thoughts and what I have learned over the past few weeks over the coming weekend. There is some hope...
Emil also noted on that dateQuoteMost of the farms you've plopped look stunning, but some show a disturbing repetetiv pattern from afar.
Also agreed. The fields have the same issues as many of the rock mods- because they are composed of small screen areas of the same pattern, the interpolation of the image that results as the viewpoint is backed further away leads to an easily discernable overall pattern. There is definitely hope here. First is that my larger lots were the result of a few moments of simply packing props on a lot- moving them around and/or making the lot larger may well help some. More important is that I have learned from barby (barbyw - General Purpose BSC Lot Goddess) that the BSC part of the Farming EP is being updated. I asked if I could provide some input and she graciously said please do. So, I certainly plan to do that, and adjusting the prop size a bit to eliminate the situation that causes the pattern is high on the list of suggestions.
Emil, thanks so much for commenting here. Developing Islas Gemas (http://sc4devotion.com/forums/index.php?topic=261.0) is off to a great start, and I look forward to appropriating learning from..
...Yeah, that's the ticket [linkie] (http://en.wikipedia.org/wiki/Joe_Isuzu)...
...some of your ideas and work for use at 3RR.
* * *
Kalanc6 asked on the 24thQuoteCould you post some pictures of your industrial areas because I am learning how to create my cities and I am having some trouble making my areas look realistic!
Uhhh...kalanc, my friend, come on over here. Closer...closer.
Now, I'm going to whisper this for your ears only because I don't want too many folks to find out...ready?
...3RR doesn't have any industrial areas, at least not yet.
It's a great question, though. I refer you to check out the work of three masters of creating SC4 industry- jeronij, AleKing and emilin. Start there here and in the CJ forums at ST. There are many others who do great industrial areas, but you can't go wrong looking at the work of any of these three.
I note that such industry as ultimately does come to 3RR will likely come in through the work of a contributor.
* * *
n.b.: (1-26-07 10:00 a.m AST GMT-9) Posting as I go- this will be a long post put up over the course of January 25-26, so if you get to this message at the bottom of what you've read, please check back later for updated content. DE
Hi David,
Nice to see you have completed the migration from ST to SC4D ... a wise decision if I may be so blunt to add.
As you already know I have been in awe of your work for a long time. Although I don't respond a lot I do visit 3RR very often and enjoy watching the great work you have done. Therefor, with certainty, I will also visit the Region here on SC4D ... and will try not to be a lurker too much.
E.
Just goes to show that grand really goes with your grandfatherness. I need to reread this, treat it like a text book on how to play this game!
Hehe, you're right, some of the things you sometimes write about or mention, if there wasn't a [linkie] I would never guess or understand what the hell you were talking about. Even with all the knowledge I have from the Shakespeare language, it's impossible for a Portuguese to understand everything. ;D Thx David for all those linkies. :thumbsup:
David, (Yes, I know I can call you that here. LOL)
You might or might not recall some of the conversational postings I made over at ST. I am referring to the ones where I said 3RR was like a home to me. Well my friend, that last post was like you just handed me a hot toddy [linkie (http://www.drinksmixer.com/drink4355.html)], put a log on the fire, and bade me sit upon the comfiest chair [linkie (http://people.csail.mit.edu/paulfitz/spanish/script.html)]. (Hmm, Noone was expecting that!) But seriously I have once again been welcomed home. Thank you my friend.
---Gaston
Quote...And just generally try to keep 3RR a conversation about SC4 rather than a lecture.
If my college professors presented information half as interesting as you have here, I'd be a Rhodes Scholar. I do look forward to seeing how you address some of the comments brought up by everyone here, because I see it as more of an opportunity to learn and a chance to delve deeper into your thought process.
Also, I agree with
Gaston in saying that you've made me feel very comfortable here. 3RR has become a welcome distraction from the trials and tribulations of real life and I thank you very much for that.
Take care,
Dustin (You can call me by my name anytime you want!)
well David, you made me read all 14 pages of the introduce yourself page.
I found out that I have never submitted myself there. So here's: NikNik (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=83.msg7820#new).
Thanks for the little history tour on 3RR. nice to see those old region shots again.
Have a great weekend, mine will begin inless than 3 hours.
Nik-Nik
Hi folks- hey:
I've had some completely unexpected issues arise yesterday evening and today that are occupying my time. I really want to get back to the ongoing WGM post but, in the meantime, here's some content from 3RR-ST that will help fill the time.
* * * We're going to leave the Chicago area seeking some answers...
...but first I need to undertake a labor of love. For those of you who will bear with me for a minute, you might gain some insight into the basis for my SC4 jones [ linkie ].You now know, if you've followed 3RR for a while, that I love freeways, I grew up in the Chicago suburbs, I collected (and still have) a large number of roadmaps from the 1950s-70s, and I'm a really, really nice guy...
...no- the last can only be inferred...
...okay, so the very, very perceptive among you will know that I'm a really, really nice guy. Whatever. Anyway...
Let me put these things together for you a little bit more.
As a kid in the late 50s and early 60s, I felt pretty underprivileged. Every summer most of my friends would take these great road trips. My best friend Jay Rogers would always drive with his folks, for example, to Florida. Other friends would hit the road and go to the east coast, or California, or to some big national park out west. To add insult to injury, my grandparents (my mom's parents) would do the same thing. Trips to Minneapolis some years and Seattle in the others (I had no idea at the time, of course, that my grandmother was going to clinics for yearly cancer treatments). Always by car. Always to somewhere that sounded incredibly wonderful. Always to somewhere that I knew I'd never get to...
...because the only place my parents, brother and sister went to over those years was to Wisconsin. To Manitowish Waters, Wisconsin [ linkie ], to be exact. And we'd fish...
...fish, fish, fish, fish, fish...
...the whole week my dad had for vacation, then we'd drive home. Oh, I'm exaggerating a little...one year we drove to the Boundary Waters area [ linkie ] in northern Minnesota...and fished. Another year, we drove all the way to Manitoulin Island [ linkie ], in Ontario, Canada...and fished. Or rather, my family all fished. I only pretended to fish. What I was really doing was thinking about the great time Jay was having driving back and forth all the way to Florida and while he was there. And about California. And Seattle. And Maine. And Yellowstone National Park.
And I'd ask my friends and my grandma and grandpa to bring me back one thing from their travels. Road maps! And they did.
I wound up with road maps of most every state, Canadian province and major North American city. Road maps from oil companies, many now long gone, that I had never heard of: Chevron, Esso, Sohio, Sunoco, Union 76, Utoco, as well as from some I had: Standard, Mobil, Cities Service, Enco, Shell, Texaco, Phillips 66. I treasured every one of them. I'd get a new trove from some returning traveler, and stay awake for hours at night with our family's "for emergencies" flashlight smuggled under my bedcovers tracing my fingers up and down those thin red and blue lines. I'd marvel that many U.S. highways out west were still marked as gravel roads. I'd plot the paths of the still mostly proposed Interstate Highway System and think, in the ignorance of youth, how great it would be not to have to drive through all those little towns or wind from here to there and back on roads that didn't seem to share my sense of urgency about getting from point "A" to point "B." I traveled untold hundreds of thousands of miles in my head, and was a source of constant amazement to my parents, who just couldn't figure out why their nine year old child could give turn-by-turn directions to visitors to our home they were chatting with about a planned trip to Omaha.
And those journeys always started close to home...


...because within just a few miles of where I lived were some of what I considered to be the greatest roads in this country.
It all started with U.S. Route 6. My lucky number, my favorite road of all. The longest US highway: Provincetown, Massachusetts on the tip of Cape Cod [ linkie ] all the way to Long Beach, California (I never acknowledged the action of the California DOT in arbitraily chopping off the last few hundred miles and ignomiously EDIT: ignominiously (Woo Boy- missed that one!) terminating 6 at Bishop in 1964- they never asked me). 6 ran just a few miles south of where I lived. I was convinced that I knew a better route through Illinois- one that would have taken it down Warren Avenue at the end of the block I lived on, but I was, again, only 8 or 9- nobody wanted my opinion about that, either. Another thing that was great about 6 is that it was at the end of the block, runing on Ridge Road, from my maternal grandparents' home in Munster, Indiana. So every few months I could just walk down the street, set foot on it (minding the traffic- the drivers of which I'm sure thought I was nuts), and be carried away to Cleveland, to Denver, to New Haven and Providence, and to L.A.
Then there was U.S. , a few miles to the north and east of Downers Grove. Running east, it took me to Detroit, and west to the wilds of Montana, and later (maybe in some Karmic swap for chopping off 6 at Bishop), on to the coast in Washington state, crossing Idaho along what I mistakenly then though to be "The River of No Return" I had seen once in a movie. U.S. 12 was cool because it went through the Wisconsin Dells area [ linkie ], which I thought to be most definitely cool. U.S. , also a few miles to the north and east, started in my very own (at least I considered it so) Chicago and wound up, having grazed the mysterious Devil's Tower [ linkie ] on the way, at Yellowstone Park [ linkie ]. U.S. , Lake Street, followed the course of 12 around the outskirts of Chicago. It was the second, with 6 and U.S. 30, of the three coast-to-coast US highways running within a few miles of where I lived. It would take me, to the east, to Toledo, and Erie, Pennsylvania, Albany, New York, a few miles north of where my daughter Liz would graduate from college about 40 years later (R.P.I., 2005), and wind up in Boston, where I imagined Paul Revere riding along its predecessor 200 years before. West, 20 was what I imagined to be the quintessential great plains route- miles and miles of two lane, straight as an arrow, rising and falling over long low hills out into a distant sunset. 20 somehow survived being "killed" by its transit of Yellowstone (every other numbered highway goes in and, just like the Roach Motel [ linkie ], never comes out. From there, on to the beautiful Oregon coast, where I pictured 20 arriving, still full of energy from its brash, direct trip across the country, and finally only stymied by the indescribably wide Pacific Ocean (I didn't see an ocean until I was in my 20s, and grew up with concept of the Great Lakes [ linkie ] as being vast beyond imagining). Just a few miles to the south ran 20's even numbered companion, U.S. . From Atlantic City, my concept of which was formed by the board game Monopoly [ linkie ], through Philadelphia, Pittburgh, and then across endless miles of midwest corn fields past my hometown and out to Omaha, 30 was only second to 6 in appeal to me. It was the route my friends who went east for the summer said their dads swore by. Plus, it had all sorts of alternates in the Chicago area, which I thought added somehow to its importance. Once past Omaha, I imagined 30 as a sort of paved "Oregon Trail" [ linkie ], passing forts and indian villages and all sorts of other Westernalia on its way through Portland, Oregon to the Pacific coast at Astoria. I was always bothered by the western ends of 30 and 20 getting switched (20 ends at Newport, Oregon, over 100 miles south of 30's western terminus), as 20 isn't supposed to run south of 30 under the US highway numbering scheme [ linkie ]. Once again, nobody asked me. U.S. was the route closest to home: Ogden Avenue, a four lane road about four city blocks north of my house. Pull on to Ogden and drive east to the foot of Buckingham Fountain [ linkie ] in Chicago, where I still remember the old "End 34-66" road sign, marking (what else) the common eastern terminus of 34 and U.S. 66, of which I will say more in a minute. To the west, 34 didn't have to do anything other than pass through Rocky Mountain National Park [ linkie ] on the way to its western terminus at Granby, Colorado to be OK in my book. Actually, I always saw 34 west of Chicago as a sort of lesser alternate to 6, as it paralleled the latter usually a few 10s of miles to the north or south all the way out to Colorado. Furthest away from my home was U.S. , paralleling the shore of Lake Michigan as (what else?) Lake Shore Drive in downtown Chicago, having swooped down from Michigan's upper peninsula from the mysterious and (in my mind, anyway) perpetually fogbound Keweenaw Peninsula at Lake Superior [ linkie ] through Milwaukee, and then on south to Miami, Florida, spawning all sorts of odd-numbered progeny (U.S. 441 and 641, for examples) along the way. My mind vacation travels down 41 would take me through Nashville and Chattanooga, Tennessee, which for some reason I always thought was more or less the area that was the geographic center of the U.S. Civil War [ linkie ], then Atlanta, Georgia, and finally through the Florida Everglades [ linkie ], where I imagined alligators lying in wait at every pullout for the occasional incautious child.... U.S. , which ran north-south about 6 miles east of Downers Grove on Mannheim Road multiplexed with 12 and 20, always seemed to me to be U.S. 41's evil twin Skippy [ linkie ]. They both start up at Lake Superior, but 45 doesn't quite make it onto the Keweenaw Peninsula, and then sort of meanders south through Wisconsin, missing along the way anything significant. It skirts Chicago, then heads south, where about the first interesting place it gets to is Tupelo, Mississippi, birthplace of The King: Elvis Presley [ linkie ]. It finally makes it to the Gulf of Mexico at Mobile, Alabama. My 60s era central United States maps show 45 as a blue highway [ linkie ] down its entire length. Nowadays, I'd take that as a virtue. U.S. ran, with 6, 30 and Alternate 66, through Joliet, a then run-down town to the south and west of Downers Grove known for little more than being home to the exceedingly grim Stateville Penitentiary [ linkie ], and being the place from where "Joliet" Jake [ linkie ] derived his nickname. 52 was probably, after 6 and 30, my third favorite of the time, for a number of reasons. First is that it ran, before the bypass was built, a block from my paternal grandparents' home in West Lafayette, Indiana as Northwestern Avenue (my grandfather was a professor at Purdue University just down the street). Second, 52 is the odd-duck of major US routes, in that it is the only one to travel any appreciable distance from northwest to southeast. 52 cuts across the United States from the Canadian border (Saskatchewan Province) to the Atlantic Ocean at an absolutely relentless 45 degree angle for most of its length. It exercised, to the northwest, an inexorable pull on me that I truly believe has something to do with me being here in Alaska today. To the southwest, it took in Cincinnati, Ohio, Winston-Salem, North Carolina and finally Charleston, South Carolina as places along the way. It is probably the route I would most, if I could take the time, like to drive the length of today. U.S. is another diagonal route, this time from northeast to southwest. It was also (no longer- thanks for nothing, ILDOT) another road that had its terminus in Chicago. I always considered it, much like 45, sort of an inferior analogue of another nearby route, this time U.S. 66. They (54 and 66) both started in downtown Chicago, both headed southwest out of the city and across Illinois toward the land of renewed hopes and dreams full of energy and promise, then along the way something happened to 54. Where 66 wound up, after triumphantly crossing seven UPDATE: eight (sorry, Kansas, forgot about that 13 mile stretch) states and winding up at the Pacific Ocean in Santa Monica, California (I mean, who wouldn't want that?), 54 sort of just lost altitude and ultimately nose-dived into the muddy Rio Grande River at El Paso, Texas. Along the way, it missed Dodge City, Kansas [ linkie ] and just about anywhere else that would have interested a nine year old. Given a choice, who would have followed this dog of a highway on a trip west? Having now lived in El Paso and driven some distance on its westernmost stretches, I grew up to belatedly give 54 the respect it deserved all along.
Finally, there's

What can I say- just a few miles south of my boyhood home. Read the article [ linkie ]. It's all true.
I'll never be a kid again. I'll never again be able to look at a new map of a state I've never been to (I've now been to all of them) and spend hours in my mind traveling up and down its roads imaging what might be here and what might be there and what might be around around the corner if I was to turn left or right. The mystery is all gone from my real world. It's all mapped and known.
SC4, on the other hand...
Thanks for reading this.
Later. |
* * *
Have a great weekend.
David
David, loved your last post. Loved it, loved it, loved it!
We share a passion for highways and their history.
I must admit, the Canadian highway system (at least out west) does not share the amount of history and development of it's American cousin. So I have spent endless hours pouring over maps from both countries. I love to see the way the highway systems have developed. I too have collected maps, most dated since the late seventies though.
My wife and I have travelled mostly by driving (6 provinces and about 25 states). I just love discovering little spurs that were original paths the highways took. Often they lead back to the existing highway a few miles down the road. They are always an interesting distraction, more than worth the extra time they take.
That is a great shot of an older Chicago road map, btw.
Gotta run; gonna re-read that last post of yours again &apls
Phil
It's 1:47 am as I start writing this (I say that because I'll be off to bed soon) and I'm catching up (at last) with 3RR here at SC4D. I used to be an avid 3RR lurker at ST, but was always intimidated by the wealth of information and updates from you that I never really took the time to fully educate myself on the inner-workings and intricate details of this marvelous work of art! I can honestly see the passion and enthusiasm reflected from your work and I absolutely love it.
I am now at page 7 and just finished with the "A Field Guide to the Trees of Three Rivers Region: Deciduous Trees," and I had to stop and start typing out my reply. ;D My boyfriend, studying BioTech and taking Botany and Zoology as subjects (he's going into plant genetic engineering this year), loves the fauna and flora of this planet, and so do I (in a more non-scientific way), and this made me think of him. (Not that I think you would really like to know that. :P) I love it when he "educates" me on the scientific classification and intricate details of plants and we've had many a discussion about the Plant Kingdom, myself being an eager learner. I do know my fair share, which I picked up in my early years of being fanatically pre-occupied with nature (growing up in South Africa and all that), but nowadays it has been more of an aesthetic appeal with me focusing my attention more on the social sciences. I'm digressing...
So, I found that very interesting and commend you for taking the time and going through all that effort to "educate" me and the others here. :thumbsup: And for reminding me of the love of my life at this lonely hour of the morning. :P
I for one love the information that you provide, as that is what really draws me to a CJ - the added info and not just über-photoshopped in-game shots, although that has its merit too. #stsfd·
But let me stop polluting this marvelous piece of work of yours with my useless rants, and head to bed for a while. :P I'll be back in the morning to continue indulging in this MD. ;D
EDIT: So I did actually finish catching up on 3RR here at 2:54 am. I just couldn't resist. In conclusion I have to say that I love your work and will definitely be keeping up with it, now that I've finally caught up and do not feel as intimidated anymore. :P
Thanks for a masterpiece, and for sharing it with us. &apls
Regards,
-M-
Whooo-boy, golly! That's more than I've ever read about maps in one sitting. You are one fascinating storyteller, Mr. Edgren. While I know the main point of the narrative was about maps, I must admit I got stuck in the first part when you told of fishing as it made me think of my childhood. I, too, came from a family of fishermen (I think my father was sorely disappointed that neither of his daughters ever developed an affinity for it). I can remember summer vacations driving (yes, we did get to drive* - not rubbing it in, but merely stating fact) from wherever we were living in California at the time to Idaho (Jerome (http://www.ci.jerome.id.us/), to be exact ... gad now you have me doing the linkie thing) to spend 4 weeks with my dad's parents, the bulk of that time going ... yup. Fishing. Although I could never get the hang of using live worms, I did enjoy threading Velveta cheese, salmon roe (red) and a miniature marshmallow on the hook. Anyway, I mostly forgot about those trips; thanks for bringing them back to me. hmmm, so I know I came over here for something else, tho .... what was it?
* Driving with my father was an experience all by itself. Since my mother never got her driver's license, my dad did all the driving. And my father's idea of driving was to get from start to destination as quickly as possible. We would leave the house at o'dark 30 and drive and drive and drive until we needed gas. Bathroom stops? When we got gas. If it was really, really, really urgent, my dad would pull over to the side of the road so we could relief ourselves. I can't vouch for Jay Rogers' experience, but I can tell you, it wasn't all it was cracked up to be.
Quote from: vab423 on January 27, 2007, 03:56:26 PM
* Driving with my father was an experience all by itself. Since my mother never got her driver's license, my dad did all the driving. And my father's idea of driving was to get from start to destination as quickly as possible. We would leave the house at o'dark 30 and drive and drive and drive until we needed gas. Bathroom stops? When we got gas. If it was really, really, really urgent, my dad would pull over to the side of the road so we could relief ourselves. I can't vouch for Jay Rogers' experience, but I can tell you, it wasn't all it was cracked up to be.
Vab/Vicki, we've got to stop channeling each others lives!
Although, I must admit, my sisters and I didn't have to fish, my brothers though were right there with Dad (and one time it was really a good thing as George fell in, hmmmm, what was the name of that river, well any way it was really fast, and Dad (who was below him on the river) caught him with his fishing line which slowed George down enough to let Dad grab him. We always drove (up at o-dark 30, eat breakfast and on the road! - I did my best to sleep or read through it), and camped (I HATE camping!) but we never got out of California until the 60's when we went to Washington for the Worlds Fair they had up there, never did get into the Space Needle (I don't no how to do links folks, look it up). My mother got an 8mm camera that year, we thousands of miles of film showing sunsets! That was the last year I went with them, as a teen it was wwwaaaaayyyyy below my dignity to go camping with my folks anymore!
I was rather annoyed with the DOT when they did away with Route 66, dreams of a Corvette and adventure and all that you know......
I absolutely love what i have seen here so far David, it never stops giving informative tips and definately has its own unique character to it &apls I always seem to have a heap to say until I actually start the comment then I'm stumped for words %confuso
Catch ya later mate :thumbsup:
It seems that we both share the same affinity to maps. Every year, my parents buy me the newest edition of Rand McNally's Road Atlas, and for some reason, I am captivated by it for hours! Lately, I've been trying to collect maps of major metro areas since I tend to gravitate towards urban areas. Anyway...it was great to some of the archival content and I look forward to the next update!
Deja vu.
I've seen this post before... :P
Still a good one, nonetheless.
[edit] Just wondering: did you ever reply to [this post] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=112.msg6499#msg6499) a while ago? I didn't find out what you had thought about it...
Well, I hope you don't mind that I'm posting here again. I would rather like to become a 3RR regular. #stsfd·
I was looking at the site statistics (available here -> click! (http://sc4devotion.com/forums/index.php?action=stats)) when I noticed the following:
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My affinity for statistics is only surpassed by yours, but I'm digressing (yet again :P)...
It appears that 3RR (as of 13:00 / 1 PM SAST (http://en.wikipedia.org/wiki/SAST) (UTC / GMT +2), 28 January 2006) is the most popular non-forum game thread, the most viewed thread, and member dedgren is also the third most online user. :D
I would like to congratulate you on your MD's performance! &apls &apls
Anyway, looking forward to the next update.
-M-
Quote from: Shadow Assassin on January 28, 2007, 03:05:07 AM
Deja vu.
I've seen this post before... :P
LOL yep. I have seen it before too.
Me trying to be a smartass I tried searching ST for this post. So what did I get:
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F948%2Fstcrashhf4.jpg&hash=9ff4e2d5edbee6e8d7fe6eed2982740ffb3ce044) (http://imageshack.us)
Serves me right I guess.
Anyway, it is a good idea to post it again here.
Nik-Nik
Well, I get to be an Administrator today...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F9097%2Falertlightel9.gif&hash=71c7fee90f0bff09a430966f3813971eed00a894) dunnn-dah-dah-da...![linkie] (http://en.wikipedia.org/wiki/Dragnet_(theme_song))
Let me start here first. I was granted admin privileges by the management...
...thanks, jeroni!
...for a specific purpose- to move 3RR-ST off of its former home and over here to SC4D. Certain aspects of the move require admin privileges. We found, however, that the site software doesn't support having different flavors of Administrators. You either are one or are not one.
Now, I'm a pretty easy-going guy, and I'd really like to spend my SC4 "quality-time" doing what I like doing best- in no particular order:
- Playing SC4
- Authoring this MD
- Enjoying the rest of what SC4D has to offer, and
- Interacting with my friends here- i.e.: you.
Note my very purposeful use of the word "friends." You who take the time to stop by this MD, as far as I'm concerned, are such. With friendship goes great privilege- If you ever come to Alaska, you now have a place to hang out, office facilities available if you would need them, camping equipment you're completely welcome to borrow and someone who's always willing to go to lunch, and even buys sometimes.
Even if you don't peruse 3RR, but are here on SC4D, you are a friend as well. I also have many friends back at Simtropolis and over at Peg's site, although a large number oi them have done me the really great honor of checking out SC4D, and then sticking around and becoming members.
I really had a concern, then, because of my fear that becoming an Admin, or more specfically my having, every so often, to become involved in some troublesome situation in my capacity as an Admin, might run counter at some point to maintaining all those friendships. In short, folks, I'm looking for you to understand that being an Administrator has the potential to impact the way that I might be dealing you from time to time.
As a person entrusted by jeroni with a degree of authority, I have a constant obligation to enforce the rules he has set out. They are very straightforward and are plainly stated here [linkie] (http://sc4devotion.com/forums/index.php?topic=7.0). Those are rules that, no matter what, I will always put first in having to deal with a situation. A related point, or a corollary, if you will, is that it's not my job to make the rules, so I won't. In other words, if I ever have to say, "that's a rule here" you will know that I'm not just being arbitrary, or making new rules up as I go along.
You, my friends, are obligated at SC4D to follow the rules just as I am obligated to follow the rules. Nobody gets a "free pass" or special treatment here and nobody should expect one. If I violate a rule, I know that my action, given that, is at my own peril. I don't expect to be excused because my MD is popular or because jeroni has allowed me to become an Admin. You should not expect to be excused, either, for whatever reason I point out here that ignorance is no excuse. When you became a member of this community, you implicitly agreed to observe its rules. If you haven't read them, here's the link again [linkie] (http://sc4devotion.com/forums/index.php?topic=7.0). Remember, just because they don't post the speed limit every 50 feet/16 meters doesn't mean that there isn't one.
Ohhh-kay...that was pretty heavy duty. Let me move on to some suggestions that will help you help me keep our friendship intact. These are also in no particular order, but they will give you some insight into how you can expect me to act in specific situations.
- Act like the mature person of integrity that I know you are.
Notice I didn't say, "act like an adult." That's because I've seen how a lot of adults act. I further know that some of you are not adults...
...generally because you've let us know your age in a post- the quality of commenting is usually so high here that it rarely gives insight into anyone's age...
...and I think it is unfair to ask you to act like something that you are not. Everyone, however, can exercise maturity and maintain integrity. Acting maturely, by the way, does not mean you need to be deadly dull. Be funny, be wry, use hyperbole, even be silly in moderation- but be those things in pursuit of a point, and you'll be fine. Having integrity means such things as that you don't share the contents of private messages in "public," set up multiple user accounts and names or downrate a member's MD or forum topic just because he or she didn't reply to your last comment fast enough.
- Do not complain about other members here or other SC4 fansites in public.
As for how you deal with other members- if you have an issue with one, at least up to a point, don't air that issue in public- PM the member and sort it out. If you can't, get over it. It's not like the member in question is in the cube next to you at work or in your carpool. If the issue is one where that manner of dealing with it is not appropriate, PM me, or PM jeroni. I, for one, have zero tolerance for people dealing with others in an abusive or mean manner. It's just not appropriate here, ever.
As for other sites- It's common knowledge that I brought my content over here from Simtropolis because of certain issues I had with the way things were there. That said, I will never complain about, make fun of or otherwise "bash" ST in my MD or in any other forum thread comment. If I have anything to say other than something ranging from neutral to completely positive about ST or any other SC4 fansite, I will go there and say it. Extending that to you- don't bring your issues with other SC4 sites here. If you have a problem with one, go use its bandwidth to air your thoughts. We really don't need gossip or sly innuendo about things going on at other sites here, either. If you really just cannot restrain yourself, PM another member (not me, please) and share. I will intervene, though, if I see that sort of thing working its way out into the forums.
Finally, although I could go on
- Do not start or participate in "flaming."
Among the site rules, jeroni has one that sets out he expectation that you will be critical of the things you see and read here. It is expected both that you have an opinion about what is here and that you will, if appropriate, voice it. Being constructively critical, though, is the key. Let me give you an example. I can say about me, as a matter of true fact, "dedgren can't BAT for poop." You, however, cannot. You can only voice your opinion, based on what you see, in saying, "dedgren can't BAT for poop." Now, my self-acknowledgement of this state of affairs helps me (in some small, sad way- as Dirty Harry [linkie] (http://en.wikipedia.org/wiki/Dirty_Harry) once said, "A man's got to know his limitations."), yours does not. It's simply your assessment and potentially quite hurtful...
...on the other hand, you could say, "dedgren admits he can't BAT for poop," and be just fine.
If you are going, in the exercise of criticism, to point out a deficiency or flaw or weak point in something created or posted by a member, then, do it in a manner that leaves it clear that such is not an observation about the member him or herself, do it in language that demonstrates maturity (see above), and, if possible, propose what you think might address the issue you point out. There is nothing that warms my cold little heart so much as to see one member completely out of nowhere helping another member sort something out or improve a skill.
* * *
Well, now I've got to do what I came here to do in the first place. I need to let my friends Nik-nik and Serkanner know that the Simtroplis references (Nik's ST screenie and Serkanner saying I had made a wise choice to leave ST) they made in posts on my MD were not necessary, and that similar sorts of things in the future shouldn't be repeated. I'll note that I'm doing this out in the open and that I will continue to do so in the future, so that everyone can see where I draw the line and so that there is no sense that I might be favoring anyone.
I have what I think is a great post in the pipeline and will thus close this one so as not to mix apples and oranges.
Later.
David
Hello Mr. Admin... :satisfied:
Wow, you're becoming quite the big shot! I'm impressed! And all this from the barren wilderness of Alaska, were you can only dream of finding some decent poutine (forget McDonald's it's nothing, it would be like comparing Kool-Aid with a bottle of 1966 Chateau Gruau Larose!) but then again a chilled glassed of Cherry Kool-Aid on a hot summer day!!! Sorry I shouldn't talk about chilled, having seen the recent pics of your backyard!
But again I disgress and some admin might chastise me... yikes! &mmm
I came here not to tlak about your nomination, which I approve by the way (some subtle sucking up here...), but rather to comment on something you said on your (very good.. no it's not sucking up I really think it was good!) where was I??? Oh yeah! your very good, was I saying, roadmaps monologue! you said and I quote "I'll never be a kid again..." weeelllll.... allow me to disagree, or rather to point out that you never ceased to be a kid at heart, and to support my argumentation your honor (sorry just couldn't resist!) I'll point out all the fine (OK OK that may be construed as sucking up) humor and banter that is present in all your post! Even the serious one you just made!
Anyhow we only have to look at your face (I saw your pics in the introduce yourself (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=83.20) )forum! Anyone can see that the beard is only there to hide your kid face!!! and besides I never trusted bearded men! You should look at my pic (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=83.280) and you'll see how serious I look!
So to sum it up...none of this was really serious, I was just looking for a pretext to salute you and to wish you a very good week my friend!
Take care
John
So, after my last post I feel like Dr. Jekyll and Mr. Hyde [linkie] (http://en.wikipedia.org/wiki/The_Strange_Case_of_Dr_Jekyll_and_Mr_Hyde)...
3RR reached 300 comments this morning at a little before 3:00 a.m. Alaska Time (GMT-9). We're now just a bit into our second month at SC4D and we're running well ahead of the rate of comments we had during the same initial period as 3RR-ST, where it took us just under four months to reach that point. So thanks very much to you- after all, they're your comments, and I know that there are many other great places here to spend your time.
An aside- for those of you who continue to read but not comment, thanks so much as well. We've seen over 1,000 page views a week the past two weeks. That's about one every 10 minutes...24/7! It is very rare for me to stop by and not see a guest or two, sometimes three, up on the little "who's here" bar. Lurk if you will, it's OK by me, but I'd be pleased enough if you'd become a member to split the cost of joining up with you...
So who got us to our 300th post? Why, it was none other than my old friend Shadow_Assassin, that mad genius CJer and map-maker from the land Down Under [linkie] (http://en.wikipedia.org/wiki/Down_under). Shadow first posted on 3RR-ST in March of last year and has been back regularly ever since, always offering razor-keen insight and helpful info. Well- welcome, Shadow, to the ranks of those who've become a part of the 3RR landscape
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Shadow Canyon is in the northeast quad of Curtiss Township
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and has the upper stretches of the Little Leaf River flowing through it. You can be assured that it's beautiful- I've been there. So, 'grats, my friend. I look forward to many more comments from you, and will be answering the several questions you have pending shortly.
* * *
Another honoree is our good friend Stephen (exodus101), who gave us the straight poop on Bilbo and the Stone Trolls [linkie] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=112.msg7497#msg7497) after I'd mistakenly said it was Frodo.
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I'm a huge Tolkien [linkie] (http://en.wikipedia.org/wiki/J._R._R._Tolkien) fan- I still can't believe I got that wrong...
Anyway, as I noted here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg7508#msg7508), it's time to induct Stephen into that select group of 3RR Regulars who have caught me out on some point...Stephen, in recognition of your service to the cause you are now designated and forever shall be a duly-appointed 3RR Fact Checker. You are further honored by designation of this waterfall on Concho Creek
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in the northwest quad of Concho Township
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as Exodus Falls. 3RRDOT's posted signs
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and everything. Congratulations, and thanks for being a part of Three Rivers Region.
* * *
As I developed and fleshed-out in my head the idea of Exodus Falls, I thought I'd give you a brief look at the state of 3RR terraforming these days. The following took about 45 minutes, not counting the time needd to shoot and prepare the in-process pics.
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I first dug a small canyon extending Concho Creek up into the rising land in the north of the quad along its western border. I terminated this canyon at the base of a "squared-off" gridsquare that will be where the waterfall lot is placed.
#1
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Please note I've not yet installed a rock mod. I'm building my "Plugins" folder very, very deliberately.
#2
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There's the waterfall. It's the narrowest one of my three waterfall lots. They are no longer available on the STEX- it may be another week or so before they are on the LEX here.
We'll do a little "natural" grading for the creekbed path at the top of the falls. If you can remember that water flows downhill, you'll do alright.
#3
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This pic, btw, is about as heavily "photoshopped" as things get in 3RR. While I love the stuff other folks add, I've just never done that myself...
...but see here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg8482#msg8482)...heh!
In other words, if you see a landscape shot here, that's how it looked in the game (unless there's an obvious arrow on it or something).
There's one of my rapids lots (same deal on the STEX and LEX as the waterfalls) plopped at the top of the falls.
#4
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Here's a bit of brtim2's Edmonton ploppable water [linkie] (http://www.simtropolis.com/stex/index.cfm?id=16095) to clean up the base of the falls.
#5
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The creek and canyon below the falls. We'll be detailing this area in Part 2 of this post.
#6
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Here's some leveling of the creekbed upstream of the waterfall in preparation for the placement of ploppable water. We'll use John's (Darmok) "road tile" technique explained so well over in Anduin Valley Revisited [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=59816&enterthread=y).
#7
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One of the biggest bars to decent looking plopped streams, in my view, is that folks just drop them on flat ground and expect that they'll look OK. The slight valley gives the eye on of the visual cues it needs to see a realistic waterway.
We'll remove a few of the road tiles to make spaces to plop some more rapids lots. Again, the eye sees rapids- the brain perceives water flowing downstream and thus downhill.
#8
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Here come those lots. There's four different ones, so repetition can be avoided.
#9
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Here's the stream plopped in.
#10
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We'll first drop a few of jeronij's large boulders along our plopped stream. These, like the waterfalls and rapids, are in transition between the STEX and the LEX. If you have them, they'll show up in your "Mayor Mode" (no longer appropriately named) "Plant Flora" submenu.
#11
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Only a few of these are needed.
#12
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Next, we'll use the smaller jeronij plop boulders.
#13
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These are also placed sparingly.
#14
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A few large Maxis plop rocks go in next. These can be obtained from the STEX here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=13359).
#15
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They are plopped to break up the "little piles" effect of the smaller jeronij rocks.
#16
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I really think a lot of making things look more natural is breaking up regular or repetitive patterns. A wider variety of plops would help, and I have got my thinking cap on about this.
We'll sprinkle on some small Maxis rocks, which you get with the same DL as the larger ones'
#17
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I spread these back from the stream banks into where the woods will go. Remember, though, that these are not gravel- at a level three view that bright speck of a boulder, which is at least one pixel across, is not any smaller than 18"/.3 meters in any x or y dimension...
...Thank you, Mr. Hawking [linkie] (http://en.wikipedia.org/wiki/Stephen_Hawking)...
#18
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One of the currently available additional plops are cycledogg's fallen logs, which can be downloaded here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=15796) as part of the BSC CP PropPack Vol02. These also install onto your"Plant Flora" submenu.
#19
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These are a matter of taste. They are a bit oversize and uniform and brown, in my opinion, but are better than any available alternative. Anyone writing down a list of to-dos could write down on it approaching c.p. on bended knee and seeing if he'd be willing to revisit these a bit at some point.
#20
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Now come the trees. As I have written elsewhere, I use cycledogg's "subalpine fir" "Mayor Mode" trees along all rivers, streams and lakeshores except for those immediately adjacent to Hotham Inlet, where I use his "shore pines."
Here's the first pass at plopping the firs.
#21
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Some ploppable seasonal deciduous trees follow.
#22
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And a little final fill-in work completes the scene.
#23
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We'll back out to "view level 3" to look at the area we just finished working on...
#24
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...and close up with some seasonal eye candy.
#25
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#26
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#27
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and
#28
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So, next up are the continued "We've got Mail..." and Part 2 of this post, coming to you...
...later. Here's to a great week ahead!
David
Edit: (1-29-07 6:50 a.m. AST GMT-9) Typos and flow.
The troll statues are from a catalog at http://www.lotrfanshop.com/lotrshop/. Looks like nice stuff, if you're up for a bust of an orc in your hallway...
Fantastic! You can learn a lot from TRR! &apls &apls
David,
Congrats on the admin stuff. Jeronij knows a talented individual when he sees one. Maybe someday I'll take you up on that visit to Alaska statement. As you are probably aware I have always wanted to go there. I like that you are revisiting the old tutorials that first drew me into 3RR. I learn something new everytime you post. Looking forward to the rest of the post. I'm on vacation (holiday for those mates from downunder) all this week so I'll most likely be around more than normal.
---Gaston
So David what do you think of the Silmarillion linkie (http://www.houghtonmifflinbooks.com/features/lordoftheringstrilogy/silmarillion.shtml) I really don't have a clue about it but my GF teaches Tolkien one of the local universities here. Yup, she's a doctor! wink wink nudge nudge know what I mean, eh? linkie (http://www.jumpstation.ca/recroom/comedy/python/nudge.html) BTW She thought the trolls were a cute touch.
Hey David,
First off - WOW!! I'm so flattered! I never knew that pointing out an honest and simple error would garner me a place in the 3RR world. My wife will be delighted to know that my Tolkien fixation has finally "paid off!" Nonetheless, I am very grateful in a special way because of my eternal fascination with waterfalls. I was in the North Carolina mountains just last August traipsing through the woods searching for a few secluded falls.
As for the post - Super! I'll undoubtedly use it ASAP to make my own falls (and perhaps dub them something" dedgrenish"). I've always loved your tutorial posts and this one certainly speaks to your various talents.
Once again thanks for the great honor and the more than excellent posts!
-Stephen
First, congratulations to Shadow and Exodus101 for their new claims to fame. Not bad landmarks either. Secondly, in the photo of Exodus falls, is that a footpath behind the falls about 1/2 way up on the left? If it is, then that is a fairly spectacular drop. Your detailed description of the process of constructing the creek is right up there with your usual tutorials (and I assume it will continue to be so as it's not done as I write this). I think that, even though you have done other super-detailing tutorials, this one has something more that I can't quite put my finger on. Whatever it is, I look forward to more of it and I'll blather on about that later.
First, let me extend my congratulations on being appointed an Administrator. The even-handed and diplomatic way you handled the small situation you had to deal with is proof that you shall make a good one! Also, I'd like to congratulate Shadow Assassin and Exodus101 and welcome them into the "3RR Landscape Club."
And the update is great, too! I'm glad to see another terraforming tutorial like the older 3RR ones, they're always a source of knowledge and inspiration. I've toiled with the ploppable water for hours and I cannot seem to get it to look even close to as realistic as you've managed to do in 45 minutes! Your patience and skill are astounding. As always, I'll be awaiting the next update...
Take care,
Dustin
Congratulations! Mostly for reaching 300 comments in record time, but also for being appointed admin. I realy hope it doesn't take up to much of your time, because 3RR seems to really be taking shape right now.
Thank you, also, for the tutorial on plop water. Terraforming is one of the hardest parts of this game (at least to me) and I am huge fan of the way you go about it. And it's very much appriciated that you take the time to teach us mortals. :thumbsup:
Great tutorial David!!! Thank you very much for your helpful posts!!
just a question tough.... here [Linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg4803#msg4803)
you awarded me with my
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but you didn't tell me where it was on the map.... $%Grinno$%
Congrats on your promotion to Admin! &apls I am glad you have revisited ploppable water with a larger waterfall, looks fabulous. Now if I could get mine to look like that...
*stamps feet and jumps up and down* :'(
Wonderful pictures :thumbsup: Great river :thumbsup:
Nice work David, it's always nice to review old stuff and I think the re-make it's better than the original. I would also show some work on the bed of the waterfall, and please, load some rock mod, soon.
Cheers
Silvio
Like Gaston said, you might get some visits next winter ;)
Thats for sure Rayden about the visit i always wanted to learn to snow ski lol
Seriously though David what another ripper of a tutorial mate. You make it look so easy. Congratulations on becoming a Admin. Being in a position like that needs people with alot of maturity, level headedness and respect for others which is what you possess. You are a deadly bloke mate and people who have the pleasure in knowing you personally are very fortunate. I also enjoyed the sequel to the rural lands division very interesting.
