Started by jeronij, December 10, 2006, 04:10:13 AM
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QuoteNETWORK PROPSTo do this, you will need the Reader and the Lot Editor. I'm also assuming you know how to use the Reader, as this is intermediate modding.This is my method of working with Type 21 Exemplars, aka Network Lots:- Save a copy of one of the simple park lots the game has (either the grass lot or the cement lot)- Now exit and load the lot in the Reader.- Locate the network lot that you wish to edit. This is easily done by loading the SimCity_1.dat file from the section labeled "SimCity DAT" in the left pane and opening the Exemplar Analyzer (magnifying glass with "EX" on it). Under "Filter", have only "21 Network Lots" selected. Close the Filter Dialog Window and click "Search". After a brief moment, you should have a list of items. Now, click the "Lot" button and then click one of the items in the list. The Lot Window will show you what the textures for that network tile are, so you can see what texture the props are being placed on.- Once you find the network lot you want, select all the "LotConfigPropertyObject" Lines. These are the props/flora that appear on that tile. Copy them to your lot you saved in earlier in the Lot Editor and then select "Re-Index LotConfig". This last command will make sure the lot displays properly when you go back to the Lot Editor to edit it. Save your lot and quit the Reader.- Load your lot in the Lot Editor and arrange the props as you prefer. NOTE: The images you saw in the Lot Viewer in the Reader are actually 180 degrees to the actual network tile. Keep this in mind as you place the props on the lot. I build a mock-up of the network tile with the default overlays to represent the roadway of the particular tile I'm working with.- After you have arranged your props to your liking, save and quit LE and open the lot in the Reader. Also relocate the network tile from the SimCity_1.dat file as before. Write down the number of the exemplar (the Instance ID or the FilePosition number). Now locate the number in the SimCity_1.dat file. If you wrote down the Instance ID, use the GoTo command (CRTL+G) and enter the Instance ID number into the dialog. Otherwise, you will have find the file manually as the GoTo command doesn't locate files by their number.- Once you have located the file, copy it to a blank DAT file. Save this new DAT file with a name that you will be able to recognize, incase you need to delete it later.- Now, delete the "LotConfigPropertyObject" lines from the network lot and copy the properties from your lot to this network lot. Lines starting with "0x00000001" or "0x00000004" are the only ones that can be on network lots. The others won't work. 0x00000001 lines are props and 0x00000004 lines are flora.- Re-Index the LotConfig and then save and exit the Reader.- Run the game and test out your customized network lot.A few things to note:- Network Lots can be setup to appear in certain zones at certain wealth levels. (Charts below)- If you don't want to replace an existing network tile, assign a unique Instance ID to the following: the Exemplar's Instance ID and the property "Exemplar ID". The property "kPropertyID_LotConfigNetworkTileID" determines which network texture/model this exemplar will appear on.- The tiles seem to be chosen at random when multiple network tiles are assigned to the same texture/model. Keep clicking with the network tool and yours should show up eventually.Zone Mappings:0x00=None0x01=Low Density R0x02=Medium Density R0x03=High Density R0x04=Low Density C0x05=Medium Density C0x06=High Density C0x07=Agriculture/Farming0x08=Medium Density I0x09=High Density I0x0A=Military0x0B=Airport0x0C=Seaport0x0D=Spaceport0x0E=Landfill0x0F=Civic/PloppedWealth Mappings:0x00=None0x01=Low0x02=Medium0x03=High
Quote from: royal on September 26, 2007, 04:16:08 AMThanks for this tutorial swamper, it helps me a lot I have one question.I`ve made new signals for the railroad crossing, most of the works great. But those diagonals are difficult for me.One picture :http://www.myimg.de/?img=NeueStadt17Feb00118639b09c.jpgThe crossing below works good, the barks are on the right side of the road. But the crossing above seems to be false. The barks are on the wrong side and no signal appear.In the simcity1.dat I`ve found only one Typ-Exemplar for diagonal crossing of street and railroad.At all there are 2 different Type21-Exemplar for street crossing railroad, ortogonal and diagonal.But why doesn't the other crossing works fine ? Greets,royal
Quote from: memo on January 19, 2008, 02:24:11 PMSomething else that is important, in order that the props appear on flipped tiles, is that the Exemplar files of the props refer to non-flipped models as well as to flipped models. Usually, the latter is not the case though. So you have to modify the exemplar file that links to the models of the props. It could look like this one, for example:You have to copy the Property "ResourceKeyType1" and paste it into the same Exemplar file. Then open the pasted property via double-click and change the "name" by clicking on the arrow next to it. Change it to "ResourceKeyType1xm". Hit Apply and Reindex LotConfig. The exemplar may look like this one then:Possibly, additional changes to the prop layout are needed. I'm sorry, I don't know, since I didn't test this. However, a T21-Exemplar that can be flipped doesn't necessarily have to have the Property FlipsAllowed set to 0x01 and another T21 set to 0x02. Since 0x00 as FlipsAllowed-Property can refer to both, it may be sufficient.
Quote from: jeronij on January 02, 2008, 09:57:30 AMNow a question, relatively related to this.... would it be possible to control if a T21 must appear in a tile, if near this tile there is another determinated one?. I mean, lets imagine I make a T21 which should show in all the straight tiles of a network, unless the next tile is an intersection or a crossing....could this be done?¿
Quote from: jeronij on January 02, 2008, 09:57:30 AMI think it may be really useful for some of us , however I still cant make a mental image of your explanation about the NetworkPlacementPattern Property... but I got more or less the idea ....
QuoteUnfortunately, this is not possible via Type21-Exemplars. But it can be done with RULs more or less easily. There are even at least two different methods to achieve this, by overrides or by IndividualNetworkRules. However, you would have to integrate this into the NAM then due to compatibilily issues...
Quote from: Diggis on January 05, 2008, 06:57:19 AMOK Question on this. If I wanted lampposts on every 4th tile would I add them to every T21 but with the network placement pattern set to every 4th or would I create a T21 with them and assign that to every 4th?
Quote from: Diggis on January 09, 2008, 12:46:16 AMOK so a network is able to have more that one T21 on a tile? OK cool sounds good.
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