Started by jplumbley, February 21, 2008, 03:00:50 PM
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Quote from: jplumbley on February 21, 2008, 03:00:50 PMFor example a Avenue may have a capacity of 2500 cars a day, but it can handle more than 2500 cars before Sims start looking for other ways to get around the congestion. There are other properties that define what the Sim should do if he comes in contact with such congestion. One important one would be 1.5 Congestion vs Speed.
Quote from: z on September 05, 2008, 02:36:32 AMThis is certainly interesting. Could you please give details, as this may be relevant to the work some of us are doing? For example, I would expect that this would affect just the middle lane of a TLA-3; is this true? And if so, does it affect the entire middle lane, or only certain squares? And which parts of a TLA-5 are affected?
Quote from: jplumbley on September 03, 2008, 07:49:48 PMEDIT September 3, 2008New information about how Intersections are determined was discovered today, which directly relates to how Capacity is determined on a network. It has been discovered that a tile consisting of paths from 3 or more sides is considered to be an intersection, no matter whether the tile is part of a network in which it is intended to be a straight through piece or not. For example, the Road network straight piece has paths which run North-South through the tile, and its effective capacity is equal to that of a normal network tile. But with the TLA-3,which is based off of the Road network, there are left turn paths that leave the tile on both the East and West sides of the tile. Due to these new paths, it makes the tile considered to be an intersection even though visually it is not. Since it is considered an Intersection these tiles are effected by the 1.6 Intersection and Turn Capacity Effect where in the NAM Simulators "A" and "B" it is the effective capacity of 150%.
Quote from: HeinBloed4711 on October 27, 2009, 03:55:40 PMIs there some kind of central thread to gather game engine bugs? This would belong to such a thread imho.
Quote from: jplumbley on October 29, 2009, 04:06:50 PMI have fixed that formula. You don't divide by 2 like was previously thought.If you have any questions about other areas, please point them out. I need to re-read the document and see what is there again, but I would rather finish off reading my novel right now, so I will not be doing that right now.
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