Catch ya mate
First of all I would like to say that if anyone deserves, or is able to handle the responsibilities and all that which comes with adminstratorship / admin credentials, I do believe that it would be you. :thumbsup:
Second of all, thank you very much for that "tutorial." It will definitely come in handy in Elytheria Novo as I am always tempted to just plop streams on level terrain. &mmm The stream looks great though, and I can't wait for those lots to be released.
Regards,
-M-
Hi David,
Long time no see. I have been away from anything related to SC4 for six months due to some really serious RL problems but I am slowly getting back. So much to catch up with after this long absence. I was so thrilled to see Three Rivers Region over here and want to congratulate you on becoming Admin. It seemed just apporpriate to post my first post at SC4D here. I will try to catch up on 3RR as soon as I can because I enjoy your style and your tutorials and I need some inspiration now that I'm thinking of getting back to playing again.
Take care,
SandraSim
ahhh good old route14 ;D
Oh, ain't I a tease...
Silvio (Rayden - Rayden's Shosaloza Experiment (http://sc4devotion.com/forums/index.php?topic=103.0)), you get part of your wish.
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Here's a small part of that pic at about 250%.
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Now, when I've just said, "No photoshopping here, folks..."
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Actually, the pic isn't photoshopped...
...I use PSP8 [linkie] (http://www.sharewarejunkies.com/03zwd6/paint_shop.htm).
The pic is softened about 75%, with a few other default soften settings I don't know anything about.
Working hard on some briefing today...back around this eveing.
Have a great day!
David
Hi David,
I'm in the process of reading 3RR from the very start and I'm about halfway through at the moment. I have to say that this CJ is absolutely amazing! &apls The step by step tutorials you make are fantastic and your attention to detail is brilliant.
I've learned how to do a lot of things in SC4 from 3RR so far and I'm sure I'll learn lots more in the coming weeks and months. Also, I've noticed that the personal replies you make to members' questions are very detailed which is also great as I learn a lot from your answers as well.
Anyway, I hope to get up to date with 3RR by the weekend and I'll then start to post here more often.
Keep up the excellent work! :thumbsup:
-sim1234
That's a lot better now. And I'm sure, after you pick the most suitable rock modd to your region, that it will look spectacular. :thumbsup:
Beautiful looking! A great place to visit. &apls &apls
Boy, what a mistake! I take a few days off from exploring 3RR and wound-up having to spend a couple of hours just to catch up. David, you have been mighty busy! When I last came out of the shadows you were exploring quad dimensions, etc... There is simply too much to comment on all that has passed since my last post, so I will simply say thank you for all the beautiful pics and helpful information. (I, too, prefer not to post a simple "Good Job", although I hold nothing against those who do ;) , and may be guilty of this from time-to-time) Now I just need to find a way to stay current with the frequency with which you update! Oh, and congrats on the Admin thing. Who better to enforce the rules than a lawyer?
James
I recently went along to Simtropolis to catch up on what was going on there and to my surprise I learn that you were not continuing your superb work! But to my delight I discovered the link that brought me over here, to not only find your CJ...er...MD but also that Jeroni is running the show as well as continuing his superb and inspirational CJ...er...MD. Now I have another site forum to lurk around in and comment every once in a while (though this is a habit I need to kick).
Your attention to detail and dedication in your work has been impressive and I have to say that you are now one of the few SC4 Sages that inhabit this earth of ours that I can always come to for guidance on all matters SC4.
I salute you sir, and your work. I look forward to many more hours of inspiration, wisdom, and knowledge being passed down to mere wanna-be's such as myself.
Low Light (Lurker Extraordinaire) $%#Ninj2
Wonderful waterfall_pictures!
Hi, Low Light...
Good to have another 3RR Fact Checker
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on board. You should introduce yourself to Stephen (exodus101) [linkie] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=112.msg8349#msg8349).
...yes folks, that is in fact
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Now...QuoteI look forward to many more hours of inspiration, wisdom, and knowledge being passed down to mere wanna-be's such as myself.
I'm going to be blunt here- Oh, piffle!
It's just great that we all get to play this superb game together, albeit in cyberspace. No wanna-be's at 3RR- just friends such as yourself and all the other 3RR Regulars*.
David
*Once again, a 3RR Regular is anyone who has commented at least once...
...hey, we got standards here...
here at SC4D or in 3RR-ST.
* * *
p.s.: Oh, and in a complete moment of brain-flatulence I forget to include Stephen's "Exodus Falls" sign
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in the above-linked post. I've corrected that- I mean, why make 'em if you aren't going to use 'em?
Wow David.
Quote from: dedgren on January 30, 2007, 08:57:57 AM
p.s.: Oh, and in a complete moment of brain-flatulence I forget to include Stephen's "Exodus Falls" sign
A gaseous cranial expultion. From you???? LOL Well we all have um. Hope you are having a great day.
---Gaston
A Brain-fart? That is the second time I heard that. I just didn't think I would hear it from you. :D
-Caleb
Another great update.
Your tutorials really help out and give way to many new ideas I have now and hope to use in my SC4 experimentation.
Thanks for the inspiration. The old road maps are great and I think in an earlier life you could of been a designer of one of those. Your own map making skills are already becoming legendary.
Hey Dedgren,
I was just wondering if maybe you forgot about that tutorial you said you would post last week? Not to bring it up, but I am waiting with bated breath!! Nice work on your updates, your creativity never ceases to amaze me!!
Kalanc69
A member posted the following comment a bit ago. It was graciously withdrawn by him or her about as quick as it was posted, but the point is a very important one, so I'm placing it in this post, sans the commenter's name, for all to read and think about a bit.QuoteWow, I'm not really sure how to respond... Mmmm While I certainly support and agree to follow the established guidelines set forth on this server I have to admit I find it a bit disturbing that we cannot even joke about something that we find a bit perturbing or frustrating to us. I for one have become very frustrated with the associated downtime of one particular server, and while I will not make it a habit of going out of my way to deride it or talk negatively about it I see NOTHING wrong with cracking a tasteful joke regarding my frustration with the current situation. To do as you imply puts a collar on us that limits our productive free speech and freedom of expression. I personally found nik niks screen shot funny and making a valid point about why many people look for other places to supplement their information from that particular server. While we certainly don't want this server to become a den of rumors and complaints, I don't think completely limiting a person's right to express themselves in a positive way is an effective way to deal with any problem. I certainly enjoy your MD, and I will continue to come here to see what creative things you do next, but I must say that your previous message has somewhat "soured" my enthusiasm regarding this server. /sad¬¬
I wrote out the following while the comment was still up, but when I went to post it, the comment was gone. I have by now in fact even forgotten...
...darned old age...where'd I put my Geritol® [linkie] (http://en.wikipedia.org/wiki/Geritol)...
who sent it, but the point remains, so-
_____________________________________
Hi, [anonymous]-
I'll respond to a few points you raised in your just-posted comment. Please, anyone else who has the same concerns as our friend [anonymous] has so eloquently expressed, read as well.
First, I'm not the humor police. I'm generally, if my jokes are any indication, not even a real good judge of what is funny and what isn't. So as far as the broad issue of joking about things that are perturbing or frustrating, as long as it stays reasonable and is otherwise within the guidelines I wrote about here [linkie] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=112.msg8305#msg8305) it's not going to come up on my radar screen.
With specific reference to the "other server" issue, I presume you are talking about Simtropolis. Again, I won't go into my issues with ST- if you want to know about them you can look at 3RR-ST while it's still over there or look up various posts I made by using the "View Posts" link of the ST "dedgren" member info window. That, however, is a topic for over there- not for over here, because to air those issues over here accomplishes nothing. I apply that same reasoning to the posts of others- hence guideline #2.
Why do I say that any reference, even a joking one, made that raises issues with or problems at another SC4 site lacks any purpose over here at SC4D? It's because the focus of this website is on folks who have a passion and dedication for their SC4 hobby: i.e.: playing the game. Now, that can take many forms. It can be creating regions, developing custom content, making maps, doing a Mayor's Diary- you name it, if something is related to playing SC4 with any degree of seriousness, it's something that almost certainly is appropriate here, and something you will almost certainly find here.
What is broken or objectionable or troublesome on any given day on some other SC4 website, though, doesn't enhance playing SC4 even a little bit. Even if you wrap it in humor. The fact that a deprecating joke or reference is relatively innocuous, and I'd put both Nik-Nik and Serkanner's comments in that category, doesn't rescue same from this condition. It's like the equivalent of light gossip, which is gossip nonetheless, and gossip has never done anything of which I am aware to further society's ends.
Plus, once you start, there's potentially no end. An analogy frequently used by lawyers is "how did the elephant get into the room through that little tiny door." The answer is, of course, a piece at a time. Nik's pic might have just been a toenail, but where do you choose to draw the line? After the first three or four such no big deal comments? How does the person who supplies the straw that breaks the camel's back feel when a couple of folks have made comments indistinguishable from hers and yet here you have dedgren in full Administrator mode suddenly barking, "OK, enough's enough." Far better never to let the fire start, than to have to put it out.
A fire is a good metaphor from another perspective in this regard. I never know what might motivate people to comment in my MD. Just a bit ago, I posted what I thought were an interestingly modified map and a nice sign. I also made an offhand throwaway remark about brain-flatulence (on the part of yours truly). Guess what the next couple of posts were about? Most MDers/CJers have had the experience of really working hard on a great update, posting it, and then seeing the next 10 comments be about something completely unrelated that struck folks as funny or odd or otherwise worthy of note. This is just what happens, and the person whose thread it is simply has to scratch the old head every so often, perhaps muttering faintly, "that just bites." Airing ones issues with other SC4 sites, in my experience, attracts folks who want to throw in their own 2 cents, for whatever reason. My approach simply eliminates this as a possibility.
This is getting long, and I'll move through the rest quickly. Not to slight, mind you. I'm happy to continue this with you or anyone who feels strongly by PM at reasonable mutual convenience.QuoteTo do as you imply puts a collar on us that limits our productive free speech and freedom of expression.
Remember that the concept of "free speech" and of "free expression" as rights (presumably under the U.S Constitution) apply only to the relations of the people and their government. To say it gently, speech and expression here, in this completely private venue, are not free. I believe Jeroni, although I do not speak for him, encourages people at SC4D to express themselves openly and candidly about issues and matters pertaining to SC4. He has not, however, invited us to a free-for-all.
When you say free, I think of cost as well. Ignoring the time jeroni spends on SC4D, he's also apparently doing this out of his own pocket- I haven't been asked for a nickel, or peseta, or Euro, or whatever. I'm not going to hide behind the old, "Oh, suck it up- after all, this is free, isn't it?" line, but I will ask: If jeroni is going to spend a finite amount of money on bandwidth for either great new custom content, such as is on the LEX, or on idle chatter about Simtropolis, which would you rather see him do? In other words, what would you see taken off the LEX so that we can run a pic of some other site's server outage?Quote...making a valid point...
The fact that something has validity doesn't make it fair game to talk about here. It is a valid point that Arab-Israeli relations are in the toilet. Should we address that situation on SC4D?- not on a bet. There's plenty of appropriate places to do that.QuoteI don't think completely limiting a person's right to express themselves in a positive way is an effective way to deal with any problem.
I'm not completely limiting anyone's right to do anything- I'm just saying that, in applying jeroni's rules (which I believe are based on perfectly good reasons for having them), those rights are limited here in using the SC4D forums. You can PM me anytime if you want to take up this sort of thing up further.QuoteI certainly enjoy your MD, and I will continue to come here to see what creative things you do next, but I must say that your previous message has somewhat "soured" my enthusiasm regarding this server.
Sigh. I knew it was going to be difficult to be both a friend and an Admin... That said, I'll do everything I can to work to restore that enthusiasm...
...within jeroni's rules.
Thanks for reading this long, but important post.
David
A very well written post. I agree with it all, this is not the place to complain about ST.
-Caleb
Sorry trying to type with one hand
David,
Your tutorials are great! I have learned so much from reading this, both at ST and here. It was great reading about Rte. 12! Rte. 12 runs straight thru my hometown and I know it fondly (and not so fondly thanx to traffic and construction).
Have you thought about putting your tutorials all in the same place for easier referencing?
MaryBeth
%confuso man your city journal is the only one i check more than once a day and i still cant keep up. there is just soo much involvement...
David, I just cant second your post, specially this part:
QuoteTo say it gently, speech and expression here, in this completely private venue, are not free. I believe Jeroni, although I do not speak for him, encourages people at SC4D to express themselves openly and candidly about issues and matters pertaining to SC4. He has not, however, invited us to a free-for-all.
Thank for pointng this out. I do really hope that this is the first and the last time that such advices are necessary. Let ourselves "openly and candidly discuss about issues and matters pertaining to SC4" ;) :D
I won't waste too much time proliferating the situation, but I'd like to say that your remarks about the anonymous post were right on (I'm a fan of metaphor). And to those who won't be coming back here because they feel they've been insluted by your enforcement of the rules, it's truly a shame. But I'm sure they'll be missing some great work, and this 3RR resident (if I am worthy of such an honor) won't be going anywhere. Anyway...
The photoshopped shot of Exodus Falls looks great, and it seems that at the rate things are going around here, the old bottle of Wite-Out is going to be getting a lot of exercise on the 3RR Map, with Shadow Canyon Road, Piazza de Meldolin, and my personal favorite...Thunder Bay (thank you, again!).
See you next update!
Dustin
Wow, I'm honoured. I didn't know I got post 300. :P
I look forward to seeing what you do with Shadow Canyon. But looking at your previous work, I know for sure it'll be a wonderful job. Exodus Falls looks great, too.
I think your response to the anonymous post was well written and for the most part right on Dedgren, but I must take issue with thundercrack who implied that the anonymous poster was insulted by the enforcement of the rules...I didn't get that feeling or see that expressed anywhere in the post...Anyways, I am really enjoying watching your region unfold...and I am learning countless things that I will apply to my first ever region..:)
Kalanc69
Kalanc69: After reading what I wrote, I probably should clarify: What I should have said was if they don't come back, it would be a shame. You're right, the way I wrote it seemed like I was implying the anonymous poster or whoever planned not to come back. I apologize for the misunderstanding, and also to David for this little off-topic tangent. Just wanted to clear it up...
Geez guys, so much to read, so little to see. C'mon, let's forget about this and get back in topic. David, I dare you to make a fantastic update, like you usually do and get this 3RR back on rails :thumbsup:
&mmm
_Gaston
David:
I went over to STEX to download your ploppable river rapids and the file was locked. I checked on your other downloads on STEX and they are locked also. What's the deal? #?¿?¿?$
Where can I get a copy of your ploppable river rapids? I looked here LEX and they are not here either. I would sure like to use them on a river I'm working on. ;D
Thanks
Keith
Folks, I won't deny it- it's really been a pretty trying day. Nothing to do with SC4- just the old RL blues. Just wanted you to know, though, that I'm out here- not unhappy with anyone (in fact, I thought we had a good exchange about the rules, and I'm proud of everyone who posted his and her thoughts for speaking plainly).
Just thought I'd go off to bed leaving you with something beautiful...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F4039%2Fconchockcynci2.jpg&hash=cfd82dbf76029fa62ef3250a8c17ffcddf291858)
We'll have some fun detailing this over the next little bit.
Night, folks.
David
I hope that you feel better soon, and that we'll get right back to the regular 3RR. ;D
Sleep well and have a great day tomorrow (although it's already 10:40 SAST, compared to 23:40 / 11:40 pm your time). :)
Looking forward to the detailing of the above.
Regards,
M
Hope you'll be feeling better soon.
That's really a lovely picture you posted last. Nicely edited - or is it something else? - you must have done some tweaking to get that angle on the shot for sure?
David, congrats to your new status of Admin.
Wow we are already 2 1/2 pages further before I can comment. there are indeed a lot of readers/followers here at 3RR!
-WARNING Serious interlude ahead-Quote from: dedgren on January 28, 2007, 03:35:29 PM
[Well, now I've got to do what I came here to do in the first place. I need to let my friends Nik-nik and Serkanner know that the Simtroplis references (Nik's ST screenie and Serkanner saying I had made a wise choice to leave ST) they made in posts on my MD were not necessary, and that similar sorts of things in the future shouldn't be repeated.
You've made me shake now:
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fwww.cartoonstock.com%2Flowres%2Fena0215l.jpg&hash=b0167c92747fe0e1d0da1b6e857516e863270b3a)
(Copyright Original Artists)
I am afraid that you misunderstood my ST-screenie, David. It's all about me not being able to access ST. Later I found out that I pulled a plug with my foot and hence I could not access the Internet. I hoped the me name-calling myself as being a smartass would be a sufficient pun. I apologize if this has not been the case.
Please, let me make one thing for sure. I have nothing against Dirk or at any of the other Admins at Simtropolis or at Simtropolis in general. In fact I have the highest regards for these guys. I think if it wasn't for ST Simcity4 would not be where it is today. Thank you, Dirk for that.
Today I regularily visit ST, check out CJ's, downloading from STEX etc. But I have been at SC4D since the beginning, which gives SC4D a special place in my heart and therefore I spend more time here than on ST. That is the only reason.
As for the downtime of ST in general, I learned to life with it. Those guys at ST are far more PC literate than I am, so who am I to blame them for down time.
- End of Serious interlude-- Start comment on posted screenies-Wow, that tutorial on the making of the little creek is absolutely great! Thank you. Especially the way you worked at the base of the waterfall has made me see that I need to install the ploppable water mod (no I haven't done that yet, shame, shame).
Your last shot of Concho Creek Canyon must be a RL photo. :thumbsup:
It is so increadibly gorgeous. :thumbsup:
Those white streamlines (I do not know otherwise how to describe them) in the water are not in game are they?
- End comment on posted screenies-Nik-Nik
When I did my usual scrolling down the page to see how many pictures there are, I thought at first that the most recent picture was in fact real... It's only when I when back to actually look at it that I noticed it was actually SC4... that is one beautiful picture.
Wonderful picture! Excellent river / waterfall!
Hey David,
Great, great, great picture! I think that's absolutely one of your best (and I'm not being biased because I have a special connection to the falls). Once again you've shown us how to make SC4 come alive. I second NikNik's question about the white streamlines. My guess is that you extended the ploppable water down the creek bed a bit and this resulted in that nice little ripple effect (which you may not have even wanted - I don't know). Anyhow, excellent picture.
By the way, thanks for the sign. I was wondering if one might turn up. I figured that it had probably gotten lost in the overgrowth on the side of the road and simply needed to be untangled from a mess of vines and bushes. Nonetheless, it appears no worse for the wear and looks great!
Have a good one...
-Stephen
Great pic David, it's now the wallpaper on my PC at work, (my "other" computer), my main workhorse is a G5.
And as my wallpaper on this one is Liv Tyler as Arwen in L O T R (http://www.lordoftherings.net/index_downloads.html) Desktops/Return Of The King/Arwen..... don't get me wrong I really like your pic... but Arwen!!... life is great for Tolkien fans! ;)
Hummm... back to topic, lovely creek you have there! Wouldn't mind fly fishing there!
Take care
-John
@Niek (Nik-Nik) Hehehe.... just loved the shaking dog! you made my day!
As always another great update.
NikNik you posted :
QuoteThose white streamlines (I do not know otherwise how to describe them) in the water are not in game are they?
If you look closely and I mean very closely you can see something that David is IMHO one of the very best at accomplishing; the transition between 'ploppable' and 'in-game water'. And I am sure there will be more to be seen. &apls He,(once again IMHO) is a veritable David Copperfield linkie (http://www.dcopperfield.com/) , the Sigfried and Roy linkie (http://www.siegfriedandroy.com/) , the Houdini linkie (http://www.magictricks.com/houdini/) of the 'in-game' water / 'ploppable' water transition.
And he uses no mirrors ...
:-\
... And it just vanishes. Oooooooooh
Heh, folks...folks...
Photoshopping without telling you? Moi?
Never has happened. Never will.
Didn't happen in the last pic.
Didn't happen in this one, either.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F2665%2Fconchockcyn02va5.jpg&hash=d0b7b496097c0c535d32deb5dc2531e2a35b30e0)
Or this one, for that matter.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg516.imageshack.us%2Fimg516%2F3766%2Fconchockcyn03oc7.jpg&hash=70481f4274062afef2d65571d8bc48054e6acf31)
...back to [sigh!] earning a living...I'll be back this evening.
David
Oh you are such a tease David. :P (I hope you don't mind me calling you David. I actually have to ask your permission... in Afrikaans / German I'd have to address you in the "Formal You" until you state otherwise, and first names are a big no-no. As you are quite a few years my senior, but I don't think you want me pointing that out? Sorry if I'm being a pain in the backside. :P)
Those pics, like all your others, look good. Photoshopping or no photoshopping, they're masterpieces! I've actually started to employ your techniques on creating realistic stream valleys. :thumbsup: I'll show it soon enough!
Enjoy earning a living, I feel your pain. Well, it's almost 22:00 / 10 pm here and I'll be off to bed soon!
Regards,
-M- (or Marius if you want to. :D)
I can assure David never Photoshops anything, ever. But, on the other hand, I don't know about Paintshoping $%Grinno$%
Those pics look great...looking forward to the next chapter
If I have viewed the pics right, it seems that the creek/river is really shallow game water (hence the white lines as the "waves" hitting the shore) with plop water underneath in order to carry on the color. It is a stunning effect. Plop a tent right by that clump of rocks on the bottom left of the earlier pic and youll have one heck'uva good camp site.
Hey David-
Wow! Those pics look incredible . . . :shocked2: And the Photoshop accusations . . . it's about like how Emerson, Lake & Palmer (one of my all-time favorite bands) were accused of being robots %brg/·$ back in the early 1970s. (I've only read about it, since I hadn't been born yet.)
I haven't messed around with ploppable water too much, yet (other than qurlix's free-flowing stream mod) though I did manage to get your eyecandy lots of the STEX before they went away. It's something I'll have to mess around with some more, once I make some more headway with my various Transit Modding projects . . .
And congratulations on your admin status as well!
Best Regards,
Tarkus (Alex)
@John (Darmok): Though those 3RR picks are amazing, I can't blame you for keeping your Arwen desktop on your G5 . . . Liv Tyler . . . &blush
Quote from: Rayden on February 01, 2007, 12:54:47 PM
I can assure David never Photoshops anything, ever. But, on the other hand, I don't know about Paintshoping $%Grinno$%
I was thinking the same thing! I wonder...
Anyway, these shots look great to me! I can't wait to see them detailed even more! I'll be looking forward to the next update.
That transition from ploppable water to in-game water has to be one of the coolest things I've yet seen in this MD, and that's quite an accomplishment considering all the fantastic stuff you've shown us.
Can't wait to see more!
Question for
Tarkus,
qurlix's free-flowing stream mod ? ? ? ? ? ?
I don't think I have ever heard of that one before. I'd be curious to try this one. Or at least see it. :P
---Gaston
Gaston: It's over at ST . . . here (http://www.simtropolis.com/stex/index.cfm?id=14707)is a link to it over there. Basically, it's a little 1x1 Lot that has an endless stream of water gushing out of it. If you use it, make sure you make a river/creekbed for it to flow in, or it will go anywhere it wants to. :D
-Tarkus (Alex)
Quote from: dedgren on February 01, 2007, 11:29:55 AM
Didn't happen in the last pic.
Didn't happen in this one, either.
And that's why we all hate you so much. :D
Quote from: emilin on February 02, 2007, 02:40:14 AM
And that's why we all hate you so much. :D
No, no, no Emilin. That's why we love him so much (even if he has a beard ;) )
Great stuff. Never knew that this could be done in the game. You surprise me time and again, David.
(don't you hate it too when RL steals away precious time playing and commenting on the forums)
Nik-Nik
Quote from: NikNik on February 02, 2007, 05:15:23 AM
No, no, no Emilin. That's why we love him so much (even if he has a beard ;) )
A beard??? As a fellow bearded person, I am shocked! ...Just kidding, you're right! It is why we love him so much!
Thanks Tarkus. I am constantly suprised at what is still out there that I can use in this game. I played it for so many years without even know this stuff existed. Then a year or so ago, POW I started finding stuff and downloading it to my game. Finding all these great SC4 sites to talk with people about the game I have enjoyed for so long. Now I think I spend more time looking for stuff, and talking to folks about it, than actually playing the game. LOL So much stuff to download and so little time. :D :-\
---Gaston
All this talk about love and hate...QuoteThe Frisco Waco Kid: Uh-oh, Bart. I think Mongo here's taken a liking to you.
Mongo: Huh-huh, naw, Mongo straight. (http://en.wikipedia.org/wiki/Blazing_Saddles)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F200%2Fmongoec0.jpg&hash=77e9909b29ea77bfc6e205423a741f5e40aa849a)
UPDATE: Ding! Shadow (Shadow_Assassin) rings the 3RR Fact Checker bell. Frisco Kid, indeed!
Heheh, I remember Blazing Saddles (link) (http://en.wikipedia.org/wiki/Blazing_Saddles). Quite funny.
Mel Brooks is a good director, eh? I have quite a few of his movies. :P
Isn't it the Waco Kid, rather than the Frisco Kid? :P
Ahhh, Alex Karras. Personally, I liked him as the Sheriff in Porky's. I never knew that he was a pro wrestler and played in the NFL.
I'll be posting a couple of things over the course of a busy weekend, but I have some RL to-dos to handle up front...
As I drove into Anchorage yesterday Bullwinkle [linkie] (http://en.wikipedia.org/wiki/The_Rocky_and_Bullwinkle_Show) and a few of his cousins were out on the Palmer Hay Flats [linkie] (http://en.wikipedia.org/wiki/Pioneer_Peak_(Alaska)) a few miles from my house.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F2267%2Fbullwinkleandcousinspn3.jpg&hash=b1e91f053d2539360490919c44d50e63b438af94)
Some days this time of year you see 40 or 50, and a lot closer to the road.
* * *
On another note, jeroni's great Ploppable Rocks, which I use all the time in 3RR
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F6219%2Fapplication02io8.jpg&hash=9b9c9f68d3d21a5b7123b6d22f5c9b17abbf4f91)
are up on the LEX. Check them out here [linkie] (http://sc4devotion.com/forums/index.php?topic=341.msg9526#msg9526).
* * *
Just a reminder- if you ever feel lost around 3RR, click on the link in my sig to the Table of Contents [linkie] (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=112.msg3025#msg3025). It's quick! It's easy! It's fun!
Most important...It's hyperlinked!!!
* * *
A few days ago, my buon amico Meldolion (I think that's it in Italiano) asked me where he could find the piazza
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F3066%2F07010401vl6.png&hash=1962608de546d92ef6e6762bd1c33193e0705efc)
named after him in 3RR.
It took a bit longer to get back than I expected, but here it is
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F6836%2Ftownshipspmeldolionrc3.png&hash=0d452d0e8e3286c60753af8abe8eaae2ca85dac0)
in the heart of old town Pineshore.
I don't have a comparison pic handy, but I hear that it compares favorably with the famous Piazza Solferino in Meldolion's home town [linkie] (http://en.wikipedia.org/wiki/Turin), shown here in a water color by that old master D. Edgreschetti.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F8150%2Fpiazzasolferinocf2.jpg&hash=52e033af9cc90829dd0c4e9de3a6b104a1b00b02)
* * *
Later.
David
Hey David,
Great picture. I love the wild so upclose.
I saw this one the other day:
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fwww.splange.freeserve.co.uk%2Fimg%2Fmoose_cartoon.jpg&hash=56d2fdbde7dae75455e1d0e4a6998483755b176d)
Have a fun weekend.
Nik-Nik
Naughty David, editting your post while I am gone!
Great that bridge with rocks.
Is old master D. Edgreschetti realy that old?
Nik-Nik again
More things to try out, I really should not look through all of these fantastic MD's one after the other, for natural beauty this is obviously the place to be.
David,
Jeroni's ploppable rocks look fantastic! I'll be going over to LEX and downloading them right now! Great job as always, and I'll be here for the next round!
Wonder what the plural of moose is? Meese?
Love the watercolour.
-- SA
That is very pretty, I love how you can't see all the details because its blurry. Anyway I can't wait for your next update, possibly with a Moose.
Owen
Hi, David,
Love the stream, and I am very jealous of your new and improved crops that mature and are harvested on the same schedule as we have in the northern part of the country. Although, 3RR is a bit north-er yet. And I doubt you can blame SimGoober, because isn't he from the south where they may have at least one more cycle than us? Maybe SG wouldn't mind if you uploaded your tweaked ones? Or, &idea I know, you could give us a tutorial on how you tweaked them?? &hlp Pretty please with %$payas)( on top??? Couldn't seem to get the heart smiley to work.
SA, no, &scl() the plural of moose is "moosen", following the same rule from which more than one ox becomes "oxen".
Seriously, ;) see you around, David, take care, and I hope your son gets to come home soon.
--Liv $%#Ninj2
Shadow (Shadow Assassin) askedQuoteWonder what the plural of moose is? Meese?
Nope. This is Meese [linkie] (http://en.wikipedia.org/wiki/Edwin_Meese).
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F7691%2Fedmeesetq8.jpg&hash=f1630be5c4c1a65aab60c4bba4be7ecdb0746492)
It's not "meeses," either.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F6771%2Fmrjinksjb7.gif&hash=2cfc5108f8f487ce19d3805770a6af6e6ace7f6f)
At least not according to that guy [linkie] (http://en.wikipedia.org/wiki/Pixie_and_Dixie).
If Liv (Livin in Sim) had her way, we'd be pettin' the doggen, puttin' out the catten, and feedin' the fishen.
...good try, though- it'd be cool if everyone spoke English like a Norwegian...
Whatever the plural of moose is, you can see more of them by checking this out
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F3995%2Fmoosetitlerg1.jpg&hash=d1f42c21dde7a0b9482a81cbc24e5c327042108d)
over at Gary's (Vandy) SC4D Artist's Place [linkie] (http://sc4devotion.com/forums/index.php?topic=345.msg9726#msg9726).
More later this evening.
David
Oh, the things you learn browsing the MDs around here. I had almost forgotten about Mr. Jinx and the meeses (that he apparently "hates to pieces"), but I am intrigued by the antlers in the tree. Do you have any evidence to say they came from the moose in your moose on the loose post? Wherever they came from, it's a good photo, and, when the wildest life you normally see is a brazen squirrel that comes in your open apartment door to try to look around your kitchen, it is good to see something else unexpected. Looking forward to more from the region. Take it easy up there.
That picture of the former Attorney General is great! I had to write a paper a few semesters ago comparing the way Nixon handled Watergate as opposed to how Reagan handled Iran-Contra and Mr. Meese's name came up many times! By the way, isn't the plural form of moose, "moose," like deer and deer (pl.)?
Thank you David! Very nce plaza, Turin is a beautifil city of the northern Italy... but... I don't live there :P I live in Milano, that's another big city not far from Turin :)
here is a pic of my hometown....
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fwww.agendaonline.it%2Ffoto%2Fitalia%2Flombardia%2Fmilano.duomo.jpg&hash=6c044b283615b51f4f38079c0658ebc8fb42c50d)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fk53.pbase.com%2Fg4%2F27%2F498227%2F2%2F65038080.IrYgviF3.jpg&hash=07e0f38e72b56d9decac0994da4693f3765c65c9)
hope you like...
Luca
p.s.: Welcome to page 20!!! $%Grinno$%
LOL, Luca (Meldolion)...
Your gentle correction reminds me of Earl Mott's (Bill Pullman [linkie] (http://www.billpullman.org/)) great line from the movie "Ruthless People" [linkie] (http://en.wikipedia.org/wiki/Ruthless_People)...
...I knew that...
Anyway, Edgreschetti was nothing if not prolific. Here's a watercolor of beautiful Piazza Aspromonte, which was in Milano the last time I checked.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F2167%2Fpiazzaaspromontevg2.jpg&hash=a1c67373a0bfc98790d7b714171e18b10b8bff27)
More 3RR, including a long-awaited tutorial, coming up...
Later.
David
Quote from: dedgren on February 05, 2007, 11:37:43 AM
More 3RR, including a long-awaited tutorial, coming up...
I can't wait and will be looking out for that! Have a great day!
Regards,
-M-
%BUd%
Whatcanitbewhatcanitbewhatcanitbe??????????????????
Yay!!! A tutorial!!! &dance
Wow! I just "discovered" this MD, and I'm loving it!
Your terraforming is extremely realistic, and the tutorials you've done along the way will definetly come in handy!
Looking forward to more :thumbsup:
Meldolion,
Thanks for posting the pics of Turin. Heh, Turin is where they filmed one of my all time favorite movies... "The Italian Job" [ linkie (http://www.theitalianjob.com/) ] I loved that film when I was young and still love it now. LOL
---Gaston
Another tutorial! I can't wait! Whatever topic is will be on, I'm sure my knowledge will grow by leaps and bounds by the time I'm finished reading it! I'll be waiting...
Take care,
Dustin
"Feed us thy knowledge master Edgren, we long to be quenched with the sweet elixir of thy tutorial..."
Sorry about that, got a little carried away. I love your Tutorials David, they always seems to inspire me to take SC4 to the next level; they also encourage me to experiment my self. Thanks for putting in the time to create one; and for sharing your knowledge and experiences with us.
"Oh how I yern for a life where a living could be made by just playing SC4 all day, everyday; but alas we might find we get fed up of too much SC4 (Blasphemy!)".
:thumbsup:
Looking forward to it,
Low Light $%#Ninj2 (AKA Ruben)
Well, I have a few things to do this evening before I retire to bed later, and I thought I'd pop in over here quickly while I still have the time. :)
I wanted to say that I thought of you today as I had class in the Law Building on campus which houses the Faculty of Law. I wished I had my camera with me (my camera phone's quality is awful) to show you the beautiful building, but unfortunately I did not. It is, in my opinion, a gorgeous building (completed in 2005 and opened by President Thabo Mbeki in May of that year) and I so wish you could see it. ;D It also houses the Oliver R Tambo Law Library and it's an amazing work of art too as it almost blends in with the surrounds. It's an "open plan" building and has trees, patios and balconies everywhere which makes it "truly South African." So, I'll see what I can do and get you some pictures. :P
I also thought of you has I sat in Constitutional Law (I think maybe because you're a lawyer? :P), which is a very interesting subject in my opinion. I'm regretting not having studied law, but it is definitely something I will do later in life, or at least, after I've completed the current degree. $%Grinno$% And speaking of Constitutional Law, I actually have reading to do. :P
But I was playing around in SC4 earlier and have to post a sort of teaser pic too.
Anyway, I'm glad I had the time to stop over here. I hope you're doing great and that work is treating you okay today. ;D So, have a great day then and I'm still patiently awaiting that update! :D
Regards,
Marius
Well, sheesh, folks...
You are all way too kind. I hope the following meets expectations.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F5681%2F070206titletj0.jpg&hash=65a4d5d348d6c1e20cd07d3a63d2b32f85c0e00a)
If you've been hanging around 3RR for more than about five minutes, you'll know that I am completely smitten...
...smited? smote? smoted???
...with seasonal trees. Now, when I say a tree is "seasonal," I mean that it has distinct foliage changes with the seasons- not simply a "fall foliage" tree that stays the same color all the time. While I know that they are not for everyone, I think the degree of realism and the variation over time they bring to a region is stunning. A quad completely done in seasonal trees is, as you watch the seasons change, simply awe-inspiring.
Here's a flavor, using two examples, of what I'm talking about.
Example 1-
Summer
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F1711%2F07020601summerex1qf8.jpg&hash=80d27af59b43bb8aa6587d0844cff905c5a3cbbb)
Fall
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg388.imageshack.us%2Fimg388%2F1984%2F07020602fallex1bp2.jpg&hash=a9789c0188a6856ff1257b8cc854dafcb74a7010)
Winter
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F4024%2F07020603winterex1wj4.jpg&hash=db9c69fc0165a8e1ed376a6008167306af59c910)
Spring
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F7492%2F07020604springex1fb0.jpg&hash=1c494086ed7543814c0d00b01d12c4f195046791)
Here's Example 2.
Summer
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1259%2F07020605summerex2gs5.jpg&hash=ebad4b0c84786e81ec90111e794605671c5298d8)
Fall
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F7724%2F07020606fallex2nm1.jpg&hash=689671ad1aa7bacafdcdefefd75c69b9e0c26aa5)
Winter
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F6441%2F07020607winterex2xd0.jpg&hash=cdc9196072604caaf5f7734ec77beb851cbfea64)
Spring
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F1772%2F07020608springex2lq3.jpg&hash=4fd420692fad01b047b123664dc97e0f1c413908)
So, if they look this great, why doesn't everyone use them?
...that's a rhetorical question- a lawyer's way of clearing his or her throat...
Well, the purpose of this three-part tutorial is to first explore the various considerations involved in using seasonal trees in your regions, so that you can determine whether or not they are for you. The latter two parts will explain the use of the Lot Editor and ilive Reader to create various ploppable seasonal tree lots that will make your use of these trees efficient and tailored to your own unique needs. I'll pitch the tutorial at the "what's a Lot Editor?" level, but those with LE skills already in hand who've just never worked with seasonal stuff should be able to separate out the gold nuggets fairly quickly.
On to the tutorial...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F6668%2F070206partonedm0.jpg&hash=23bba79b462f285dda28573282f73b346f3fc203)
This tutorial is in three parts, the latter two hyperlinked here.
Part Two - Creating the seasonal tree lot with the Lot Editor (http://sc4devotion.com/forums/index.php?topic=112.msg11844#msg11844)
Part Three - Completing the seasonal tree lot with the ilive Reader.
n.b.: Please note that the Part Three hyperlink won't work until it is posted, probably late in the week of 12-16 February.
You'll notice that you've never seen a seasonal "God Mode" tree. That's because there aren't any, and there aren't any because there can't be any. Why?
...another rhetorical question- bear with me here...
The reason lies in the way seasonal trees are created. In any God Mode flora "brush" (that's what cycledogg calls them and, hey...he's the terrain and flora master!) each tree that results is an individual entity called a "prop." Now, it's not the purpose of this tutorial to go too far into the various components that make up the SC4 world, but let's take a minute to do a basic glossary. | - Lot: The basic building-block of SC4 development. A lot is a "container," if you will, for the objects that follow below, and has no existence apart from some combination with one or more of them. A lot is always rectangular, with dimensions measured in "game" gridsquare units. Thus, a 1x1 ("one by one") lot is the same size as a single gridsquare. A 2x2 lot is two gridsquares wide by two deep, and a 4x6 lot is four gridsquares wide by six deep. Lots can be "plopped," which means that the player selects a particular lot from a menu and places it using the cursor and mouse buttons somewhere within a quad (a "game" city in 3RR is called a quad). Other lots "grow," which is an attribute not relevant to this tuitorial. The game comes with many types and varieties of pre-developed lots provided, which you will recognize as the various buildings and parks in the Mayor Mode submenus. A player can create new lots different than the ones that are included with the game with the Maxis Lot Editor ("LE") program. Lots have a number of other characteristics, such as the maximum slope on which they can be placed, contained in a subfile called an "exemplar file" that are editable within the Lot Editor, or in other programs such as the ilive Reader and the SFBT SC4Tool.
|
| - Building: The central component of a lot. A building is usually a three-dimensional ("3D") object created in software like the Maxis Building Architect Tool ("BAT"), although there are two-dimensional ("2D") buildings used in particular circumstances, like in the "game" open grass field park lot. Every lot must have a building on it, but no more than one is allowed. Each building has, like its underlying lot, an exemplar file associated with it. Unlike lot exemplar files, however, building exemplar files can not be edited in the LE. For this, you must use the Reader or SC4Tool. For the purposes of this tutorial, this is basically all you need to know about buildings.
|
| - Prop: The "furniture" of a lot. A prop, like a lot, is a 3D or 2D object created in software like the BAT. Generally, props are static entities such as trees, rocks, parked vehicles, and the like, although there are certain animated props, called "effects," that are in motion in the game unless it is paused. These include things such as fountains, smoke, sparkles and the like. A discussion of effects is beyond the scope of this tutorial. A substantial number of props may be placed on any lot, and this is one of the major functions the Lot Editor is used for. The characteristics of props can be edited in the Reader, but it is not necessary to know how to do this for this tutorial, as we will be working with flora props that already suit our purposes. As I have noted, the various flora brushes available in God Mode plop swaths of individual tree props independent of the need for any associated lot. An interesting characteristic of flora props is that they, with some manipulation in the Reader, can also be made ploppable without the need of a lot in Mayor Mode. Such modified props then appear in the "Plant Flora" submenu with the other Mayor Mode trees. Unfortunately the same limitation, which we will further discuss in a moment, that prevents seasonal tree God Mode brushes keeps seasonal trees from being made ploppable in Mayor Mode. Effects also cannot be made ploppable independent of a lot.
|
| - Texture: If props are furniture, they stand on textures- the "floor" of a lot. A texture is a 2D object, always one gridsquare in width and depth, that the player can create in any decent graphics editing program and then install in the game using the excellent features set up for this purpose in SC4Tool. There is generally not any need to do this, however, as there are literally 1,000s of textures aleardy created and available for downloading on the various exchanges. It is noted that textures are actually in two variants- base textures, which are opaque and thus completely obscure the underlying default game terrain, and overlay textures, which are partially transparent and must be used with a base texture, which then is partially visible through the transparent areas. Textures are installed in a lot using the Lot Editor, which requires, before a player-created lot is saved, that every gridsquare of the lot be covered with a base texture. Thus, a 4x5 lot would require 20 separate base texture squares. These can be any combination of the textures that are available. The use of overlay textures is completely optional. For this tutorial, we will create lots in the LE with a base texture that we will then remove in the Reader, creating a lot that is, in effect, transparent in that the seasonal trees will appear to be standing on the underlying game terrain.
|
So, returning to the question we raised at the outset- why can't seasonal trees be plopped en masse in God Mode?- we take our newfound knowledge and add to it the fact that each seasonal tree is not one prop, but is actually four props superimposed one on the other. Each of these props has, edited into its characteristics, a specific game date on which it appears and a subsequent game date on which it becomes invisible. It does not take a rocket scientist to see that lining these dates up to coincide with the changing of the season will give the illusion that the same tree is changing appearance every three months or so.
Here's a table to illustrate what I'm talking about. | | | | |
| "spring" prop | "summer" prop | "fall" prop | "winter" prop |
spring | visible | not visible | not visible | not visible |
summer | not visible | visible | not visible | not visible |
fall | not visible | not visible | visible | not visible |
winter | not visible | not visible | not visible | visible |
Here's an example of the same thing shown in the game using a seasonal tree prop itself- in this instance cycledogg's "valley oak," which I call "white oak" in 3RR. (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F7305%2F200xspacerdq6.gif&hash=251669b1ab82b44de3a683674cd00d89d29ddc3f) | (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F7305%2F200xspacerdq6.gif&hash=251669b1ab82b44de3a683674cd00d89d29ddc3f) | (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F7305%2F200xspacerdq6.gif&hash=251669b1ab82b44de3a683674cd00d89d29ddc3f) | (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F7305%2F200xspacerdq6.gif&hash=251669b1ab82b44de3a683674cd00d89d29ddc3f) |
Spring | Summer | Fall | Winter |
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg54.imageshack.us%2Fimg54%2F4885%2F07020612springex3200jc1.jpg&hash=038645bcf47732fd9c7dbfdf5211a9b690823df6)(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F8536%2F07020609summerex3200ij8.jpg&hash=460155c4545594a745f17d4bbffd2b214c5c281f)(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F2263%2F07020610fallex3200mt2.jpg&hash=2693818504cb9e9e32ab752c9b27f0ff2b7836c6)(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F740%2F07020611winterex3200ek8.jpg&hash=23f15ff6de93acad1e904deb96482977cfe28f36)
One true seasonal tree, then, is composed of four props like these. Apparently, a limitation of the God Mode flora brush is that it will "paint" only one prop in a particular point in a gridsgare at any one time. I suspect the reason is much the same for Mayor Mode ploppable flora as well.
Without the ability to quickly "plant" seasonal trees in our regions at our disposal, we have to turn to plopping them in lots. There are several sets of ready made ploppable seasonal tree lots out there, and we'll look at each in turn.
Jeroni's Seasonal Woods. The first of these is by our host here at SC4D, jeronij. Jeronij Props Vol 03 Plopable Trees and Seasonal Woods is available for download here [linkie] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=132) if you are registered on the LEX. His lots come in four sizes: 1x1, 2x2, 3x3, and 8x8. Here is how they appear in the "Parks" Mayor Mode submenu, shown with an example of each size.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F4136%2F07020920jeronimenuwh0.jpg&hash=9ae4d77cc312398f9a56db59a6e49febaa68c9e0)
Here's how several of the lots plopped randomly to create of woods look in the game. A woods using plop lots I have created for 3RR is across the road for comparison.
Spring
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F5492%2F07020921jeronispringud9.jpg&hash=09718d04a6c191e173f9f44b3552fe1b6bd37ba6)
Summer
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F2483%2F07020922jeronisummertu3.jpg&hash=371b23b2a6a74c6297a59480840ee34b914bf33d)
Fall
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F5809%2F07020923jeronifallld1.jpg&hash=3cbf41c6fdbca646d2dddc5b843c542181831337)
Winter
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F3698%2F07020922jeroniwinterwk3.jpg&hash=e25cb80afefe21f8b99f38a6e4b66c4cff76599d)
Now, it's not the purpose of this tutorial to critique other available ploppable seasonal tree lots, so I'll just leave this and the remaining comparisons, at that. The one point I would make is that the largest of jeronij's lots is 8x8, so if you wanted to cover half of a large quad entirely with seasonal trees, that's 256 individual plops, and likely many more, as you would want to intersperse some of the smaller lots in order to have some additional variety. You also need to rotate the lot between plops so that you don't get a regular 8x8 pattern forming across several adjacent lots.
Peg's Seasonal Tree Lots. BAT God Pegasus has also created some ploppable seasonal trees on lots. His PEG Seasonal Woods are available at his site here [linkie] (http://www.simpeg.com/dload.php?action=file&file_id=18) if you are registered on his exchange. Here's how they look in the submenu, again with examples of each selection.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg70.imageshack.us%2Fimg70%2F4167%2F07021024pegmenuam1.jpg&hash=70d784c11cd306e31844a100a3ed55ef1fa0b6dd)
I note that the top two selections (the ones with the red circle) have base textures and the bottom two (the open-circled ones) do not.
Here's how Peg's "no-base texture" lots look by comparison.
Spring
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F3593%2F07021026pegspringur8.jpg&hash=c0d4d8582da2e61ab9e8a07b0b59b00deb53af3a)
Summer
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F7885%2F07021027pegsummerfu3.jpg&hash=df7f83d91f5530dad3d044200b704ce603cbfc7b)
Fall
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F9014%2F07021028pegfallxn1.jpg&hash=2a98f196d5c34429ed3f5c8b1ae6c224b5d21847)
Winter
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg249.imageshack.us%2Fimg249%2F7050%2F07021029pegwinterpc8.jpg&hash=3b6c9cd5d2b722ba8347ebdfee9e4a24423f142b)
As the largest of Peg's lots is only 2x2, if you wanted to cover half of a large quad entirely with seasonal trees you'd make over 1,000 individual plops, plus rotation between them. That's a lot of plops.
SFBT cycledogg Random Seasonal Woods. The last variety of ploppable seasonal tree lots provides us with the springboard for the rest of this tutorial. These lots, uploaded by Andreas Roth (thanks, Andreas!), incorporate cycledogg's great seasonal tree props and some (quite a few, actually, as we will see) rocks. They are currently on the STEX here [linkie] (http://www.simtropolis.com/stex/index.cfm?id=17154). Here's a shot of how they appear on the submenu and in the game.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F1805%2F07021030sbftmenuhe3.jpg&hash=77df4d1a2e52ef73a9484aa14f9dcd275eb33b36)
Here's, as before, a set of comparison pics. Remeber, these are the same trees as across the road- they are just LOTted differently.
Spring
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F5966%2F07021031sbftspringjd3.jpg&hash=e2a82ef18ef10f4738d686496b6ce1ef64aca7fe)
Summer
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F4007%2F07021032sbftsummersa8.jpg&hash=c4fad9022c66529d72b5970810c943021d91ba52)
Fall
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F2051%2F07021033sbftfallug4.jpg&hash=2c9bbaee4a0435a0ee28ef839bdf3bd6b8dbf3c6)
Winter
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F5246%2F07021034sbftwinterks9.jpg&hash=18d5aeee4177b90a278388280a6a58492b673f67)
Sheesh...that seems like a lot of boulders on the ground- they really show up in that winter pic. I've been in areas of the U.S. and overseas where that kind of thing is seen (southeastern Wisconsin, the northern reaches of the Adirondacks in New York), but acres and acres of uniformly dense large rocks- probably not. In any event, there's no reason to incorporate such into the seasonal tree lots you will create, once again, as we will see.
I note that these lots would also require over 1,000 plops to cover half a large quad.
Assuming you would feel, as I did, that your need for seasonal trees in your region was not met by any of the above existing sets of lots, you will learn how to create your own in the remaining two parts of this tutorial. The next part deals with creating the lots in the Maxis Lot Editor (LE, remember?). The final part will deal with making the lots you create fully functional and easy to use using the ilive Reader.
If you don't have these two programs, you should download and install them now. The LE is here [linkie] (http://simcity.ea.com/coolstuff/loteditor/loteditortool_01.php) and the Reader is here [linkie] (http://www.simtropolis.com/modding/index.cfm?p=details&id=346).
See you in Part Two [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg11844#msg11844).
Well, good to see you starting the tutorial! :thumbsup: I'll be keeping my eye on it as it progresses as I do love Seasonal trees (in the right quantities of course. :P )
I'm posting here, again, (I know, sorry... :P) because I found photos of the Law Building online and I thought I'd share them with you. :)
-> Click!s
- The University of Pretoria Faculty of Law website (http://www.up.ac.za/academic/law/index.htm) (photo of the building on the main page)
- The New Building (http://www.up.ac.za/academic/law/neb.htm) (with a few photos, floorplan and description).
- The New Building Photos (http://www.up.ac.za/academic/law/nebp.htm) (a few photos tracking the progress of construction).
I hope you'll enjoy them! ;D
Yea ! A tutorial ! My brain was beginning to shrivel up. Now it is beginning to plump back up with educational goodness.
---Gaston
This tutorial is starting out nicely. Your definitions are clear, concise, and informative. Next thing you know, I'll be making ploppable seasonal trees. Your tutorials make doing thrdr type of projects more interesting, and almost addicting. After reading the "Square Region Map" Tutorial, I must have done it ten times just to play around with it! Anyway, I am eagerly anticipating the next two parts!
i really like your tutorial, it's starting out very easy to understand, and exceptionally detailed...thank you ;D
Well this appears to be off to a really good start. Its something I have tinkered with but have never put enough time into figuring out the nuances of taking it to the finish. Your format is very readable and I am looking forward to the continuation fo this. Great start so far.
That was quite alot of useful information, and I'll make sure to ceck the continuation out as you go along.
I'm not an awefully big fan of seasonal lots myself, but I do see the potential in customized tree lots. And it does look beautiful when you use it.
Great tutorial and nice examples! :thumbsup:
I think I've lurked for long enough... I love the shots of the seasonal trees, especially the most recent ones with so many different colors. It truly DOES look realistic!
...And, I realize you're still in the middle of the tutorial, but how do your seasonal lots work on slopes, either gradual (which, seemingly, should work well), intermediate (which could have mixed results) or severe (which probably wouldn't show up as intended...)
I've used the generic brushes from CP, by default not seasonal, and I've been so inspired, yes, by the fall, which, I would have thought, would have been my favorite (as the fall is my favorite time of year, or at least in the top 4, as seasons go!), due to the colorful beauty...
But the shots that have truly sold me on this are the shots of springtime, with the bright green of new growth, and definitely, the winter pics. It's these shots I find to be the most realistic.
Keep up the great work, I'll certainly be watching!!!
Heh! Nobody wants to be the 399th poster...
...looks at post number...
...OOPS!
Nope, so I can be the 400th ;D Don't tell me, you were planning to have it for you $%Grinno$%
Well I'm quite happy to take number 400. Congrats and well deserved!
RATS........... (not quick enough)
I am really enjoying your tutorial.
I have wanted to get into the LE,
and this may be just what I needed.
Thanks.
The Table of Contents is now located in its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?topic=2802.0). Enjoy your visit to 3RR!
David
Well I'll be more than happy to take no. 403. :P
The Tutorial is looking good David, I'll check back periodically to see it in all its typical "dedgren deliciousness." :P
:thumbsup:
404 - sound like a train #, "
All aboard the 404!"
Do not take off a week to do RL, there's way too much to catch up with here.
Quote from: dedgren on January 28, 2007, 03:35:29 PM
Let me start here first. I was granted admin privileges by the management...
David[/size][/font]
Congrats, glad I did all my sucking up before
I knew you knew I knew ;D this was happening. Now you think I really like you! $%Grinno$% You do know I'm kidding, don't you? But not about the congrats.
Quote from: dedgren on February 02, 2007, 12:40:01 PM
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F200%2Fmongoec0.jpg&hash=77e9909b29ea77bfc6e205423a741f5e40aa849a)
Named a mean Chow I used to have after him. Mongo wouldn't let people out of their cars when they came to visit until I came out. I loved that dog.
Now on to the work. Or play, however you view it David, it's surperb.
400 replies already! Congratulations! Looking forward to more of the Ploppable Tree Tutorial!
Well, our friend Silvio (Rayden - Shosaloza (http://sc4devotion.com/index.php?option=com_smf&Itemid=35&topic=103.0)) made comment number 400, and we all know what that means...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F7632%2Fimportingcrime02wk8.jpg&hash=83336aa5bec49f60fa8de00c6f475788b8c9be97)
Whoops, wrong pic!
...sorry, my friend- we'll get you out of there in a minute...
No, actually, it's
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F6787%2Fraydenmtngo4.png&hash=5f2d99ddc12ff7bf6b0fcaf425ba0a867be659ab)
Here's what that points at.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F3615%2Fraydenmtn01ib8.jpg&hash=a798d57e3e173555ddc5fec0ec9ee555ef699daf)
Rayden Mountain is located here
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F8578%2Fmtraydenlocationpl6.jpg&hash=af5baec771bdac16d58e32a8efc68bf2d9ee8717)
in the southwest quad of Pink Township.
'Grats, my friend, and we're off heading to number 500.
David
n.b.: Thanks so much for checking out 3RR- don't miss the ongoing tutorial on creating seasonal tree lots which you will find here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079). I will be finishing Part One up today, and continuing the rest over the weekend. Have a good one! DE
My quad, 29 it's my quad "$Deal"$ Thanks David, that will be my McKinley's Mountain, 4 times smaller, but it's mine $%#Ninj2
Btw, I did you know I love "Crime of the Century"? %confuso
Congratulations, Rayden for being the 400th post! Your mountain looks great!
And congratulations again to you, David, for all the support you've gotten for your work. Here's to 400 more!
Looking again at my mountain, it brought to my memory a movie from about 5 years ago about this mountain called "Bull Mountain". The movie is called Out Cold [linkie (http://www.imdb.com/title/tt0253798/)] and despite it didn't won an Oscar, it's still a very nice and comic movie, worth watching. For people like me and Alek, that love mountains and snowboarding, that is a nice choice to have a good laugh and see a few nice snowboard moves, and some hot chicks as well $%Grinno$%
I looked through my hard drives and found it last night. I watched it right away ;)
All right I finally caught up on all this 3RR reading #stsfd·
Great work dedgren for continuing to keep my eyes filled with candy, they have quite a sweet pupil ;)
Anyway, that tutorial was very informative and I just love the pics from your home.
Three Rivers Region Rules!!
David, thanks for the tutorial on seasonal trees. Even though you're still adding to it, it already contains a lot of great information, certainly a lot more than I knew. It's given me a reason to mess around with seasonal trees some more. Maybe one of these days, when I get half as good at building cities and regions as you, I might (notice the italics ;)) attempt an MD . . . I may have to go out and buy myself a copy of Crime of the Century for my CD collection here soon as well. :D
And Silvio, congratulations on your new mountain and the 400th post!
-Tarkus (Alex)
Your region look good. I like the mountains :thumbsup:
I am really amazed at all of the indepth details you have placed into these regions. Some of them I am trying to incorpreate into my own areas. I am still working on getting my pluggin folder orginized so that the game will run smoother and the play is more enjoyable. I am working on a coastline with a high cliff area that cuts back into a hidden cove.Going to make a aireal tram way that will cross high above the entrance of the cove with a small fishing village inside in the logoon waters. When I am able to get some pics taken I will post them to get some feed back from David and all you other great SC4'ers. Thanks for the many great ideas you have passed along.
Bishophawke
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F401%2Fnatureshot02ch8.jpg&hash=a1761d2915aec72295850e6bb5f734a2c6ffcb00)
Part One of the Creating Seasonal Tree Ploppable Lots tutorial is complete and up, and can be found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079). I'd be pleased to have you take a look.
Part Two is in the pipeline, and will follow later this weekend.
David
Quote from: dedgren on February 06, 2007, 10:37:41 AM
SFBT cycledogg Random Seasonal Woods. The last variety of ploppable seasonal tree lots provides us with the springboard for the rest of this tutorial. These lots, uploaded by Andreas Roth (thanks, Andreas!), incorporate cycledogg's great seasonal tree props and some (quite a few, actually, as we will see) rocks. They are currently on the STEX here [linkie]. Here's a shot of how they appear on the submenu and in the game.
Great tutorial David, now that's it's all finished! &apls I'm definitely looking forward to part too and will check back here periodically. :thumbsup:
Now, just a question if you don't mind...
But where's that [linkie] up there? $%Grinno$%
EDIT: If you did want to add it, it's here -> Click! (http://www.simtropolis.com/stex/index.cfm?id=17154) ;D
Well, Marius (M4346 - The Imperial Republic of Elytheria (http://sc4devotion.com/forums/index.php?topic=268.0)), you caught me there...
I missed that linkie bigger'n Butch.
You know what this means, my friend-
...drum roll, please...
Welcome to membership in the 3RR Fact Checkers!
As a person who has duly qualified himself by going above and beyond the call to keep 3RR free of errors and omissions, you have now been permanently memorialized in the naming of
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F3058%2Fmariuscornersvi3.png&hash=f946074db47cd3aa88f3ab41d79357f0bb98c7f9)
a small town in the northeast quad of the Township of Dutchman.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F1812%2Fmariuscornerslocationfo2.png&hash=c5b10bbf998c98a9c9c900dff3d79a7e537d8634)
It's a pleasure to see you on the map! Thanks.
David
n.b.: To all our readers- If you've not yet seen Part One of the Creating Seasonal Tree Ploppable Lots tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079), I'd be pleased to have you take a look.
David,
The tutorial is great! Having grown up in northern Illinois and vacationed in Wisconsin and the UP, I know all about rocks in the woods. Your tutorial brought back memories! Sometime soon I will have to take all this knowledge and play the game....between work and school, that is.
MaryBeth
Just scoured through the first part of the ploppable trees tutorial and I'm already on the edge of my seat for the next two parts! I'm eager to try this because I have absolutely no knowledge or experience with the Lot Editor or anything, and your explanations make it seem very easy. Hopefully I can use this as a chance to become more adept at using these tools! Anyway, great job and I'll be waiting for parts two and three!
Also, congratulations to M4346 for making it onto the map with Marius Corners! Welcome to the club, my friend!
Take care,
Dustin
Outstanding M ! Marius Corners will be a very kool place I am sure.
---Gaston
WOW!
I liked bvery much the part one of your ploppable trees tutorial!! Looking forward for more!! $%Grinno$%
Quote from: dedgren on February 10, 2007, 03:38:55 PM
Welcome to membership in the 3RR Fact Checkers!
As a person who has duly qualified himself by going above and beyond the call to keep 3RR free of errors and omissions, you have now been permanently memorialized in the naming of [...] a small town in the northeast quad of the Township of Dutchman.
It's a pleasure to see you on the map! Thanks.
David
Thank you very much David, this is rather unexpected and an incredible honour. I saw this post last night as I was going to bed, and I was at a loss for words. :D I was thinking to myself, what does one say and out of fear that it would look like an "
Oscar's Acceptance Speech." I.e. "
I'd like to thank my mother, my father, my sister, my brother, my second cousin twice removed, my grandmother, my boyfriend, my brother-in-law..." I refrained from commenting. $%Grinno$%
So, thanks for the incredible honour, and I hope to further contribute to the perfection of this MD and MP (masterpiece :D).
Looking forward to more from 3RR!
- Marius
I know that now it's going to appear as if I'm "fault-finding" but I can assure you that that is not the case. :P I was going through 3RR and making use of the table of contents to see if I can (somehow) find the reference to your daughter's location in South Africa, and to relay her location in relation to mine to you. But alas, I can't remember where that was. Maybe in my MD? ()what()
Anyway, in my journey through 3RR I stumbled across an unfortunate error and thought that I'd inform you. :P
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fi149.photobucket.com%2Falbums%2Fs46%2FElytheria%2F3RRTableofcontents.png&hash=8636798606ec5173a4807292d952af2e7b9225c4)
As you can see it appears as if changing that slipped your mind. I hope you don't mind me pointing that out, and I'm sure it's nothing at all, but you know, I would like to see everything being perfect in here!
Keep up the good work! :thumbsup:
- Marius
PS. Sorry for the double-post
Well, Marius (M4346), that's the dirty little secret of becoming a 3RR Fact Checker. We lure you in...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F1527%2Fnatureshot01bm4.jpg&hash=b8ef3b67331994dc3bc9015fb0377d9bb49bc9b6)
...and then work you like a dog- har, har!
All kidding aside, it constantly amazes me as I review previous posts from time to time that I can almost always catch a typo or format error. Thanks for catching that one.
You raise a point that I had been meaning to- the Table of Contents [linkie to current pages] (http://sc4devotion.com/forums/index.php?topic=112.msg10446#msg10446). If you are looking for something in 3RR, that's where to go. Every post I've made in 3RR is hotlinked, and I try to at least give you a clue as to what the post was about. I also try pretty hard to keep the TOC current- at most it's a page or so behind. The link is in my sig, so- if you get lost, find something I've posted and within a bit you'll be back on your way.
As long as I'm doing miscellany, my images used in 3RR and 3RR-ST at ImageShack, all 1,899 of them (for the moment, anyway), can be viewed here [linkie] (http://profile.imageshack.us/user/dedgren). You're welcome to look- who knows what you'll find?
I'm working as this is written on Part Two of the Creating Seasonal Tree Ploppable Lots tutorial started a few days ago. Part One is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079), please take a look if you haven't seen it yet.
Later.
David
While I'm waiting for the LE to load I thought I'd pop in here and respond... I'm beginning to think I'm making a habit of posting here... I don't mind, that is if you don't mind, of course. $%Grinno$%
Quote from: dedgren on February 11, 2007, 01:04:55 PM
Well, Marius (M4346), that's the dirty little secret of becoming a 3RR Fact Checker. We lure you in...
...and then work you like a dog- har, har!
All kidding aside, it constantly amazes me as I review previous posts from time to time that I can almost always catch a typo or format error. Thanks for catching that one.
Ah well, I'm not complaining...
yet. :P It's a pleasure David, always glad to be of service. :D
Looking forward to Part II of the Seasonal Tree Tutorial! ;)
-M-
very nice and detailed work:)
1900 images?!!? That's a lot! Can't wait for Part II!
22 pages already... &apls
oh well...
no I'm here.
Nice snow pic.
oh, quite some interesting mapping and info's on the region!
waiting for more!
Dedgren,
I gotta be honest and tell you that I was completely blown back by the quality of your work. You never cease to amaze me, and I am grateful for the hard work you put into this tutorial!
Kalanc69
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Well, we're back for Part Two of our ongoing tutorial. In this part, we'll use the Maxis Lot Editor to create seasonal tree ploppable lots for use in quickly foresting our regions. The part is long, and will go up across several installments, the first of which follows.
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n.b.: If you haven't read Part One of this tutorial, it might be helpful in understanding some of what follows. You can get there by clicking here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg10079#msg10079).
I will assume for this part of the tutorial that you have downloaded and installed the Lot Editor and Andreas Roth's SFBT cycledogg Random Seasonal Woods. If not, take a few minutes and do that...we'll wait for you here. If you missed the links, they are here [linkie to the LE] (http://simcity.ea.com/coolstuff/loteditor/loteditortool_01.php) and here [linkie to the seasonal woods] (http://www.simtropolis.com/stex/index.cfm?id=17154).
...beautiful 3RR elevator music [linkie] plays... (http://en.wikipedia.org/wiki/Elevator_music)
Okay, back at it. Now, stop booting up the Lot Editor for just a minute and listen- here's a tip that will make your use of this program a lot easier, to the extent that you are using it to create a lot that you have thought through in advance.
If you are the average SC4 player, you probably have a "My Documents" Sim City 4 plugins folder measuring in the gigabyte+ range. I see folks in the forums talking about four or five gig plugins folders and I just have to shake my head... Anyway, that's for another time (but do you really need 18 different kinds of gas stations?). If you just plow on ahead, you'll have to wait for the LE to load all that stuff (but you must already be used to waiting...heh!) and then the menus in the program will have several miles of stuff on them. Instead, take your plugins folder and rename it "Protected Plugins" as shown here.
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Then, create a new, empty plugins folder (in other words, rename a "New Folder" to "Plugins"), open it, and copy into it just the files you'll be working with. In this case, that's the "CP_PropPack_Vol01.dat" file, as below.
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Trust me- you'd thank me for this if you had ever used the LE with a three gig plugins folder. It's well worth the few extra moments of bother. And, when you're done, you just discard the temporary plugins folder then rename the "Protected Plugins" folder back.
Now open the Lot Editor. The first screen you see, after a bit of a wait, is this one.
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The "Choose Lot to Edit" selection box, which I have outlined in green (bright green is the "hey, looka this!" color du jour in this tutorial), is where the program will always start. The items in the list are all of the Maxis lots (see Part One for a discussion of this game object) in the game. The significance of the hexadecimal number that starts each lot file will be addressed briefly in Part Three of this tutorial once we get to the ilive Reader. There's also useful info in later parts of the file name- a subject for a future tutorial.
Move the selection box slider (1) down about four-fifths of the way to the bottom until the "Pz1x1" lots come into view. Next, select (2) the "0x4ab05a13 --- Pz1x1_Grass ---" lot by left-mouse clicking on it. Finally, (3) left-mouse click on the "OK" button at the bottom of the box.
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The "Choose Lot to Edit" selection box will go away, and you'll be left with what appears in the following pic. This is the LE editing panel and it consists, per the very helpful tutorial that installs in your Maxis menu with the Lot Editor, of the 2D View Area, the 3D View Area, and the Tool Tabs. All but the 3D View Area are interactive in terms of accepting input.
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In the upper left hand corner of the 2D View Area, you will always find the "short name," which is the file name less the opening hexadecimal number, of the lot that you are editing.
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We'll start by changing a few of the lot settings in the Tool Tabs area. When a lot is selected for editing, the "tab" that is on top by default is, not surprisingly, the "Lot" tab. In the "Foundation" area of the tab, we'll change the original value to "999" by entering that figure in the white text input window, as circled. Suffice it to say for now that this change will allow the lot we're making to conform to steeper slopes without generating a foundation.
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Next, we'll modify the "Elevation Change" area of the tab to reflect a "Lot Max" of "999," as circled. This will allow our lot to be placed on steep slopes in the first place.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg353.imageshack.us%2Fimg353%2F1200%2F070212letut06oo6.png&hash=9fdbb904f8ad1f6844d4555a08be80ee555fa767)
The next step is to left-mouse click on the "Building" tab. Even though we are not changing the building in this tutorial, it is good to be familiar early on with what this tab displays.
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This click moves the "Buildings" tab to the front. It is a simple one, displaying (1) only "Replace Item" and "Replace Family" buttons. Making the tab the active one brings the building on the lot into clear view (2) in the 2D View Area.
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Selecting the building in the 2D View area by left-mouse clicking on it or by left-click dragging a selection box around it causes (1) the building outline to be highlighted in white. The arrow displaying the "front" of the building's x-y orientation also highlights in white. While the building is highlighted, its file name as it appears in the LE "Select a Building" menu appears in the lower left corner of the 2D View Area.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F5358%2F070212letut09on3.png&hash=81121a739f8a0322807d5fbd3d52a50702e6ee9e)
Note that this is one of those 2D buildings I told you about in Part One. Not only is it completely, absolutely, utterly flat, but it is also...
...theme from the Twilight Zone [linkie] (http://en.wikipedia.org/wiki/The_Twilight_Zone) plays...
...invisible. But hey, it's a grass lot, remember? The only reason a "building" is on it is because, as we discussed in Part One, every lot has to have a building on it. There is nothing, however, that says the building can't be completely flat and invisible. Heh!
Next, we'll select the "Props" tab.
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That tab has three buttons (1): "Add Item," "Add Family," and "Duplicate Selected." We'll be using "Add Item" in a bit, and "Duplicate Selected" later in the tutorial. "Add Family" is beyond the scope this time around, but sooner or later... Notice that, unlike what happened when we made the "Building" tab active, selecting the "Props" tab does not cause anything to appear (2) on the lot in the 2D View Area. That's because this lot had no props on it.
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Let's left-mouse click on the "Add Item" button.
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This brings up the "Choose Prop to Add" selection box and a list of more props than you ever thought you could imagine. Now, pause a moment- how many props do you think would be in this list if you had left your three gig plugins folder in play?
...can you say 10 foot tall monitor?
The prop file names are somewhat similar to their lot counterparts- they also begin with a unique hexadecimal number that identifies each.
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Move (1) the menu slider about one-third of the way down toward the bottom. This will bring into view (2) a section of props that all have the letters "CP" after the hexadecimal portion. These are props created by cycledogg, and include the seasonal tree props that we will be using.
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Move the slider (1) carefully down a bit further until the "ValleyOak" props (2) come into view.
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Choose, by left-mouse clicking on it, the "Fall" variant of the "ValleyOaks" props. The prop will highlight as shown.
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Now, left-mouse click the "OK" button to select the prop for placement.
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The "Choose Prop to Add" selection box will disappear and the mouse cursor arrow will reappear (1) with the prop outline (the big blue filled square outlined in white) under it over the lot in the 2D View Area. If you move the mouse, the prop square will freely move as well. The prop itself, a nice oak tree, shows up (2) in the 3D View Area. This 3D prop image will also move with the mouse movement. Finally, the name of the active prop (3) appears at the lower left of the 2D View Area.
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Both the 2D and 3D viewing areas can be zoomed in and out. We'll zoom in the 3D View Area by left-mouse clicking several times on the "+" symbol, as circled. Set a zoom level that meets your individual needs- there is nothing magic about it.
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Now. we'll slide our "ValleyOak" prop toward the lower left of our 1x1 lot, as seen in the 2D View Area. When we reach where the cursor arrow is, as shown by the green circle, we'll left-mouse click to position the prop. A point to note here is that props, like lots, have an x-y orientation indicated by an arrow- even though the prop may not have a "front," so to speak, the orientation is necessary where, as we will be doing here, we want to align multiple props along the same orientation.
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After we click, we move the cursor away in the direction shown by the green arrow. We see that, in addition to our positioned prop, we are now moving a new prop along under our cursor. Take from this that, once a prop is selected from the menu, you can plop multiple copies of it for as long as the selection remains unchanged. Note as well that the prop we positioned is no longer active.
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Pressing the [ Esc ] key will release the unpositioned lot under the cursor, leaving the LE looking as it does here.
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Let's do what we did earlier in the 3D View Area in the 2D View Area- enlarge the view by clicking on the "+" symbol.
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We'll continue creating our seasonal prop by once again clicking on the "Props" tab "Add Item" button.
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Returning to cycledogg's "ValleyOak" props, (1) we'll now choose the "Winter" variant by left-mouse clicking on it, and then by (2) clicking "OK."
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Once again, we find our cursor and a prop square underneath (1) over the lot in the 2D View Area. The winter prop tree appears (2) in the 3D View Area.
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We'll now position our "floating" winter tree prop (1) perfectly over the fall one placed just a bit ago, and place it by left-mouse clicking once the blue squares and arrows are perfectly aligned. Reference to the 3D View Area (2) also helps confirm correct placement.
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You now "Know the drill." Two seasons to go- we click [ Esc ] to lose the new floating winter tree prop, then return to the "props" tab "Add Item" menu, where we (1) choose the spring "ValleyOak," then (2) click "OK."
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The spring tree prop is, like the winter one before it, (1) directly superimposed over the fall prop, and then its position is fixed by left-clicking the mouse. Again, it may be helpful to refer (2) to the 3D View Area. Btw, ignore the artifacting (diagonal lines and dots) in the 3D View Area image. It has no effect on the appearance of the completed seasonal prop in the game.
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The remaining summer "ValleyOak" tree prop is chosen and "OK" is clicked.
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It is then (1) aligned on top of the three props before it, and placed with a left-mouse click. The (2) 3D View Area demonstrates that it is located properly. Note (3) that even though four props are now stacked one on the other, the active prop still appears in the lower-left corner of the 2D View Area.
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A press of the [ Esc ] key leaves us with this view.
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Even though this completes our assembly of the seasonal "ValleyOak" tree prop, before we wrap up and leave the Lot Editor, let's take a moment to left-mouse click on the "Base Texture" tab.
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Much as before, we see the same sort of arrangement. Left-mouse clicking (1) on the lot in the 2D View Area selects the texture, which then appears (2) bounded with a white line border in the 3D View Area. The file name of the texture (3) appears at the lower-left corner of the 2D View Area, once again starting with a unique hexadecimal identifier.
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Leaving textures at that with a press of the [ Esc ] key, we prepare to save our newly created lot by left-mouse clicking on the "Save As" button at the bottom of the "Tool Tabs" area.
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This click brings up a "Select Name" input box. The name of the lot we started with appears in the box by default.
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We'll (1) type in a unique name to identify the lot by. I start all mine with my initials: DRE, and then use common names that I intend to recognize the lot by in the game. In this case, I've named the lot "DRE_CP_White_Oak_1x1_V1." If I do more one by one whie oak lots, I'll call them "V2," V3," and so on. A left-mouse click of the "OK" button and...
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...reference back to the lot name in the 2D View Area tells us our work was successful.
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From here, it's just a left-mouse click of the "Exit" button in the "Tool Tabs" area to exit the Lot Editor and go out and test our seasonal tree lot.
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The program asks if you really want to go, and clicking "OK" allows us to move on to the next installment of Part Two, which will be here [linkie] as soon as it is completed and posted.
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This is a really nice, ongoing tutorial you're doing. Keep up the great work and keep on sharing... sooner or later all of our regions are going to start looking as good as yours if you keep on sharing all your secrets. ;)
Part II is coming along quite nicely, I'm eager to see the finish!
This will be a very extensive tutorial, thanks for putting so much time and effort into this.
David, thank you for the tutorial.
Question: isn't the tutorial section here at SC4D a better place to put it?
Nik-Nik
Thanks for the tutorial David, although I got the hang of that part of the LE it still helps to see you do it, and more specifically describe it all. Very detailed, as usual, so a huge kudos for that! :thumbsup:
I am looking forward to the Reader tutorial though, as I'm almost useless at the Reader. :P
My efforts with the LE last night was largely unsuccessful though as it modifies
some rewards and
some landmarks, maybe it's the DESC file that gets lost in the modification, I'm not sure. ()what()
To use an example, I modified CSX Flora Jacaranda walks to make them tie in with the BSC Parks (I'm from Pretoria, I
LOVE the Jacarandas! :P) and it didn't show up in-game. The original files are
only lot files (there are no SC4Model files, DATs or DESCs) and my files were essentially only LOT files and yet they didn't show up. Then again
some of my other
only LOT files did... well, trial and error is man's best friend I guess. $%Grinno$%
And if you don't mind David, I'd like to take a shot, or rather, express my personal view at the following:
Quote from: NikNik on February 13, 2007, 01:40:07 AM
Question: isn't the tutorial section here at SC4D a better place to put it?
Nik-Nik
Well, to me 3RR
is one massive tutorial, amongst other things. And thanks to David's very efficient TOC it's easy to reference everything.
3RR is also a retreat, an educational experience, a place for friends, and well, 3RR! Need I say more? :P
But just a suggestion David, and I know it's time consuming and all that, but maybe you can make a post in the Tutorials section of SC4D, something like "3RR tutorials" and have an index there with links to in-3RR tutorials for quick reference.
Great tutorial, yet again, and looking forward, as always, to more! (Sorry, I'm writing in "stream-of-consciousness" mode. :P That would explain the many commas, the parentheses, and all that. Although I'm not a huge fan of "stream-of-consciousness" it is a literary style that was put to good use by, amongst others, Virginia Woolf. :P)
Have a great day! (It's 1 am Alaska time, I assume. :P)
Regards,
- Marius
Bravo! &apls
Never underestimate the use for being thorough. There's a lot of stuff in that tutorial that I have been using for other puropses myself, but now I understand WHY they work too (I usually just fiddle around with the LE untill it looks ok), and the treshold values have always been a complete mystery to me.
Thank you!
Great tutorial, it is very useful!
Hi, everyone! Thanks for the great comments about the ongoing tutorial. It's so nice to write for such an appreciative audience, and there's more of Part Two in the pipeline today.
To answer Nik-NikQuoteQuestion: isn't the tutorial section here at SC4D a better place to put it?
Ultimately, yes. What I plan to do, though, is put it up here in 3RR first so that the concept of what I'm doing in my MD is directly linked for the reader to the actual "how-to" information, then after a while move the discrete tutorial content over to the tutorial forum section, leaving a "pointer" linkie here. If I put it there right off, my belief is that the connection to 3RR would be much less strong for the ongoing reader.
So there you have it.
David
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Here we go with the continuation of Part Two of our ongoing tutorial. Part Two started here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg11844#msg11844). In this post, we'll take a look in the game at the seasonal tree lot we just created in the Maxis Lot Editor. We'll conclude by posing a few questions- some of which we will find answers for in Part Three, where we will take up the use of the ilive Reader in making our seasonal tree lots a finished product,
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Before we rush off to test out in the game the new seasonal tree we created in the first section of this part, let's take a few minutes to create a new single quad SC4 region that we will use in the remainder of this and in future tutorials. Start your graphics program (I, as I have noted, use Paint Shop Pro 8 so that's what you'll see here- its menus and functions seem pretty generic) and select the menu choice that gets you started creating a new image.
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When the program asks you about the characteristics of the new image, make sure that it is (1 and 2) four pixels wide by four pixels high. You shouldn't have to worry about any other setting here. Click (3) the "OK" button to create the new image.
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Next, open the palette or other input box that allows you to create a "fill" color. Using (1) the "R" (red), "G" (green), and "B" (blue) text input fields, set R to "127," G to "0," and B to "255." Select that color by clicking (2) "OK."
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Using (1) your "flood fill" tool (it usually looks like a paint can tipped up with paint spilling over the side- oh, those Silicon Valley [linkie] (http://en.wikipedia.org/wiki/Silicon_Valley) funsters!) fill (2) the new image (which, because it's so small, will have to view at 2000% or so) with the color you created a moment ago. If you wind up with a color that looks majorly different from the pic below, go back to the previous step and check your R, G and B settings.
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Now, click on "Save As" up in your "File" menu. You'll get some variant (1) of the standard Windows "Save As" input window- navigate down (2) through your My Documents "SimCity 4" folder to your "Regions" folder. Click (3) on the "New Folder" icon to create (4) a...
...you guessed it...
...new folder.
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Change the name of the new folder to "One_Quad."
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Now, open (1) the new "One_Quad" folder. Type (2) "One_Quad" as the name of your image file. Drop down (3) to the "Save as Type" selection field and choose whatever your graphics program calls .bmp files. This step is essential, as the image file must be saved in .bmp format. Finally, click (4) the "Save" button to save the file.
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Next, open a new Notepad file. In the Notepad window, type the following (or cut and paste it from here):
[Regional Settings]
Name = One_Quad
Terrain type = 0
Water Min = 60
Water Max = 100
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Once that is typed, choose "Save as" from the "File" menu. When the "Save As" window appears, navigate (1) in the "Save in" drop-down field to your new "One_Quad" folder. Enter (2) "Region.ini" in the "File name:" field and choose (3) "All Files" from the "Save as type:" drop-down field. Finally, click (4) the "Save" button.
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Now you're ready to start SC4.
...I don't think I need to tell you how to do that...
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Once at the "Region" view, open the "Region" icon by clicking on it. Then choose "Load Region" by left-clicking on its "folder" icon.
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When the "Load Region" list window appears, scroll down (1) to your newly created "One_Quad" region and choose it by left-mouse clicking on it. Then, click (2) the "Load Region" button to complete the selection.
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How 'bout that? You've created a one quad region. Click on it then click the big blue button to continue.
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Immediately enter Mayor Mode, which brings up the "Establish City" window. Enter (1) a city name (I've used "Testbed City," you may use any name your little heart would desire), then click (2) the "Establish City" button to start the city.
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Our ploppable seasonal tree lot, if we were sucessful, will appear in the "Build Parks" submenu of Mayor Mode. Click on that icon to view the submenu.
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Sure enough, there at the top (or not, as your "Build Parks" submenu may be different depending on whether you followed my advice about the plugins folder) of the submenu is our lot. Left-mouse click on it to extend the information balloon. You'll note that it still refers to "Open Grass Area" and other information clearly pertaining to the lot we started with.
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A click on the "game" Open Grass Area lot a few icons below ours confirms this by generating the same info balloon. This is one of the things we will fix when we get to Part Three of our tutorial and learn the use of the ilive Reader.
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Going back to our seasonal tree lot, let's plop one and see what happens as the game date changes.
Hmmm, February 7th of 02, and we have definitely got a winter tree.
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By April the 8th, spring is in the air and the new leaves drink in the warm sunshine.
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Come high summer, July the 10th, the tree's foliage is in full summer display.
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On November 5th, the tree is clothed in its autumn splendor, needing only a few leaf-peeper props to complete the scene. So, IT WORKED! Congratulations, you've created a seasonal prop plop lot...
...now, say that three times fast.
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As a last step or so, let's click (1) to open the "query" tool and then click it (2) on the lot to see what info we get. As you certainly suspected...
...after all, this tutorial is not the Lot Editor for Dummies [linkie] (http://en.wikipedia.org/wiki/...For_Dummies)...
...the query response still refers to the lot we started out with. Another job for the ilive Reader.
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Clicking on the tree prop itself discloses that, although we're calling it a white oak, the tree stubbornly is hanging on to the Valley Oak moniker that cycledogg gave it. Hey, at least it knows what season it is...
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So, the questions I promised way back at the top of this post:- How do we get a good looking icon for our lot into the "Build Parks" submenu instead of that "tree on a square" thingie?
- How do we get the submenu icon info balloon to give us info about our lot, and not the Maxis open grass field?
- How do we get the lot query balloon to do the same?
- Can we change the prop query ballon to reflect what we want to call the tree?
- What if we want to change things like plop cost, or monthly cost, or NIMBY/YIMBY effect that are associated with the original lot?
- Finally, how do we lose that "game" texture so that we can plop the lot anywhere we feel like and have it blend in?
? ? ?
...hey, I just promised questions, not answers...
...but we'll see.
That wraps up this section of Part Two of the tutorial. Now, I bet you figure we're done here and are on our way to Part Three, right?
Well...WRONG!
What we're going to do is head one more time back to the LE, where we'll take our little single tree 1x1 lot and use it to make a whole forest on a much larger lot. It should go much faster this time, as you have the basic skills down. I think, though, that I still have a few tips and tricks up my sleeve that will set you well on the road to becoming, at least in this regard, an accomplished user of the Lot Editor program.
See you again in a day or so.
Quote from: dedgren on February 13, 2007, 06:51:36 AM
Hi, everyone! Thanks for the great comments about the ongoing tutorial. It's so nice to write for such an appreciative audience, and there's more of Part Two in the pipeline today.
To answer Nik-Nik
Ultimately, yes. What I plan to do, though, is put it up here in 3RR first so that the concept of what I'm doing in my MD is directly linked for the reader to the actual "how-to" information, then after a while move the discrete tutorial content over to the tutorial forum section, leaving a "pointer" linkie here. If I put it there right off, my belief is that the connection to 3RR would be much less strong for the ongoing reader.
So there you have it.David
Okay I understand. It's not for nothing that the subtitle of 3RR is: Three Rivers Region- A collaborative development of the SC4 community
Nik-Nik
This is always a great thread to read. It is informative as well as a good display of in-game skills. I am going to have to take a few classes at the University of Dedgren to get up to speed on some of these manoeuvers!
Thanks for bringing both aspects of this into 3RR.
David,
Great stuff my friend. I really feel like I am learning something very useful here. Thanks so much for taking the time to create this.
---Gaston
You've clarified things I have been curious about, and reinforced things I already knew with a well written/well illustrated tutorial. I am now waiting for the 3rd and final installment (which will be the icing on the cake for what is already quite well done).
Great job on the second part of Part II (Part II, II?).
QuoteWhat we're going to do is head one more time back to the LE, where we'll take our little single tree 1x1 lot and use it to make a whole forest on a much larger lot. It should go much faster this time, as you have the basic skills down. I think, though, that I still have a few tips and tricks up my sleeve that will set you well on the road to becoming, at least in this regard, an accomplished user of the Lot Editor program.
I was wondering when you were going to be tackling this. I remember from way back that you said you made custom sized lots filled with seasonal trees (some quite large sizes, if my memory serves me right), and I wasn't sure if you were going to be addressing that type of thing in this tutorial. Now, I can see that you are, and I'll be waiting to learn more. Someone above said something about the "University of Dedgren," and I laughed because I think I spend more time studying your work than I do for my classes! (Realism and U.S. Foreign Policy can be a bit mundane...) Anyway, I'll be looking forward to the next installment!
Take care,
Dustin
University of Dedgren, eh? I think I may have to enroll as well. I must say, this tutorial has been very insightful not just into making seasonal tree lots, but to using the Lot Editor in general. Many, many thanks for that, David!
-Alex
Such patience is required to edit these tutorials ...this is a real DEVOTION , David . &apls
David,
the part two of your tutorial was very great!!! :thumbsup:
It's a shame I cannot find the time to try it :'(
Hey, David. I was reading over the tutorial again and I took notice that the "elevator music" link isn't working. Just thought I'd let you know.
Dustin
Okay, I hope everyone with an MD understands that I'm not commenting there much as I make the usual rounds in that I'm trying to focus my time on getting this tutorial moved along. The ilive Reader part, which I've started laying out, is...well...complicated. I'm trying to present it in a way that will keep you from being driven as nuts as I was when I first started to fool with it- I had trial and error- you've got me.
...ooooh, now that's comforting................NOT!
Anyway, a few recent comments, less the usual chrome.
* * *
Dustin (thundercrack83)Quote...I took notice that the "elevator music" link isn't working...
A member of the 3RR Fact Checkers, on the case! It works now!
btw, Dustin, old friend, see this post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg11500#msg11500) for the bad news...
...just kidding- your efforts are duly noted...
* * *
Luca (meldolion)QuoteIt's a shame I cannot find the time to try it
Save your time for that quad you'll be developing soon, my friend.
* * *
Badsim
...hides head in shame- I'm still looking at all those wonderful pics I DL'd a bit ago- I'm usually the wordmeister- I cannot adequately express my thoughts about the amazing work you do in your cities...QuoteSuch patience is required to edit these tutorials
LOL, it's actually not my patience that's the issue- it's my wife's.
...Yes, dear? Yes, I did speak your name... Oh, just typing something I didn't finish up at work...
* * *
Alex (Tarkus)QuoteUniversity of Dedgren, eh?
Trust me, if it was, the campus would be in Fiji...
* * *
Dustin (thundercrack83) againQuoteRealism and U.S. Foreign Policy can be a bit mundane...
Why did I think of oxymorons like "military intelligence" and "airplane food" when I read that?
Study hard, my friend. Treasure, as well, your days in school- you may find them insufferably boring now, but, having spent nine years getting different degrees after high school, I realized later on that I was more free to do what I wanted with my time during those years than during any subsequent period in my life.
* * *
Matt (threestooges)QuoteYou've clarified things I have been curious about, and reinforced things I already knew
Those are kind words. I hope the ilive Reader stuff goes into new ground for a lot of folks, because it provides customization possibilities that are literally endless. There is almost no facet of the game that you can't modify (I know, I know...a double negative- it's always been a weak point in my writing style) to your own ends with the Reader.
* * *
Al (Gaston)QuoteI really feel like I am learning something very useful here
So I'll be looking for that yard full 'o seasonal trees the next time I pass through Dubuque. Big 'grats, btw, to the GF on becoming tenured.
* * *
Bruce (Schulmanator)
Great to see you over here at SC4D, my mucho talented ST CJ buddy (Schulmania (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=82639&enterthread=y) - read the whole thing).QuoteI am going to have to take a few classes at the University of Dedgren
Ahhh, there's the source of that. Wait 'til the Fiji campus opens, my friend, that's my advice. Umbrella Drinks 101- that's the ticket.
* * *
Nik-Nik (NikNik)
That's some nic, Nik (-Nik).QuoteIt's not for nothing that the subtitle of 3RR is: Three Rivers Region- A collaborative development of the SC4 community
You just don't know how much I appreciate when folks get that. Working together in a bit to do the quads is only a part of our collaboration on this. 3RR is about spending time with friends, and I so very much appreciate everyone who's decided to come along with us here.
* * *
That's it for a bit. More Part Two tomorrow evening.
Later.
David
Dedgren, wow. I just read through a bunch of this thread and ... the wealth of information is truly staggering. You're amazing, man.
David,
You're right about the oxymoron between the U.S. Foreign Policy and realism, but that's probably a different discussion for a different time! You are also right about my time in school, too. I'm about 15 credits away from graduation and the "real world" is looking very intimidating...
QuoteA member of the 3RR Fact Checkers, on the case! It works now!
Thanks for the induction into this esteemed club! I shall wear this as a badge of honor.
See you next update,
Dustin
Wonderful addition!
Hey David,
Long time...no post. Sorry about that!
The tutorial you've got going here is absolutely great. Since I'm rather new to the scene I haven't ventured into the realms of Lot/BAT/Mod creation as of yet (and honestly I have no huge intention to). You've definitely given me a starting place to do some of the smaller projects I might have in mind. Keep up the good work! I'm looking forward to Part Three immensely!
-Stephen
I'm just too bushed this evening to work on the tutorial. Now some would go to bed, but me? Heck, no! Not when I can dish you up some
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And this isn't just any old Shameless Eye Candy- no way! If you have any doubt in your mind seasonal trees are just not worth it, here's 24 good reasons, using a mountain stream roaring down through stands of aspen, to make it up.
Now, I'm just going to keep quiet and let the pics do the talkin'.
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#24 is for those who like to see sausage being made. I caught it by accident. If you don't believe these trees are plopped by and large in large lots...
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...and there you have it.
Finally,
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You all have a great Friday!
Later.
David
Seasonal prop plop lot
She's an al prop pop plot
Swiss alan plrr... damn, lost it! :'(
Edit: there I was trying to be funny and while I was typing you post some of the most breath taking eye candy I have ever seen. Sorry for spoiling the mood, David! And, of course: &apls
Wow, that's some Eye Candy. Those pictures remind me of that PBS show, "The Joy of Painting" with the late Bob Ross. "All those happy little trees..."
Have a good night!
You're right, that is shameless- I'm not ashamed to drool over it at all.
That is some sexy shameless eye-candy, David! :P
Looking great! :thumbsup:
I was just wondering though... are you going to develop over all your flora when you start building the region up? &mmm
Have a great night! ;D
- Marius
M4346 is right, it's going to be hard to decide what to do when you/we start developing your region. It will be a shame to knock those woods down $%Grinno$%
Magnificent , David , unfortunately magnificent !
Unfortunately for me , of course ... When I decided 2 years ago to express myself in cityscape , these natural and/or rural scenes weren't possible .
Now your work as from some others here , fills me with the urge to start a new region , and I've got no time for . I've made a choice , just have to keep it now , so let this great work coming : I'm an ecologist (& a tree defender particularly ) and I'm living now my desire of nature in SC4 by proxy through works like your . Thanks . ;)
Great stuff David.
I love every aspect of that stream.
Warning Friday afternoon ridiculous content ahead!
Statement of the Royal Dutch Organisation of genitors, housewifes and cleaning personnel: "Nature is a bit careless in this picture. Laying all those boulders around. Somebody might get hurt when rafting downstream. Furthermore those fallen trees are so messy. It's about time someone tidies this place"
End-Friday afternoon ridiculous content
Have a great weekend
Nik-Nik
PS don't stretch your wife's patience too much Warning! (http://en.wikipedia.org/wiki/William_Congreve_%28playwright%29#.22Heaven_has_no_rage_like_love_to_hatred_turned.2C_Nor_hell_a_fury_like_a_woman_scorned.22)
Wonderful river and great using of trees! :thumbsup:
That was a very dramatic example of using seasonal trees and their affect on the overall presentation.
I loved it!
The detailing on the river is to die for, as well.
lets see...
3 or so pics at the st look awesome.
dunno how many more pics here look... :thumbsup: &apls and hot &hlp
Quote from: dedgren on February 16, 2007, 12:13:35 AM
I'm just too bushed this evening to work on the tutorial. Now some would go to bed, but me? Heck, no! Not when I can dish you up some
Unbelievable amount of eye candy! Here I sit, 'retired' and can not for the life of me figure where you find the time. You must have discovered the secret to time and space. In Ben Franklin's autobiography he said that he managed to manage evey aspect of his life but his time. I think you've solved his dilemma.
On to other things. I am awaiting the iLive reader tutorial. The little I've played with it has been frought with lack of knowledge, and I am looking forward to soaking up yours. Knowledge that is, not the lack thereof. Thanks David, for all your hard work for us.
edit: Oh yes, and thanks for the great TOC. I can bounce all over the place and never get lost!
David,
Just some eye candy cause you are bushed ? ? ? ? ? :o Give me a break. LOL &Thk/( You obviously have more energy when you are bushed then when I am fully rested. LOL Thanks for the eye candy anyway. Really great stuff. I'm looking forward to seeing how to take my single little seasonal lots that I am trying to create with my new toy (Lot Editor) and make them into big seaonal lots. BTW In case I didn't say thanks for helping me with lot editor. ;) Thanks for helping with lot editor.
For anyone not knowing how much I appreciate David's help, follow this link --->[ linkie (http://sc4devotion.com/forums/index.php?topic=441.0) ]
Have a great evening.
---Gaston
Wow! That river looks clean enought to drink from! *drinks from river* *gets fresh water virus*
:shocked2: Picks eyes up and tries to put them where they were before they popped out...discovers eyes won't fit back in head because they have gained 10 pounds from eating too much CANDY...
Hi, David, this will be a short one because Ms Fatty Eyes here can't see jpq ti tuow...
Makes eyes get on the eliptical machine, "That's right you greedy, shameless eyes, go, go, now you must pay!"
--Liv
I have to say that I am very impressed with your work. Where do you get all of your information regarding what types of trees to plant where? I remember you saying back in the ST that you got some of your information from a website. Either way, fantastic work on the tutorial and the eye candy!!
Kalanc69 :thumbsup: &apls :satisfied:
Quote from: thundercrack83 on February 16, 2007, 12:18:14 AM
Wow, that's some Eye Candy. Those pictures remind me of that PBS show, "The Joy of Painting" with the late Bob Ross. "All those happy little trees..."
Have a good night!
LOL! I think of Bob Ross intermittently when plopping trees myself ... I thought I was the only one! :o
Btw, more great stuff, David ... :thumbsup:
It snowed a bit in 3RR yesterday afternoon, I had a few shots left on the roll...
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3RR Art Corner
(caution, Photoshopping ahead)
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Simon and Garfunkel: A Hazy Shade of Winter
All rights reserved in the original copyright holder/publisher
Used under the fair use doctrine on this non-commercial website
That snow would be welcome here in California. We're having 80 degree (F) weather currently. Anyway, excellent effects, D. Edgren! The snowy terrain, the frozen trees, the rushing river...it's all very scenic.
Very nice David, have you used the "snow" cheat or have you dropped the snow line on the terrain modd? ;)
fantastic pictures of the snow... :thumbsup:
are those the new SFBT trees?
that is by far the best snow landscape I have ever seen in the game
I wish, seeing the comments, that I could take any credit whatsoever for the snow. For exampleQuoteSteve (Zaphod): that is by far the best snow landscape I have ever seen in the game
QuoteSilvio (Rayden): David, have you used the "snow" cheat or have you dropped the snow line on the terrain modd?
But it's "none of the above," Silvio.
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Rather than make you folks wait until the next planned post, here's the short walk around the block.
For my winter pics, I've wanted to do snow right down to the game "water line." I thought that what I would do is further mod one of jeronij's Columbus terrain snow mods [linkie if you're registered on the LEX] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=169). Knowing nothing about what I was doing, I looked at the readme in the DL. There, I struck gold. Jeronij made reference to a tutorial at ST by thalassicus on adjusting terrain parameters. I found it after some hard searching [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=56585&enterthread=y). While the tutorial is very well detailed, and I got the concept almost right away, I could tell that changing things was no quickie task. In reading it though, I saw a reference to Teirusu's snow mods and I thought I'd check them out, just to see if they were anything like what I wanted. I had an old link to Teirusu's page, Teirusu's Niche, in my favorites [linkie] (http://www.teirusu.com/), clicked on it, and downloaded his "Arctic/Snow-Capped Mod." I then installed the "Arctic Terrain" option, fired up 3RR, and... well, you see the rest.
Now if I can only figure out how to connect that mod ('cos I am not reinventing the wheel) to the game "snow" cheat optional feature to make the snow line go up and down with the seasons, I'd truly be in heaven.
Oh, and Steve, thanks for the nice comment- welcome to SC4D, and those are the trees in cycledogg's Prop Pack 1 [linkie] (http://www.simtropolis.com/stex/index.cfm?id=14842). That's been around for a while- if there's new seasonal trees out there, I'd like to find them.
Later.
David
Snowmod and seasonal trees makes a fine combination, brilliant.
Well my guess was 50% correct, you didn't pull the snow line down, somebody else did that for you :D I know that tutorial very well, actually I have 2 different terrain modds made from the Columbus Terrain Modd with different snow lines, one about 300 meters high and the other around 700/800 meters that I used on my CJ Els Pirineus over at Simtropolis, made with the help of that tutorial. That tutorial is very good, it helps to understand how the terrain and its components are organized, how to control the growth of the vegetation, etc. Give it a good look and do some experiment with it, I'm sure you will be surprising us in no time ;)
WOW David, that sorta looks like Iowa right now. :P Very nice stuff. But you know me Iam waiting on the next tutorial. LOL
---Gaston
I'll back Eddie up with that snow comment... today was a bit warm (not that it's a bad thing, but when you are wearing a dark-colored suit for your "mock trial" competition and have to put up with it makes for a rather interesting experience). But I digress (what else is new), the pics look great, especially the first pic of the most recent showcase. I am assuming those are your plop lots, and for that I must say they look very natural, and especially so with the trees lining the railroad. I would be curious to know why the "jaggies" don't rear their heads here (is it because the snowline goes to/under the water level, or is it just something that is different in the mod). If you find out, please let us know.
As someone pointed out earlier, the combination of the snow and the seasonal winter trees is simply amazing! It looks quite realistic. I wonder if the 3RR DOT was able to clear the roads, unlike PennDOT here in PA after this past week's storm. I-80, 1-81, and 1-78 were closed for three days! Anyway...great job!
&apls &apls &apls &apls &apls
David ok you lured me out of the lurking lol %BUd% well a little reading and i read why you moved 3RR now and how you became the admin wow awsome David IM excited cause for the time you devote you deserve a nod and thats one awsome nod. but im keeping it short tonight as i spent alot catching up reading and seen whats happend and IMO blown away so much more has happend since i was last seen in 3RR and now im looking forward to more as usal for me lol - Pat
Yowza! That's insane, David. The most convincing snow I've seen in the game by far. Now if you could only have the creek freeze over . . . Of course, if it looked like that around here (the western part of Oregon), they'd be freaking out and showing 24 hour weather forecasts on the TV since we rarely get any.
Rather coincidentally, I've been doing some messing around with terrain mods too, to try to get something that looks like the eastern part of Oregon (which is mainly "high desert" or "shrub steppe") for a new region I'm planning. cycledogg's Painted Desert Mod is very close, but it seems a little too green to me. Looking forward to seeing how this comes out . . . I'm sure it will be great. As far as I'm concerned, you're the Jimi Hendrix of SC4.
-Alex
I never saw such high quality scenes! the result you obtain is simply perfect! I didn't know that you can reach that kind of scenery, with such detail and realism! At least I know now that I am not killing my eyes to detail my bats for nothing! Please, continue to inspire us! &apls :thumbsup:
I go away for one weekend, and not only do I miss some amazing new additions to the LEX, but I miss this! SNOW in 3RR, and might I had some deliciously perfect (:P) snow!
You've outdone yourself, and have amazed me yet again David! &apls &apls
I wish we had snow here now... ()sad()
Well M, I offered to send you snow the other day but you didn't want it. LOL Hope you haveing a good day.
---Gaston
&apls Wow what a nice pics . And layout is very well done . I don't come enough often , but each time i don't regret . Sorry for the lack of comming. &blush Take care.
Wonderful "snow-pictures"! Fantastic using of trees!
My 890th post!
Hey David,
Absolutely awesome eye-candy! Even though I'm rather sick of the snow in my own front-yard (a.k.a. the little patch of ugly ground in front of my Apt. building) it was very nice to see a beautiful landscape covered in white stuff. Sounds like you enjoyed playing with the snow parameters...thanks for the links you included. Hope things are as pleasant in your world as they are in Three Rivers!
-Stephen
Hey David!
Now I finally found the way to your MD. ;)
Like the others said, these snow shots are plain awesome! &apls
Can't wait to see more pics.
Regards
Fabio
i apologies i have caught lurker's disease but all your work up to date has been fantastic, as of now i intend to take a more active part in this MD...
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So, here we go again, this time on the third section of Part Two of this tutorial...
...that's a mouthful...
...where we'll return to the Lot Editor to create, in addition to our 1x1 seasonal white oak lot, a 12x12 seasonal woods lot. With the knowledge you gain from this section and from the one that follows, it is my belief that you'll be able to use the LE to create any size and type seasonal tree lot you would wish.
This post continues from section two of Part Two of the tutorial, which is found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg12067#msg12067).
Bear with me, though. There are almost 60 pics in this section alone. I probably could have done with a few less, but there are a number of fine points about using the LE that I thought needed careful explanation. Feel free, if you think you have a technique down early on, to skim ahead- you do not need to exactly duplicate anything in particular that I do so long as you get the method behind it.
Also, if all the pics don't load, right-mouse click in the space where a pic should appear- you'll get a tooltip menu that will have as one of the choices "Show Picture." Click on this and the pic should show up. If not, and all else fails, reload the page- your browser will cache the pics that do DL, and sometimes this will bring slower ones in right away. If all else fails, PM me- we'll figure it out. I've tried to keep image size under 100 kb a pic, but have to balance considerations of image clarity with that. My apologies in advance if you aren't on broadband.
* * *
Our first step, then, is to fire up the Lot Editor. We're greeted with the "Choose Lot to Edit" selection window. Pull (1) the scroll bar slider down until you are in the general area of what you named your 1x1 lot, then (2) choose the lot by left-mouse clicking on it. Left-mouse click (3) the "OK" button to complete the selection...
#1
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...and here's our newly-created ploppable seasonal tree lot again.
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Getting right to it, we'll change (1) the Lot tab "Size: Width" parameter in the Tool Tabs area to 12," the desired width in gridsquares (the LE calls them "tiles") of our new lot. You will see (2) to lot outline expand off the side of the window in the 2D View Area, and (3) the "road" do the same thing in the 3D View Area.
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Next, we'll change (1) the Lot tab "Size: Depth" parameter to "12" as well. Now, (2) the lot outline expands past the bottom of the 2D View Area and (3) past the bottom of the 3D View Area as well. We'll address this situation in a minute.
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Let's click "Save As" to create our new lot file...
#5
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...and up comes the "Select Name" input window. We'll enter (1) the unique name we want to call our new lot- I'm naming this one "DRE-CP_12x12_Mixed_Forest_V1." Click "OK" to save the lot...
#6
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...but it doesn't work. Lot Editor tells us we need a base texture on each gridsquare (tile) of the lot. We only have the texture that was on our original 1x1 lot. OK, well... we forgot one of the rules we noted in Part One of the tutorial- each gridsquare of a user-created lot must have a base texture (at least as far as the Lot Editor is concerned). Click "OK" to close the nag window.
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Just to confirm that no new lot was saved, let's look in the My Documents SimCity 4 "Plugins" folder. I note here that any lot you create using "Save As" in the LE will save in the top level of your Plugins folder.
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Nope. No new lot.
So let's comply (as if we have a choice!). Left-mouse click on the "Base Texture" tab of the Tool Tabs.
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Now, move the cursor over to the 2D View Area and (1) left-mouse click anywhere in the lot. You'll see a white rectangle outline around the lot and (2) around it as well and the 3D View Area. Since you're on the "Base Texture" tab, you've selected the base texture on your lot.
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Move the cursor back over to the Base Texture tab and left-mouse click on the "Duplicate Selected" button.
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When you move the cursor back over into the 2D View Area, a floating texture tile will appear under it. Move (1) the tile into the position just below the existing texture gridsquare. You'll see it "snap" into alignment as you move it around. You'll also see (2) a highlighted white rectangle around its counterpart in the 3D View Area. When the new texture tile is properly positioned, left-mouse click it to fix it into place.
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Now, let's make the entire lot visible in the 2D View Area. Move (1) the cursor over the "-" icon on the tab in the lower left corner of the area and left-mouse click a few times until the entire 12x12 area, bounded (2) by a black rectangle outline, comes into view. You'll see our just-placed texture tile is still selected (3) in the 2D View Area and (4) in the 3D View Area.
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Using the technique we just employed, create a 4x4 area of placed texture tiles in the upper right hand corner of the lot. This is pretty tedious, considering that there are 144 gridsquares in our 12x12 lot. But we're going to speed things up...
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Position (1) the cursor above and to the left of the area of the lot where we have placed texture tiles. Press and hold the left-mouse button and drag (2) the cursor diagonally across the textured area. Once on the other side, release the button. You'll see the gridsquares covered with textures outlined in white and a white-outline selection box around the whole thing.
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After you release the mouse button, the selection box will go away, but the texture gridsquares will remain highlighted in both the 2D and 3D Area Views. This means that they are all selected, which allows them to be manipulated in several ways. This next pic shows what you should be seeing at this point- all 16 textured gridsquares selected.
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Now, move the cursor onto the Base Texture Tool Tab and left-mouse click on the "Duplicate Selected" button.
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Voila! A 4x4 square of the texture we are using appears under your cursor when you move it back into the 2D View Area. Position (1) this square of textures in the lot to the immediate right of the already textured area and (2) left-mouse click the floating textures into position.
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You've probably figured out what to do next. Just 7...
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...more repetitions of this until you're done. That moves things right along- as you get comfortable with this, you can move ever bigger blocks of texture and reduce the number of clicks even further.
#20
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So here's where you should be right now. The entire lot, all 144 gridsquares, is textured. We should be ready to do that save now.
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Once again, left-mouse click on the "Save As" button.
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With the (1) file name that you want in the "Select Name" entry field, (2) left-mouse click on the "OK" button.
#23
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Here's our Plugins folder again to confirm that...Yep! It's here.
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Getting back to the Lot Editor, we'll click the "Exit" button.
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"Whoa, whoa...whoa!" you say. Are we done?
...Some forest... Hah! One miserable tree...
No, no. You'll see here in just a 'mo. Trust me on this- click "OK" to confirm closing the program.
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Now, start LE again.
...no, no, no... this isn't obedience training. There's a point, I promise...
Slide (1) the slider, choose (2) our new lot, and (3) click "OK."
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See- I told you there'd be a point. Our lot is now nicely centered in the 2D and 3D View Areas. If I'd figured out any other way to do this, trust me, I would have told you.
...and then, it happened...
Just after I posted this, as I was uploading this tutorial a piece at a time because of its size, sharp-eyed 3RR Regular Matt (threestooges) respondedQuoteIn regard to step 25 of the third part of the second section of your tutorial (i.e. the most recently posted section), there is an easier way to center both views of the LE without exiting. In the tool area, at the top right of it, there is a little hand (just up and right of the "land" tab). Click it and it will allow you to adjust either view by clicking and dragging to the appropiate spot. This also allows you to zoom in for finer adjustments of props etc and move around without zooming out. You may have already been aware of this, but just in case I thought I might bring it up. Thanks for putting this together.
Well, I wasn't aware of that, and checked it out. Here's what I found.
Here's the "Hand" tool Matt to which Matt refers. We'll select it by left-mouse clicking on it.
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We'll put the cursor over the lot in the 2D View Area, press the left-mouse button, then drag the lot...
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...letting up on the button when the lot is moved to where we want it. Notice that the image displayed in the 3D View Area has not changed.
Well, that's not actually where we want the 2D View Area image. We'll drag it back towards the center of the area, and your Lot Editor screen should now look like this.
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Let's check out resizing the lot image in the 2D View Area by clicking on the "+" icon assciated with the area.
Whoa! The first click expanded the image out to the edges of the area.
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There doesn't seem to be anything in between, as a click of the "-" icon takes us back to where we started. Let's try the same left-mouse button drag to center the image in the 3D View Area. The result confirms that the Hand tool manipulates the 2D and 3D images completely independent of the other.
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At this point, having explored the use of the Hand tool, we'll return to where we were just after we restarted the Lot Editor. Before we proceed, though, let me summarize what we've seen during our short, but helpful, detour.
The Hand tool is particularly useful for moving the image in the 2D View area so as to center any specific area we might be working on. Its usefulness is limited, though, by the "all or nothing" nature of zooming after you've applied it.
Matt, thanks. This serves to remind everyone that, just because I'm doing a tutorial, don't assume I know everything that there is to know. If you see something I've missed, or a short-cut that could be used, let me know. I'll be happy to incorporate it and thus pass it along to everyone.
The bottom line here- we needed to have saved our new lot anyway, and the "exit-restart" technique does leave the view area images nicely centered and resized, as follows.
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Let's move on. Left-mouse click on the "Props" Tool Tab.
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We'll use the same technique we first saw a bit ago in selecting large area of textures. Position (1) the cursor above and to the left of the prop outline and press and hold the left mouse button. Then (2), drag the cursor diagonally across the prop outline. You can see the white selection rectangle expanding along your path.
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When you stop dragging and release the mouse button, the selection rectangle disappears, but the prop, as evidenced by its white outline, has been selected.
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Now, this is important-
Press-dragging a selection box is the only way to properly select a seasonal tree made up from four props.
Think about this a minute. To visualize what you have done, think of four plates in a stack sitting in a box. If you reach out and grab (i.e. "select") the top one, that's what your hand will return with. If, however, you grab the box, you have all four plates. So-
Do not ever click on a seasonal tree to select it in Lot Editor- you will only select the top prop.
So, with the prop selected, left-mouse click (1) on the "Duplicate Selected" button. Then, move (2) the copy of the selected prop that appears under the cursor to where you would want it, then left-mouse click (3) to fix its position. You'll see (4) a new highlighted prop image appear in the 3D View Area.
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Just for grins, I've pulled (1) our duplicated prop apart into its four components just to show that the entire assembled prop was selected. This shows up clearly (2) in the 3D View Area.
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Through the miracle of computer image editing, we'll instantly re-assemble our new seasonal tree prop. Note (1 and 2) that it is still selected. This is something to keep in mind- when you create a duplicate seasonal prop as we have just done, the entire prop will remain selected after you position it. Thus, there is no need to re-select it. But, if you are ever in doubt as to whether all four individual props of a seasonal prop are selected, re-select just to be on the safe side.
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Looking at the selected new prop in the 2D View Area, press the [ Page Up ] key once to rotate it one-quarter turn counterclockwise. This is done as we go along to introduce a random element into the appearance of each seasonal tree prop. Otherwise, if the prop is always seen from the same orientation, a repetitive pattern will quickly become apparent. This rotation technique, as we will see, is a very powerful one. If the seasonal tree prop is fully selected, all the four individual props will rotate one-quarter turn with a single press of the [ Page Up ] or [ Page Down ] key. The [ Page Down ] key, by the way, will rotate the prop in a clockwise direction.
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Now, I'm going to begin to speed things up a bit, as the next actions are basically the same as ones you have already done. If you get stuck, just stop- take a deep breath, and scroll back up to take a look at the same sort of thing described step-by-step. I will be assuming, as well, that you've picked up on the mechanics of "press-dragging" and which mouse button to click when (in other words, I'll just say "press-drag" and "click").
With the seasonal tree prop we've just created (1) highlighted, click the "Duplicate Selected" button.
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Position (1) the duplicated prop to the right of the new one. Keep an eye (2) on the 3D View Area from time to time. If something goes wrong, you may well spot the problem there first.
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Click the [ Page Down ] key twice to rotate the newly duplicated prop 180 degrees.
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Duplicate the new prop, but this time just (1) position it a little ways from the one previously created, overlapping the prop outlines. Refer (2) to the 3D View Area to check out how the plop trees will look that close together.
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Rotate the newly created prop one-quarter turn clockwise.
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Now, we'll select the two overlapping props by press-dragging around them.
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Duplicate the selected props and (1) position them in the lower right-hand corner of the lot, then fix their position with a click. Check the 3D View Area and note that the (3) props that you duplicated from are (4) copied exactly, right down to their position with respect to eachother. We'll put this technique to good use in a moment.
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Take a quick breather- this is how the Lot Editor should look right now if you've been following my steps.
#48
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Press the [ Page Down] key twice. Note that it rotates both new props 180 degrees. We'll be seeing in a minute that you can rotate as many as you'd want to select.
#49
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Now deselect everything by either pressing the [ Esc ] key or left-mouse clicking anywhere outside the lot (i.e.: in the light blue area) in the 2D View Area. Your little woods will now look like the following pic.
#50
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Next, we'll learn another important technique. Press-drag a selection rectangle around the prop closest to the right side of the lot, but (1) make sure the rectangle doesn't completely surround the prop the one you've selected overlaps. You'll know whether you've done this correctly if you see (2) one selected prop and one not selected in the 3D View Area.
#51
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Once the selection is made, your Lot Editor screen will look like this.
#52
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Press-drag the selected prop up a little, but leave it fairly close to its neighbor. Remember, in RL, trees are not uniformly spaced apart- some are actually quite close together. You are working toward a nature-random an effect as is possible here.
#53
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Heading back toward the center of the 2D View Area, press-drag a selction rectangle around the three fairly well separated props we placed here earlier. Note that, when you select something new when another selection is already made, the old selection automatically cancels.
#54
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Duplicate the selected props and press-drag them toward the bottom of the lot.
#55
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Press-drag a selection rectangle around two of the three prop trees we just created to select them.
#56
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"Grabbing" the selected props by locating the cursor inside one and pressing the left-mouse button, pull them toward the bottom of the screen to break up the duplicated pattern.
#57
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Now, select and grab the leftmost one of those two and move it upwards a bit.
#58
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You've now created a swath of 3RR seasonal white oaks in what will become your 12x12 woods lot.
#59
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Take a break- you've earned it. We'll be back in a day or two with the next section of this tutorial, during which we'll introduce new varieties of trees and create a completely forested woods.
David, thanks for the PM. Just to let you know I am still lurking here on 3RR. I really enjoy your SC work which goes beyond making wonderful cities, you share your skills wit and wisdom with everyone. Anyone who has followed 3RR from the beginning not only appreciates your work but feels that they know you as a friend. Many of us just enjoy our daily visit to 3RR even if we don't always say Hi.
Bob
The snow pix are great! Too bad we can't have it actually falling in game. You do such a nice job with your region... and an even better one sharing your knowledge. I apreciate both aspects of what 3RR has to offer. Always a pleasure stopping by.
Bruce
Hello!
Thanks for the PM. I'd guess I'd have to post sooner or later,
so I'd thought I'd let you know I really enjoy your work.
Reading through this MD is a pleasure, and you'll certainly hear
from me again. :)
See you soon!
Just finished reading through the next part of the tutorial and I'm awaiting it's completion. Great job!
Wonderful snow pictures! I cant wait for the tutorial to be completed!
In regard to step 25 of the third part of the second section of your tutorial (i.e. the most recently posted section), there is an easier way to center both views of the LE without exiting. In the tool area, at the top right of it, there is a little hand (just up and right of the "land" tab). Click it and it will allow you to adjust either view by clicking and dragging to the appropiate spot. This also allows you to zoom in for finer adjustments of props etc and move around without zooming out. You may have already been aware of this, but just in case I thought I might bring it up. Thanks for putting this together.
:thumbsup:
Wonderful tutorial chapter as always :D
Well, it's a trip back to the optometrist for me...QuoteIn regard to step 25 of the third part of the second section of your tutorial (i.e. the most recently posted section), there is an easier way to center both views of the LE without exiting. In the tool area, at the top right of it, there is a little hand (just up and right of the "land" tab). Click it and it will allow you to adjust either view by clicking and dragging to the appropiate spot. This also allows you to zoom in for finer adjustments of props etc and move around without zooming out. You may have already been aware of this, but just in case I thought I might bring it up. Thanks for putting this together.
Matt (threestooges), welcome to the 3RR Fact Checkers. You are exactly right- I'm revising that part of the tutorial to reflect this information. I can't believe I never checked out the little hand icon. I guess you have to save at some point, but it really helps to know that you can slide around the lot in the 2D View Area. Learn something every day.
If you all are wondering why the progress on the tutorial stopped abruptly after Matt's comment...
...yeah, blame him- that's it!
I had to go out and shoot a pic of this for our new Fact Checker inductee.
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Congratulations my friend. I knew you'd make it onto the map sooner or later.
Back to the tutorial tomorrow. I have a bit of redrafting to do.
David
#500!!!!! :thumbsup:
Congrats David!
I'll be looking foward to the rest of the tutorial, too.
Hi David-
Wow . . . the amount of detail and effort your putting into this tutorial--it's insane! Looking forward to its completion. With all those images, I'm quite lucky I've got a T1 line.
And Matt, congratulations on your induction to the 3RR Fact Checkers!
Best Regards,
Alex
(Dang, just missed out on #500 :D. . . congrats Travis! :thumbsup:)
Wonderful tutorial and it's very useful! :thumbsup: &apls
my 900th post
More excellent tutorials! :thumbsup:
And the snowscapes looks really beautiful, and if you succeed in making "seasonal terrain" it would surely bring a new dimension to the game. Maybe you could work in Swampers snowmod too, for that midwinter feel?
Well thank you for that (indicentally, you can also use the hand thingy to move around the 3D view too). For those of you who take issue with the delay of the tutorial....um... blame Larry.
-Larry: Ohhh no you don't. Blame him!
-Moe: Oh, a wise guy eh?
-Curly: Yeah... and what are you going to do about it?
At this point I feel it necessary to divert your attention away from what is about to come (since there may be younger viewers here who are not familiar with their work I feel that they should not be unduly subjected to some of the aforementioned antics of the stooges, but be assured, no one gets hurt too badly) and again take this opportunity to congratulate Tarkus (Alex) for his recognition and dedgren (David) everything he's done thus far. Looking forward to the rest of the tutorial. Take it easy.
Wow, I went to bed around #496 I think, and I wake up to wind we've passed the plateau of 500, and there is a new historical plaque in 3RR! Congratulations to threestooges, Travis, and to you David!
Hoo-boy! 500 comments (some of them my own posts, I must admit) on 3RR's two-month anniversary here on SC4D. That's 3,000 a year or, if you are really into that sort of thing, one every 178.5 minutes- call it one every three hours, eight a day. I am so grateful that you find this little corner of this great site worth your while.
Here's another statistic- maybe even more amazing. I posted the following here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg5983#msg5983) on January 14-15 (that's last month, folks).Quoten.b.: It's pretty clear, based on the current average rate, that we'll hit 2,000 page views here at SC4D early tomorrow, the 15th. I'd like to thank in advance all of the 3RR Regulars- which is anyone who've ever stopped by at least once- for continuing to be such a great bunch of folks to write for. It only gets better from here.
Update: (01-15-07 9:00 a.m. AST GMT-9) Well, it was 2,005 and counting the first time I checked the 'puter this morning after getting out of bed (today's a federal, state and, most important, court holiday). Thanks again to all you great folks out there!
Well, as of yesterday, five weeks to the day later, we were at 7,000 page views and counting. That's 1,000 each week, a few less than 150 a day.
...about one every ten minutes, but let's not get carried away...
I'll say it again- you folks are so great!
...and what do we have for our 500th commenter, Bob?
Wait 'til you see what's behind the curtain, Don... It's a brand new car! Oops, got carried away- watched too many game shows in my vulnerable youth.
Okay, so our friend Travis, of Daytona Beach, Florida, rang the bell on only his second comment. Thanks, Travis, we couldn't have made it here without you (and without all the rest of you as well).
So, here's
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a nice little burg of 500 happy folks on the southern shores of McClaren Flowage, 3RR's largest artificial lake. Used to be the region's "Cranberry Capitol" back in the days when the lake was just McClaren Bog, but now its quaint and historic main street attracts a growing contingent of artists and artisans, who are revitalizing old buildings at an increasing rate.
Travis is located
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in the southwest quad of Fox Township.
Another 3RR Regular* on the map!
Thanks again, everyone.
David*A 3RR Regular: Anyone who has ever commented at least once on this MD (including over at 3RR-ST).n.b.: Please make sure you see the current section of the ongoing ploppable seasonal trees tutorial, which is here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653). It will all be up later today.
Woo-hoo! Well done David, 3RR, Threestooges and Travis! &apls &apls
I'm in game-show mode now too, lol, SHOW ME THE MONEY! :P
*calms down*
Anyway, congratulations on a great achievement David, but then again, I guess the stats speak for itself - 3RR is an amazing achievement, a masterpiece, in itself! And that is what keeps us, and numerous others, coming back here!
*Puts on a party hat and runs downstairs to get a glass of wine...*
You should enjoy your evening / day! (From my understanding it is 8:50 am over there, while being 7:50 pm here... :P)
-Marius
The current section of my ongoing ploppable seasonal tree tutorial
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is up! It starts here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653).
Thanks for all the great comments so far- I'll be responding to a few of them shortly before the tutorial continues.
Enjoy.
will you ever release those lots?
David,
After seeing the map where you've pointed out Travis, I've realized that you never did point out where my namesake area, Thunder Bay, was located. It's not a big deal or anything, I'm just curious to where it fits into the grand design of 3RR! If you'll now, excuse me, I'm going to continue where I left off in your recently finished tutorial.
Take care,
Dustin
Here's to the next 500 posts, David. I hope they come at a record pace, but not so quick as to have you :-\ everything. Thanks for the knowledge. I've gleaned enough from you to start messing with the LE and the iLive reader (a bit, a little bit), but thanks to you and others it's not as hard as I once thought.
Hello David.
Wow! Thanks very much, I'm honored to have a town named after me in 3RR. It's awesome. ;D
And the tutorial is very handy, I've learned a few things about the LE from it. For instance,
I never knew you could duplicate multiple props and textures.
Can't wait to see more! :thumbsup:
Two other things that I thought you might find interesting (though perhaps superfluous for a basic tutorial but still good to know): when drag-selecting props etc the selection will only include props that are ENTIRELY within the selection box. This is useful when you have overlaping props as shown in your tutorial and you only wish to select one of them. Second: suppose you actually selected a prop you dont' want, or you want to select more than one and there are others in between that you don't want. You can select/unselect individual props by pressing (and holding) the control key while clicking on props.
Finally, I like how your tutorial turned out. It is very well illustrated, easy to read, and very informative. You have added a superb piece of information to what already exists and may have created another generation of lotters. One last thing (yes I know I said finally already and it would be easy to delete but...) if it's not too much trouble: I was wondering exactly where historical marker 348 actually falls on the map. I want to thank you again for the honor of the marker (I was wondering how you would use the name if/when I hit the map), and might I ask what the picture/image is at the top of it?
Matt (threestooges) wondered earlier todayQuoteI want to thank you again for the honor of the marker (I was wondering how you would use the name if/when I hit the map), and might I ask what the picture/image is at the top of it?
Here's one from Wisconsin that looks a lot like 3RR's markers (must use the same vendor...heh!).
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I think it's a beaver...
David
My, but that was a quick reply. I thought it was a beaver when I first saw it too, but I thought I'd double check. Wisconsin's state animal is a badger which seems to fit (but I still think it looks a bit like a beaver). Thanks again.
Yup it is a badger alright. I live like 10 minutes from the Wisconsin border, ya sure ya betcha. You folks need ta have some bars or some cheese curds, den dare. They are a bit badger crazy over there. LOL
Great update to the tutorial David. I am learning so much. I am gonna wait till the tutorial is done then put it all into practice. I have a folder all set up with CP Seasonal trees and ready to create fantastic new lots.
Have you seen any "wind blown" or "bonsaiesque" looking trees out there anywhere? Something that would look appropriate along a rocky beach.
---Gaston
Gaston and Threestooges you two have nailed it on the head.
of course Gaston being a neighbor you can probly easly figure it out but for wayard neighbors its confussing exspcialy if they have never been to this wonderful state.
far as being a tad bit umm badger crazzy yeah but not as bad as our secondary friend the Hodag
[Linkie (http://www.rhinelanderchamber.com/history2.htm)] which in by far the best one for us up here in the Northwoods...David once again you are out doing yuorself here and so simply and easily to understand that is why i love to visit 3RR.
I just wish i could use my LE and do some of this along with you but my poor machince cant handle it cause of not enough ram, as it is i have a blast just trying to play SC4.
who knows maybe some day i will get a new machine - pat
I was trying to recall how long it took to get to 500 comments on 3RR-ST. You'll recall that here at SC4D, we reached that milestone in exactly two months [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13910#msg13910). When the answer did not immediately come to mind, I fired up the 3RR WABAC Machine [linkie] (http://en.wikipedia.org/wiki/Mr._Peabody) and went to take a look...
________________________________________
So, the answer is just about twice as long: four months and a few days. Once again, words just fail me here. You folks are the greatest.
* * *
As long as we have the WABAC Machine out and running, here's another little blast from the 3RR-ST past- this time about "game" contour lines.
____________________09/05/2006 07:41 AM

dedgren
* * *
I have just a few minutes before I'm off on the hour (or so) drive to work, so I'll answer Delta07's question
...What do those [ctrl+alt+c] lines represent? Like 100 m. or something?...
asked back on August 25th. Thanks as well, Gaston, for reminding me.
I, frankly, had no idea until I did the following.
I first booted up a suitable hilly 3RR township and immediately pressed the [ Ctrl ][ Shift ][ C ] combination to bring up the "game" contour lines.
#1

I focused on the small hill at the top right edge of the township.
#2
The three lines at, bottom to top, increasingly higher elevations should give good results.
I pressed the [ G ] key to bring up the grid...
#3

...and then started collecting data by bringing up the terrain query tool by pressing [ Ctrl ][ X ] to bring up the "cheat code" box, into which I typed the term terrainquery and then pressed [ Enter ].
Through the magic of PhotoSh PaintShopPro-ing, I've summarized what I saw here.
#4

The "y" variable is the elevation in meters at the point over which the cursor hovers; in this case over each of the three contour lines.
Remembering that 250m is SC4's "sea level," we learn, after rounding, that the lowest contour line is at 185m, the middle at 249m, and the highest is at 313m: a nice, uniform 64m in vertical distance apart.
Oh, just to check, in case discontinuous contour lines might be at different elevations...
#5

Well, that's good to know.
So, the answer is 64 meters. Now, what was the question?
More on SC4's use of scale in my next post.
Later.
____________________
I'm working on the next section of the in-progress seasonal tree lot tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653) and probably will start posting it tomorrow evening.
Later.
David
Yeah, I remember those posts about the contour lines. Very informative. I think I also post some info related to it. Hexadecimal numbering or similar if I'm not mistaken. &Thk/(
That's a nice flashback to more-or-less where this all began... it's amazing what small discoveries can/will do.
Wow Sherman David, I almost forgot about the WABAC machine. Man oh man does that one bring back some memories, my friend. I can even hear the cheesy circus/vaudeville music and see the little street-cleaner dude wiggle his mustache at the end of the parade. :D I loved that stuff. Thanks for the smile you just put on my face David.
---Mr. Peabody Gaston
Nice shots David....I recall them at the old ST times... :)
If I remember right it was just after discovering the contour lines that all the elucubrations about scale and other things went up :)
Ahh, nostalgia. First, Rocky and Bullwinkle and then the old days of 3RR at ST. It's funny how things have changed since then, yet remarkably how they've stayed the same. Keep up the good work, and I'll be awaiting the next portion of the tutorial!
Heh! I'd forgotten I had Teirusu's Arctic Terrain mod loaded when I started SC4 planning to sharpen my waterfront techniques this morning...
#1
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#2
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Looks cold down there. That's pretty appropriate though- -14 F/-26 C where I live as this is written.
...glad I plugged in the car last night...
Later.
David
Wow - I just wish I had the time to read all of your posts and tutorials. Unfortunately it stays with picture lurking for me... And the pictures with snow and wintertrees are absolutely fabulous &apls
Quote from: dedgren on February 23, 2007, 09:04:42 AM
Looks cold down there. That's pretty appropriate though- -14 F/-26 C where I live as this is written.
...glad I plugged in the car last night...
Later.
David[/size][/font]
Is that cold? ;D Yes it is, I know that by experience, it can froze your n*** in no time :D This one could have been taken somewhere where you live and it was -31ºF (-35ºC) on that day when we took the snowmobiles for a ride. :P
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EDIT:
Well guess what, this post had to be done on your thread ;)
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This was the post I was going to put up this morning before I got distracted...
When I'm thinking about stuff, I doodle. When I'm thinking about stuff while I'm working at the computer, I doodle in SC4.
Here's a collection of some doodles, all packed up with some comments, as another installment of
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As I've worked on the ongoing seasonal tree lots tutorial [linkie to latest section] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653), I've also been fiddling around with this and that: trying out ideas as they come to mind, seeing how things look in the game. This is a collection of that sort of thing done in a quad that I left open while I was working on other stuff.
I wondered what a little island with seasonal trees on it would look like...
#1
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#2
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#3
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I think they're going to look pretty good.
'Thought a little creek and pond would like nice at the south end of Pratt Island, so I waved the terraforming wand...
#4
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#5
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#6
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#7
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#8
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There's a lack of small dams in the game. I've tried different things to fill that void.
Here's the "street bridge" from the new NAM.
#9
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...looks kind of naked there all by itself...
A little stream detailing...
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Some seasonal trees and mayor mode pines.
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A few minutes of plopping makes all the difference in the world.
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My rule of thumb is pretty much always, "if it's not OK in a close-up, it's not OK."
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Fall is a nice time of year on Pratt Island.
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I probably should have made this a mosaic with the previous pic.
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Here's what all that comes down to- I'm doing 1,600 square miles of this, folks.
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Just a few more, in case you're getting bored. This one's a set-up for the next pic...
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...which answers the question, "what would this look like if it snowed?"
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So, as they say- there you have it.
Thanks so much for spending a bit of your day in 3RR.
Later.
David
Here I was going to thank you for the contour lesson, I never knew you could do that. Then you teach me about STREET BRIDGES? I've got the new NAM but I didn't read the readme. Street bridges, cool. BTW, the dam, I just stole that! Thanks David, I'm learning more here in a few months than I leanrned in amost 3 years playing this wonderful game. Even learned how to do transparent lots. The folks here make things where I can understand and it's easy and fun to do. I see things here everyday that I think, 'now how in the *&% did they do that!' So I go off venturing to figure it out. And you have been instumental to my education in SC4.
I don't have the authority, but I would give you tenure at SC4D. The only thing is, I reckon you aready have tenure here!
My hat's off to you, and I don't show my bald spot to everyone, some are too short. Who am I kidding, this thing shines! lol!
Cool use of the street bridges. Let's go to the old chalkboard... yep, chalk another innovation up to dedgren and 3RR. :thumbsup:
The combination of mods your using has a cool effect of making that small pond look iced-over when you add in the snow mod.
Great stuff.
Doodling for you yields art for us. Your attention to detail is fascinating (a good thing for a lawyer to have). I note specifically: the underwater contours leading from the creek in pic 5 to show the flow of the stream. Also, I have seen some innovations before, but a dam out of a street bridge... innovation2. You may have 1600 sq. mi. of this to do, but keep in mind there are those of us out here willing to help by sinking our teeth into some of those quads whenever you are ready. Looking forward to the rest of the tutorial.
I really like the details! One thing I rarely to is to zoom ALL the way in to see the close details. I'm going to have to do it more often now, I really like these close-in shots!
The contour lines was a interesting thing, I did not know this kind of information was available in the game. Thanks for putting that in 3RR.
Your last series of images are looking again wonderful. I have yet to instal the latest NAM but I am starting to look forward to doing so.
'Dr' D.E. :)
:satisfied: : "Zis is trés formidable!"
What a fantastic and useful tutorial. I have taken notes and have attempted to work at a few little projects of my own, but due to time and hardware limitations it's taking a while. You sir are an inspiration!
The past few eye-candy shots are beautifully constructed and really show of your awesome skills and creativity. I am intrigued with the snow-mod; It's so beautiful. I've yet to investigate how it works in SC4...something to add to the 'learn-something-new-about-SC4' list.
I too have a tendency to doodle, more so than actually work (he he), but they tend to yield some interesting results and ideas. The stream for example, though I would never have thought of using the new NAM (seeing as I don't have it yet) I was thinking of doing something similar with the ploppable logs that you have used on your waterways in the past. &idea My inspiration came to me via the humble,yet oh so useful, Beaver. I haven't tried it out in practise yet, but could one not place a series of ploppable logs 'on top' of each other to create the illusion of a beaver dam, something of a variation and a little bit more natural? I shall be giving it a go soon. I do, however, find your use of the street bridge from the NAM a little bit more useful as it not only provides the illusion of a dam but also a river/stream crossing.
Edit:
I was wondering if you had thought about putting some aquatic folliage around the edge of the lake area (there is some out there isn't there?). I find that sometimes the waters edge, when there isn't a wave/ripple seems to merge into the landscape and it makes the water look a bit invisible. Maybe it'll give the little lake an edge so the eye can make it out a little better. It's just a suggestion, it may just be my eyes playing up!On a completely different note: I was wondering what your plans were for the historic storyline of 3RR? I have read and re-read the information you have put out already, but I was curious as to your plans about the historic development of 3RR? For example:
- Where was the first landing or settlement?
- How did the region develop? What are the significance of certain routes and roads?
- What are/were the key industries and economic systems in 3RR, and how did they help to shape it?
- How did places become named the way they have been?
- Etc...
I'm a 'systems' man and am constantly intrigued by them (organic or inorganic). As a result I was wondering how your great region was going to grow and develop. I know all this might be a bit geeky, but it's something I am always interested in learning; why has the city grown in the way it has?
Looking forward to the next update. :thumbsup:
Low Light $%#Ninj2 (Ruben)
Hi David-
Excellent update as always. You are right. That badger does look slightly beaverish. If they changed all text that said "Wisconsin" to "Oregon" they probably could get away with it here. (The beaver is, of course, the state animal here in Oregon.)
Those islands are looking very nice as well. Don't know how well I could really stand the cold weather like that which you have up in AK right now. I lived in Ellensburg, WA for 2 years (110 miles east of Seattle on I-90), and one January it went down at about 5F for a high temperature for several days. It was the coldest temperature I had ever experienced. I was wearing 4-5 coats. Call me a wuss. :D Weird thing was that the nearby mountain passes were 30 degrees warmer, despite being 2000 feet higher in elevation. ??? Odd climate in that area.
Looking forward to more as always!
-Alex
I feel like I'm repeating myself every time I comment here: but that looks AMAZING! I have nothing else to add at this time. &apls
Fantastic islands! Great pictures! :thumbsup:
Well, that batch of eye candy looks fantastic! I love the seasonal tree island, and the new creek made on Pratt Island looks great, too. But my favorite, as is the favorite of may, is the street bridge/dam that you've come up with. It looks very realistic, especially the shot with the snow. Keep up the great work, and I'll be waiting for the next update!
Wowing ! I just have that patience to all those little details (trees, ...) it's really eye-candy ! love it !
Hi David,
That is some great eye candy there. The seasonal trees with snow is a perfect match,
and the street bridge blends in well. Way to go! :thumbsup:
Looking good, looking good! ;)
I really like what you did with the street bridge! Very innovative in true David-style. I always learn something new here and that's why I love coming here! :thumbsup:
Edit: Welcome to page 28! &apls This MD is growing at a tremendous pace! Well done! ;)
I really shouldn't do this- I have told many other folks with MDs/CJs to pace themselves- don't worry about getting content up just because you have it ready. It's a good feeling to have an update or two "in the can" ready to go, so to speak.
That said, every so often a comment or two really catches my attention. This time, they were ones pertaining to needing some extraordinary degree of patience or time to do what I'm doing. It never seems to me to take that long or be that hard, but then I've never paid much attention, as I'm too busy enjoying playing the game.
If you remember, I left my "doodle" quad at this point as to Pratt Island itself
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and I had plopped seasonal trees on one smaller offshore island (one of McKee's Rocks, if you're following the map).
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So I decided to do a little experiment. At precisely 10:30 this morning, I set out to plop seasonal trees on the entire quad and detail shorelines and shallow waters to my satisfaction and see how long it would take. I estimated two hours or so. I didn't plan to work any faster than normal- just continuously and without getting distracted by sideshows.
As I didn't want to go to the lengths of using a "chess clock" arrangement to deduct the time needed to take in process pics, there are none. After I stopped, though, I took the following. They satisfy me- you be the judge as to whether you would have been happy or not.
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Total time spent...
...wait for it...
...one hour and thirty-six minutes from start to hitting the "Save" button for the last time.
n.b.: I save the game every ten minutes or so. I haven't had a crash to desktop since last summer, if that recently.
Now, was the fact that this was a "buncha" water quad cheating as far as skewing the results? I'd say no, as it takes more time to detail shorelines than to plop trees.
One hour and thirty-six minutes. That's a nice SC4 evening session, right there. Plus, it doesn't seem like work once you get the routine down. I just make as many passes as there are discrete things I want to place in the land/water scape.
So again, there you have it.
Driving to Fairbanks again tomorrow- the next installment of the seasonal trees tutorial goes up from the road, hopefully along with some wintertime pics of Mount McKinley.
Have a great weekend!
David
Nice work David, as usual. You're a master on landscaping. Have a pleasant journey to Fairbanks tomorrow. Looking forward to see those pics of McKinley's. You might have to show me that for real one of these days ;)
Very nice. Those seasonal trees are really looking sweet. Drive safe.
hah neat
You know I normally dont think of fall colors when I think of alaska, but rather evergreen trees. But I imagine you guys have all sorts of orange leaves come fall, right?
beautiful pictures! wonderful using of trees! :thumbsup: &apls
MY 950th post!!!
David,
First let me say that the entire landscaping of Pratt Island looks absolutely outstanding. Now that I've said that, I must also point out that the fact that it only took you 1 hour and 36 minutes to do makes me want to hit you with sticks. Just kidding! Though I am quite amazed at how you are able to produce such great work by doing what you call, "doodling." Great work!
Take care,
Dustin
&apls Very good work . I just love what i saw . Great use of naturel elements . Keep it up . :thumbsup:
Just wanted to say, "Hello!" to everyone here. I have not technically been a lurker, but I kind of feel like it as I have spent the last 3 days catching up on this MD. Well done! I followed a couple of CJs on ST in the past, but not Three Rivers. This is GREAT! Keep it up. I can't wait for the next update.
Joel
Great Updates!!! Thanks David.
Pacing yourself is overrated - in life and SC4. ;D
First off: &apls
Then a thought: Personally I think that the Olympic beach mod is the among the best things ever to increase realism with the terrain. It's highly useful and mixes well with any terrain (I chose to use it together with the painted desert terrain, instead of the default Moab beache mod and it looks perfectly natural together with the red sandy terrain too). It looks like you are using the Columbus beach mod (the second best mod in my opinion), and it fits the terrain prefectly and looks very nice. I was just wondering if you had tried the Olympic beaches instead? I'm not suggesting you change the entire terrain - Columbus seems like the perfect choice for 3RR - just the beaches. It might be a little too "swampy" though, but I don't think it will.
The problem with beaches in SC4 (as with so much else) is scale, in my opinion. They are too big, and when they are accentuated they make the landscape look like a miniature model rather then real nature. The advantage that the Olympic beaches has over all the other available mods is that it blends with the "above" level of terrain.
Just a thought.
Hello david,
wow I have not responded in a long time now. I lurked around for most of the time.
Impressive work in only 1.36 hours. Although someone as experienced as you are with some clear thoughts on what he wants to do can work quickly I guess.
You've made some impressive close ups. I ike them a lot.
I am switching lurk-mode on again. See ya.
Nik-Nik
You're the only guy I know being able to captivate me with just a road and a few trees ... incredible . This is the signature of the highests .... ()stsfd()
That old master D. Edgreschetti didn't just paint piazzas in Italian cities- oh, no. He also did landscapes. Here's one looking northwest from the top of Briggs Hill into the Northern Range.
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The RL inspiration for these can be found here [linkie] (http://sc4devotion.com/forums/index.php?topic=587.msg15386#msg15386).
More tutorial likely tonight. An update to the backstory is in the works, too.
Have a great week.
Later.
David
Bravissimo, Signore Edgreschetti! As soon as I finish here, I'm moving over to see the pictures from Mount McKinley. Also, I'll be waiting in eager anticipation for the tutorial and the updated backstory. Take care.
Even when I'm bagged with work, and have no time left in the day; this is the one stop I've got to make.
And it never dissappoints.
Thanks David!
Phil
Quote from: thundercrack83 on February 26, 2007, 09:26:50 AM
I'll be waiting in eager anticipation for the tutorial and the updated backstory.
Ditto! ;D
Have a great day over there on the other side of the world!
Regards,
Marius
David,
Where do you get all the objects that are present on the shores? I have the logs, but not the other ones.
The detailed terrain is almost scary, when you think about how little detail vanilla ships with.
Wow, 1hr 36min . . . that's quick. :D Excellent as always, David. Nice pic of the northern range as well. Hope everything is going well in Fairbanks, and that you have a safe drive back.
Best Regards,
Alex
David you always do some amazing things. Do you find your computer runs any slower with all the Seasonal Trees, that is something I worry about with them?
Todd
great work on 3rr. i've been gone a week and it'll take me a while to catch up. but looks amazing
-Jason
Quote from: tkirch on February 26, 2007, 05:20:15 PM
David you always do some amazing things. Do you find your computer runs any slower with all the Seasonal Trees, that is something I worry about with them?
Todd
I'd love to use seasonal trees too, but I worry about the same thing.
Joel
EDIT - Ah! I see Dedgren is posting at the same time as me! The frustrating thing is that I am off to bed because I can't keep my eyes open so now I have to wait for morning to read his brilliance!
Are you ready for rapids that will plop into "game" water streams?
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This. Is. Not. Photoshopped.
More later.
David
Wow, you may have developed the Rosetta Stone of ploppable water to game water dilemmas. I am definitely going to be waiting to see what happens with this!
Let me guess: dre rapids with a transparent base texture and altered to be a water plopable? However it was done, it is going to be a real asset, offers a good insight into just how valuable the next section of the tutorial will be, and as mentioned by thundercrack:
Quoteyou may have developed the Rosetta Stone of ploppable water to game water dilemmas
. Well done.
That picture looks very great, like the rapids! :thumbsup:
Ploppable water in game water?!?!
You never cease to amaze me David.
Great stuff.
Nik-Nik
Wow............I just went through the entire thing. Took me an hour and a half. Incredible scenic pictures. Now I understand why likes this MD, great job!
I'm not going to comment on anything exact it would take too much of both our time, but from now on I will have to stop in here much more often
Bye for now......... :thumbsup:
love the rapids. awesome job &apls
I am your willing and waiting student.
Here is a question for anyone who might know. Is the ploppable water count towards increased value of the adjacent property? I.E. does the game 'see' it the same way it 'sees' a 'natural' river?
Joel
I'm headed back from Fairbanks this morning. Another -30 (F, -34 C) night. Car started, though- that's always a good thing.
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Just two quick thoughts, and I'll post again this evening.
Joel (joelevan)- QuoteIs the ploppable water count towards increased value of the adjacent property? I.E. does the game 'see' it the same way it 'sees' a 'natural' river?
When we get to using the Reader in the ongoing tutorial, I'll take some time to explain setting lot effects. The short answer to your question is that the "underwater" rapids are just another lot, and don't change the characteristics of the "water" as far as the game is concerned at all. More on this later.
Todd (tkirch)-QuoteDo you find your computer runs any slower with all the Seasonal Trees, that is something I worry about with them?
Short answer: no. There's more to come on that topic, too.
Later.
David
Hello David,
I just started lurking on 3RR. I have basically been trying to catch up. After a week of serious reading and clicking, I finally made it to the final page. I can't say enough about the effort you have put into this. The TOC, the insane amount of links, the very specifics details, the tutorials... just a great work overall. It inspires me to try harder when I decide I want to start a MD.
This water pic you have has ROCKED MY WORLD!! That is incredible! Teach me!
I am going to have to start saving my S&H green stamps to get me a new computer so I can have all of these cool toys in my cities. I love it!!! &apls
Just in. Took longer than I thought.
Drove past the Lion's Head, though, just after the sun went down...
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That's about 65 miles/100 km east of my house.
Tomorrow's a new day. Lots to do here.
Later.
David
David, I am always amazed at your work. Your attention to detail is immaculate and your ability to carve out such beautiful landscapes from scratch just amazes me. I come here daily hoping to see more of your great work in progress, and I model my own city building off of what I see in your MD....
Kalanc69
Some more great pictures of the Alaskan landscape. They're almost as nice looking as the landscape of 3RR!
QuoteAnother -30 (F, -34 C) night.
Wow...That is cold. When it gets to be 10°F in Pennsylvania, I don't want to go outside. But -30°? I can't even fathom that.
Wonderful pictures of Alaskan's landscape, dedgren! (it's very cold at your city)
()stsfd()!!My 1000th post in an excellent MD!! ()stsfd()
hmmm -30?...me thinks ill stick with 69 or 70..... ;D
Amen, brother! It is about 70F (~20C) in Phoenix today. Just can't do the snow. $%Grinno$%
Wow! Beautiful mountains! :o
Looking forward to more! :thumbsup:
Regards,
Marius
EDIT: Yet another page! I pity the newcomers! :P Congrats! ;)
Transportation
Overview: As has already been noted ("You can't get to Kenora without changing canoes in Pineshore"), Three Rivers Region, following initial exploration, almost immediately became a significant transportation hub for the surrounding area. Much of early Pineshore along the banks of the Grand River was given over to warehousing, as area fur trappers would bring by canoe, and later riverboat, their season's production, sell it, and leave laden with stores and supplies either locally produced or brought in from the Great Lakes up the Rainy River. The physical remoteness of the area sharply limited overland travel and the transporting of goods much beyond the region in the early years. The first rude roads, often of corduroy construction [linkie] (http://en.wikipedia.org/wiki/Corduroy_road) due to the frequent low and swampy areas of the terrain, reached the area from Duluth in the late 1830s and were then extended on to the Red River Valley and Winnepeg in the 1840s. Railroads reached Three Rivers Region in the 1850s, bringing a new era of economic growth along with a whole host of communicable diseases theretofore unknown to the region. Rails quickly connected the region to the growing cities of the U.S. midwest and Canadian plains. It is locally contended that poutine, an incomprehensible mixture of fried potatoes, gravy and cheese curds,
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1276%2Fpoutinenc4.jpg&hash=6247222c5f9037e3e99c7146406ee9787d282402)
was invented in Pineshore in 1863 as a way of efficiently feeding hungry railroad crews and reducing the growing surplus of locally produced agricultural products. Poutine was honored by being designated as the region's official convenience food in 1993 and is a main dish at all governmental functions where food is served. The advent of the automobile increased Three Rivers Region's links with the heartland of North America, and truck and rail transport now surpass, but not by much, shipments of goods and commodities through 3RR's port city of Nelson, which, as noted, in 1970 became the westernmost terminus of the St. Lawrence Seaway System [linkie- please note that the Wikipedia article inexplicably fails to note this information] (http://en.wikipedia.org/wiki/Saint_Lawrence_Seaway). Three Rivers Region International Airport has become a major hub for several airlines, and its airfreight capacity now rivals cities like Memphis, Tennessee.
The Three Rivers Region Department of Transportation ("3RRDOT"): This department of the region's government has the mission of providing access to fast, safe and efficient means of transportation for the region's residents and to develop and facilitate the most productive use of the region's transportation infrastructure and other resources in support of business and commerce. The department is further organized into four divisions: Roads and Highways, Rail Transport, Ports and Waterways, and Air Transport Division.
Roads and Highways Division. This division is charged with responsibility for the planning, construction and maintenance of the region's roads and highways.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F2065%2F07022801ly2.jpg&hash=9fddc3869c656a4dc1d1576d436fb6a72da81364)
R-37 heads south toward the DeLong Mountains
The roads and highways under the purview of 3RRDOT are classified as follows:
1. Freeways. Freeways are limited-access divided highways intended to move large numbers of vehicles a) longer distances around the region; and b) into and out of the urbanized area of Pineshore and its suburbs.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg66.imageshack.us%2Fimg66%2F5818%2F07030401kz4.jpg&hash=34401e56f22badeb5f6cd29ba4e23ee214cc79fd)
F-78 west along the Wind River
Generally, the 3RR freeway system consists of radial "spokes" extending out from Pineshore's city center, an inner beltway encircling Pineshore's central business district, several urban "spurs," and two other "ring" roads around the city at about five and fifteen miles beyond the city limits (actually they each will extend, if ever fully completed, about three-quarters of the way around, with the other quarter being the Hotham Inlet). The region's freeway system also connects with U.S. Interstate 98 (the "Rooftop Freeway") and the joint U.S.-Canadian "Duluth-Winnipeg Freeway", which in the 'states is signed as Interstate 41. 3RRDOT, as a courtesy to its neighbor, "dual-signs" its connecting freeways with the U.S Interstate shields.(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg473.imageshack.us%2Fimg473%2F9472%2Finterstate98nq0.gif&hash=a512da20ddbb4b37bb2fd16f1119c5488686eb96) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3503%2Finterstate41we3.gif&hash=ee4fc1bfc4dc8d093d8ce83c03b02d5b0b60db71)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3402%2Fto400na5.gif&hash=51552a41afe900e18d1da192b5821dd17cf731af) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F3402%2Fto400na5.gif&hash=51552a41afe900e18d1da192b5821dd17cf731af)
Canada, of course, has never built its leg of this latter road.
3RR has about 120 miles/192 kilometers of completed freeways. Many were built in the 1970s and 1980s, in particular the ones in Pineshore, and are in need of reconstruction to meet current capacity needs and to bring them to modern design standards. Pineshore is also the site of the famous (or infamous, depending on your position) battle over the "Riverfront Freeway" along the western shore of the Grand River through a district of historic (or old, run-down and unsightly, again depending on your position) warehouses. This link (unimportant or vital...your position, etc.) has been blocked for about 15 years but, in light of the current traffic congestion problems, resistance to the project (along with the warehouses themselves) appears to be crumbling. If every mile of freeway planned by 3RRDOT was built, the system would total about 275 miles/440 kilometers in length. Occasional governmental proposals to impose tolls on some freeway stretches to assist in raising funds to complete the system have led to impeachment, and sometimes worse... Freeways run within a right-of-way of 200 to 300 feet/60 to 90 meters, with the smaller width usually being located in urbanized areas. Generally, freeways have six lanes (three in either direction), but some rural mileage is only four lane (two in either direction).
The region's freeways are numbered with principal freeways being two digits- even numbers indicated freeways running primarily east-west and odd numbers are assigned to those running more-or-less north-south.(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F5547%2Fi60400x400yp6.gif&hash=91d8f2f06144b7c80049cace2a3c7654ba7f052f) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2509%2Fi17400x400pf8.gif&hash=a739923e94f86c022002782c2f0314f6cf464424)
Beltways, spurs and ring freeways are assigned three-digit numbers, with the last two digits referring to the principal freeway with which the freeway in question is most closely associated. Beltways and rings start with an even number, thus the "460 Freeway" is one of these two types designed mainly to serve as a bypass in connection with the "60 Freeway." Spurs, on the other hand, start with odd numbers, thus the spur "117 Freeway" is the freeway branching off of the "17 Freeway" to serve the Three Rivers Region International Airport. Much like U.S. Interstates are called "I" followed by the route number for short (e.g. "I-98," "I-41"), 3RR's freeways are called "F" followed by the route number. Thus, the "60 Freeway" is generally referred to as "F-60."
2. Primary Roads. Primary roads are the region's main short-trip traffic carriers, although some serve as the principal highway to more remote areas of the region where traffic counts do not justify building a freeway. By and large, each of 3RR's freeways replaced a corresponding primary road serving the same corridor, with the older route number then being "de-commissioned." The primary roads that remain essentially feed long-trip traffic onto the freeways, and then again carries that traffic as it exits near its destination. There are currently just over 400 miles/640 kilometers of roads in the primary road system.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F2738%2F07022804me6.jpg&hash=674a6db7ec24d061d0978bd0a1a45ca2dbc82711)
R-31 crests Buck Ridge with Gunsight Mountain just across the 3RR/U.S. border in the distance
The legislation creating primary roads dates back to the 1920s, a time when the entire 3RRDOT was simply the "Bureau of Roads and Streets" and was run from two offices in one of those warehouses now threatened by the Waterfront Freeway. It called for- ...a system of improved two lane roads, each lane of which shall be no narrower than nine feet, laid out as much as possible on the grid of existing rural roads, with no more than five miles to separate any two parallel primary roads. Primary roads shall be constructed on a right-of-way no less than 50 feet in width. The north-south primary roads shall be odd-numbered in one or two digits, with lower numbered routes beginning in the east of the region, and the east-west primary roads shall be even-numbered in one or two digits with lower-numbered routes beginning in the north of the region. A primary road that is subordinate to another, such as one providing a route into a town or a cut-off shortening a round about distance, shall be three digits, with an odd number being the first digit, and with the controlling primary route's number being the last one or two digits, and with the middle digit being filled with "0" as necessary...
Here are two primary road route shields in use in the region.(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F2489%2Fr52400x400tl1.gif&hash=44a8a41441fde1d0f6f3fa18e0fbd045a63b6e26) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F8508%2Fr29400x400tz7.gif&hash=fb08408544504a855797dde6cc195ac0dba41238)
All primary roads in 3RR are paved, and have between two and six lanes. Several are divided and limited access and, except for the route number, indistinguishable from 3RR's freeways. This is easier to understand when you know that every limited access highway in 3RR "signed" as a primary road has a "secret" "F" number, and is actually part of the freeway system. This is done for no other reason than to rationalize the route numbering system, and not as part of some "black helicopter" conspiracy, as is believed by some less enlightened residents.
Currently, most two and three lane primary roads are located on 150 foot/48 meter wide rights-of-way, except in urban areas where the ROW generally remains 50 feet/16 meters. New four and five lane roads are constructed on 200 foot/64 meter wide ROWs. All divided primary roads, whether limited access or not, are on 300 foot/96 meter ROWs. It is the policy of 3RRDOT that rights-of-way are kept clear of trees, brush and other obstructions, but clearing programs frequently lag behind Mother Nature's unlimited budget.
The major 3RR primary roads link up with Manitoba and Ontario's provincial and Minnesota state highway systems. To the northwest, a 3RR primary road connects to Manitoba Route 12.(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6541%2Fmb12cm6.gif&hash=57ceeccb78e9e0c6d6cc95987c44ceb6f4000254)
As for Ontario, the connection is to King's Highway 44(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F4027%2Fon44ka1.gif&hash=827f0805843b95a3a59bcc2682d54ed2b48c2c8a)
which, interestingly enough, does not connect to any other Ontario highway, as it crosses the border west into Manitoba as its way further north is barred by Lake of the Woods. On the U.S. side, no federal highway reaches the border with Minnesota. It is reached, though, by state route 11 (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F7831%2Fmn11yo4.gif&hash=164717b56ca0570b4b70b9565ec246095f0aa21c)
which heads east to the border towns of International Falls [linkie] (http://en.wikipedia.org/wiki/International_Falls,_Minnesota) and Fort Frances [linkie] (http://en.wikipedia.org/wiki/Fort_Frances,_Ontario), and west to the North Dakota border at the Red River of the North [linkie] (http://en.wikipedia.org/wiki/Red_River_of_the_North). As Minnesota Route 11 would be a through route but for 3RR. it is "dual-signed" with R-52 and "To" signs across the region.
3. Secondary Roads. Secondary roads are the region's local rural traffic carriers. There are no secondary roads within the city limits of Pineshore, which has the responsibility under its charter for maintaining all streets and roads that are not in the freeway and primary systems. Secondary roads are two lanes wide, may be paved or simply "improved" (chip seal, tarred, or graded and compacted gravel are all common) and are built, with a few wider exceptions, on 50 foot/16 meter wide rights-of-way.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg125.imageshack.us%2Fimg125%2F3483%2F07022802zz2.jpg&hash=ee05ed5317a1f70ff6510cf4e75ce65ca0bf11db)
S-527 crosses the prairie headed toward the Southern Range
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F9291%2F07022802ajb0.jpg&hash=c9cf6ca137717a6239ba169e2541ce5da5d2a19c)
S-546 just south of Low Light Hills
Secondary road numbers are three digits long and always begin with "5." Odd-numbered secondary roads run north and south, running from lower to higher across the region from west to east. Even-numbered secondary roads run east and west, running from lower to higher across the region from north to south. Here are two secondary road route shields from the region.(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F9906%2Fs531ga0.gif&hash=0efe3110646bf02002d6081a02ffd264b37fb96e) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg486.imageshack.us%2Fimg486%2F3299%2Fs576jn5.gif&hash=7a06323f8e551cf9c91b6ae05307756b0b215eae)
There are about 1,100 miles (1,760 kilometers) of secondary roads in Three Rivers Region.
4. Bridges and Tunnels. The 3RRDOT also has the responsibility for the design and construction, and repair, maintenance and inspection of the region's 923 freeway and road bridges and 5 land and water tunnels.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F2029%2F07022803bo2.jpg&hash=8516bfe0e38680beafec9ab904665e8c19f96039)
R-22 crosses Two Moon Creek heading west
These bridges range from the mile-long (including approaches) cable-stayed F-60 bridge across the East Channel to numerous short iron truss spans over creeks and streams built in the late 1800s and early 1900s.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F1543%2F07030501nj6.jpg&hash=65a6f0befc2fcaa22234310d91dcc843989580b2)
S-511 crosses Hay Flats Creek
The region has three mountain and two underwater road and highway tunnels. One alternative proposed as a resolution of the Riverfront Freeway controversy is the "Little Dig," which would put a little less than a mile of the new freeway underground. Cost estimates, though, exceed the amount of 3RRDOT's total budget over the next 10 years.
Rail Transport Division. This division is charged with... [future update]
Ports and Waterways. This division is charged with... [future update]
Air Transport. This division is charged with... [future update]
I could stare all day to that photo above ;D
i wonder if it would be possible to create light poles like the ones above...those are cool.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F138%2F07022801acw6.jpg&hash=2b15385428d3538dddee2f53ce8ab9a31ed28af4)
Quotei wonder if it would be possible to create light poles like the ones above
No Jay (cali), I can answer that one for a fact. It's not possible...
...because that's not a light pole!
In certain high snowdrift locations in 3RR (and up here where I live in Alaska, too) the DOT puts up these poles every hundred feet or so to guide the snowplows. The end of the horizontal portion of the pole marks the outward edge of the shoulder surface that can be plowed out to. There is reflective tape on the upper vertical part of the pole and out at the end of the horizontal portion because plowing is frequently done under low light or nighttime conditions.
I've seen these completely drifted over!
I'd love to have them available in the game, though- I'm with you on that.
David
ok ;D
Quote from: dedgren on February 28, 2007, 06:25:55 PM
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No Jay (cali), I can answer that one for a fact. It's not possible...
...because that's not a light pole!
In certain high snowdrift locations in 3RR (and up here where I live in Alaska, too) the DOT puts up these poles every hundred feet or so to guide the snowplows. The end of the horizontal portion of the pole marks the outward edge of the shoulder surface that can be plowed out to. There is reflective tape on the upper vertical part of the pole and out at the end of the horizontal portion because plowing is frequently done under low light or nighttime conditions.
I've seen these completely drifted over!
I'd love to have them available in the game, though- I'm with you on that.
David
SNOW DRIFTS !!!!!!!!!
How tall are those? They look like 20+ feet (approx 6-7 m). I knew the snow got high there but I never realized it was THAT FREAKIN high. LOL BTW, Kool pics
David.
---Gaston
Great update, David! I love the introduction to 3RR's transportation, I can't wait to see how all the roads are placed on the map according to your description. Keep up the good work!
Wow David,
as usal fantastic work and so many wonderful updates since the last time i came threw the neighborhood.
i do say that dish looks mouthwatering since there are curds involved mmmmmmmmm chesse curds.
i do love the streams waterfall you had a few post back, that was simply amazing.
well untill i come back to the region will see ya's again soon. - pat
Hey David...
Yep it's me.... **cough cough** -removing dust...- I know, I know, I don't stop often...
yeah you lazy bum...
Hey that's enough!!!
well you deserve it
enough already! (that conscience is getting annoying...)....
Were was I, yeah... well anyhow, loved what you've done so far, can't wait to see more of those new rapids you're working on! looking awesome!
The water flora is simply so well done it's beautiful!
About the "snow poles", we don't have those here, but if I may tell an anecdote, I remember that I often had to shovel in front of the windows on the west side of the house because the snow had piled up to the roof! One winter one of my uncles had parked his caravan in our backyard for the winter, and we had to put some stakes around were it was so the snowmobiles would not run over it, there was about ten to eleven feet of snow accumulated on the terrain!
But I must say that it has not happened since 1983 or 84 the last time... global warming I guess.. :(
Anyhow, back to the present, great work my friend.
Take care, and salutations to your family!
-John
I've been following your MD with much interest. You're doing some amazing things. On the subject of the snow markers, would this be of interest to you? I did this very quickly (while the boss's back was turned). :D Cheers!
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSnowMarkers.jpg&hash=f60a80765465ac9619d3816c2abd404a4a49e62a)
Jestarr, my friend- you are beyond cool.
The scale on the marker poles looks just about perfect. My guess, after seeing Al's (Gaston) comment, was about 10 feet/three meters tall. I'd already made myself a note to take a tape measure in my glovebox the next time I traveled out that way- it looks like you nailed it, though.
Okay, now to put them on a no-texture lot and make a crufty-looking seasonal snow berm prop to simulate the plowed snow along the roadside. There's just no end, is there? That's just a fine-looking effort in an amazingly short time.
Fan-tastic! Thanks again.
David
p.s. Here, btw, is the companion pic to the original. I didn't use it because it did not show the marker poles to such good effect as in the other.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg461.imageshack.us%2Fimg461%2F5497%2F07022801byl3.jpg&hash=4d7a3548b0590ec0f83f502ce3357d93c46924b3)
Enjoy! DE
OK, the no texture lot isn't a problem. The snow berm, to look realistic, may take a little longer (need to find a dirtyish snow texture). :D I'll work on it during lunch.
Just found this photo of Anckorage...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F6641%2Fanckoragefu1.jpg&hash=cf10ae3c063be1d54d23c4945614bbe5841fbd2d)
Have a good Day David!!!!
Mine is just finishing.... ;D
Wow, jestarr! That is some fantastic work you did there! Those snowdrift poles (is that the correct term?) look exactly like the real thing. Great job! I can't wait to see them incorporated into 3RR!
Nice work jestarr, is it this time we'll have some ploppable snow available ??? ;)
yeah, now i know what they are..lol, now we just need to get some snow there. awesome work &apls
Hey David,
Those snow markers look really cool. I'd love to see how you use them in 3RR.
Those highway signs look nice as well, did you make them yourself?
Oh, and you said something about temperatures that are -30 Fahrenheit? I've been
in below-zero temperatures before (not in Florida though :D!) ,but -30!
Take care (and stay warm :))
Quote from: jestarr on March 01, 2007, 08:34:45 AM
OK, the no texture lot isn't a problem. The snow berm, to look realistic, may take a little longer (need to find a dirtyish snow texture). :D I'll work on it during lunch.
Make sure it is JUST dirt and not...well...yellow. ;)
Jestarr,
Outstanding work. I love it. Amazing.
---Gaston
()flower() Yahoo, Page 31, 600th Comment, Congrats to David (and Skippy) &dance
Evenin', David, and why, yes, as a matter of fact, I am typing a comment. That pic of the Lion's Head is to die for. Was the road a bit slick? It looks it. The game water rapids--wowie--have you shared?? Can't wait to take those babies out for a test plop. This is quite a coincidence, but I was just thinking about snow markers today when I was replying to Phil's Teton Pass Update. They have them on that road as well, they are orange, stand about 15 feet, with a flag on the top. It looks really cool to see them with the berm about halfway up, but only
after the storm is over. Well, I'll be looking forward to seeing your well organized transportation system laid out for armchair drivers' cruising pleasure.
--Liv
The Table of Contents is now located in its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?topic=2802.0). Enjoy your visit to 3RR!
David
haha poutine. I love how even though it looks sort of nasty, its still damn good. It needs to make its way south thats for sure
Ive never seen snow poles before this thead. Thats actually sort of scary if they measure that deep... this is embarrasing but I havent even seen real snow before, much less snow so deep it could bury a house....
Will you guys stop talking about snow? :angrymore: I'm just about quiting my job, grab my board and go somewhere in the north pole, maybe buy an igloo and live like an Eskimo. Geez >:( ;D $%Grinno$% :thumbsup:
Great snowy pics you guys.
I guess we realy have to look at these pics and enjoy them if things keep this gloomy with the global warming I guess pics is all we will have soon.
Nik-Nik
31 pages already. That's quite an accomplishment.
I thought we had it bad with the weather in Scandinavia, but I don't think I have ever seen snow poles like that, not even in the northernmost parts.
An' Joel (joelevan) said...QuoteMake sure it [the stuff on the snow] is JUST dirt and not...well...yellow.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F4264%2F07030201dn7.jpg&hash=671a548ed4090b97ec4b2f934b6d0b14e6790a35)
Dreamed I was an Eskimo
(Bop-bop ta-da-da bop-bop Ta-da-da)
Frozen wind began to blow
(Bop-bop ta-da-da bop-bop Ta-da-da)
Under my boots 'n around my toe
(Bop-bop ta-da-da bop-bop Ta-da-da)
Frost had bit the ground below
(Boop-boop aiee-ay-ah!)
Was a hundred degrees below zero
(Booh!)
(Bop-bop ta-da-da bop-bop Ta-da-da)
And my momma cried:
Boo-a-hoo hoo-ooo
And my momma cried:
Nanook-a, no no (no no . . . )
Nanook-a, no no (no no . . . )
Don't be a naughty Eskimo-wo-oh
(Bop-bop ta-da-da bop-bop Ta-da-da)
Save your money: don't go to the show
Well I turned around an' I said:
HO HO
(Booh!)
Well I turned around an' I said:
HO HO
(Booh!)
Well I turned around an' I said:
HO HO
An' the Northern Lites commenced t' glow
An' she said
(Bop-bop ta-da-da bop . . . )
With a tear in her eye:
WATCH OUT WHERE THE HUSKIES GO
AN' DON'T YOU EAT THAT YELLOW SNOW
WATCH OUT WHERE THE HUSKIES GO
AN' DON'T YOU EAT THAT YELLOW SNOW
An' Silvio (Rayden) said...QuoteI'm just about quiting my job, grab my board and go somewhere in the north pole, maybe buy an igloo and live like an Eskimo. Geez
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F4076%2F07022415xx7.jpg&hash=d72b3b0bf1e4ed9f96897fee5471b40832fb0a1f)
...I think it's still for sale...
An' Steve (Zaphod) said...QuoteI havent even seen real snow before, much less snow so deep it could bury a house....
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F1579%2F07030202ho5.jpg&hash=f2f93d33af646a96b8ed0d8f8e8e37a629e25d8f)
...that's just the tops of those trees, Steve...
An' Nik-Nik said...QuoteI guess we realy have to look at these pics and enjoy them if things keep this gloomy with the global warming I guess pics is all we will have soon.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F8788%2F07030203oc0.jpg&hash=07295e5b1fadc61255bfffbbd27c15752a6e29fa)
Well, enjoy away, my friend.
* * *
We celebrate our 600th comment (and the commenter) [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg16708#msg16708), continue the seasonal tree lot tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653) and find out more about 3RRDOT [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg16209#msg16209)...coming up!
Later.
DavidFrank Zappa: Don't You Eat That Yellow Snow
All rights reserved in the original copyright holder/publisher
Used under the fair use doctrine on this non-commercial website
really spectacular pics, i remember as a child it used to snow alot where i grew up, but now it snows maybe once a year, and only accumulates about an inch.....ahhh, good times
You're really mean David. :'( I'll catch you one of these days ;D Oh, do they sell smaller ones, I hate dustin' $%Grinno$%
Congrats on 600+ David :thumbsup:
This MD is so diverse.
It will be interesting to see what the next few hundred posts hold.
Needless to say, 3RR has gone far beyond what a standard MD or Cj might be defined as.
It's terrific and a very interesting journey.
on a slightly different note, I'm actually a little tired of snow where I live, and can't wait for it to go ()stsfd()
Awesome pics you have David . Look like to have a lot of room in this igloo. %confuso Could be good for a popsicle store depot. Btw congrat sfor your 600 post. "$Deal"$ &apls See you.
600 posts, eh? Well, I can't wait to see the celebration. Congratulations! I'm also looking forward to more of the backstory. The transportation section was very interesting, and I love the highway symbols. Great job as always!
Wow, 600 posts already...This MD is really going strong! I'm looking forward to seeing more of your ongoing tutorial!
Kalanc69
Congratulations on the big 6 double 0. lol. Yeah, I'm rather lame right now, haven't had much sleep (3 hours to be precise), but as usual really enjoyed 3RR! :thumbsup:
Congrats on 600 posts, dedgren! &apls
Looking forward to some ingame pictures!
I have to make the trek out to Granite-SW quad in order to get the pics for our 600th comment honors.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F9953%2Flivscreekmapeb5.jpg&hash=91ba18de2b5cb4e478cf492a0d8f88c97d5bdb4b)
In the meantime, to tide you over, here's a few pics taken back when Slartibartfast [linkie] (http://en.wikipedia.org/wiki/Slartibartfast) or one of his kin was doing the original work...
#1
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F2518%2Flivscreekteaser01lo7.jpg&hash=dc0191b881efb6ac9d966c2302e344e1b20a8a8f)
#2
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9878%2Flivscreekteaser02vn2.jpg&hash=4522e748438dec6f74889c8768ed1c420397d8e0)
#3
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F714%2Flivscreekteaser03ht9.jpg&hash=1d023bc73e5fb4a48120756cb55a96edf50c55be)
EDIT: Oops- found a few more...
...I know you want to see 'em...
#4
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F3653%2Flivscreekteaser04jb6.jpg&hash=e451608e90c1b068da60e5319cf7f69ea63cf9d0)
#5
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F8117%2Flivscreekteaser05iz0.jpg&hash=42ed55138ec1ac51fea48c06c72582c5f4d9bb46)
See 'ya this evenin'.
David
Too bad you couldn't add a Grizzly Bear grabbing some fish out of that river....! SC4 = Too many limitations. I want Grizzlies!
Quote from: beskhu3epnm on March 03, 2007, 03:06:32 PM
Too bad you couldn't add a Grizzly Bear grabbing some fish out of that river....! SC4 = Too many limitations. I want Grizzlies!
Maybe you didn't see it, but there is one right there ;D
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F38%2Flivscreekteaser03ht9copei8.jpg&hash=fc4678ef6d782417c3d1597df16af4f42352252f)
Heh!
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F231%2Fbearssi5.jpg&hash=a9b6080e33f759468845ec98126cb8df6e49f5bc)
...I think they're beaver...
Quote from: dedgren on March 03, 2007, 03:32:37 PM
Heh!
...I think they're beaver...
There you go - David (Dedgrin); SC4 expert, amateur geologist
and botanist! ;D
And don't you drink that yellow water.... ;)
Liv's creek--be still my heart. &blush It looks to be a rippling, bubbly, refreshing little stream, fed by that beautiful snow pack--unlike tired ol' me. I guess we do have "meandering" in common... ;) I know I would l have a new lease on life if I were to drink some spring water from the source. We should heed John's warning of the "yellow (fire?) water" if there is a brewery or distillery at the bottom! I can't wait to see how the new rapids look in it!
Thanks, David,
--Liv
600 comments...Quote...be still my heart...
Yeah, Liv (Livin in Sim), you have that one right.
* * *
I'll mention, before I go on to do the customary honors, that we all know comments #599 and 601, or for that matter #179 and 383, are in every respect no different than the couple of comments over time that happen to end in double zeros. I appreciate every new comment just as much as the one that came before. So why all the fuss?
Well, it comes back to me. As you have probably noticed, I don't do a very good job responding to everyone who posts here in this MD. Oh, I try, but I don't even come close. I so much admire the MDers who have these detailed responses to 20 or 30 comments neatly set out in an update. Sure, I try to do a "We've got Mail" every so often and catch up... but I never do. You fine folks are just going to have to take on faith that I read every post made here and, in thanks, raise my glass (or mug, or whatever) of the beverage du jour and tip it your way, murmuring a quiet, "cheers" as I do.
But every 100th post- oh yeah. Man, I can do that standing on my head. Plus, that approach has the virtue of randomness. Just like the Spanish Inquisition [linkie] (http://en.wikipedia.org/wiki/Spanish_Inquisition_%28Monty_Python%29), nobody expects to hit a particular number when he or she posts. You just come online whenever you do, load up SC4D, then stop by 3RR whenever you get around to it. Unless you make a point of looking (I don't- but maybe that's just me), you probably don't know unless it's called to your attention that you are making comment #33 or #333. So, I figure over the time that I plan to be doing this...
...3RR, when you include 3RR-ST, will be a year old a week from Monday, the 12th...
...most everyone will get a chance to "get the treatment." It's my way of saying thanks, and I love doing it.
* * *
So, on to Liv's comment, #600, made on March 01, 2007, at about 9:00 in the evening Alaska time (AST). Liv has been a 3RR Regular* since way back in the 3RR-ST days, and her chatty and witty comment style always dresses up whatever page her nic appears on. Liv, ma'am, hat's off to you, and here's a look at
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F3558%2Fscreek500sr8.png&hash=2ef81c6c491f935c807f7b11bd99f299345755cd)
In the southwest quad of Granite Township there's a roaring, rambunctious stream that comes pouring out of the Northern Range into North Taylor Lake.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F6661%2Fscreeklocation800pg6.png&hash=cbe17a345b254350f463bedd9b4eb4c02680b9c1)
It's a premier kayaking stream (Class IV-V [linkie] (http://en.wikipedia.org/wiki/Whitewater)) from south of the Burdock Escarpment and Thunderbird Falls to the lake. Above Thunderbird Falls a few short sections of the stream could theoretically be kayaked, but the numerous waterfalls, difficult terrain and the fact that this wilderness area has virtually no access leaves it not worth the effort and risk to life and limb. Coors Creek, which drains the valley to the east, joins Liv's Creek just above Thunderbird Falls.
Here's a late spring pic of the length of the stream to the southern boundary of Granite Township. The lake lies a quarter-mile/four-tenths of a kilometer beyond.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F9451%2Fmosaicsummerdo4.jpg&hash=e65851e22d5e3d1fe1fde15fcf557d3171ef74bc)
Here's the same pic, this time taken in the fall.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F3968%2Fmosaicfallpi0.jpg&hash=7ebff16b4c92413f344102b0223227f1aa1347cf)
Using a smaller version of the spring pic as a guide, here are several pics of points of interest along the creek.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F466%2Fpicindexim2.jpg&hash=0f0c3154c93c0cb80ea278a1e3e0453c7eb4f7f7)
#01 - Little Falls (top) and Nightingale Falls (bottom)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F6909%2F01nightingaleandlittlefcs3.jpg&hash=a9168b50c226d8c6524b7ba84f5328e4a00fc1d1)
#02 - Burdock Escarpment and Thunderbird Falls
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F9956%2F02burdockescarpmentandtaf6.jpg&hash=21daf22d6cf3c05a694d6a512f03b536594f5c91)
#03 - Burdock Escarpment and Thunderbird Falls
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F2710%2F03burdockescarpmentandtzv4.jpg&hash=f08fd0f3118e15061298379bb568b67401c4b848)
#04 - R-8 Highway Bridge
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F2130%2F04r8bridgezs8.jpg&hash=e9d0ac665ced95056cccf9df4f0575017722df79)
#05 - Upper and Lower Bing's Rapids
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F8501%2F05upperandlowerbingsrapnh1.jpg&hash=d970db0996148d8fe54edd5f36020289df38a4b8)
#06 - Lower Bing's Rapids
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F7528%2F06lowerbingsrapidspw1.jpg&hash=bc131fc58ec9f1cd5f4dff6d222f4b6e54982cda)
#07 - 'Tight Corner' Rocks
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg114.imageshack.us%2Fimg114%2F6113%2Frocksbw4.jpg&hash=dc077d46b41605395173dddd46e15a4d565262ca)
#08 - 'Tight Corner' Rocks
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F2634%2Frocksec9.jpg&hash=8b32f6ab59306da50adbfd02632218de05783b55)
#09 - Great Rocky Falls
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F7964%2F09greatrockyfallsqr1.jpg&hash=4f9dc96638a96622dd61b55d133a91642abeb1a5)
We'll be seeing more about this area in future updates. Thanks again, Liv!
Later.
David
*A 3RR Regular, as I've noted many times, is anyone who has ever commented in this MD, or over at 3RR-ST at least once. Hey, we've got standards here.
If there's one thing that always impresses me about 3RR, it's the fact that you can post an entire update and have only one glimpse of anything man-made among the screenshots.
That is a really great series of mosiacs showing the run of that stream. &apls
I'm simply blown away by the sheer beauty of it!
&apls
Very Nice!! :satisfied:
David,
Really wonderful stuff as usual. Makes me wanna grab a canoe and some camping gear and head off up R-8 and then look for an old fire/logging road to get up to the head-waters. I'd like to spend a week or so paddling, camping, & fly fishing. Like I used to do on The Ocoee [ linkie (http://www.tva.gov/river/recreation/ocoee.htm) ] & The Nantahala [ linkie (http://www.westernncattractions.com/NNF.htm) ]before the were ruined (IMO). In the case of The Ocoee that happened in 1996 with the Olympics. :'( As far as the Nantahala just too many tourists. But without tourist... Catch 22 I suppose. Oooops, sorry for the of topic tyrate but I loved that area when I was in college and spent alot of time as a river rat and guide for YMCA Camp Ocoee [ linkie (http://www.campocoee.com/index.asp) ].
---Gaston
Well, Liv's Creek is absolutely beautiful, and I love the accompanying kayak map, too! If I haven't already said it (and I think I have), congratulations on 600 posts!
Another benchmark in terraforming. The way you blend things is amazing, David! Plopwater to gamewater, terrain trees to lotted trees, terrain mod to added flora - it all flows so naturally.
:satisfied:: 'c'est magnifique!'
&apls
David, This is truly brilliant and I am bowled over *strike*.
I can just imagine the 'radical-est' of dudes pulling up around bridge R-8 in their 4 by 4's and VW campers; kayaks strapped on their roof racks, in droves. All ready to make the trek up to the source so they can be one of the few who has taken on Liv's Creek and lived to tell the tale. I think it would be wise to simulate a load of garbage around the bridge, the make up of which, I think, should mainly consist of Redbull can's and other 'power' drinks ;)
The back story is coming along nicely and is really putting some meat on the bone, this animal you are creating will no doubt rival any of the other phantasmagorical MD's. :)
As always a complete and utter pleasure to read your work.
Ruben (Low Light) $%#Ninj2
You make a rapid like that look so easy. &apls
Great work. Congrats Liv with such a great spectacle.
Thanks for the pics, David. Spring is in the air in the Netherlands:
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F8809%2Fniknikmural800ak9.jpg&hash=343b5f3b98f50c69492d5858b809ab10517b73a6)
We hardly got any winter this season.
Nik-Nik
EDIT: Hey, NikNik- I resized your wonderful mural so that it wouldn't "break" the right side of the page on many computers. Folks could (and should) click here [linkie] (http://img526.imageshack.us/img526/4918/niknikmuralfullia0.jpg) to see the mural in its original size. The NL was one place I didn't get to visit during my late 70s-early 80 European sojourns. Maybe next summer (2008). I've always wanted to bicycle there.
David
I'm back, David, and all I can say is that I'm amazed, sir! I saw that Grizzly and all those rivers, forests, and snow pictures are fantastic! And I really like the region. The huge 3RR!!
Cristian
Fantastic river! Great mosaics! Wonderful pictures! :thumbsup:
I've wrapped up work on the updated "Transportation" portion of the backstory here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg16209#msg16209). Lots of interesting new stuff there.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6541%2Fmb12cm6.gif&hash=57ceeccb78e9e0c6d6cc95987c44ceb6f4000254) (https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F7831%2Fmn11yo4.gif&hash=164717b56ca0570b4b70b9565ec246095f0aa21c)
If you haven't read the completed piece, it would be my pleasure for you to go and have a look.
Next- we'll completely forest our 12x12 lot with seasonal trees in the ongoing tutorial [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653).
See you around 3RR.
David
It's difficult to properly do you justice when commenting on Liv's Creek.
It's for sure the best combination of real game water and plopped water transition ever.
Plainly put, it's a fantastic creek..it just looks great.
One aspect that struck me was the effect your rapids have on the lower part of the creek (the real game water stretch).
The rapids leave the viewer with the illusion of the creek descending in elevation. I find the effect quite convincing.
I like the smaller spring view best. It's a great guide. I must do more maps like that.
Oh ya, nice Manitoba road sign too!
Hey David,
The brilliance continues! I'm truly enjoying the 3RRDOT development - it pays to have a degree in urban planning I suppose! Liv's Creek looks incredible and - what is that? - a mosaic picture?? Say it ain't so!! It looks beautiful, I really like the rocky approach you took to this one. Keep it coming!
-Stephen
David,
I just read the rest of the Transportation overview, and it's absolutely remarkable. I love all the road sign shields, especially the Manitoba one. I've never seen that one before! I can't wait to see where these roads are on the 3RR map! Great job!
Take care,
Dustin
Hi David,
I am liking the Transportation overview so far, and can't wait to see the first 3RR road maps. :)
About Liv's Creek, what you do with ploppable is amazing. :shocked2: I still don't know how
you manage to make it look so perfect. I'm bewildered. :thumbsup:
Oh, and on another note, did you ever re-upload the waterfall and rapids lots?
See you around.
Hey David,
Wow what wonderful visit to my favorite region of 3R man im totaly ummm shocked in how the area has devolped soooo well
those pics are just breath taking great work my Alasken Friend - Pat your Northwoods friend
Liv's creek is another fantastic natural beauty which seems to dominate 3RR so far, your attention to details with the rocks and flora is as always impressive.
Hi David ,
Fabulous , as always ... most of all , an inexhaustible source of inspiration . I'm attracted more and more by these scenes . I even wonder if AntiGone isn't in danger : I'm losing day after day my desire to work on urban environment %wrd... I hope this is just a phase cause if it's not you'll be guilty ! ;D
David,
you will excuse me if I cannot express my opinion on you job...... I've run out of superlatives!!!!! ;D
Your screenshots are awesome!!! &apls
thanks!
&apls Fantastic river you have done . It`s so realistic that i`m not sure is a real game pics ;D Each time that i think nothing will be more beautifull somebody like put the standard higher and higher . Great great pics and job :thumbsup:
3RR continues to impress. What a wonderful mosaic. Wish I was there to enjoy it in RL! Great update :-)
Been a few days since I stopped by here (computer problems), and yowza, that's some pretty cool stuff I missed. That mosaic of Liv's Creek is absolutely amazing! And being a roadgeek, the transportation update was definitely an entertaining read. You've really put a lot of thought and care into your region. Congrats, Liv, for getting "on the map" with your 600th post, and congrats, David, for continually doing amazing things with SC4.
-Alex
good afternoon, sir. :) <gmt+8 here in the Philippines, and probably as HOT as it is COLD there lol>
i just started reading the md on 3rr. im up to page 12 and going in one sitting. man, i cant remember the last time i was so hooked into reading so much technical/historical information. and the truth is that im enjoying every bit of it. im even annoyed at myself that i read too slow or that i have to re-read something i misunderstood because i want to learn the next thing you have to share. one thing, it never crossed my mind that going out to post and not be a lurker can be good for the author. before, i didnt bother because i was afraid of saying something goofy or stupid. anyway, great work! it's been great learning! thanks so much. i hope you never get tired of what you're doing for the sc4 community. &apls &apls
on to page 12-current :thumbsup: :thumbsup:
page 17 in one sitting and im still reading like an eager beaver &apls interesting and very educational, you and your creations, sir! keep it up! be back tom for 17-current :thumbsup:
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F3007%2Fthanksforcommentstt1.jpg&hash=7b16c24ddbf4b74dd8de71c550107f5aeacf7e83)
ahhhhhh shucks thank you david for making such a great tuturiols and your hard work - pat
David,
We should be thanking you for everything you have posted. I for one find this MD comforting. I sit and relax and de-stress looking at and reading this MD. I have told you this many times before. This place is like home to me and you have made me (and everone that comes here) feel like family. It is a nightly ritual for me, to come here and read the day's posts with a cup of tea. (Yup Tea Cat a cuppa) If I miss a day I am very upset and hurry to get here as soon as I can. Thanks again for creating a wonderful place to come and be entertained and to be relaxed at the same time.
---Gaston
David,
I agree with Gaston: We should be thanking you! It's obvious that you've been able to touch so many people here, not only with 3RR, but with your overall presence throughout all the topics in the forum. Like Gaston, I, too, have made 3RR, and SC4D in general, a major part of my daily activities, and it's always a pleasure just waiting to see what you're going to next. All the clichés and superlatives that I can think of don't quite give your work justice, but I'll hit you with one anyway: Keep up the good work! Now if you'll excuse me, I've got to write a paper on United States Foreign Economic Policy.
Until the next update,
Dustin
P.S.: I'm still curious to see where Thunder Bay is on the big map, but no rush!
ok i finally caught up to page 33! ;D and i must say that i had to take a deep breath because i must have been holding it in since i continued reading from page 17. i dont know what to say next. the tutorials, the shameless eye candies, the background information and the community you have "founded" ... wow. i dont know how to give justice to what you do for the sc4 community. EPIC and OVERWHELMING at times ..what you create. wow. phew. &apls :thumbsup: your work is so convincing! wow. i want to call the airline to book me a flight! hahaa incredible. i hope you never get tired of what you do.
Well David, not long from now you'll have 10000 views. I never followed any CJ at ST but I can't believe you got this kind of response. I'll throw in with Thunder! and Gaston. (If Thunder! bugs you Dustin, I'll quit, but... Thunder!) Thanks, I'm getting into things I wouldn't without your aid. The tools are simple after your tutorials. And I've headed out to the reader already, to give the lots some identifiable names. And the SC4Tool is awesome, got most of my lots where I want them in the menu. All thanks to your gentle guidance.
BTW, being a half-century old, (well next month, hint hint) I remember the late 60's and 70's when the glaciers were on the move and it was colder on average than ever in recorded history. I remember some scientist wanting to heat up the pole by dropping ordinance there. Really! I also remember that my physics teacher told me by 2007 we would deplete the world's known oil deposits.
Well here we are, plenty of gas and it's a tad hotter than it used to be. The world goes on. And on another note, in 1979, in Chi Town, I saw the snow higher than the telephone poles. If the ruts didn't take you there, you couldn't go. Man Chicago is one cold city.
I'm rambling. As always, excellent job. &apls to the king of MD's
Peter.
Quotehttp://img64.imageshack.us/img64/9451/mosaicsummerdo4.jpg
*drool* I love that image.
Did you miss me? :P I've been busy with real life, so that's why...
Lovely work as always, David. It's quite enjoyable seeing you make your way through SC4, redefining the boundaries. Indeed, you and Mr.Cinatit would make a formidable team.
I've been working, along with the 3RR backstory, on an associated document I'm calling the 3RR Gazetteer. The Gazetteer will be a regional placename list, along with location and descriptive information. As Dustin (thundercrack83) had asked about the location of Thunder Bay, I thought I'd work up that entry.- Thunder Bay (Unincorporated Place - NE Quad South Cold Twp - lat. 48° 50' 39" N / lon. 95° 07' 10" W - elev. 843 ft/257 m amsl.) Thunder Bay is a small urbanized area and associated environs located on the southern shore of Cold Lake about .25 miles/.4 kilometers W of the outflow into Cold River. It takes its name from the bay on which it fronts. Population (2000 est.): 375. Local Government: None. Police and Fire: Regional Trooper Post #317, Rural Fire Service Station #43. Medical Services: Privately run open to public emergency care facility. Postal Service: Rural Postal Station #16. Air Service: None. Rail Service: None (Abandoned 1951). History and General Information: There are records of persons inhabiting the Thunder Bay area and a small store being located there dating back to the 1840s. By 1850, and as a result of the discovery of the rich Cold Lake fishery, the Cold Lake-Hotham Riverboat Line was established, and Thunder Bay, as the first stop on the lake after transiting the Cold River, quickly became a small regional center for the other Cold Lake shoreline communities and surrounding farmed areas. The Pineshore-Cold Lake Railroad reached the area in the 1870s and, for a time, it appeared that Thunder Bay, despite the railroad having caused the failure of the riverboat line, would become a substantial community. These dreams died, however, when the rural road system, by the early 1900s, had developed to the point where the fishery's catch and farming harvest could be trucked directly to market in Pineshore. The railroad ended regular passenger service in the 1930s and was abandoned about 20 years later. Thunder Bay's population in 1940 was about 75 people. Things, however, began to look up by the 1970s, as Thunder Bay began a revival based on sport fishing, the establishment of several nearby resorts, and from the development of associated services businesses. The area also became an increasingly popular location for shoreline second homes. With the opening in 1981 of F-17, which has an exit just .5 miles/.8 kilometers from Thunder Bay, some daily commuting even began, although it is likely that rapidly rising real estate prices, along with the fact that much of the environs remains under cultivation, will serve to limit this trend.
* * *
So, Dustin, there you have it. Thunder Bay- sounds like a nice place. Here's where it is located
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F2605%2Fthunderbaytownshiplocatit5.png&hash=6622c07c0487478b10d5c3dbec2f4e519bc3550a)
* * *
Adoption hearing today. Maybe more progress on the tutorial tonight, for sure tomorrow.
Later.
David
well i know for sure that i will be looking to see the devolpment of Thunder Bay,
btw does the medical service include ambulance or is it run by FD lol - pat
It's great that the "reply" button is here, it's an honor to try to make a comment worthy of your memory.
Anyways, there is a town named "Thunder Bay (http://www.thunderbay.ca/)" about 9 hours drive from where I live. Pop. 153,000 give or take.
But there are no grizzlies....
Great Background, btw!
David,
Thank you so much! I didn't mean for you to do it right now, I was just curious and thought you could do it when you had some spare time. I love Thunder Bay's location on Cold Lake there, it looks like it's going to quite the fishing spot. As long as the lake freezes over enough for people to play hockey on it, I'll be happy! Also, I love the "3RR Gazetteer" idea, too, it reminds me of the World Almanacs I used to read in elementary school. Another great idea! Anyway, good luck on the adoption hearing tomorrow and I'll be waiting for the next part of the tutorial!
Take care,
Dustin
petercintn: "Thunder!" doesn't bother me at all, you can continue calling me that if you choose. I find it funny, too!
EDIT: Just don't call him late for dinner... DE
David, I must apologize. When I saw Liv's Creek a few days ago, I was speechless. Believe me, you could probably count upon one hand the times in Liv's life that she has been rendered verbally inoperative. I thought, "Yes, I must think of some phenomenal comment to do it justice..." ()what() "OK, it's been two days...I know any it minute now it will come..." ()what() "OK, I've got it now..." "It" is that there isn't any way I can do it justice. Please just click back, take another enjoyable look at David's work on Liv's creek and let it speak for itself. Here's the linkie: sc4devotion.com/forums/index.php?topic=112.620 (http://sc4devotion.com/forums/index.php?topic=112.620)
I just noted that 3RR is now closing in on an AMAZING 10.000 views. And every time I check out this thread there's a gazillion anonymous guests reading it too.
This is more than just a journal - it's a place to hang out and meet new friends.
That's a great history, David. Hey, I was wondering, along the same lines, about Shadow Canyon...
David,
3RR amazes me. I think I've finally read through it all and have some great scenic ideas for my next region. Keep up the good work and I hope the hearing goes well!
Kevin "BigSlark"
Hey David,
I hope that the adoption hearing went well.
I see that Thunderbay is actually at a bay! With only 2.000 inhabitants it is indeed small. I like the way you tied the history of this little village to the actual development of Pineshore. Nicely put.
Have a great weekend, David.
Nik-Nik
That creek is beautiful, and I like the fact that you made it using "real" water for the most part instead of the ploppable water - which to me comes across as too fake looking. It really does look amazing though.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F2572%2Ftitletu1.jpg&hash=9c95a0cfd228bd86978586ba011b9ae8ce7c6c1c)
I'm going, in the 30 minutes or so I have before I need to leave this morning, to buzz through a few points from some recent comments. No chrome or linkies...
...that's why it's a quickie!
* * *
seemurray2 (3-9) Hey, my friend, welcome back! Haven't seen you here since way back in the 3RR-ST days.Quote...ploppable water - which to me comes across as too fake looking.
I'm going to be starting a thread shortly which I hope will become a place where all the great thinkers and doers on the ploppable water scene can get together and create something better. "Too" fake looking is a little rough, I think- but it could be way, way better than it is now.
Anyway, don't be a stranger!
* * *
Nik-Nik (NikNik) (3-9) Hey! Thanks for your (and those of others) thoughts on the adoption hearing. I probably should have been more clear, though- I wasn't the one adopting...
...been there, though, and done that.
It's a small but happy part of my practice.QuoteWith only 2.000 inhabitants [Thunder Bay] is indeed small.
Actually, it's smaller still. The "(2000 est.)" is a fairly common way of noting the year the census data was gathered in an unincorporated place, which has by nature no defined boundaries. The "est." addition is how in many instances the population of unincorporated places is counted- by estimate. So, 375 happy souls, more or less, live in TB.
That was a great mural in your last comment, btw. Enjoy the spring weather. We'll see it in June.
* * *
Kevin (BigSlark) (3-9) Whoa, a newly-minted 3RR Regular!
...as noted many time before, a 3RR Regular is anyone who has ever commented here at least once.QuoteI think I've finally read through it all and have some great scenic ideas for my next region.
Flattery will get you everywhere, my friend. I can think of no better compliment that to see things I'm trying here get implemented in someone else's SC4 region. Thanks very much- hope you're back soon.
* * *
Shadow (Shadow Assassin) (3-9 and 3-7)QuoteHey, I was wondering, along the same lines [as far as the Gazetteer is concerned], about Shadow Canyon...
The Gazetteer is very much a work in progress. I've got probably 100 little snips of information about 3RR places in the form of notes that need to be organized into the format I've developed. You'll be seeing more of the Gazetteer as we get into collaboration.QuoteDid you miss me? I've been busy with real life, so that's why...
Actually, Shadow, I was kind of hiding from you. See, I promised you the answers to a few good questions you asked several weeks ago...
Well, here you are (and yes, you were very much missed) back, so I'd better get on it. And thanks, as well, for the way too kind comments.
* * *
Emil (emilin) (3-8) Hey, my friend-Quote...every time I check out this thread there's a gazillion anonymous guests reading it too.
Yes, and none of them know about that permanent fluorescent dye that gets all over their hands when they click the 3RR linkie. Someday, Emil, someday I'm going to find out who all these unknown folks are...
...and we'll throw one heck of a great party!
Thanks to you and others noting 10,000 page views. Monday is 3RR's one-year anniversary (including 3RR-ST), and it would be great to hit five digits sometime that day. We'll see.
Thanks for being such a great friend of 3RR.
* * *
Liv (Livin in Sim) (3-8) LOL, Liv...Quote...you could probably count upon one hand the times in Liv's life that she has been rendered verbally inoperative.
Hmmm- I oughtta do one of those streams for my wife...
Hey, seriously, great compliment. My pleasure, ma'am.
* * *
Dustin (thundercrack83) (3-8)QuoteAs long as the lake freezes over enough for people to play hockey on it, I'll be happy!
Few people realize that most all the great 60s era hockey players actually came from 3RR. Bobby Hull, Dennis Hull, Gordie Howe, Jacques Plante, Eric Nesterenko, Stan Mikita, Glenn Hall, Pierre Pilotte...
...can we tell that David is a 'Hawks fan? Noooo!
That "Canada" thing was just cooked up by TV because nobody could figure out where 3RR actually was.
Joni Mitchell, Bryan Adams and Neil Young came from 3RR, too...
Oh, yeah- and Leonard Cohen...
Just kidding, Canadian readers...
...hey, where are all you folks going? Hey! Put down those hockey sticks... Ow, ow, ow, ow!
Dustin, ya betcha hockey gets played anywhere in 3RR there's a body of water, freezing temps and at least one kid.
* * *
Half hour's up. Gotta go.
Later.
EDIT: (3-9-07 11:40 a.m. AST GMT-9) Got a few minutes, here's a couple more...
* * *
beskhu3epnm (that's a "nic?") (3-8) The Map God cometh!QuoteBut there are no grizzlies....
We certainly have them up here...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F1968%2Fbearpawbb4.jpg&hash=de4286678e0304805c75671db04c5ee36f6b3a07)
Source: Jan van der Crabben (Photographer)
licensed under Creative Commons Attribution ShareAlike 2.0 (http://creativecommons.org/licenses/by-sa/2.0/)
I was looking for a pic of the scat- there's usually bear bells in it.
Thanks for the great comment, my friend. Been to Thunder Bay, Ontario, at the end (headed west from there to Kenora) of a drive around the north side of Lake Superior. One of the best days I have ever spent in a car.
* * *
Pat (patfirefghtr) (3-8) My Rhinelanderian friend!Quotebtw does the medical service include ambulance or is it run by FD[?]
That's actually an excellent question. For right now, I'll say that an EMS unit is part of every Rural Fire Station in the region. That's a pretty common arrangement up here in Alaska outside Anchorage.
Thanks, Pat, for stoppin' by.
* * *
OK- that's it. More on the way tonight and over the weekend.
David
Quote from: beskhu3epnm on March 08, 2007, 06:14:30 PM
It's great that the "reply" button is here, it's an honor to try to make a comment worthy of your memory.
Anyways, there is a town named "Thunder Bay (http://www.thunderbay.ca/)" about 9 hours drive from where I live. Pop. 153,000 give or take.
But there are no grizzlies....
Great Background, btw!
I know Thunder Bay as well, passed there many times on my rig (playing 18 Wheels of Steel - Convoy) ;D
Here's a map [
linkie (http://www.trucksims.net/media/map.jpg)]
Btw, no comments on my grizzly catching a fish on your rapids? :'( ;D [
linkie (http://sc4devotion.com/forums/index.php?topic=112.msg17062#msg17062)]
Looking forward for some more info like that of Thunder Bay ;)
Rayden, I see on your map your are headed for El Paso. Stop by for a cup-a-joe.
Bob
I did a
TRIPLE TAKE
on Silvio's Grizzly. I can't believe he did it! Gasp!
beskhu3epnm - I believe it to be pronounced something like "bestzep" or something similar. Just type beskh like everyone else :thumbsup:. I made that one as a joke at the beginning, and now it's too late to start over. It is an actual phrase in Kernow (http://en.wikipedia.org/wiki/Kernow) (celtic language, you see) translating into "Best be Prepared." It's a track name on a CD I listen to, and it's used in a literal sense, as the piano being played is classified as "Prepared Piano." Now get off my back! :D
Don't worry about "too fake" water. It's what we got. If the community makes a "better" water, then I'll be disappointed, as the 10 hours I spent plopping water will be sort of wasted. You may be in the same boat??
Keep it up, as always.
Here's to 3RR's 1,000,000th view, coming sometime in 2007.
You mean this bear, Silvio?
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F2320%2Fbearsightwo3.jpg&hash=146b9a014abe297d272cc3dc0ecebaf2a5ed30ce)
...Please be assured that no real animals were harmed in the course of this tasteless joke...
I love the grizzly bear! I wonder if the late Timothy Treadwell (http://en.wikipedia.org/wiki/Timothy_Treadwell) visited 3RR before his death...
QuoteFew people realize that most all the great 60s era hockey players actually came from 3RR. Bobby Hull, Dennis Hull, Gordie Howe, Jacques Plante, Eric Nesterenko, Stan Mikita, Glenn Hall, Pierre Pilotte...
...can we tell that David is a 'Hawks fan? Noooo!
That "Canada" thing was just cooked up by TV because nobody could figure out where 3RR actually was.
Joni Mitchell, Bryan Adams and Neil Young came from 3RR, too...
Oh, yeah- and Leonard Cohen...
Just kidding, Canadian readers...
...hey, where are all you folks going? Hey! Put down those hockey sticks... Ow, ow, ow, ow!
Dustin, ya betcha hockey gets played anywhere in 3RR there's a body of water, freezing temps and at least one kid.
So, your a Blackhawks fan, eh? That's a shame...Just kidding! I'm a Montréal Canadiens fan myself. Anyway...I love the bear shot, target and all, and I can't wait for the next update!
Yes I meant that one, to be more exactly, this one that I managed to implant on your beautiful picture ;)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F8662%2Fgrizzlyfishingcb2.jpg&hash=03bd96b5bfd2ae0862b25324d27ff2e8ebc7807e)
This and yours are the same ;D
Oooooh! THAT explains it then! I "bearly" noticed that there was something fishy about that picture!
All kidding mostly aside, David, I need to ask you about that fluorescent dye you use on the MD to track the lurkers. Can you change the color? That hot pink dye clashes with my wardrobe. Maybe something that would bring out the color in my eyes?
Have a great day! :D
QuoteThis and yours are the same ;D
No, Silvio, I don't think so...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F4416%2Fbearrugrm6.jpg&hash=975ad3714e1b9eba4e13261ec798444420c2b9e0)
Got the fish, too...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F4716%2Fsalmonstuffedrc1.jpg&hash=bbbcb59944e13fdb79d9ab88adf086e4e51ce07a)
...any real animals harmed in the making of this tasteless joke have our profuse apologies for any inconvenience...
I'm not sure your gunsight would be green :P
EDIT: I'm not sure, either, Yoman- I don't own any guns. DE
()what() Oh poor Yogi, you could at least had let him having the fish first ()what() ;D
Uh, oh! Looks like the bear didn't make it out of 3RR alive...and neither did the fish that was in it's mouth!
Quote from: Rayden on March 10, 2007, 10:01:47 AM
()what() Oh poor Yogi, you could at least had let him having the fish first ()what() ;D
Yah . He don`t look to happy now. :D
Hmm,
I suppose 3RR is without Game Wardens? Where is the Game Warden Office? I would like to make a complaint.... Let's see your fishing and hunting licenses ASAP!!
Well all,
It just so happens that I've got a bachelor's degree in Wildlife Management. So I guess I'll have to be considered the local Fish and Wildlife Officer for 3RR. I suppose the bear was killed during bear season. No " It's Rabbit season", no it's duck season, rabbit season, duck season, duck season, RABBIT SEASON. Shoot me now! Mother ?!?!? [ LINKIE (http://www.geocities.com/Hollywood/Park/2326/wabbit1.html) ] Sorry I digressed. I have to check to see what the hunting and fishing seasons are for 3RR. I'll let you know. Now a bit of bear meat for my stew and a bit of smoked salmon for my bagles would go a long way toward determining if it was in season or not. ::) Not that I would ever except a bribe.
David,
I am off work on Monday and I believe that is 3RR's anniversary. I will most likely be stopping by to share in the celebration. :party:
---Gaston
I just read thru 6 pages of posts, pictures and most interesting stuff. Thanks for all your updates and for sharing David :thumbsup:
Working on processing the pics for the next section of the seasonal tree lots tutorial
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F14%2F070311teaserbd3.jpg&hash=059b626b087deb17373c2f85d557c6dc4e438778)
which you will see later today.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F8518%2Foneyearanniversaryic5.jpg&hash=3481839845d48fac72924fb5dbdab345c1c2619e)
Watch this space for some... 'hem... announcements.
Have a great day.
David
from the angle, it looks like that bear with the crosshairs picture was taken from something airborne...I thought hunting bears with cruise missles was illegal...
I go hunting sometimes(no bears though) I have a 10 gauge and a rifle but I wish I had a bow
Happy Anniversary. One year down, many (hopefully) to go. It seems from the looks of things that the next part of the tutorial will be something to see. Good luck with it, and have fun. I'll be looking forward to it.
Congratulations, David, on one year of 3RR! :thumbsup: Looking forward to the next part of the tutorial, and whatever this announcement might be.
-Alex (Tarkus)
It's after midnight here in PA, which means...Happy Anniversary to 3RR! One year, almost 700 posts, and other statistics as well! Congratulations, David. It's only going to get better!
wow one year already omg i soooooo cant belive it david it only seems like yesterday wow
soo awsome i cant wait to see what the cat lets outta the bag tomorrow - pat
&dance &dance &dance &dance &dance &dance
Happy Birthday 3RR!
Congratulations David ...
...and I wish many years as lush as this first one for 3RR . ()flower()
Congrats! Here's some cake for you.....
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fbizbash.com%2Fcontent%2Feditorial%2Fmediafiles%2Fe2609sho_02_1115_ChocoFashShow_2_152.jpg&hash=a0960396bb2218743a70fed0ae30420b004c26b4)
She came with the cake.
Nik-Nik
Happy Birthday 3RR!!! :thumbsup:
well... Nik Nik came with the cake...
I bring the drinks!! $%Grinno$%
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fwww.newarkbeerfestival.co.uk%2Fgraphix%2Fpix%2Fglass1.jpg&hash=835bdc540308db97538f27783cbc3421ea2b57cb)
David,
Happy Anniversary!
Wow has it been a year? Amazing my friend. I am so happy to be a part of this incredible endeavor. I am sure 3RR will be around for a long time to come.
---Gaston
;D I had to get some moving text in here some how. ;D
Woooooohoooooooooo!!!! :P
Happy Birthday 3RR and congratulations David! For, amongst other things, having the will power, determination and patience to see it through until now, and for creating wonderful and amazing SC4 scenes!
&apls &apls &apls &apls
I hope there's going to be cake... ()stsfd()
Congratulations David on one year of 3RR!
This Journal \ Diary has become so much more than just a "regular" diary.
The tutorials, the personal content, and the respect you give all of your "viewers", all contribute to a furthering of our game.
I can't wait to see what the near future holds for 3RR.
Phil
Congratulations on one year of Three Rivers Region, David!! &apls
Okay, okay. Yes, it is 3RR's one year anniversary. From a fairly tentative start over at ST on March 12, 2006, this MD/CJ has gained a total of about 39,000 page views and well over 2,000 comments. That's all your doing, folks. I never dreamed...
I promised there'd be a big announcement today, and I think I will have one that a number of you have been waiting for. First, though, as many of you know I have been working my way through 3RR-ST in preparation for migrating it over to SC4D. While I've been doing that I have made a collection of pics and other images from over the year that might, if you've been following along with us from the start, bring to mind a few memories of where we've been. If you haven't, well, this will give you an idea of what we've been up to. The ones toward the end are from over here after we left ST. I hope you'll indulge me a minute and take a look.
* * *
#1 - Small Beginnings
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F5023%2F3rrsplashtf4.jpg&hash=9aa75065a5465e04dff47e03b883e551dc468626)
#2 - What's that stuff in the water? (and hey, ditch the UDIs and control panel!)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F1271%2Fpineshorewindriverroadbridgeji5.jpg&hash=64e961f28d9d2f4768f6f82c264c22714a774857)
#3 - There's only buildings on like, six or seven pages...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8884%2Fpineshorehighpoint01yb7.jpg&hash=fec61e523abcbac64fafc0c11c051760658cde64)
#4 - We expanded our horizons
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F5046%2F3rrexpandedtease01482232aeb9.jpg&hash=d5bfa21cb532e7ade34c097ca5d4d243fd2d7e4c)
#5 - Room to grow
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F7434%2F3rrolduj1.jpg&hash=ed72038762523aff325705f2463335833faafa49)
#6 - Avon
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F2646%2F3rrexpgoldivareefbay4f8bcbdzy8.jpg&hash=1ed65e277d12e93ddbfbc75390458ea7447a5dd2)
#7 - A ploppable water stream...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F7236%2F3rrexpandedtease075048085li4.jpg&hash=42d3a485f2988fa059dc8b73c6de5c6f6ec8b292)
#8 - ...and a land bridge
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F7671%2Fbridgetease01500da02tf9.jpg&hash=69ca4e14d85d416c627cac1bb2b90ee4ed5077fd)
#9 - The Roaring Fork...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg82.imageshack.us%2Fimg82%2F2346%2Fsec0325ib1.jpg&hash=7a7c8f14b62322ebc6c37f72d0b31840bed98553)
#10 - ...and tiny islands
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F681%2Fpineshorechannelisland024a1c937ek6.jpg&hash=5104839b80cca1cb99938fef19aa9a311be6fc63)
#11 - Willoughby
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg287.imageshack.us%2Fimg287%2F3209%2Fcc146ip.jpg&hash=80d049d38443ed8ceaf7fa3cef56846472000069)
#12 - Roads up mountains
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F3411%2Fqs121gr.jpg&hash=10ff0ee492a83ef04cbbaeaa8bd73eed51bfd34e)
#13 - 3RR hits the road
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F6396%2Fbbt011wy.jpg&hash=d6b10e251cee509146736a34d35c71f954fb5234)
#14 - Ploppable water rapids...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F7584%2Fswrapids011bz.jpg&hash=9d77c0b423fbaec562fbe92e936cf66d945ac3c5)
#15 - ...and waterfalls
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F1569%2Fwf18pl6.jpg&hash=cf0946b241253bba7102f894b9ac94a0d0047be0)
#16 - We start fooling around with maps...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F9411%2Fmapping01tk5.jpg&hash=ae8b8908619e3fc1cd5811bce9b7fc4bbddaf13b)
#17 - ...finding out a few things along the way...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg60.imageshack.us%2Fimg60%2F5742%2Fmappingp204yb3.jpg&hash=d2078f06b7c925b0c5a63f30ccb3f59713178d8f)
#18 - ...then we make some
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F9047%2Fmapfinalthqp7.png&hash=ab67c0e36b3d475740623c0bc6aebabac132e532)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F8319%2Fmapfinalbhul9.png&hash=e569748a7d0bb68c2f926b72e0f2fed1d725d13a)
#19 - We perfect the "square" region view...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F2797%2Fregionmapstreams800x800thzj4.png&hash=51f243c7b424ec8d3572b17eea5efe8b785a41dc)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F286%2Fregionmapstreams800x800bhdj4.png&hash=2df8b0937c0e28663d177bb686b12fe86cfbf9cf)
#20 - ...reach 10,000 page views at ST in five months (took less than three at SC4D)...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F9042%2F10000viewsnr2.png&hash=81d1fe69aa0f864c5b592dd04cf2e90016ae5b2b)
#21 - ...and draw our own contour lines
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8782%2Fregionmapsc4tf800contoursthfi5.png&hash=0cc514d7b499ae939f7c1cb0c944769c67fa3407)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8708%2Fregionmapsc4tf800contoursbhrr0.png&hash=c312f02e578aafd56c2cdfd2805c38a51027b8f1)
#22 - The region goes upscale, and we play with the 'Terraformer
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F2016%2Fimporting11sb1.png&hash=007169704ccb041d0bb4402aacc55ab008ad896a)
#23 - We play with our readers, too
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F7632%2Fimportingcrime02wk8.jpg&hash=83336aa5bec49f60fa8de00c6f475788b8c9be97)
#24 - We terraform small streams...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F3269%2Fterraforming1201na5.jpg&hash=d529f98ef88edeb149c55ad661e16d8e81bee087)
#25 - along with big ones...for weeks
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg474.imageshack.us%2Fimg474%2F350%2Fterraforming14thbw0.jpg&hash=c1c70e5d1a4ea61e1174ebd7a503c693762320e8)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F6904%2Fterraforming14bhno5.jpg&hash=93f988286c4329d34228bf60a668eac7081f72c9)
#26 - We play with the terraformer
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg460.imageshack.us%2Fimg460%2F1313%2Fterrain11vr4.jpg&hash=a1781f4d2fef5ffca5597e44ab8794e29487b465)
#27 - We finally get done
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F1129%2F3rr162061201800sqthzb8.jpg&hash=8ff70ca7ce0cf5be546827a1d023dbe0c1af1e5b)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F926%2F3rr162061201800sqbhtd9.jpg&hash=08c924e196444d95e6491fee2725671a1c7f2d20)
#28 - Mountains get named...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F3615%2Fraydenmtn01ib8.jpg&hash=a798d57e3e173555ddc5fec0ec9ee555ef699daf)
#29 - ...and snow falls in them
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg453.imageshack.us%2Fimg453%2F8093%2F07010326fx1.jpg&hash=9f3943839146d735775a0f032b7d7dca287a62f7)
#30 - Leaves turn,
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F4026%2F07010207yp8.jpg&hash=9675d256616bb2e5a728b0c91494d22f57b8e3ae)
#31 - and turn,
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg409.imageshack.us%2Fimg409%2F2862%2F07011017yp6.jpg&hash=df057fba63ce1120e116a0aac04cfec492fbeb9a)
#32 - and finally fall
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F5498%2F07010803zk9.jpg&hash=9c9efed85b90267fcaa08c0fa62273e044e5986f)
#33 - Townships are formed
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F8053%2F3rr162townships800ll7.png&hash=75a3a44c80fd25817eaec48b23ca5b2b37b93df2)
#34 - Small towns appear
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F9798%2F070121069wb.jpg&hash=af89c9dd9983fe6c64d69f6e06135936c0a42223)
#35 - And the corn grows as high as an elephant's eye
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F7407%2F070123105ve.jpg&hash=390e33ada3fcfc255ec1c9590900bf4e291be93d)
#36 - Small streams flow through silent woods
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F5959%2F070121142ko.jpg&hash=b52bac67e91c18c80a4241374bf9a15bd7bf764e)
#37 - The wind blows through the aspen woods
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F1604%2F07021511rd7.jpg&hash=7d7193da2f8d09440669e2af4978d4fe8802e618)
#38 - Brilliant autumn leaves complete a scene
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F418%2F07022320fe8.jpg&hash=f52dd7100ace6a8959c1807f4600aba657fd8b70)
#39 - And the first snowfall of the years whitens the ground on a crisp November day
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F5798%2F07021702lk2.jpg&hash=38b78ffa44302b9f2f2f693f605bde2d82fb0aff)
#40 - Tiny islands also feel winter's chill
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F8928%2F07022417dv3.jpg&hash=c1bd17ec990c07c5343521d3610465bab5578cd4)
#41 - A roaring waterfall plunges over an escarpment...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F2710%2F03burdockescarpmentandtzv4.jpg&hash=f08fd0f3118e15061298379bb568b67401c4b848)
#42 - ...and the streams rushing waters cascades over giant rocks and boulders
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F7528%2F06lowerbingsrapidspw1.jpg&hash=bc131fc58ec9f1cd5f4dff6d222f4b6e54982cda)
* * *
I hope that looking at these has been as enjoyable for you as it was for me to put them together. I'm working on the announcement now, and you'll be seeing it during the course of the day today.
Thank you so much for stopping by 3RR.
David
Wow, that was a nice travel back in time. Lots of good memories came into my mind. This is what I call an achievement, congrats David on your 3RR Anniversary. &apls :thumbsup:
Woowweee!! Thats a really cool update. The progression from the early days to now is very significant. You've honed your skills tremendously. ;D I look forward to where this will go in the future! Someplace warm... and sunny... and beachy... **cue dream sequence** - ek my bad, got a little carried away there thinking about summer. All this melting snow has gotten me excited. haha. Great work once again. :thumbsup:
One year? Amazing! The pictures were lovely although I remember most the fun you had using the streets to terraform the streams (Kaboom!)! Thank you for your hard work, for your enthusiasm and your humor! &apls &apls &apls
Happy Birthday Three Rivers Region. Thank you David for all your work. I'm sure it has been as enjoyable for you as it has been for us. I for one am hoping for many more.
David,
That was an incredible retrospective there! That map of Pratt Island is still one of my favorites, I think. It's quite an exciting time around here--the one-year anniversary and the soon-to-be 700th post. So here you go...I've opened the door for those waiting and lurking to get a shot at No. 700! Anyway, congratulations again, and I'll be awaiting for the next part of the tutorial, and you special announcement!
Take care,
Dustin
WELCOME TO PAGE 36 AND REPLY 700 !!!!
Well David,
Another year and another page. It really doesn't suprise me that this MD has come so far. As I have always said, this place is like home. And people always want to come home. Soon we will be at 10K views. And then another celebration can begin. Congrats again my friend.
:party:
---Gaston
BTW-
Thanks Thundercrack for opening the door. Yup I was waiting around just to post #700
What can I say I LOVE STARTING NEW PAGES.
::)
congrats on 700! and another page in this wonderful journey &apls
:thumbsup: Great update nice to see all the greatness of 3RR history, Also Happy Birthday 3RR! (Hopefully it doesn't start looking like a monkey and smelling like one too!) ;)
Thanks for the update and congratulations with the first birthday of your project! ()flower()
As far as beginnings go, that's as humble as they come. Seeing the region develop has been and will continue to be fun (especially with milemarkers such as the one on the previous page). I'm sure that you've got a lot of good stuff to show us.
Keep it up! :thumbsup:
wow! :thumbsup: i cant say i've been visiting right from the very start. but i'm glad to be part of this milestone. :thumbsup: well, i'd like to think i'm a part of it, anyway :P congratulations and i hope you never get tired of inspiring sc4 devotees. happy birthday to 3rr and i hope it unfolds as you envision it. congratulations again!!! &apls
EDIT: PS::: just a small typo, maybe. correct me if i'm wrong "$Deal"$
#42 - ...and the streams rushing waters cascades over giant rocks and boulders
since the "stream" owns the rushing waters that cascade over giant rocks and boulders, shouldn't it be "stream's" and just "cascade" ? like "...and the stream's rushing waters cascade over giant rocks and boulders"
i'm years removed from my last formal education on sentence construction :D lol! but, anyway.. again, CONGRATULATIONS ON THIS MILESTONE!!! &apls
well, when I read that 3RR had been going on for a year I thought this would be my perfect opportunity to make my first post over here at SC4devotion. Congratulations!
/&HiPP/% ()flower() &dance &dance &dance %BUd%
Happppy Anniversary 3RR
David wonderfull flash back it brought for me and congrats for this special milestone
Your Rhinelanderian Friend
Patrick
David i do have a question for you in reguards to some of the god / mayor tools you have,
where did you get them and what are they called cause i've been trying to find them and im lost.
hellllllllllp - pat
One year - this is a beautiful date !
Congratulations !!!!
Excellent work - THANKS !!!!!
We've been talking about collaboration here at 3RR for about the past six months. Today, on this MD's one-year anniversary, we're finally going to do more than just talk. This will begin the next major phase of 3RR's development.
There are a number of multiplayer regions out there, and some good ones, too. I've never participated in one, but I've looked at several fairly carefully and will try to capture the things that seemed to work the best for our collaboration here. Basically, my concept is this: I will maintain the entire region on my computer up here in Alaska. As quads are identified for development, I will transfer them along with the basic files to set up a special nine quad development region. The developer, who I will be calling the "Adiministrator/Planner," will then have a reasonable time to do an initial development of the quad. Once that happens, the quad will be transferred back to me for incorporation into the region. The developer will also be able to upload pics and information about the development into the 3RR thread. Further development can then proceed at the pace the developer would like to set, although I would like to shoot for the region being entirely developed within about six months. This length of time will likely be adjusted forwards or backwards based on actual experience.
Before a quad is sent out for development, I will complete basic terraforming, forestation with God mode and Mayor mode trees, and the placement of the basic road grid. A relatively well detailed back story describing the development on the quad will also be provided. Within the outlines of the back story and a few absolute rules the developer may then develop the quad as he or she would see fit. I will serve as the central government, and provide regional planning assistance. I may also impose from time to to time by requiring acceptance of a YIMBY/NIMBY item or facility in a quad...we'll see how that works out.
Here are the rules that will apply across the board:
1. The Adminstrator/Planner and I will negotiate and agree on the contents of a plug-in folder and mods to be used before development begins. The developer will be responsible for keeping track of what is used in for describing it to the general public on the 3RR thread.
2. Road, highway and rail entrance and exit points to and from the quad will not be changed or added to by the developer absent negotiation and agreement with me.
3. Reforestation after trees are removed in the course of development will utilize trees that are similar to the ones removed. All deciduous trees will be in the form of seasonal trees wherever practical.
4. Cycledogg's "Columbus terrain mod" will be used in every quad.
5. Timotheus4's "Edmonton water mod" and Pegasus' "Brigantine water mod" will be used in every quad where water appears.
6. Only site or project specific terraforming may be done. Any terraforming that changes a grid square on the edge of a quad will be done only after negotiation and agreement between the developer and me.
7. A "Slope mod" will be used that limits maximum rail grades to 3%, maximum elevated highway grades to 5%, maximum highway grades to 7%, maximum avenue and road grades to 10%, and maximum street grades to 12%.
8. The latest version of the NAM shall be used.
9. Other standards I announce from time to time will be followed absent negotiation and agreement between the developer and me.
Doesn't sound too bad, eh?
So here's how signing up will work. In order to develop a quad you will need to select your first, second, and third choices in terms of priority from the following list. Note that each category is noted with the approximate number of quads that will be available for development. Remember that some quads may not consist entirely of land that might be available for development (lake/mountain). Others will have a mix of other development types going on.
1. Large city CBD and core (two quads).
2. Large city primarily industrial (two quads).
3. Large city primarily commercial/warehousing (two quads).
4. Large city primarily hi-to medium density residential (one quad).
5. Large city primarily medium-to low density residential (two quads).
6. Port (two quads).
7. International airport (one quad).
8. Upscale suburbia (two quads).
9. Middle-class suburbia (three quads).
10. Small city 10-25k (four quads).
11. Town 1-10k (six quads).
12. Resort/Island town 1-10k (two quads).
13. Place/Village <1k (eight quads).
14. Rural agricultural (ten quads).
15. Rural regional park (four quads).
16. Rural nature preserve (two quads).
That's just over 50 of the roughly 150 developable quads in 3RR, but it should give us a nice start.
So, remember, in order to participate, you must make a post here with your selections in order of priority. You can just do a string of numbers if you would like: i.e. "16, 12, 8" would tell me you wanted to develop first and foremost a rural nature preserve, failing that a resort/island town, and failing those upscale suburbia. I am hoping that I can afford everyone at least their second choice, and will certainly try to accommodate all wishes fairly. If you sign on before all the quads are taken, I will guarantee that you will get one to develop. I will however, be the final decisionmaker in terms of selecting the Administrator/Planner I feel is best suited for the job with respect to specific the specific type of development that is involved. Again, I have don'e a lot of looking at MDs, CJs and forum comments over the past several years, and I assure you I will be fair, but also firm in my decisions.
Please let me know by accompanying PM if you have any special considerations, like "dial-up" connectivity and the like. I am committed to making whatever reasonable arrangements we need to in order to get this to work.
If all the quads available for development are not taken within a reasonable time, I will announce the accepting of requests to develop a second quad. I'd like to have this phase out of the way and all quad administrators/planners identified and ready to go by two weeks from today, the 26th.
Let the selection process begin!
David
Okay David,
I'll be the first to jump in feet first. Let's say 12, 11, 15. You know my limitations. ;) And away we go. LMAO
---Gaston
Congratulations, David! Let me see, 1 year anniversary, 700 comments and (soon) 10,000 views. &dance
As for collaboration, I've been hesitating about joining up, for such transfers are complicated. However, I want jump in here with my choices:
#9 Middle class suburbia (preferred)
...or...
#14 Rural agricultural
Okay that's all for now. I had more to say, but it's past 2:30 eastern time right now, so I got to get some sleep.
See you later.
:thumbsup:
Well, it's only 11 in Alaska, so still not too late to wish 3RR a Happy Birthday, and say what a great announcement. I am no where near ready to attempt to join, perhaps on the next 50 quads, or next year, but from a spectator point of view this is extremely cool. It was strange how this and the 700th post, the 36th page, and the birthday were all on the same day, an alignment of the planets of sorts. Perhaps I should have purchased a lottery ticket. Oh, well, anyway, all that excitement might call for...wait for it...a visit from...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fi98.photobucket.com%2Falbums%2Fl252%2Fsimdiary%2Ftanz8.gif&hash=441f7097d4d8fadbe1acc8049ddee302727e2af8)
...the dancing prospector, a 3RR mountain codger from way back. I know it's a little hard to tell, but, shoot, is he ever excited about the Rendezvous.
--Liv
Well, allow me to officially throw my request into the ring: 12, 14, 11 (or 13 depending on how you define a village). Good luck with this. It should prove to be interesting.
This sounds really intriguing, and I'm not entirely certain if I'll be able to join in, but I would really like to. Here's my preferences:
9, 10, 8
Congratulations again on 1 year of 3RR, and on 700 posts (and congrats Gaston for getting that 700th post). Also, have you recently checked the forum statistics [linkie]? (http://sc4devotion.com/forums/index.php?action=stats)? 3RR is now the No. 1 topic at SC4D in terms of Replies and Views. :thumbsup:
-Alex
What an ambitious and complex project ! I've heard some like this are already existing but I don't follow any ...this will be the first . ;)
I can't join it ... firstly , I'll have no time for SC4 for the next 6 months and secondly I already need 3 years , at this rhythm , to achieved my own region .Good luck to all players taking part .
I have to confess that I'm following 3RR since only 3 months ... your retrospective was particularly interesting for me ; I need a visit at Simtro . ;D
Great Announcemente David!!
I'd like to partecipate in the development of the region, and I would give a try to 14,13,11
Thanks David
Hi David,
What a great idea.
I would have liked to join in the project, but if I am honest I am afraid that I would lack the time (3 kids and looking for a new job). If I may comment once in a while on the development of the project it would be great.
I am realy looking forward seeing 3RR finally grow.
Nik-Nik
So, it's finally underway. I'm still trying to make up my mind to wether or not I have time to build something. It would certainly be something to remember, I'm sure.
I have a vague memory of a development plan posted somewhere in 3RR but now I can't find it. Would you mind posting it again, so we can see where the delevopment quads are actually located on the map?
Well, I tried and missed replies 500, 600, and 700...
So no way 10000 views would slip by without at least a try :)
Congrads on 10000+ David.
And it's great to see the collaboration beginning &apls
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F8687%2F10000viewszs1.jpg&hash=57515ad57d6c841d9f5b88d2c518504c4766e834)
LMAO,
I did it again and wasn't even trying this time.
Welcome to Page 37 and 10,000+ views !!!!!
Holy Mother of (insert deity of choice)!!! 10,000 views. Unbelieveable. And we have reached another fantastic milestone. This is great my friends.
?=mad)=
---Gaston
wow 10,000 PAGE views and plus 700 REPLIES woohooo !!!!!!
hey david awsome im willing to take up the challenge and work on number 4
for you and be willing to work with you in this daunting task as i never had
played a regional map before (shared one at least). looking foreward to working with you,
your Rhinelanderian friend
patrick
LOL! Congratulations, yet again, Gaston... :P But to momentarily spoil your fun, ;), I'd like to get back to David's 'collaboration project'. But first, another congratulations is in order, both for the 700 comments and the wopping 10 000 page views! A first in SC4Devotion history, I believe.
So, congratulations my friend! Here's to many, many more!
It would be an immense honour for me if my proposal, or whatever you want to call it, to join in the 3RR development will be accepted, providing of course that I have the time to finish it within a reasonable timeframe, which I trust will be the case.
I do however have some concerns, primarily the issue of interconnectivity between "city tiles" (in this case quads), and the effect that isolation might have upon a single tile. I don't know how you plan to address this David, or whether this has been considered or not, but I believe that this is one of the basic foundations and major improvements of SC4 from its predecessors. I mean there is always the issue / question / problem of demand.
I don't think that this would be an issue with regards to "smaller" quads, i.e. #s 10 - 16.
Anyway, not to spoil the fun just yet, I would like to make my proposition / request. ;D
In no particular order, just joking... :P
11. Town 1-10k
13. Place/Village
16. Rural nature preserve
15. Rural regional park
10. Small city 10-25k
14. Rural agricultural
12. Resort/Island town 1-10k
I hope that's appropriately laid out. ()stsfd()
Thanks for the opportunity, and congratulations on the myriad achievements the last few days! &apls
Regards,
- Marius
@M :
Yeah I suppose it does sorta look like I was trying to hijack the MD for a bit there. $%#Ninj2 LOL Guess I just love to turn the page when I read a story. "$Deal"$ LOL
---Gaston
Sorry for the double post but this makes 256 for me. I think that makes me a mayor. And I wanted that post to be in here. Since this is like my home.
---Gaston
congrats on 10,000 &dance
Well, I guess I have to congratulate you for a lot of things too. First of all for the friendship, 2nd, for the entertainment this 3RR has been giving me for the last year, then, for the 700 replies, for the 10.000 views and to finish, the public opening of 3RR development.
Now, without even look at the map, and if you haven't change any numbers from while ago, my quad should be the 29. Am I right or not? ;)
I don't know when you're going to give away our "properties" ;D but, if you are not in a rush, I would like to start mine not before middle of April. That would give me time to finish the Shosaloza region and then setup from scratch my Windows Vista and make a clean and new folder for my plugins. Let me know about it, ok.
Cheers
Silvio
I'd be up for trying my hand at this.
10, 11 then 9 sound like something I'd like to do
Coordinating all this, especially with it being such a large region will not be an easy task, good luck!
Well, well, well!
700 posts.
One year anniversary.
1 x 104 views.
I must again extend my congratulations to you! Things are certainly doing quite well around here, I'm just very glad that I can be a part of it!
And then there's the collaboration announcement, which might be a big enough announcement to trump all the posts and views! Personally, I'm going to wait and see what quads are taken by everyone because I'm a not sure my skills at playing that game are worthy of this auspicious task. I wouldn't mind tackling the more urban areas, but I'll wait see if someone whose skills have been proven want to do it before I jump in. But good luck to everyone who's signed up for a quad, and good luck to you, David, with this endeavor. I'm sure that it's going to be absolutely amazing!
Dustin
wow, it's just milestone after milestone after milestone for you and 3RR, my man. CHEERS to more success for you and the collaboration of our community! &apls :satisfied:
Very interesting turn on this project with letting other players in on your 3RR, I will pas on this on though as I hope to someday start up a MD of my own and this is just taking too much time.
Think I have followed this since your first postings over at ST, but I missed out a lot of the later development over there. And your retrospect shows that many things have happend since that time.
Congrat on your huge success over here on SC4D both in terms of views and replies.
This is an awsome MD! I love the rural setting! &apls &apls &apls
Here's a small taste of what we'll be up to later today.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F8004%2Fmtgastonhistmarkervarwd3.png&hash=2dcb3d0ecb89791f9f0c570f0648faf535ef2b6f)
Gotta go to work...
Later.
David
:D :D :D LOL Mount Gaston. brrrr maybe :D :D :D
Nik-Nik
i agree totaly coooooooooooooooooooooold mt gaston lol
awsome update david - your rhinelanderian friend pat
lol mt Gaston, i love it :thumbsup:
LMAO
David,
Very funny, my friend. I absolutely love it. I remember when you named Mount Gaston all those months ago. ( Okay I can't remember the exact date. But it seems like months ago. LOL ) I was touched by it very deeply then and am even more so now. I am one of those people that loves to stop at all those historical markers along the roadside. That is why I hate the interstate highway system. We end up missing out on so much history by getting where we wanted to go 15 minutes faster.
You know I was just thinking, this MD is sorta like that old fashion, 2-lane, black top, highway we travelled on as a kid. There are lots of great places to stop along the way. You see people you know travelling. You end up at the same place as if you were going there on the "super-highway" but you learn alot while you are travelling. Yeah, there are some detours. But that is half the fun of it. You never know what you might see along the road. Like say the "Mount Gaston" Historical Marker. ;D Thanks for driving the car on this family vacation David. "Are we there yet ? ? ?"
---Gaston
Gaston: Congratulations, my friend! And you're quite welcome for opening the door to No. 700.
And David,
I love the historical markers. They remind me of the many we have across Pennsylvania, especially my favorite one:
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fcontent.answers.com%2Fmain%2Fcontent%2Fwp%2Fen%2Fc%2Fc6%2FVet_HistoricMarker.jpg&hash=48e2c62a0e66081270f2b9f17897ac702beb5a4e)
Anyway, I can't wait to see what you have in store for the next update!
Take care,
Dustin
hahahaha!! Well done david. That memorial sign is very funny. I almost laughed out loud... which would have been awkward... because I'm at work :-[
I really don't care if I have anything to add right now, but page 2 just isn't right for 3RR. Ever.
Well, let's extend some recognition here. As probably most of the followers of this MD know by this time judging by the number of really great comments, we passed the milestone of 10,000 page views on 3RR at SC4D just after our one year anniversary (from its start as 3RR-ST) this past Monday, the 12th. That 10,000th view [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19307#msg19307) was had by 3RR Regular* Phil (pvarcoe - Terraforming Teton (http://sc4devotion.com/forums/index.php?topic=143.0)) at just after 7:30 in the morning on Tuesday, the 13th. Only the day before, our great friend Al (Gaston) made the 700th comment on 3RR [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19048#msg19048). Let's start with Al first.
* * *
Al is already, by virtue of having spotted a mistake I made in a mini-tutorial over at 3RR-ST last fall, a 3RR Fact Checker. To celebrate his contribution at that time [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y&STARTPAGE=49#986813), we noted the amazing coincidence that there just so happened to be a mountain named for him in the southwest corner of 3RR: Mount Gaston. We drive by the signs every so often
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F6428%2Fmtgastongj1.png&hash=9e1441a5201aa2fcdb153e5ba6de67e468956ce2)
and it also appears in the 3RRGS Atlas (of which more someday).
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F836%2Fmountgastonvv6.jpg&hash=b9f12abff24a6476332d8224d1ff85a3a62bb9ab)
This time around, we took the time to pull off the road and read the historical marker, which you first saw here yesterday.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F8004%2Fmtgastonhistmarkervarwd3.png&hash=2dcb3d0ecb89791f9f0c570f0648faf535ef2b6f)
And here's the entry from the 3RR Gazetteer:- Mount Gaston (Mountain - SE Quad Holly Twp - lat. 48° 31' 06" N / lon. 95° 27' 46" W - elev. 2,221 ft/677 m amsl.) Mount Gaston is a large, but relatively low mountain in the Southern Range. Because of its size and location almost immediately adjacent to the eastern front of the range, which runs north-south there, it is a prominent landmark and dominates the landscape in the upper Leaf River area. An unimproved private road (gated) leads to the summit, on which several communications towers and a fire tower (abandoned) are located. The mountain received its name from one A. Gaston, an early settler and farmer in the Twin Glacier Valley. Reportedly, Gaston raised crops for a few hard years then told friends he was leaving the region and going back to Iowa because it was "too d-mn cold." This is commemorated on 3RR Historical Marker No. 197, located at milepost ___ along R-___.
So, Al- our continued thanks for your great participation here. See you around 3RR!
* * *
On to Phil. Whoa, dude. I can see you there, hunched over your computer, frantically refreshing the screen...
...9,996... ...9,997, yeah! ...darn, 9,997 again ...ALL RIGHT! 9,998! ...9,998 ...9,998 ...9,998, c'mon... ...9,999, go, BABY! ...9,999...
...
...
...BINGO!
Now that, my friend, is what they call...
...wait for it...
...DEVOTION. You are the man, Phil. We could not have made it without you.
...jeez, I wonder who poor ol' 9,999 was?
So, okay...already. I think I hear the too much fun alarm going off.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F9097%2Falertlightel9.gif&hash=71c7fee90f0bff09a430966f3813971eed00a894)
My friend, there's a small city in the far north of 3RR you might find interesting.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F4672%2Fpvarcoeub9.png&hash=0face839d896346c13a73e7483f914c88e78b0d4)
Here's where it is on the map.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F2669%2Fpvarcoetwplocationam2.png&hash=38794cf9f4136c5bb9e5ae0de7e9c306893ad339)
And here's its Gazetteer entry.- Pvarcoe (City - NE Quad Granite Twp - lat. 49° 06' 32" N / lon. 95° 15' 34" W - elev. 883 ft/269 m amsl.) Pvarcoe is a charter city located just south of 3RR's border with Canada. It lies in a low saddle between the foothills of the western part of the Northern Range and the Lexington Hills. It derives its name from an original station established on the Duluth, Winnipeg & Western ("DW&W") railroad line when it was constructed through the area in 1871; the origin of the name Pvarcoe itself is unknown. Population (2007 est.): 10,000. Local Government: Mayor, 5 member City Council. Police and Fire: Regional Trooper Post #4, Rural Fire Service Station #17. Medical Services: Small not-for-profit hospital and associated clinic, privately run open to public emergency care facility. Postal Service: Rural Postal Station #6. Air Service: General aviation, runway length 3,800 ft/1,160 m paved. Rail Service: Passenger, freight. History and General Information: The farthest north reaches of Three Rivers Region were not known to be permanently inhabited until the 1860s, when a few hardy settlers homesteaded the area after building a rude corduroy road from the eastern end of Upper Taylor Lake. The area and the low pass through the Northern Range just over the border into Canada were determined by an 1870 surveying party to be the best route north of Pineshore for the DW&W RR line to Winnipeg, and rails reached the place that has become the city from Pineshore in September, 1871. When construction halted there for the season, a station and construction camp called Pvarcoe Station was established. By 1890, the area's population had grown to the requisite 500 inhabitants needed to apply for a city charter, and one was granted on August 1, 1891. Due to its relative isolation, in that roads (the corduroy road was quickly abandoned after the railroad was built) did not reach the area until 1919, Pvarcoe developed more or less on its own, and today benefits from the wealth of historic buildings in its downtown dating from the turn of the 20th century. The city also developed as a service and supply area for local mines located in the Lexington Hills and mountains to the west. A small deposit of upsidaisium was discovered on the northern slopes of Mount Zelo, just west of Pvarcoe, in 1928, creating a short-lived boom during which the city's population swelled to twice its current size of 10,000. A 3RR customs office was established in Pvarcoe in 1938. During the latter half of the 20th century, the city's population and its fortunes remained relatively stable. It is one of the most attractive small cities in the region, and has begun to attract a growing number of bed and breakfast operations and business supporting the steady stream of backpackers and other outdoor enthusiasts who have "discovered" Pvarcoe. A large ski area and lodge development is proposed on the eastern slopes of Mount Zelo, but the controversy over whether this represents acceptable development has held up permitting for almost 10 years and, to some degree, polarized the community into ski area supporters and "aginners." Many now doubt the area will ever be built, and especially given the region's current freeze on new economic development revenue sharing. The "Deux Tetons Climate Change Research Facility" was sited and built just southwest of the city at the base of the mountains of the same name as a joint US/Canada/3RR project, commencing operations in 1997. The facility has become both a major employer and contributor to the city's economy. A community campus of 3RR University is also located in Pvarcoe, with 950 students in full-time attendance.
So, Phil. That's Pvarcoe. Sounds like a nice place, eh?
Later.
David
* * *
p.s. Please don't forget, if you haven't already done so, to go here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19226#msg19226) and sign up to develop a 3RR quad. That's something else we won't be able to do without YOU! Thanks in advance. DE
Quote from: dedgren on March 15, 2007, 02:52:38 PM
... Reportedly, Gaston raised crops for a few hard years then told friends he was leaving the region and going back to Iowa because it was "too d-mn cold."
()what() There's some people who don't know how to appreciate what they have ()what() &mmm $%Grinno$%
when its cold, its cold
really excited for every update you have, david. will try to wait til u get back for pvarcoes'
hoping to hear more from you soon. as we say here, ingat! (take care)
I remember the initial unveiling of Mt. Gaston! Congratulations again, my friend! And David, I don't know if I mentioned it before, but I love the 3RR Gazetteer idea. I'll be looking forward to the next update!
Thank you David for showing Mount Gaston again. You really don't know what that little mountain means to me. Cold or not I think I'll move back up there and redo the fire tower. I think it would be a great place to live.
---Gaston
very late here off to bed very soon.
the places you create are so innovative! :thumbsup: i'm not sure if i'm at par with the great mayors out there but
in case you're short on candidates, i'm up for
11. Town 1-10k
13. Place/Village
10. Small city 10-25k or 12. Island town 1-10k
one question though. how do you define #13 Place/Village?
Woohoo, 10000 people.
Thats got to be one of the larger spots in 3RR.
Thanks David, that was a very cleverly written portion of backstory.
I of course loved the climate change research facility.
Based on where you place 3RR between US and Canada (as best I can tell),
I probably live less than a couple of hundred miles from pvarcoe, so very cool!
All in all, pvarcoe sounds like a very nice place.
Thanks again :)
btw, refresh didn't seem to work for me to up the page views,
I had to go to a different thread and then return,
now thats dedication (or desperation) :D
Hahaha, thats a funny backstory. The upsidasium made me laugh. What exactly is it used for? lol I didn't realize 3RR was so close to Canada. Wooo!! Go Canada! ;D Great work once again. Looking forward to more from the world of 3RR. :thumbsup:
LOL, Giligone...QuoteThe upsidasium made me laugh. What exactly is it used for?
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6684%2Fupsidasiumqa7.jpg&hash=6981db718252db4eaedffb8827541ce43ce184a5)
All rights reserved in the original copyright holder. Used under the Fair Use Doctrine on this not-for-profit website.
Here's a link that will help you find out [linkie] (http://en.wikipedia.org/wiki/Upsidaisium). Another Canadian connection, btw.
Later.
David
* * *
p.s. Please don't forget, if you haven't already done so, to go here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19226#msg19226) and sign up to develop a 3RR quad. That's something else we won't be able to do without YOU! Thanks in advance. DE
Sorry I havent followed this like I shouldve
Anyways, I have always been wondering how the heck you were actually going to develop this map. Now I know.
This is so cool! I have taken part in simcity multiplayer before but this seems to be a whole lot more interesting than the other projects. For one, it looks more fun because there is a very clear goal in what sort of region is to be built. Not just a random assortment of cities with a grossly limited plugins setup, but a thought out team project that also lets a person get his or her name and work up on the wall so to speak.
count me in
I'd like:
11: Small city
or
10: town
If possible, I'd appreciate a tile with a rail connection. Some sort of minor water feature would be nice, too, either for a minor recreation facility(swimming area and a dock, no fancy resorts), or for a major industry or power plant.
Finally, if all those choices are taken, im not picky, but I do not want a big city, or a nature preserve
PS: You ever been to bartlesville, OK, or Midland, TX or Billings, MT?
Thats sort of what I have in mind here. Simgoober has some cool midrises..and I like RNP's petrochemical sets
So there's another addition to the 3RR map, eh? Congratulations, pvarcoe, on the new settlement in 3RR named...Pvarcoe! And 10,000 people, too? One for each view! Congratulations again, my friend!
congrats indeed &apls
I've been busy the past few days, so I'd like to congratulate you on 10,000 views and say that I enjoy your inclusion of "everything" that exists in 3RR.
As for the project, I'd like to apply for number 10, 11, 9, 14, 1, and 4 (in that order).
In the event the new RHW comes out before this begins, could it be integrated as well? RHW-2 is amazing in rural areas, check out the RHW Pictures thread that exists "elsewhere" to see what I'm talking about.
A table...
Index | Development Characteristics | Available | Candidates | (Pref) | | |
1 | Large city CBD and core | 2 | | | | | | | |
2 | Large city primarily industrial | 2 | | | | | | | |
3 | Large city primarily commercial/ warehousing | 2 | | | | | | | |
4 | Large city primarily hi-to medium density residential | 1 | | | | | | | |
5 | Large city primarily medium to low density residential | 2 | | | | | | | |
6 | Port | 2 | | | | | | | |
7 | International airport | 1 | | | | | | | |
8 | Upscale suburbia | 2 | Tarkus (3) | | | | | | |
9 | Middle-class suburbia | 3 | Travis (1) | Tarkus (1) | Unkles27 (3) | BigSlark (3) | | | |
10 | Small city 10-25k | 4 | Unkles27 (1) | BigSlark (1) | Tarkus (2) | Zaphod (2) | zniehadajet (3) | | | |
11 | Town 1-10k | 6 | M4346 (1) | zniehadajet (1) | Zaphod (1) | Gaston (2) | Unkles27 (2) | BigSlark (2) | threestooges (3) | meldolion (3) |
12 | Resort/Island town 1-10k | 2 | Gaston (1) | threestooges (1) | | | | | |
13 | Place/Village <1k | 8 | meldolion (2) | M4346(2) | zniehadajet (2) | | | | |
14 | Rural agricultural | 10 | meldolion (1) | threestooges (2) | Travis (2) | | | | |
15 | Rural regional park | 4 | Rayden (1) | Gaston (3) | | | | | |
16 | Rural nature preserve | 2 | M4346 (3) | | | | | | |
More in a bit.
David
* * *
p.s. Please don't forget, if you haven't already done so, to go here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg19226#msg19226) and sign up to develop a 3RR quad. That's something else we won't be able to do without YOU! Thanks in advance. DE
Good to know who's going to get what, but just out of curiosity, what are the numbers next to the names? Priority of development? Our preference? Inquiring minds etc. Also, out of curiosity, what would you define a resort to be? Take it easy and enjoy the weekend.
Hello David,
I'm still loving that history of yours that you write. Give such feeling to those small little towns. I'd personally love to build the international airport for you and I'm armed with a number of custom airport lots and am also a member of the Airport Consortism, the team that produces the 747s, terminal pieces, CRJ-700s, etc. The only downside is my plugins folder is the most disorganized mess you'll ever see. I'd proabably leave the tree planting etc to you. Before someone starts on the airport I suggest waiting until our latest line up of 747s, CRJ-700s and terminals becomes availbile to use. It would greatly enhance the quality of your airport. I would develope a plan for the layout of the airport, run it by some aviation enthusiasts to make sure it is realistic, then get to work. One of the key areas I could improve the realism of your airport in would be the plane livery's, I have a number of Flight Sim models converted to be used in Simcity (awaiting textures) so that the plane selection would look very realisitic.
Well thats just my imput, I couldn't really do any towns, forrests, etc. because my disorganized plugins are built to recreate the turkish feel, halfway around the world.
Thanks,
Oh and by the way, if you ever want to create an army to tear up those peaceful farms of yours I'm the man to ask :)
Owen
Hi David-
Had to laugh at the "upsidasium" reference . . . I actually didn't know it was out of Rocky & Bullwinkle, but as someone who almost became a chemistry major (and memorized the Periodic Table ;)), I always am oddly amused by stuff ending in "-ium" like that . . . It actually kind of sounds like the "systematic names" that IUPAC [linkie] (http://en.wikipedia.org/wiki/IUPAC) came up with back in the 1980s because all the nuclear physicists were fighting . . . element 111 was "unununium" for a number of years. :D
Interesting looking at the chart you put up too, and what everyone prefers.
And congrats to Gaston and Pvarcoe for "getting on the map". That's kind of an interesting name for a town--Pvarcoe . . . would that be pronounced "pa-var-kō" or would the "p" be silent? Inquiring minds want to know . . . :D
-Alex
glad to be on the chart. ::) but pal, if ever there are any(im sure there are a lot) of "better" mayors for the job, i'd gladly give my slot to them. if there arent any that sign up(that would be rather impossible) i'd gladly do it. i'm just really thrilled to be part of this collaboration in any way or form.
seems to me, you havent been able to really track down and acknowledge every reply. i'm thinking you're developing 3rr or maybe some RL stuff? hope things are ok there in Alaska. take it easy and see you around. ;D
This is really turning into a major event. I think you will have to spend quite some time managing the work though - I don't know if this is an international expression or not, but "leading these people is like herding cats" is a metaphore that comes to mind. ;D
Anyways, 3RR is definatly the SC4 project of the year. :thumbsup:
Still hoping to see that development plan, by the way.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F4055%2Fgoodmorningfromalaskadn5.jpg&hash=b46ce37a858236ce8638b3c18afd020751065f6e)
So, we've got collaboration under way.
* * *
RL EVENT ALERT! Back in a bit...
...and I'm back. Almost a day later, but hey...
* * *
(3-18-07 5:20 or so in the morning Alaska time GMT-9) Well, I've rewickered our list...
Index | Development Characteristics | Originally Available | Remaining Available | Administrator/Planner |
1 | Large city CBD and core | 2 | 2 | |
2 | Large city primarily industrial | 2 | 2 | |
3 | Large city primarily commercial/ warehousing | 2 | 2 | |
4 | Large city primarily hi-to medium density residential | 1 | 1 | |
5 | Large city primarily medium to low density residential | 2 | 2 | |
6 | Port | 2 | 2 | |
7 | International airport | 1 | 1 | |
8 | Upscale suburbia | 2 | 2 | |
9 | Middle-class suburbia | 3 | 1 | Travis, Tarkus |
10 | Small city 10-25k | 4 | 2 | Unkles27, BigSlark |
11 | Town 1-10k | 6 | 3 | M4346, zniehadajet, Zaphod |
12 | Resort/Island town 1-10k | 2 | 0 | Gaston, threestooges |
13 | Place/Village <1k | 8 | 6 | barnatom, dedgren |
14 | Rural agricultural | 10 | 9 | meldolion |
15 | Rural regional park | 4 | 3 | Rayden |
16 | Rural nature preserve | 2 | 2 | |
So, I cut the first group of folks off at 12, threw in my nic to make a baker's dozen [linkie] (http://en.wikipedia.org/wiki/Baker's_dozen), gave everyone their first choice...
...and there you have it.
In short, here's what I'm going to do now. I will start preparing each of our new Administrator/Planners the quad that he or she will be working on: writing a more or less quad specific back story, including details about the physiographic and historical setting, creating a topo map (yes, the topo maps again), and doing final detail work on the quad itself. We'll also begin discussing the plugins folders and other issues. Later today I will post some more info on this process and, as I do that, answer some specific questions that have been raised in the past few comments.
The application process remains open for any category with available quads. I'm really sort of glad that the more urbanized areas will develop a little later- give us a chance to work out some of the kinks. If you have any desire to do this at all, by all means throw in your name.
Later.
David
Hello dedgren, hello everyone
This is my first post here at sc4d and my first post in the sc4 comunity since a while.
First let me say that I am very impressed by your work in 3RR, dedgren. You have shown us a lot of very beautiful images. Thank you very much!
Now I wish to become active again in the comunity. And I cannot think of a better way than participating in your great region.
It would be a pleasur for me to be invited to develope a city-tile in 3RR. My preferences are as following:
13. Place/Village
6. Port
1. Large city CBD and core
One question: Do you mean a large city tile or simly a big city (perhaps split up in medium size tiles)? I ask because my computer is slowing down significantly when playing large city tiles once they are more than lightly developed. So, if you have some medium city tiles to be developed into city centres I would like to face the challenge. In this case my preferences would be: 1 - 13 - 6.
I hope you understand, what I am trying to ask (sorry for my bad english - I am not a native speaker).
My last posts in my never finished CJs on Simtropolis were made some time ago, so I have to be aware that you are unfamiliar with my work. In case you want to now about my playing style I will show you some pictures:
A small town (1) (http://img87.imageshack.us/img87/7933/aukvillagepart16zp6.jpg)
A small town (2) (http://img87.imageshack.us/img87/1346/aukvillagep16p3kh8.jpg)
A small town (3) (http://img155.imageshack.us/img155/3563/aukvillagepart86ec5.jpg)
Landscape (1) (http://img88.imageshack.us/img88/8827/cadottbayp10p8it4.jpg)
A small port (http://img88.imageshack.us/img88/5599/cadottbayp11p1uc1.jpg)
A bigger port (http://img72.imageshack.us/img72/5278/cadottbayp13p13hk9.jpg)
A Paris style city (1) (http://img88.imageshack.us/img88/8906/cadottbayp21p11mx3.jpg)
A Paris style city (2) (http://img263.imageshack.us/img263/1623/cadottbayp22p12aq1.jpg)
A Paris style city (3) (http://img72.imageshack.us/img72/88/cadottbayp23p2cl6.jpg)
Landscape (2) (http://img204.imageshack.us/img204/8344/cadottbayp29p7of5.jpg)
A small town (4) (http://img246.imageshack.us/img246/5097/cadottbayp30p9wp3.jpg)
Urban development (http://img184.imageshack.us/img184/4427/laurencep5p2yo8.jpg)
A suburb (http://img246.imageshack.us/img246/9821/suburb1p1yr6.jpg)
My first city after discovering Simtropolis (http://img137.imageshack.us/img137/7272/traffic18pp7.jpg)
I hope to qualify to participate in your wonderful region.
Hey, David! Glad to see the collaboration is getting underway! I can't wait to see some development. I'll back tomorrow to see what else you have in store, but now I think I must go to bed.
Take care,
Dustin
i think i'm turning councilman with this one so i just wanted it to be here. :P since i haven't really made a home for myself here yet, and since this is one of the (if not THE) premiere in collaboration of the sc4devotion community. thanks david for making us all feel at home. always in anticipation of the next update
Great to see that the collaborative effort is starting to sprout wings - I'm going to keep a close eye on it to see how things work out. Good luck on the development!
I just pass by for said good luck to this huge project. I know it`s gonna be a great one to follow because , David it`s look that you always give your maximum for a work like this . Have fun everyone. :thumbsup:
the progress of 3rr is coming along nicely, thank you for all your hard work in this. it was a masterpiece at ST. and it is one here. &apls &apls &apls
alright, my first choice, I can't wait to get started!
Looks like I got my first choice as well. Thanks David, for the opportunity, and for putting this whole thing together. Looking forward to it! :thumbsup:
-Alex (Tarkus)
Hi! I just wanted to say that I have really enjoyed reading your MD and have learned alot from it! I was just wondering if you ever finished the tutorial on seasonal trees? I am assuming I missed the final part, and would appreciate it if you could let me know on what page it is located..Thanks again!
Kalanc69
cool, so were gearing up to get going on this
im interested to see how this goes
I, too, got my first choice. I'm excited to get started on this project.
Is it cheating if Tarkus uses his MIS Alpha ramps in his cities? :D
I'll be eagerly awaiting details, David!
Wooohooo!!! Collaboration will be happening soon. I'm stoked. Hmmm,
kalanc69 asked:
QuoteI was just wondering if you ever finished the tutorial on seasonal trees? I am assuming I missed the final part, and would appreciate it if you could let me know on what page it is located..
Now that you mention it I was so excited about collaboration I forgot about that myself. :D Did you David? Cause if you did I missed it too.
---Gaston
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4844%2Fannoucmentsignxt7.jpg&hash=4cdeb22b90c947b734a904483dff9d67a505ca99)
Hey David it is awsome to see that devolpment is soon to get underway...
Congrats on this milestone achievement, it seems only yesterday that you announced that soon
you will be opening up 3RR to be devolp by the community and now some months down the
road here we are getting mayors set for that biiiiiiiiiiiiiiiiiiig challange &apls &apls &apls
hello all,
pardon my ignorance, but have you made this region from scratch with SC4 Terraformer or did you use some USGS data ? this is unclear for me.
amazing work !
cheers,
enzo
Quote from: Enzo on March 19, 2007, 12:59:49 AM
hello all,
pardon my ignorance, but have you made this region from scratch with SC4 Terraformer or did you use some USGS data ?
Hi Enzo welcome to 3RR and also to SC4Devotions, well to answer your question David has done all this fantastic
work with SC4 Terraformer tool, so there is no need to worry about ignorance what so ever cause every one here is very
friendly and helpful that is what we strive to do here, any further questions please dont be affraid and ask any one.
cheers Pat[/b]
hello enzo. glad to have you here. if you go to the lowest quarter of this page here (http://sc4devotion.com/forums/index.php?topic=112.680) you will see the history of this very realistic region that our beloved dedgren has sculpted with the terraformer in its 1 year and a few days of existence. if you have the time to go through the 39 pages and almost 800 posts, i believe you will be moved to come here more often. :thumbsup:
thanks chaps ;D
this is exactly what I love in simcity : the players. You guys, welcome new member as it used to be in the good old days of the internet, not so far anyway. There is a very good feeling in this community.
thanks again for this warm welcome :thumbsup:
Quote from: dedgren on March 16, 2007, 10:34:44 AM
LOL, Giligone...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6684%2Fupsidasiumqa7.jpg&hash=6981db718252db4eaedffb8827541ce43ce184a5)
hahah! I loved rocky and bowinkle! Ahhh, good times. Not that I'm nearly that old.... but it was still on tv when I was a wee tot. :D
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F3338%2F3cr4.gif&hash=bfec9ef52814dcdcbf2a50ee5bed404c0d80a030)Hey, I am so sorry. I certainly did not mean to leave folks waiting on the seasonal tree lots tutorial high and dry. I got up early this morning to see if I could get that moving back along.
Enzo, though, in a first comment here at 3RR, asked a question that some folks who may not have been along the road with us since what I then called 3RR162 began last fall might be wondering-Quotehave you made this region from scratch with SC4 Terraformer or did you use some USGS data ?
Now, pat (patfirefghtr) and heinz (zniehadajet) have very helpfully (thanks, guys!) given you the short answer. The little bit longer answer, my friend, is best shown in a few pics.
In mid October, 2006, 3RR stood here- a region four quads by four (although it was divided a bit differently).
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F4108%2F3rroldgc2.jpg&hash=36308b05d907d1107c017472bd5a9a49a55def90)
I first assembled all the terrain views from screenshots into a region size whole.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F2528%2Fmaplab02kb4.jpg&hash=3f5906563c2b220b4c93f188c84710b2034c8f23)
Next, I hand-drew contour lines in areas of elevation changes...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8782%2Fregionmapsc4tf800contoursthfi5.png&hash=0cc514d7b499ae939f7c1cb0c944769c67fa3407)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F8708%2Fregionmapsc4tf800contoursbhrr0.png&hash=c312f02e578aafd56c2cdfd2805c38a51027b8f1)
...then "painted" them in with a greyscale gradient recognized by wouanagaine's great SC4Terraformer...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F3212%2Fmaplab06ba8.jpg&hash=54e5ad827a4c05415f68b536cba0baa0a66d1ae3)
...arriving ultimately at this.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F5701%2Fgreyscalelr4.jpg&hash=3fe24cbb756bb46620a6840a494db2d388422c1a)
I then took the greyscale map and imported it into the Terraformer specifying a 16x16 quad (large city square) region size. Here's an early-on pic of what Terraformer gave me back.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F8506%2Ftestsc4tf800x800thbs4.png&hash=61efc380d7074e56706394ba75c99be26d1258ff)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F4717%2Ftestsc4tf800x800bhrb8.png&hash=a902d7990bf4640a69993febbc96a0d34e4fa199)
Next, I opened each quad in SC4.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F7268%2Fimporting01rg3.jpg&hash=813df12947c0bd2c1cc9e965c580c41e5d7c9c45)
All 256 of them.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F2016%2Fimporting11sb1.png&hash=007169704ccb041d0bb4402aacc55ab008ad896a)
This process gave me this...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F193%2Fimportinglasthv1.png&hash=fa1b5ce00d36d50fd0a1f233180995ebc07b8b10)
I did a first pass of general terraforming...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F5205%2Fterraforming0501sy0.jpg&hash=b05db04acfdbdc67d207b8d3bd015a3892281b09)
...that resulted in this...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg474.imageshack.us%2Fimg474%2F350%2Fterraforming14thbw0.jpg&hash=c1c70e5d1a4ea61e1174ebd7a503c693762320e8)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F6904%2Fterraforming14bhno5.jpg&hash=93f988286c4329d34228bf60a668eac7081f72c9)
...which I then fine-terraformed into this.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F1129%2F3rr162061201800sqthzb8.jpg&hash=8ff70ca7ce0cf5be546827a1d023dbe0c1af1e5b)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F926%2F3rr162061201800sqbhtd9.jpg&hash=08c924e196444d95e6491fee2725671a1c7f2d20)
Took me about a month. What a long, strange trip it's been [linkie] (http://en.wikipedia.org/wiki/Truckin').
If you want the detailed story, you can start here [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&STARTPAGE=36#950677) over at 3RR-ST and read forward for about 10 or so pages.
* * *
I'm going to work really hard to get at least the next tutorial section pics up by tonight.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F2711%2Fflaggerab4.gif&hash=126e45bfdcd48d3104af6820dbf0b0ffad1d9025)
Once that's done, we'll get back to collaboratin'.
Later.
David
Sign image is from the Manual of Traffic Signs (http://www.trafficsign.us/), by Richard C. Moeur (http://www.richardcmoeur.com/).
That region is very realistic. I love it :D
"The Evolution of 3RR" never ceases to amaze me every time you post it. The hand-terraforming of 256 large city tiles, the hand-drawn contour map--your level of skill is astounding, and only surpassed by your amount of patience. Outstanding.
Hi David ,
I simply can't imagine me opening 256 large city tiles ... colossal work : I would have pay someone for that ! :D
I'm following candidacies , and wish you all success that this deserve . &apls
Finally have some free time on my lunch hour!
So I just thought I'd drop by to say hello!
The collaborative process is well started, lots of applicants!
If at the end you're left with a small city and a rural sector (preferably near one another) I think I could try my hand at it.
I don't want to steal anybody place though! Any "out of the way" or recluse sector would do fine by me.
Back to work now, already late by 15 minutes!!!! Yikes!
Take care my friend
-John
Wow. It was a busy weekend in 3RR. I want to see how this collaberation works out. Most of your collaberators have produced great CJ/MDs. This should be a real treat for all of us to see how this comes together.
Bob
Quote from: dedgren on March 19, 2007, 07:44:08 AM
...
In mid October, 2006, 3RR stood here- a region four quads by four (although it was divided a bit differently).
...
Took me about a month.
...
And what achievement that was! Only possible to someone called David Edgren. $%Grinno$%
Cheers
Silvio
Despite all of the advances made by the mappers in this community, this map proceeds to rise above the rest in the following categories:
1. Size (the largest map I have available is 12x12)
2. Effort (spending a month on fine-terraforming 4097x4097 pixels qualifies as astounding)
3. Detail (All the USGS detail in the world is no match for someone's vision)
4. Realism (Considering it is not a RL location)
5. Appearance
I couldn't imagine spending that much time on a map... I don't know that it would be appreciated without the MD to go along with it!
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F4904%2Fbrainsyc4.jpg&hash=0e9f734faa0b84c276311d2b1912ad82018fb298)+(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F284%2Fbicepmanflexlz7.jpg&hash=79b66e00dbb037d546b44b9f94f31eb54687f45d) =
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F498%2F3rr162061201800sqbhtd9fz6.jpg&hash=58bbce137210513a7737f6567c87d23cd0c0fdaf)
Time to witness the greatest collaboration since... (insert collaboration here).
David,
3RR has given all of us such great inspiration. Heck I even used it in my own development. I love the idea of the collaboration and would like to be involveds also.
As being a person that loves to develop farms I have to throw in for the following:
14-11-13
Thanks Todd
heya my friend.
long time, no see...
now I know how you made the map.
simple yet hard work...
waiting for more interesting updates here
4,5,8... any ghetto type space would be perfect...
ya, you know, like I just opened 256 large city tiles, oh, I don't know, maybe 5 or 6 times EACH.
No big deal, you know, all in the interests of a little terraforming :-\
Man o Man, you are too noncholant about the process; and too humble.
What a massive undertaking. I loved your overview of the process.
I hope everyone can appreciate just how much work that is.
And the results speak for themselves.
Hurculean effort and well done David!
What Pvarcoe said! :P
I'm having trouble, or am lacking inspiration rather, to open about 230 medium city tiles only once! ???
Either way, I am incredibly grateful that you are not as, uhm, uninspired as I am, and that I and others can enjoy the fruits of your labour! ;D
Looking forward to some more 3RR news and info! :thumbsup:
I know i know im a slacker lol well ok not slacker but
hey it was late i was signing off and noticed a New member Enzo to our
community and couldnt leave him hanging at late at night lol.
David,
Please do not feel you need to rush with the tutorial. I can wait as long as need be for you excellent work. Thanks for taking the time to educate me. I sure need it. ::) I have been using the time and the knowledge you have given me so far to modify the canals by maximac, located on a French site (Toutsimcity). [ LINKIE (http://www.toutsimcity.com/downloads2.php?voir=628&type=l&page=2) ] You see, I really don't like palm trees. So I just went in using Lot Editor, and removed them and put in seasonal trees. Just like you showed us how to do. ;D Now I have a set of canals without palm trees and with seasonal trees that actually change with the seasons. :thumbsup: I'd show you pictures but I am having a hard time uploading anything to imageshack. Guess I need more education. :D
---Gaston
The collaboration is a wonderful idea, and i wish the best for all of you participating :thumbsup:
Well, we're already close to No. 800 here, and it seems like it was only yesterday we were at 700. I forgot to mention when you got to post number 756 that you've broken Hank Aaron's record, which begs the question...
Is 3RR on steroids?
Anyway, I'm looking forward to the next part of the tutorial, or whatever you will have in store for us in the next update!
Hey David,
Ok I know im only 2 butttttttttt hey what the Hay!!!!!!!
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F1482%2Fglichpj8.jpg&hash=72b513281cbe62eb0dbecc159500193501374e25)
So if at least none other at least i did the 11200th pg view lol - pat
BTW only 4 more post till 800 lol darn i dont think im getting that either lol
I think everyone's afraid to post so close to #800 . . . heck, I lurked for 30 minutes. :D Well, here's #797 . . . 3 to go.
I also have to concur with Gaston--take your time with the tutorial. And even after following 3RR-ST and the process there, I'm still amazed at your "upsizing" of 3RR . . . my mouth gapeth open . . . :o
-Alex
PS: And BigSlark, it may not be cheating if they end up in a certain other "approved" mod, as has been proposed a few times . . . ;)
Hand drawn contour lines?!?! :o Thats insane. You sir, are a mad man. haha. But the results speak for themselves. ;D Looking forward to more!
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F5681%2F070206titletj0.jpg&hash=65a4d5d348d6c1e20cd07d3a63d2b32f85c0e00a)
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg479.imageshack.us%2Fimg479%2F6032%2Fparttwocontdyg3.png&hash=9a6b690ae59e7246cef64ac563b564d70071a313)
Well, it's only been about a month...QuoteWe'll be back in a day or two with the next section of this tutorial, during which we'll introduce new varieties of trees and create a completely forested woods.
When I read that last line of the previous section in the process of getting things together for today's post, I was a bit embarrassed, seeing as how "a day or two" has turned into one short of 30. But I guess we've done a few other things during that time... Nobody appears to be bored waiting, in any event.
* * *
Today we'll do the third section of Part Two of our ongoing tutorial. This will wrap up dealing with the Lot Editor ("LE"). In Part Three, we'll move on to using the Ilive Reader ("Reader") to fully customize and detail our newly created lots.
This post continues from section three of Part Two of the tutorial, which is found here [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg13653#msg13653).
Now, as you'll recall, we were in the process of creating a 12x12 seasonal woods lot. We had started with a 1x1 lot with one of cycledogg's seasonal "Valley Oak" trees (which we call white oaks in 3RR) on it, then expanded that lot to 12x12. Finally, using techniques we covered in Part Two, we "cloned" our oak tree several times and placed those new trees around the lot.
#1
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#9
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#10
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#11
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#12
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#13
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#14
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#17
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#18
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#19
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#20
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#23
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#24
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#25
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#30
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#34
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#36
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#37
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#38
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n.b.: (3-20-07 6:45 a.m. AST GMT-9) Posting as I go. As always, the pics will go up first, then the text. If you're seeing this message... well, you know the drill. DE
shot
EDIT: that was a shot at 800. SOOOOOO HAPPY to be a part of this ever growing community-in-project.
CONGRATULATIONS DAVID
and all else who contribute. sooo excited for 3rr's future and i just can't take this smile off my face. just a shot.
PSS> david, for what it's worth, congratulations and thank you for giving me(among many others, i believe) a home and a place to stay connected with a game long abandoned by its developers.
LONG LIVE 3RR!!! VIVA IL 3RR! MABUHAY ANG 3RR!
The Table of Contents is now located in its permanent home here [linkie] (http://sc4devotion.com/forums/index.php?topic=2802.0). Enjoy your visit to 3RR!
David
Dammit! I was hoping to get comment 799 this time around. Just to prove you wrong. ;D
Your seasonal woods continue to amaze me. That said, would it be wrong to ask/hope/assume that there will be a "David's Nifty Scenic Plops Pack" released for those of us collaborating with you? Heck, even for those of us not collaborating with you?
Yeah...something zipped up would be convenient...assuming it is allowed.
Joel
I'd be surprised if David wasn't allowed to upload these to the LEX, considering he's a forum moderator and perhaps the most read MD in the English-language SC4 World.
Just my two cents.
I just have to second what everyone is saying that would make this whole project a lot more convienient
OT: @zniehadajet: I have a dog just like the one in your avatar...
great continuation of your tutorial! :thumbsup:
Folks, just a quickie all text post here. The "seasonal tree lots on the LEX idea" is a good one, but I do need to note that the props are cycledogg's (c.p. here on SC4D - force of habit) and I wouldn't redistribute them on the LEX on an otherwise empty lot without his express permission...
...which I've already asked for- sent him a PM a few days ago. Hopefully the next time he's around SC4D he'll spot it.
I'd love to see his great seasonal trees in much wider use in this community, and will do anything reasonably possible to assist in that happening.
Thanks again for your comments about this; you are all way too kind.
More progress on the tutorial and a collaboration update this evening, if all goes as planned.
David
Just been updating myself about everything happening here. Tutorial is very well done, and it seems your team is growing.
hopefully cycledoog, will give ya permission, his trees are amazing :)
Congratulations on post number 800, David! They seem to be just flying by, don't they? I can't wait to see what you have in store for 1000! Or 900, for that matter...
Also, I see that Part III of the tutorial is underway! I'm going to have to go back and refresh myself on Parts I and II! In any event, I'll be watching as you piece together the next part.
Take care,
Dustin
many thanks for these clear explanations on 3RR's genesis David.
I think we can say you are patient &apls fantastic amount of work, a real passion.
cheers
800 comments. Heh!
We are cruising right along. As of yesterday we have been at SC4D with 3RR for just three months. That's almost ten comments a day. Let's say more than nine, when you back out my posts. The participation of you folks is the most fantastic thing about doing this.
* * *And, speaking of comments, the 800th was made by none other than one of our newer 3RR Regulars*: Heinz (zniehadajet) from the Philippine Islands. Heinz has joined us in 3RR collaboration as an Administrator/Planner, and now has become, with his comment, part of the 3RR landscape as well.
Heinz, my friend...
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Here's a bit of info to go with that. There'll also be an entry in the 3RR Gazetteer.
* * *Springs - A Valuable Resource
3RRGS Publication N. 19
General
Natural springs are important aquatic resources. They are a reliable source of clean, high-quality groundwater that flows at a relatively constant rate and temperature.
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Small spring in wetlands along Allen Creek - NW quad Wind Twp
Because springs are dependable, they are an increasingly valuable supply of water for people and wildlife, particularly during droughts. Several hundred rural households in Three Rivers Region rely on springs for domestic use and watering livestock. The region's springs supply water to several commercial enterprises (a brewery, two fish hatcheries, and a water bottler) and agriculture (cropland irrigation, livestock watering). They support recreational uses, such as fishing, swimming, and boating. Property values escalate on land with a natural spring, spring-fed stream, or spring pond.
Springs offer critical habitat for 3RR's fish and wildlife populations, including some endangered and threatened species. Springs help keep downstream water temperatures low and stream flows regular, thereby extending the distribution of trout and other cold-water fishes. In Three Rivers Region, springs and groundwater provide stable cold and cool waters, extending trout and smallmouth bass waters regionwide.
Fish, salamanders, and invertebrates (animals without backbones, such as insects and snails) thrive in clean, spring-fed streams. The moist soil and lush vegetation along the banks of these streams offer food and shelter for birds and other animals. Crappie, northern pike, and walleye are among the fish species that inhabit cold spring waters in 3RR. The continuous flow of clear, cool water supplied by springs provides a refuge for many aquatic animals, especially during hot weather and droughts. Spring-fed streams and adjacent riparian lands provide critical water, food, refuge, and travel corridors for wildlife such as moose, deer, bear, lynx, wolverine, raccoon, beaver, snakes and various game and songbirds.
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Timber Rattlesnake (Crotalus horridus) - 3RR is the northern extent of its range
What Is a Spring?
The word spring comes from the German word springer, which refers to leaping from the ground. Springs may range from tiny seep holes, through which groundwater oozes to form puddles or wet spots on the ground, to large fissures in rocks or openings in the ground. If the rate of flow is rapid, a pool of clear water will form around the area of groundwater discharge. Water, running out of the pool, erodes a channel and marks the beginning of a spring-fed stream.
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Spring feeding tributary stream into Fox River - NE quad Fox Twp
Springs are replenished by precipitation entering soil and overlying rock materials in recharge areas and filling up the pores of an aquifer or groundwater storage compartment.
Aquifers may be considered porous conduits filled with sand and other materials that transmit water from recharge to discharge areas.
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Groundwater may discharge as a spring when the water table reaches the earth's surface. Most springs arise as slow seeps of unpressurized groundwater surfacing through fractures in the bedrock.
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There are two general types of springs: gravity springs and artesian springs. A gravity spring is created when water moving through subsurface permeable materials reaches an impermeable layer and is forced to the surface. Gravity springs also occur where the land intersects the water table. Gravity springs are particularly sensitive to seasonal fluctuations in the amount of groundwater in storage and frequently dwindle or disappear during dry periods.
Artesian springs discharge from a confined aquifer where the water is under pressure and rises through any cracks or openings in the confining layer. If the pressure is great enough, fast, free-flowing artesian springs may result. Artesian springs are particularly sensitive to well drilling, and pumping water out of the aquifer may cause these springs to dry up.
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Artesian springs along west bank of Cold River - SE quad Whiskey Twp
The temperature of shallow groundwater is nearly uniform, reflecting the mean annual temperature of the region. It ranges from a low of about 37°F/3°C in the Three Rivers Region and the surrounding north-central part of the United States to more than 77°F/25°C in southern Florida. By contrast, surface water temperatures in rivers and lakes on hot summer days may range from around 60°F/16°C in 3RR to greater than 100°F/38°C in the southern U.S.
Spring Size and Flow
Springs are classified by size according to their average discharge on a scale that runs from a magnitude of 1 (flows over 45,000 gallons per minute/170,343 liters per minute) to 8 (less than 1 gallon/4 liters per minute). Based on this scheme, Three Rivers Region has no first magnitude springs, but has one spring of second magnitude: Tejada Spring.
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Tejada Spring - SW quad Evendim Twp
Tejada Spring is located in the southwest quad of Evendim Township, and has a recorded flow of 23,700 gpm/89,714 lpm. The spring and surrounding area was designated 3RR's first nature reserve in 1924
Spring streams vary in size depending on the geology, topography, and groundwater availability. Flow rates and volumes depend on differences in the groundwater recharge and discharge elevations, and on the size of the fractures and openings discharging the groundwater to the surface.
Most springs in Three Rivers Region are small, discharging at a rate less than a few hundred gallons/1,000 liters per minute. About half of the springs included in the 3RR Springs Survey have flows less than 100 gpm/379 lpm; 75 percent have flows less than 500 gpm/1,893 lpm.
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220 gpm/833 lpm spring along Hay Flat Branch - NW quad Hay Flat Twp
Flow rates of most of the region's springs are relatively constant year-round. However, discharges vary with weather patterns in areas characterized by fractured rock, where flood- and rainwater are directed into the ground. The region's few intermittent springs flow only during wet periods when the water table rises to the land surface. Despite their size, small springs offer important breeding, feeding, and nursery areas for amphibians, fish, birds, and mammals.
Three Rivers Region Springs
Natural springs occur throughout 3RR, but the greatest concentration and largest springs occur in the DeLong and Wyler Mountains. Springs in these areas are particularly common due to the frequency of fractures, cracks, and channels in the rock forming these mountains, which are geologically part of the same formation. These conditions promote rapid groundwater recharge, movement, and storage. Large springs frequently occur in limestone formations on the northern slopes of these mountains at low elevations.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F5792%2Fbunnspringsvw0.jpg&hash=8ace3cf1b44c804a4c503052411d32eaa9c74b93)
Bunn Springs - NE quad Low Light Twp
Groundwater often discharges as small springs or seeps along hillsides in the north-central area of the region within within five miles/eight km or so of the Canadian border, and in the foothills and lower mountains of the Southern Range. The soil there is thin, and relatively nonporous rock, such as granite or basalt, is near the surface. In the areas adjacent to the Hotham Inlet, springs are rare and small with flows generally less then 5 gpm/19 lpm. The region has two hot springs located in the eastern part of the Northern Range: Brazile Springs, which flow at 11,250 gpm/42,586 lpm and are located in the southwest quad of Pink Township in Rayden Mountain Regional Park
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Brazile Springs - SW quad Pink Twp
and the far smaller St. Elmo's Hot Springs, which are located along the creek of the same name flowing into Wildcat Creek Canyon in the northwest quad of Wildcat Township.
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St. Elmo's Hot Springs - NW quad Wildcat Twp
The geothermal mechanism of these springs are not known, but it is believed, due to their relative proximity to one another, that the same geologic process gives rise to both.
* * *
So there you have 3RR's springs. Hope you've enjoyed this little addition to the backstory. There's lots more where that came from.
Later.
David
n.b.: Thanks to 3RR Fact Checker Travis for catching that it is the Cold River, not the Wind River, that flows through Whiskey Township. I've contacted the author and told him to sort it out, and fast. We'll catch up with Travis later.
* A 3RR Regular is, of course, anyone who has commented at least once on this MD, or over at 3RR-ST.Portions of this post are a parody based on copyrighted work done by Virginia Cooperative Extension, 2005. The Virginia Cooperative Extension Web Site (online). Accessed 2007-3-21 at http://www.ext.vt.edu/pubs/fisheries/420-537/420-537.html. Please read the real thing- it's great info.
All image rights reserved in the original copyright holder. Images are used in 3RR on this non-profit website under the Fair Use Doctrine. The names have been changed to protect the innocent.
David-
Your thoroughness with 3RR continues to amaze me. I enjoyed the gazetteer entry this evening, it brings back shades of Introduction to Geology: The Physical Earth.
I know somewhere someone is cursing me for this question, but will the collaboration take place in this thread or a new thread or will 3RR get its own sub forum?
Once again, you deserve &apls for your great work. And if you ever find yourself in the antithesis of Alaska's climate (Mississippi) I'll buy you a beer/water/sweet tea out of humble appreciation.
Cheers,
Kevin
mmm, spring water :thumbsup:
Great informative post David. I love reading things like that. :thumbsup:
Btw, this is my post 4 4 4 ;) and there couldn't be better place to make it as in here.
David,
Really great stuff. I am absolutely amazed at the stuff I learn here. I can also tell you are a lawyer. LOL By this little snippet of fine print.
QuoteBased on copyrighted work done by Virginia Cooperative Extension, 2005. The Virginia Cooperative Extension Web Site (online). Accessed 2007-3-21 at http://www.ext.vt.edu/pubs/fisheries/420-537/420-537.html
All image rights reserved in the original copyright holder. Images and other content are used in 3RR on this non-profit website under the Fair Use Doctrine.
I love that. I'm glad you know about such laws like "Fair Use Doctrine". I'd never have thaught of that. LOL Fantastic post. Thanks again.
---Gaston
Hey David,
It's great to see collaboration getting under way, and it's also good to see I got my choice of a quad to develop.
I would also like very much to see your seasonal woods lots released. However, I thought I should just point out the following...
"Artesian springs along west bank of Wind River - SE quad Whiskey Twp"
Shouldn't that be 'Cold River' instead of 'Wind River'? If I remember correctly, Its the Cold River that flows through Whiskey Twp,
not the Wind River. Anyway, looking forward to more! :thumbsup: Edit: Fixed.
Tejada Spring looks beautiful, David! Congratulations, zneihadajet!
WOW, my friend. ()stsfd() Being dropped for sooo long after seeing that marker and entry on springs, my jaw is STILL locked. Impressive and overwhelming what you do here at 3RR, honestly. I don't know how to thank you enough for all the learning(for lessons in and out of 3RR and SC4 in general), the inspiration and the devotion you provide to the community. I sincerely wish you all the best in the development and sustenance of this thriving community, of this promising region and life in general. :thumbsup: I don't even think what I'm saying can give justice for all the effort and, again, devotion you give us all. For all the smiles and lessons you share with us all, for all the things to come and for everything else I have failed to mention, THANK YOU SO MUCH!
Heinrich Tejada
(aka Hen or Heinz)
zniehadajet
EDIT SW quad of evendim township, my friend? That puts Tejada Spring at the foot of DeLong Mountains? correct? ()stsfd()
Hi David ,
Once more , your tutorial is the most meticulous which can be found . &apls
If those are reading it don't fall in LotEditor , they never will ... $%Grinno$%
Congratulations . ;)
Great update!
David, I can't wait to see what you what you have in store for springs and small ponds.
I would love to create some myself, but I find it very difficult to make them look even semi-real.
Can't wait!!
Here's some springs at the base of an outcropping along Coors Creek.
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That's pretty much going to have to be it until this evening... I have major RL and work things to deal with today.
Good news, though. I heard back from our friend cycledogg (c.p.) and he's encouraged me to use his great seasonal tree props in both collaboration and on some lots uploaded to the STEX. I'll be working on that along with all the other stuff over the next little bit.
Thanks for all the nice comments. The text portion of the last tutorial section is probably next, then some Quickies or even a We've got Mail. We'll see.
Have a great day!
David
More great stuff- just like we come to expect from 3RR! :satisfied:
Hello David:
Looks like I took the plunge and registered on SC4Devotion. Which should mean I'll have reason to visit here more often.
I'm strongly considering moving my CJ on Simtropolis over here and establishing a system similar to what you have - do actual updates here on SC4Devotion and creating Readers' Digest versions on ST, basically as a means to keep the thread alive. But I don't know - I'm going to have to do a bit more research into whether the idea is a good one or the product of an overactive mind late at night.
See you around
-aaron
I like that youve got your cj in some form or other on ST as well as here. If anything It might entice people to visit this place. I cant wait till the collaboration is started, there will be some intense zoomed out/region pics coming out of here, and that kind of thing is always impressive.
QuoteBut I don't know - I'm going to have to do a bit more research into whether the idea is a good one or the product of an overactive mind late at night.
I know how that feels..
I decided to do my cj on both sites at the same time. There are enough people who only visit one or the other regularly enough, so you by doing it on both your only increasing the number of potential viewers
the only annoying thing is that the rich text on ST isnt the same as the bbcode here so you can't just copy and paste
Haha reminds me I need to update my cj here too
The springs on Coors Creek are looking pretty good there, David! Can't wait to see what you've got for us next!
:thumbsup: Great new`s you got from cycledogg . Can`t wait for see the work that you gonna do . Have a nice game :thumbsup:
'Thought you all might enjoy a new map...
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F4277%2Fcitynames800qa1.png&hash=e3ea10b10c086364f75bae495610404e3e0305fa)
Here's the easy-to-read version [linkie] (http://img245.imageshack.us/img245/346/citynames2048ys5.png).
My wife had fairly major surgery today. I just got home from the hospital- I don't know how far things will get this weekend, but there's a bunch of stuff in the pipeline. I did the map on the laptop (I knew I'd have to sooner or later) while I was waiting in the Visitor's Lounge.
Back shortly... or a bit longer than that, we'll see.
David
Well, David, you tend to the more important things first. Your wife, and you, are in my thoughts. Wish her all the best and a speedy recovery, and I trust, hope and pray that the operation was successful and without any complications.
It is a nice map, and I appreciate that you're still thinking of your fan-base at a time like this. :P
Regards,
- Marius
Nothing special to add after -M- , David , just want to tell we'll have thoughts for you and family untill you say ....It's OK now . ;)
great map and wonderful picture! :thumbsup:
(my 38th post in this md!)
i really hope the surgery was uneventful. my prayers will include you and your wife. really hope she gets better soon. if its not too much, may i know what procedure it was? i'm in a pre-med course and... well, i would like to think i know my fair share. my dad was a transplant surgeon. i hope your wife's surgery wasnt to that extent. again, my thoughts and prayers are with you and your family.
David,
I hope all is well for you and your family. Please let your wife know that we're all thinking about her and hoping that she is doing well. The new map looks great, too, though that is fairly trivial at the moment. The mere fact that you took the time to post it shows how much you care about this community, and I hope that we can that back to you in a time like this.
Take care, my friend,
Dustin
I hope all goes fine this weekend my friend... my thoughts are with you.
David,
I hope all is well with your wife, take care of her first! We'll wait, I promise.
Keeping you both in my thoughts.
-Kevin
Ooops, that sounds bad, hope all went OK, and that I'm just worrying too much. My best wishes for her and hang tough my friend. :)
Hello David, Great map! I hope everything with your wife went well, Best wishes, Take your time, I still need to look through the last pages to catch myself up :)
David, with the rest of your cyber friends, I too hope that everything will be good with your wife and the rest of your family. I'm glad for you that you had the map to work on while you were waiting at the hospital. If there is anything worse than waiting at a hospital waiting room for information regarding a loved one I don't know what it is. Consider you and your RL family wrapped in the warm loving care of your cyber family David, and let that warmth ease some of the worry.
Hi, folks. Both Heather and I are overwhelmed by the wishes you have left in your comments.
(https://www.sc4evermore.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F907%2Fheatherakhighwayvy3.jpg&hash=aa65edaf2641fdd9f4d04036c74553c7ab380824)
Heather, who I just brought home a bit ago, says to tell everyone thanks so much. She'll be up to read the comments themselves sometime in the next day or so. Right now, she's fairly well medicated.
Just so you know, she had a gall bladder and other stuff removed in a laparoscopic procedure [linkie] (http://en.wikipedia.org/wiki/Laparoscopic_surgery). The doctors have said, "no worries," but this is the third surgery in about a year and a half. Her abdomen looks this morning like an exploratory drilling site...
...'course, if they would discover oil, or something more valuable than a used gall bladder, we could retire and I could do 3RR full time...
She still has some other stuff further north to go this spring, but we keep our fingers crossed.
Anyway, more 3RR posting this weekend as familial duties permit. Thanks for understanding.
David
Hi David
I wish you and your wife the best and a short time recovering. :thumbsup:
Quote from: dedgren on March 24, 2007, 01:20:09 PM
...'course, if they would discover oil, or something more valuable than a used gall bladder, we could retire and I could do 3RR full time...
And this sounds like a nice prospect for all of us.
Gjermund
I'm g